Land of Eem: Actual Play
Join Ben Costa, James Parks, and George Higgins as they play the Land of Eem tabletop roleplaying game, inspired by the series of fantasy books: Dungeoneer Adventures and Rickety Stitch and the Gelatinous Goo.
Ben Costa and James Parks are the creators of Dungeoneer Adventures, Rickety Stitch and the Gelatinous Goo, and the tabletop roleplaying game, Land of Eem. They have been friends since the 2nd grade, and love making stuff together.
Lovers of fantasy, they strive to craft tales that celebrate the adventures of unlikely heroes. Ben and James grew up playing tabletop roleplaying games, creating countless characters and collaborative worlds with our pals, a pastime that paved the way for their creative careers, as authors and illustrators.
Land of Eem is a tabletop roleplaying published in partnership with indie game publisher, Exalted Funeral. and is about adventurers exploring and discovering the remnants of a forgotten better age. Described as The Lord of the Rings meets The Muppets, players portray lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. But for all its post-apocalyptic doom and gloom, Land of Eem is tonally quite lighthearted and droll.
Dungeoneer Adventures is a fun, middle-grade fantasy adventure series from Simon & Schuster, about the only human kid attending the adventure school, Dungeoneer Academy. The books are packed with illustrations and available at Target, Barnes & Noble, and Amazon, or you can ask for them wherever books are sold.
Rickety Stitch and the Gelatinous Goo is a fun YA graphic novel series from Random House, about a skeleton bard and his best friend on an epic quest to discover who he was when he was alive. The books are available through Exalted Funeral or online at Amazon, and you can ask for them wherever books are sold.
For more visit:
https://landofeem.com
Land of Eem: Actual Play
Land of Eem: Fantasy Actual Play S02E10 | The Waffle and the Warrior
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Dive into the hilarity and heroics of Wally’s Waffles and Weorgs as our party navigates the whimsical challenges of the Land of Eem TTRPG, played in the Mucklands Campaign Sandbox Setting and published by Exalted Funeral. Join Ben Costa and James Parks—creators of Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures—alongside lead playtester and close friend George Higgins, for a session that blends strategy, humor, and heartfelt moments.
This week, our adventurers grapple with the complexities of combating deforestation, all while indulging in the guilty pleasures of fast-food culture, proving even heroes can’t resist a good waffle. From traversing the Dirt Nap Dunes and uncovering unicorn flowers to debating with a dusty banjo-playing board of trustees, the party’s evolution from adventurers to guardians of the forest takes center stage.
You’ll laugh, strategize, and maybe even shed a tear as the group plants seeds of hope and crafts symbols of resilience, forging bonds that transcend the game. But it’s not all about growth and camaraderie; the thrill of treasure-hunting yields magical items that promise to shape their destiny. Along the way, they face perils and challenges that test their wits and courage.
Perfect for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, Rules-Light Indie RPGs, and the vibrant TTRPG community, this episode is a rollercoaster of twists, triumphs, and tender moments.
Download the Land of Eem Quickstart Guide for FREE, and join the adventure today!
https://linktr.ee/landofeem
Hey, how are you guys?
Speaker 2:This is session 10 of season 2, guys Session 10, season deuce.
Speaker 1:I'm excited, this season is in full swing.
Speaker 2:Full swing. Halfway through the season. Apparently, you guys are Wally's Waffles and Wargs Journeying across the used-to-be forest.
Speaker 1:Used-to-be. You know as one does.
Speaker 2:You are headed ultimately to Logjam.
Speaker 1:And at Logjam we are going to disturb the dastardly Destina Brink's deforestation operation.
Speaker 1:Deforestation, and we're also going to take some lumber and bring it down to the Scalawag Strand of Muckland Harbor. Muckland Harbor Is that what it's called? Proving to be a harbor better than Destina Brink, proving to be a hardboater than just Tina Brink. So that's, we're going to take all that lumber and we're going to give it to good old Noggin from many sessions back, who is in the process of building a ship, and we're going to go we'll hit the high seas, says I.
Speaker 2:But I mean that's like looking way ahead. First you have to get across the map.
Speaker 1:Yeah, I'm saying season three, probably season three yeah, we'll probably get to the ship in season three, so expect some piratey adventures in season three, but uh, there's gonna be a time skip, you know, and uh, we're gonna montage a ship getting put together, I'm so I've been thinking about this. I was thinking about this morning. Um, last session was the least conflicty session because we rolled amazingly while we were traveling and everything sort of just worked out essentially for the first time ever, and so I get the sense that today will not be as smooth.
Speaker 2:I don't know, man it depends on the dice gods it does depend on the dice gods but the spirit of Bernard Bernard will provide good rolls, as is customary.
Speaker 1:And yeah, we're going to jump on in to the travel Jump on in.
Speaker 1:We got to drop off Crazy Ernie at SPL. Yeah, I think that's going to be the first order of business. We've gotten some rumors. Let me recap the rumors real quick. From Wally's Waffles and Wargs, let's see there's a Felmog Knight, characor, recruiting for Fire Damp. I don't know much more than that because we're not going to be able to go check that out, but there are Tortoises who are sick and dying in crick stop which is ahead of us on our journey, and no one knows why. So yeah, if we can, can do drive by kirsten tortoises. Uh, my tortoise will be very happy about that, or hopefully my tortoise doesn't get. I you know what, ben.
Speaker 1:I immediately begin crafting a mask for my tortoise oh, I can help you do that yeah, yeah, I just want like a face veil so that, uh, she has some filters in front of her nostrils.
Speaker 2:Yeah, you're probably going to have to double mask at this point, you know.
Speaker 1:I want to make sure oxygen gets to her brain. So, uh, no, we're going to double mask, we're going to triple mask. Forget it. That's our PSA for the day. Guys, I have some. I have materials and things that could be used to me yeah. Maybe when we stop for the night we can master up. I like that idea. But yeah, those are where we're at.
Speaker 2:You're going to be starting this seventh day right. Man leaving. Wally Is there anything you want to do? Wally's first.
Speaker 1:I want to get some waffles for the road Sure.
Speaker 2:Do it.
Speaker 1:We have two copper patches in the house. Give me some waffles with legs. You know, I have no cash, george. No, we have one silver and two copper. Spend away. We're going to be rich, right? I mean after we turn into crazy Ernie. No, I don't know. Five.
Speaker 2:Cool, you can buy a meal. It will last the day. It's not like a long-lasting. It's going to be soggy waffles.
Speaker 1:Maybe I'll give you a little container with the syrup. You know it's got a little wax around the the rim, a little logo on it I love the implication that there are to-go containers in this world, meaning there's some sort of mass manufacturing of like plastic goods or like because, for whatever reason, like all the restauranty, like yeah, places in land, they're all. They're all like jokes about fast food yeah, yeah, let me get a bowl of nc's to go, you know.
Speaker 2:Yeah, just get a bowl of Norc's with a side of chicken fries. You know what I mean.
Speaker 1:It's true, alright? Well then, yeah, you have waffles Days worth of waffles. I'm going to buy some waffles too, but not for me. Alright, I buy waffles for the lizard and Claudia, and hopefully that'll feed the lizard for a while. Zonimbox sits there and says he never buys any waffles. I do have one D8 salted meats left.
Speaker 2:Salted meats Salted meat.
Speaker 1:Salted meats Salted meats. All right, so you want to head to Wally's Shotted Meats?
Speaker 2:Shotted Meats Most delicious. Alright, so you want to head to Wally's.
Speaker 1:Uh, spl, that's what I meant. I knew what you meant. You were testing me. I passed your Confusion. The DM test. It's true, I'm the DM now. You get 1 XP. I'm recording 1 XP. You get one XP. I'm recording one XP. Ben, it's happening. And the location of a mythic horde. We haven't had a mythic horde in a while. Alright, another random dungeon? Yeah, okay, so we'll head down to SPL Make a triple check. Let's kick this toboggan off. Here we go, wow, wow, what's going on here? I had to double check. I didn't do that thing where I just typed in roll 12 plus 2, because I didn't.
Speaker 2:That is a discovery. Roll a d20.
Speaker 1:I hope we discover the same thing again, that we keep discovering two. That reminds me benjamin side note. Uh, this week we should work on more discoveries for these. I have been banned from helping you guys create things based on my most recent input, so I will not be helping you um you find what uh must be one of the last living trees in the used to be forest I just like can't help but think it's the living, the last tree that we're supposed to save.
Speaker 2:But it's not it's, it's, it's, it's a wispy looking it's. It's not as grand as that.
Speaker 1:It's like a small little sapling but, but that's hope you know what I mean that that means that there's still fight left in the usb force, is it? It's a small sapling, how big is it?
Speaker 2:uh, it's a little taller than you.
Speaker 1:I'm wondering if we can't take it with us and keep it in a giant pot and grow it and keep it safe.
Speaker 2:A little boggle appears almost out of nowhere and says you can't do that.
Speaker 1:Oh, where'd you come from?
Speaker 2:Hey, guy, I was right over there. Yeah, this is. I look over there and there's nothing.
Speaker 1:I still know where I came from.
Speaker 2:This is not something you could just take. Okay, I planted this tree. Oh, are you one of the green gallivantures? I am indeed. Look at that.
Speaker 1:A real, honest-to-goodness green gallivant.
Speaker 2:I am sworn to protect this little sapling.
Speaker 1:I, yeah, I ask you know. I say how are you protecting it?
Speaker 2:Well, you know, this little shiv here whips it out and twirls it. You, you know this little shiv here whips it out and twirls it. You look pretty handy. It's like a tiny knife.
Speaker 1:It's a toothpick.
Speaker 2:Luckily I haven't had to actually hurt anybody yet.
Speaker 1:Well, I hope you won't ever have to hurt anyone, but are you just going to stay here and guard this tree, or are you going to plant more trees along the used to be forest?
Speaker 2:I'm going to stay here until it's ready to flourish on its own. So 100 years.
Speaker 1:I know, yeah, well, let us know how we can help. Yeah, is there anything you need from us besides our automatic yo-yo?
Speaker 2:you've got an automatic yo-yo. No, no, we do not have an automatic yo-yo what I just said.
Speaker 1:He couldn't have it.
Speaker 2:Well, uh.
Speaker 1:It's mine precious Mine. It's mine.
Speaker 2:That would really, you know, stave away the boredom for me. But we're not here for the boredom, we're here to protect the tree.
Speaker 1:I mean you know? I said I don't think I can you know what I can offer is a bigger knife. I say I don't think I can you know what I can offer is a bigger knife. I say would this dagger be a little more suited for you? It's almost like a sword.
Speaker 2:yeah, it looks pretty good, or I can give you a sling if you prefer yes, and no, no, it's either, or either, or it'd be great to have something to hit from a distance.
Speaker 1:Yeah, maybe we'll give you a sling and then tell you what. I'll throw in an umbrella for good measure, oh that's kind of you? You know you can shade the tree. Is that our only umbrella? Have we ever needed? An umbrella before many, many times whenever we roll, whenever we roll bad weather, oh god, um yeah, does does riley stop galen from giving away their umbrella? No, I was kidding, but that's fine. That's why riley just comes.
Speaker 1:Really, she won't let anything out yeah I say well, what about this, this cauldron? I don't know. I'm just trying to give away our stuff my new flaw is that riley is a hoarder. No, I will give him the, the sling and the dagger and I'll say we'll keep the umbrella for riley because I know she doesn't like being wet. No one likes a wet rat Rat Mouse.
Speaker 2:Sorry. Thank you, sir. Where is it you two are headed anyway.
Speaker 1:We're headed to SPL headquarters, we have to drop something off. We're not affiliated with them in the way you're worried about.
Speaker 2:Oh, in fact between you and me. We're going to do some work to see if we can't save the rest of the used-to-be forest. Wow, if you could tell them to steer clear of my tree, well, that would be much appreciated, no problem.
Speaker 1:What hex is this? Is this 2410 10 right next to their headquarters?
Speaker 2:yeah, I say you know, maybe next time it's in their foyer.
Speaker 1:Yeah, you're, he's essentially yeah, because I guess we would have moved to spl. So he's like probably in the sex say maybe next time don't build on their doorstep, you know.
Speaker 2:Yeah, because I mean their trees need to be everywhere.
Speaker 1:Yeah, yeah, they do, they do, but you know, maybe start farther away next time.
Speaker 2:Well, other people are doing it far away.
Speaker 1:Okay, all right. Well, I'm glad we armed you a little bit more, because there's a werewolf out here.
Speaker 2:Yeah, I heard about that. You know there's also wargs everywhere. This is not a safe place, but the work needs to be done.
Speaker 1:Yeah, I worry less about wargs than werewolves, but you raise a valid point. You say well, we wish you well on your herbalism checks or whatever you have to do for this thing. Thank you, sir.
Speaker 2:Here's a packet of seeds, oh.
Speaker 1:Should we sprinkle them as we go, or do you have to Stick with them?
Speaker 2:Well, it'd be nice if you could Stick with it for a while. Find a nice place to plant a Tree that used to be forest.
Speaker 1:Yeah, yeah, we will do that. We'll do just that, maybe on our way back, or if we come across a really nice pristine patch that seems undisturbed.
Speaker 2:Excellent, sir and ma'am, and sir and ma'am.
Speaker 1:And I also indicate Zona, and I say the chicken and the lizard. Please, this is Claudia, this is her lizard. He belches fire immediately. Oh, that's quite the group. Yeah, yep.
Speaker 2:Real cute bunch you got here. You know you like the friendship gang.
Speaker 1:Yeah, that's us. Hey, ernie, you got anything that you can booby trap the tree with?
Speaker 2:You wake him up from slumber.
Speaker 1:That's right, he sleeps during the day.
Speaker 2:What oh Traps, tree Traps.
Speaker 1:Sure Nothing combustible. We want the tree to live. We don't want it to, you know.
Speaker 2:You mean like a buried hippogriff trap might do the trick.
Speaker 1:Yeah, we tell this guy, did we ever get his name? No, I won't make you.
Speaker 2:I'm sorry, just roll a D100 for me.
Speaker 1:Roll D100. Sprangle.
Speaker 2:Mediola Cutty.
Speaker 1:That is seven.
Speaker 2:NPCs. The NPC generator, the tool for the ages his name is Theol Theold Theol Yep, that's my name.
Speaker 1:Yeah, yeah, that is my name.
Speaker 2:We're gonna set you up to defend this tree, for that's my name. Yeah, yeah, that is my name.
Speaker 1:We're gonna set you up to defend this tree for two to three hundred years. Yeah, just don't get caught in the trap yourself.
Speaker 2:Four hours later, crazy Ernie has set up this trap. Alright, if anyone steps near it, they're toast, includes you, buddy.
Speaker 1:As we write off, we hear him asking about how he's supposed to water the tree, but we all ignore him.
Speaker 2:Farewell, theo. We'll catch you later. Guys, brother, roll up to SPL. It's just like last time it's a door, looks like out in the middle of nowhere. There's just a door and a bunch of rocks Knock on it really hard. Crazy, he says you don't need to do that, just open it.
Speaker 1:Yeah, it says pull. Riley, it says pull. I've been pushing the whole time Jeez, we go to reception. We say jeez, we go up to reception. We say, excuse us, we have an appointment with Wazinski.
Speaker 2:I don't see any appointments we have an appointment.
Speaker 1:She's going to be mad if you don't let her know we're here, okay.
Speaker 2:I'm crazy. Ernie ma'am, you want to get things done, or what?
Speaker 1:Yeah, this is how you do it. Yeah, alright, yeah, this is how we do it. I take out a bunch of loose candy from a bowl on the desk.
Speaker 2:The receptionist kind of gives you a look.
Speaker 1:I remain, I keep eye contact and unwrap one of the lemon heads or whatever.
Speaker 2:She speaks into some sort of intercom and really soon you're escorted back all the way through the offices, Passing through the mailroom and lesser offices with taskmasters, resorcerers. Resorcerers, yeah know taskmasters, resourcers, resourcers.
Speaker 1:Yeah, I lean into Rylan. I say, hey, I wonder how Elmo's doing with old noggin out there. I look like they were set up pretty well. I think they're pretty, pretty good. Old noggin was a little peculiar though.
Speaker 2:I hope Elmo's doing OK yeah.
Speaker 1:Do we see someone in the armor, the suit of armor like yelling at people, or has the what's his face not made a reappearance?
Speaker 2:Orfong.
Speaker 1:Orfong, yeah, orfong is not out and about.
Speaker 2:You don't see anybody.
Speaker 1:Mm-hmm.
Speaker 2:You don't see anybody. You're brought to Wazinski's office, though, and she is surprised to see you.
Speaker 1:My boobie. I'm your white knight. Wow, I can't believe you've done it. I'm your white knight.
Speaker 2:Wow, I can't believe you've done it.
Speaker 1:Well, you know, he wanted to come over here and help you out.
Speaker 2:Wow, Alright. Well, deal's a deal. What did we agree on again?
Speaker 1:Wheelbarrows Of cash.
Speaker 2:I think, I think it was three times what Vero was offering you.
Speaker 1:That's true.
Speaker 2:Yeah, she offered us a million.
Speaker 1:Look, I wrote it down, okay is that the gm speaking, or is that? That is wazinski yeah, no, got it. I never wrote down how much was it gonna be? Two or six, like some multiple of gold pouches, I think.
Speaker 2:Right, mm-hmm I don't, I don't actually remember.
Speaker 1:Yeah, it seemed like a lot back then, but it might not be a lot right now.
Speaker 2:You know what, Just roll for it okay.
Speaker 1:Oh, all right, James.
Speaker 2:Roll 2d6.
Speaker 1:Riley roll for it. 2d6.
Speaker 2:5. You have 5 pouches of gold.
Speaker 1:Alright, I'll roll for mine now. You get 3.
Speaker 2:I'm glad.
Speaker 1:I had you roll because I would have given us less gold. That is classic. How's it go, Domingo?
Speaker 2:So where do I get started, boss?
Speaker 1:You know what I mean. He kills him immediately because all he wants is to be secure.
Speaker 2:He's already behind her desk like on his beat up. Yeah, I say yeah, we can't get enough of this guy Like prima donna.
Speaker 1:He's like a maverick, that can't be fired. He does his best work at night. You want to set up a workshop that's dark all the time, because then he'll just work 24-7, because he doesn't know when daytime is. Feeding instructions yes, we have been feeding him a lot of salty meat and Nakadaki tube steaks. He keeps saying he's got the bubble gut though, so you might want to change his diet.
Speaker 2:put some leafy greens in.
Speaker 1:Yeah, some leafy greens or yeah, um, change out his water twice a day. Yeah, I mean, yeah, that's generous. But yeah, yeah he, he responds well to adverse conditions. I mean he was doing some of his best work in the Seropathy mites.
Speaker 2:Yeah, did you manage to get any of those prototypes, sketches, blueprints?
Speaker 1:I say we did something with the schematics. I think we traded them away, didn't we? I thought we had to leave them behind, and I had to do the war stories to inspire him. Yeah, to like.
Speaker 1:let it, let it all go, because your best is yet to come kill the past yeah, yeah, I say, uh, we we had kind of uh, uh, almost an intervention of sorts and he was so obsessed in this cycle of the same traps over and over again. We killed that Ernie and he's been creating more and crazier traps along the way.
Speaker 2:They're all out here.
Speaker 1:Yeah, show her the blueprints you've been working on, ernie.
Speaker 2:Oh yeah, you know, he pulls out a huge stack of paper um check out this one. And oh yeah, this one's pretty good. Yeah, um, she looks it all over and says this is a new age boys claudia squawks.
Speaker 1:What zonium back like. Still, I don't know if mushrooms have genders.
Speaker 2:SPL is on the rise. Now let's talk about Brink.
Speaker 1:Let's talk about Brink baby. We're headed to log jam right now actually. Talk about all the good times and the bad times. Listen.
Speaker 2:I'm about to embark on a new initiative.
Speaker 1:Call it a crusade. Call it what it is.
Speaker 2:Once the brink is taken care of. I've had it all planned out. I'm working with big investors, okay, and I won't always be around, okay, so this relationship is essentially over, oh, between you and I, hmm, okay, well, you know, we got paid. You got what you needed. If you get the job done disrupting this massive lump shipment to fuel Destina Brank's operation I can assure you another payment will be sent to you at Muckland Harbor.
Speaker 1:Oh that's excellent. I say do you have anything that might help us, whether it's information or items, in our quest in Logjam? I mean you might have intel or something right. You've got feelers everywhere. I mean you might have intel or something right.
Speaker 2:You've got feelers everywhere. Well, I've heard some disturbing rumors coming from the river country and logjam especially, there's been a lot of well, a lot of workers living in droves for some reason.
Speaker 1:Living from logjam or to Logjam From.
Speaker 2:From. And their orders are a bit backed up.
Speaker 1:Ah, so okay, Okay interesting.
Speaker 2:But I know that Destina Brinks is at the top of the list. She paid good money to expedite.
Speaker 1:I see when is she getting her funding from Lewinsky.
Speaker 2:Well, the board.
Speaker 1:The board still supports her. You haven't converted them yet.
Speaker 2:It's not that easy.
Speaker 1:Are you going to go create your own company? Is that what your big investment plan is?
Speaker 2:How dare you say that to me? I live and bleed for this SPL.
Speaker 1:I know you do. How do you not control the board? Yet she pulls a hidden dagger from her blazer, actually, she pulls out a telescoping trident.
Speaker 2:It's in your face. Whoa, whoa, whoa. We didn't mean anything by it.
Speaker 1:I lean into it and I say I just wanted to make sure you still had what it takes, wazinski.
Speaker 2:We'll stop bringing it. I've got what it takes. Do you have what it takes? Because I've got what it takes.
Speaker 1:We've got what it takes. I'm going to stay out of this. I finished drinking a small Like a styrofoam cup, and then I smashed the styrofoam cup. Yeah, it's got like cucumber water in it with some mint. Yeah, it's got like cucumber water in it with some mint.
Speaker 2:Yeah, we got this.
Speaker 1:Is that any more water? Where were we? I was leaning into a telescoping trident.
Speaker 2:I was telling you that it isn't always so easy, okay, when you're dealing with a board of trustees, there's a lot of different investors and what is going on? Do you understand me?
Speaker 1:Mm-hmm, mm-hmm. Galen doesn't understand anything. That's what Zona's writing down at the moment. Yeah, we hear you. And I finish fishing out a handful of pretzels from her desk and putting them in my pocket.
Speaker 2:She rips out the last couple pages from Zona's book. It says no recording anything. Rips it all up.
Speaker 1:Yeah, she takes that page too. It's an endless, endless loop. I say let's say like look, you've got to have some items in that treasury of yours that can help us out in logjam. We're still just two guys and if you want to protect your investment, maybe you can help us out a little more than the gold.
Speaker 2:I just gave you five pouches of gold.
Speaker 1:That doesn't go as long as it used to. You can't make five pouches stretch. You spend it, it becomes silver. You spend that, it becomes copper. And what are you going to buy with?
Speaker 2:copper Make a charm check.
Speaker 1:Yes.
Speaker 2:A ten. It's a success. It is a success.
Speaker 1:It's only a nine. I take it back. Sorry, I thought I was more charming, but still Still a success. Still a success, success, successful.
Speaker 2:Roll a d200.
Speaker 1:We're going to get another yo-yo. It's going to be ridiculous. 86.
Speaker 2:Look, you're going to have this old thing that's been uh in my office for decades. It's like this uh dust covered, uh banjo oh, I say that'll keep the morale up.
Speaker 1:What does it do when I shake it?
Speaker 2:make a lore check that's a 14, using up all the good rolls that would have been helping us on our travel checks this is actually a somewhat famous instrument that once was owned by the mad gnome of Puddle Jump, who was said to walk on mucky water while wildly plucking at his merry banjo. So whenever you play this you can walk over mucky water and muddy terrain as if it were a solid land.
Speaker 1:Oh, so mechanically that means we don't get slowed down by, like if we're walking through the what's called a quagmash or something.
Speaker 2:It's more like a situation like walking on water type of thing.
Speaker 1:OK, I wasn't sure because there was a lot of like mucky in there and I didn't know if it had to specifically be mud. That could come in handy in River Country. Yeah, yeah.
Speaker 2:Well, it is specifically mucky. It's like walking over swamp water.
Speaker 1:Yeah, can walk on mucky water Quagmash that would have been great for like Quest 2. That really would have been. Okay, cool Quagmash, that would have been great for Quest 2. That really would have been. I say hey, and I discover an inner ability to play that's the only banjo song. It's like that.
Speaker 2:That's the only, thing, steve.
Speaker 1:Martin would play. I put on my roller skates and skate out of here. I say all right, this will definitely help us out. When we hit River Country, Say Brinks is good as, all right, this will definitely help us out. When we hit river country, Say Brinks is good, as you know, gone.
Speaker 2:All right, it was nice knowing you. Like I said, our relationship is essentially over after this point.
Speaker 1:after leave the building, do not expect to take meetings with me or pull any favors I uh give ernie a hug and say, hey, you know, you've been like a father to riley. I really appreciate all you've taught her. I mean the rat, something, something. Yeah, yeah, yeah shrimp she prefers shrimp, that one over there, I pointed to her. He says that's not, that's not mushroom, that's not a rat, and I move his gaze over to look at Riley.
Speaker 2:Oh yeah, yeah, she's a pretty smart cookie, you know.
Speaker 1:You think your apprenticeship is complete? Yeah, she uh she did okay.
Speaker 2:Yeah, she's got a bright future. You know what I mean.
Speaker 1:And just, Chris, you only think to have a bright future. I nudge Claudia the chicken. The lizard Spits fire at you because he doesn't appreciate you getting close to his chicken.
Speaker 2:But listen, the lifespan of a trap maker is like 30 years less than an average person. Well, I mean, I didn't intend to just be building traps all the time, but the skills that I learned with the machines and the mechanized capabilities of your clockwork genius are something I'm going to take with me for the rest of my days. Okay, that sounds pretty cool. I don't know if we should hug or something.
Speaker 1:Hug hug, hug, hug. I'll walk over and hug him and nod to Wazinski and, with my one free hand, take one more handful of pretzels from our desk and then catch you guys later.
Speaker 2:They're like covered in sort of a chocolatey horse blood mixture.
Speaker 1:I pop one in my mouth and my eyes go wide and I immediately spit it out. Is it like Michael Rooker in Mallrats? Oh gosh, that's funny good Tims I say, I give Wazinski a knowing nod and I say we'll be collecting that reward later, if you know what I mean. Mucklin Harbor.
Speaker 2:We'll see. Good luck, that's code for if she thinks we're gonna die.
Speaker 1:Well, you know, yeah, a lot of people do. We head out, we get the heck out of here.
Speaker 2:Back to the slog. As you walk out, you cross paths with one, destina Brink, who, just, kind of like, turns her nose up at you.
Speaker 1:She recognizes us or she doesn't know who we are?
Speaker 2:No, no, she just thinks you look gross. Nose up at you, she recognizes us, or she doesn't know who we are. No, no, she just thinks you look gross. She's wearing a nice power suit. She's got her hair up in a tight bun. Pretzel, she kind of scoffs. She keeps on walking. I wink at her as I walk by.
Speaker 1:I flex a little bit.
Speaker 2:She does a double take Like sashay out of there.
Speaker 1:All right.
Speaker 2:We have the advantage of surprise, because she has no idea who we are.
Speaker 1:Yeah. So, Ben, are you going to say that this SPL took the second leg of our day?
Speaker 2:No.
Speaker 1:Okay, I mean yeah, either way, I was just curious. Because you need to spend four hours building that trap. Yeah, we probably have enough time to four hours building that trap. Yeah, we probably have enough time to go to Krogland. Then Krogland, we got these two tickets. Oh right, no, we shouldn't do that. Well, we'll celebrate with those two tickets later. Yeah, we'll get the cotton candy and everything will come full circle.
Speaker 2:I'll be avoiding the cotton candy. I'm going to get a lobster bisque or something come full circle.
Speaker 1:I'll be avoiding the cotton candy. I'm going to get a lobster bisque or something. Give me a finest lobster bisque A finest desert lobster bisque. You want to make a travel checking.
Speaker 2:Shrimp daiquiri.
Speaker 1:Shrimp daiquiri. Let's get this back on the road.
Speaker 2:Tastes like a pirate burp.
Speaker 1:Wow, oh, I was waiting for it.
Speaker 2:What is that?
Speaker 1:from. We were working on some like new menus for different parts of the sandbox and wow, one of them is a shrimp daiquiri, and then I forget what it tastes like. Is that the one that tastes like a pirate burp? Yeah, yeah, that's shrimp daiquiri. T tastes like a pirate burp. Yeah, shrimp daiquiri Tastes like a pirate boip.
Speaker 2:It's in Bogtown, I think. I love it Shrimp sugar and grog Tastes like a pirate burp.
Speaker 1:Oh God, that sounds so terrible. Everything about that is grotesque. Yeah, put a little bit of Tabasco on it and you got yourself a drink in the morning.
Speaker 2:That'll wake you up. That'll put some hair on your chest. Okay, you guys can make a second travel check, do it.
Speaker 1:Bradley, or the last part of day seven Twelve you guys can make a second travel check.
Speaker 2:Do your travel. I will do it For the last part of day seven Twelve, Nice.
Speaker 1:You can probably search for components as well. We were doing it with one or the other right.
Speaker 2:It was a discovery or components Uneventful journey.
Speaker 1:You can yeah, yeah, that's right.
Speaker 2:So this is another discovery.
Speaker 1:Descubierto, another Like guy who's planted a tree. Roll it, jimmy Eight. It's the same musicians being chased by a werewolf, you find the last blockbuster.
Speaker 2:You find hoof prints with flowers growing in them.
Speaker 1:Are they the one globe flowers? Is it the one globe flowers?
Speaker 2:Make a lore or wilderness check.
Speaker 1:Oh gosh.
Speaker 2:Yeah.
Speaker 1:All right, do it. It's a seven. Sorry, lark Woolly Flower, we have one. I can compare them to what we see.
Speaker 2:No, you think that these are the footprints of a unicorn. What, what? It's probably far away by now. A unicron. Footprints of a unicorn, what? Um? Probably far away by now.
Speaker 1:A unicron, so unicorn, sighting in 27, 10 or like 27, but unicorn, so the unicron um, definitely a rare thing yeah. Okay, yeah, here, yeah, I say yeah. Well, I say, what do you?
Speaker 2:definitely a rare thing, yeah, to be out here yeah, I say what do you think, riley?
Speaker 1:we don't have time to go check, but maybe we can come back. If it's patrolling the area, it's got to be something worth protecting, it's. The unicorn in the UCB forest is actually a good sign, maybe a sign of the resistance. The unicorn in the UCB forest is actually a good sign, maybe A sign of the resistance.
Speaker 2:Unicorn alliance, anything else Were the flowers particularly potent, or it was just in the wake of a unicorn? Flowers happen when they step. The flowers grow their feet. Um, I don't know if we've created what those flowers do, but you could take them I I take them now as far as I can see.
Speaker 1:When I view the flower path, it's it's gone off into the distance right.
Speaker 2:There's like no way where I can see it terminating somewhere um yeah, so there's no like trail that goes on for miles or anything okay kind of disappear, say well, Riley, we might as well gather these up.
Speaker 1:You never know when they'll come in handy. Yeah, they're pretty.
Speaker 1:I'm going to put them behind my ear and stuff. Yeah, instead of plucking some of them, I actually like carve out the dirt that they're in and I put them on the back of the tortoise, like within the, between the cracks of her shells. They kind of be like a makeshift on the back of the tortoise, between the cracks of her shells, to kind of be like a makeshift on-the-go planter. I'll keep them watered. You could fill the canoe with soil. Oh yeah, we could do that too. Now that Crazy Ernie is not sleeping under it anymore, I would like to see a piece of artwork that explains what our party looks like when it's traveling.
Speaker 2:So, in general, the soil of the used to be forest is so terrible, so this is like a miracle that the flowers grew here.
Speaker 1:Yeah, the flowers themselves are the miracle. They're like magical and amazing. I'm taking them. Hopefully that's not like verboten or whatever the Bolton you have offended the gods.
Speaker 2:We've offended the gods of the unicorns.
Speaker 1:Do flowers grow around here? That's religioso Wow. That almost made me spit man Do flowers grow around here. Conan.
Speaker 2:So this is the end of the seventh day and time to rest, I suppose.
Speaker 1:Yeah, it's time to rest. Let's make camp for the night. I think one thing that's that's missing as we're setting up camp is we don't hear the stirrings of crazy ernie and like the mad ramblings and the banging of machines, the first like decent night's sleep we've had in weeks yeah yeah, um, yeah, ben. What was Riley's bonus for completing her apprenticeship with Crazy Ernie? Was it a plus one to traps, or something like that?
Speaker 2:I think it was advantage. Like efficiency on trap making.
Speaker 1:I love it. Okay, cool.
Speaker 2:Proficiency. Mindy says it's almost kind of I don't know like sad that he's gone. I was getting used to that. You know, all that noise to kind of wash out the, the horrible sounds of nighttime, yeah.
Speaker 1:Now all you hear are the. I begin to describe terrible things and she's not going to be able to sleep tonight.
Speaker 2:You guys are in the dirt nap dunes, which is not a safe place. Are there any stories you want to tell or ask anybody, or ask anybody questions?
Speaker 1:I'm going to say to Galen like, hey, man, I really appreciated you giving that dagger and sling and pushing crazy urn to protect Thiel the Boggle. I think I'm going to try to do more like that and stand up for people that are, that are weak or maybe unprepared, and I'm going to adopt that as like my second ideal standing up for people that can't stand up for themselves or who need help. I say yeah, yeah, I did it mostly for the XP. But you know, if no, I say to Riley, yeah, I don't know it. You know, I don't. I don't even think it was because I'm part of the bogwash. Now it's like a bulwark. Uh, you know, I think it just was the right thing to do. You know, it kind of gives hope in this, uh, in this vast bleak plane of existence that we live in. Yeah, kind of like those unicorn flowers.
Speaker 2:It's like leaving a little goodness behind.
Speaker 1:I say, you know, like that tree, I think we need to start standing our ground against difficult odds. I mean that's what we're doing right. We're taking a stand against Brink and everything she's trying to take from us all the beautiful forests and everything. I think I'm going to really champion that that's my second ideal is to stand my ground against difficult odds. I say like that tree and I think to myself that if I was, uh, a better painter, I'd paint a that sapling on my shield, but I'm not uh, for anyone wondering, when they're talking about their second ideal um, at level five, they were supposed to get that, but we totally forgot.
Speaker 2:You can pick two another ideal and flaw, it's true.
Speaker 1:So that was. I just wanted to role play in my ideal, because we I'll do the same for the flaw when it comes up. Oh, you'll know. When it comes up, oh, I know I'm right. Can I use when Galen goes to sleep? Can I use a combination?
Speaker 2:of Tinker and Woodcraft to put the sapling on his shield.
Speaker 1:Sure, I'm going to hopefully not ruin his shield. Yeah, I get a 12.
Speaker 2:Amazing. Do you have? Why do you have advantage? I have advantage in woodcraft.
Speaker 1:I assumed his shield was made out of wood. Actually, I don't know if that's the case. Um, yes, it's a buckler.
Speaker 2:Cool, it's a buckler you're able to uh paint a little um sapling, like uh the tree of gondor, and it's like resplendent the tree of gondor. It's like the tree of Gondor. It's like resplendent the Tree of Gondor. It's like the Tree of Gondor, with like 90% fewer branches.
Speaker 1:Yeah, it's like the Tree of Gondor, if Gonzo the Great put it on the shield. Wow, gonzo the Great.
Speaker 2:The Tree of Gonzo.
Speaker 1:It's the tree, it's the name, it's canon. It's the Tree of Gonzo. It's the tree, it's the name, it's canon. It's the Tree of Gonzo.
Speaker 2:The chicken particularly likes it. The boggle's full name was Theol Gonzo.
Speaker 1:Wow.
Speaker 2:Theol Gonzo Alright.
Speaker 1:I'm writing it down.
Speaker 2:Night passes without incident. You guys can roll your rations, or what have you? Oh yeah.
Speaker 1:I already fed the lizard, so it was good. Oh yeah, d6. I was going to roll a D12. I rolled a 4 too, oh.
Speaker 2:So I'm going to say, traveling through the heart of the Dirtnab Dunes, you will have disadvantage just because there are a report of lots of wargs A heck of wargs up in door.
Speaker 1:Okay, cool, bernard, you got my hand. I wake up in the morning and I look at my shield and I say Bernard guide my hand. I look at my shield and I say it's a miracle. And I look up in the sky and I say thank you, tree painting, shield painting, gods. I don't think for a second. It was Riley. Does Riley tell me that it was her? No, I find it amusing that you think that it was like shield-making gods.
Speaker 2:The simple fool did not even consider once that it could have been someone in the group.
Speaker 1:Riley.
Speaker 2:Always she treats Galen like he's a little brother like he's, this wide-eyed optimist like the two fairy.
Speaker 1:Yeah, exactly, still believes in Santa Claus. You know, the shield fairy came. I say riley, riley, look it's a sign all the way double branches, all the way across my shield, oh. Oh god, I say I have renewed vigor. This is like really Really doing it for Galen. He says alright, onward, and he charges off into the dirt nap dunes, ready to roll Disadvantage. Bernard, got my hand. Alright, that's gonna be. That's good, that's gonna be 5 plus 2, so 7.
Speaker 2:A bump in the road.
Speaker 1:A bump in the road. In the road, that's okay. I mean, you know Could be worse. That increases our Something or other. So we move 1, 2, we're halfway to quick stop.
Speaker 2:Roll a d6, roll a d6. So we move one, two. We're halfway to quick stop.
Speaker 1:Roll a D6. Roll a D6. Roll a D6.
Speaker 2:Lost supplies Boy oh boy, oh boy, oh boy. That's not good Wrong turn, oh no.
Speaker 1:I back us up to where we were, so I roll a D6 to see which direction we go. Yeah.
Speaker 2:This is my least favorite one, so you go north.
Speaker 1:Yeah, north two or one, just one. All right, it's not the worst. There's just no forward progress All right. I say, yeah, God, we have to keep Turning away from these packs of wargs. We see them off in the distance. I could have swore I mean I thought there was a Norc's noodles out here, but there's not at all.
Speaker 2:Why didn't we just follow the road?
Speaker 1:No, did you see all the Wargs on the road? They're just like sitting there in the middle Waiting for travelers to come not there here.
Speaker 2:Yeah.
Speaker 1:No, I whispered to Galen, we should have stayed on the road. I say I know, I know, but she doesn't know that. I mean, she does know that. She just said that to us. She's standing right behind you. Just look professional, yeah, this is definitely the way to go this way.
Speaker 2:Cool, cool.
Speaker 1:Cool Ben, can I leave out some lark woolly flowers overnight? Oh no, this is our first check. This is our first check of the day, Never mind. I say Riley, yeah, let's get this show on the road. And I nudge her, I say maybe we should get back to the road. I'm sorry.
Speaker 2:Riley, you want to make that check.
Speaker 1:Yes, Riley's hacking Hack, hack, hack, hack, hack, hack, hack. Ooh, disadvantage, roll again, for favor. Oh boy, the hits keep coming. I sensed it too. Oh boy, the hits keep coming. I sensed it too, I felt it. Well, the hits keep coming, and they're not coming. That's a five. You want to bump it?
Speaker 2:to a six. Actually, yes, I will.
Speaker 1:That's a good idea. I've got the quest points.
Speaker 2:All right, roll a d6, then you all got the quest points, all right.
Speaker 1:Roll a d6, then Y'all got the quest puntos. Ooh, wow, jeez. Hey, you know what I mean. You might get a 2 or a 3 and we'll get some forward movement, or you'll get a 4 and we'll get back to the road. Okay, roll one more time, come on.
Speaker 2:Hey, okay, all right, not horrific.
Speaker 1:We've made forward progress, all right, not horrific. We've made forward progress, all right. The dunes are inhospitable, inhospitable.
Speaker 2:So it's the end of the eighth day, meaning you have four more days, essentially, yeah.
Speaker 1:So, riley, we're cutting it close.
Speaker 2:I'm starting to get worried. We won't be able to make it.
Speaker 1:I know I'm almost wondering if we should just press on through the night, but not in the Dirt Nap Dunes. Maybe, after I don't know man. There's a lot of wargs out there. It's the chicken actually. She's learned how to make wargs. She's mimicking the wargs, her 30 feet away Sitting on the turtle. And then you just see like little gouts of flame Shooting off in the distance. Oh gosh.
Speaker 2:Jonah is like.
Speaker 1:The only thing that entertains me these days is the chicken and the lizard. He's actually begun illustrating a small comic on the side about the adventures of Claudia and the lizard and he's been sending that into a different like a children's magazine and it's gained him great success. He's worth 2 million gold. Yeah, it's all going to his village. It's all going to mush mash, which is now like Vegas. Yeah, Vegas sorry Krogland, it's like Krogland last Kroglands Vegas. Sorry Crogland, it's like Crogland Last Croglands.
Speaker 2:All right. So as you guys start to make camp, you can hear warg sounds like coming closer than they have before. It seems like it's only a matter of time. What do you want to do?
Speaker 1:Can we make up something about the wargs? Let's see Where's my bearskin. They are creatures. Right, ben. Yeah, how about this? I say um, I heard something about the wargs, I think. I think they might really hate banjo music. I'm gonna roll b12 plus, uh, it's six, I don't know.
Speaker 2:It's for the bearskin of trivia um, it's true, but it the twist is that it makes them want to uh go towards it do I know that twist. Does he know the twist? Yeah?
Speaker 1:yeah, oh, oh, okay, all right, otherwise those have been really entertaining for me. To just start playing the banjo. I pull it out and then Riley stops me. She's like, hey, I think it's going to do the opposite of what you think. I'm like, oh no, you're right, they want to eat the banjo because they hate it so much. Let's see, I think they want to eat the person playing the banjo.
Speaker 1:No, no, no, no, no, no. They want to eat the banjo. I know how this works. I don't know if that's right, galen. I say Mindy Mindy, mindy Mindy, we're the adventurers. Okay, you're an amazing apothecaryist.
Speaker 2:Well, is there any way we could like have the banjo play itself?
Speaker 1:I've got an idea and play itself. I've got an idea.
Speaker 2:Can I use Tinker to attach Pulmo's yo-yo to the strings? That's amazing.
Speaker 1:Pulls on the strings or strums against them. Yeah, and just put it up a tree somewhere.
Speaker 2:If only there were trees.
Speaker 1:It would be ideal because the other one's booby trapped yeah.
Speaker 2:Let's see I will.
Speaker 1:Hmm, let's see, I don't have many items I can use to material something, so I will. Can I search to see if there's like a divot or like a pit, the opposite of something high like a oh yeah where they just won't be able to get into? Yeah, like a ravine or something? Yeah, sure, cool, I like it. Alright, I totally find it Nahoo Ten and I will set it up in there, you find a little gully, okay, yeah, that's the word I was looking for.
Speaker 1:You say a gully like a fern gully or like a sand gully, and I'll place it at the bottom of there so that if they go in they'll just wander beneath us. Little did you know that the gully was created by shai halut itself?
Speaker 2:yeah, they're eaten by a giant sandworm yeah no, it's like part of the, the river that has been dried up.
Speaker 1:Oh, that's cool. So the wolves are like the the wargs are just endlessly patrolling. They're trying to find the source of the banjo music. Going insane. That was beautiful.
Speaker 2:Well, let's see the result of that.
Speaker 1:Here he comes with his results.
Speaker 2:Make the tinker check to see how well you rigged it.
Speaker 1:Nice Rig it Tony Nine Success.
Speaker 2:It's true. So you leave this in the gully and then you can kind of hear them getting frustrated and howling and after a couple hours they eventually leave the area.
Speaker 1:Nice, oh yeah, no good, I was going to say can I leave the lark woolly flower out overnight to see if I can draw some mungalopes to us um uh I might just start doing there's like no, I would say there's no onegalopes in Dirtnap Dunes. Are there some in River Country Like as we get over Dirtnap Dunes?
Speaker 2:I think I would have you search for them, as opposed to just leaving it out.
Speaker 1:Okay.
Speaker 2:But Dirtnap Dunes would like be work food pretty easily.
Speaker 1:Yeah, those one galopes are word food, you know. Uh cool. All right, I just wanted to to see. I did make an oath to uh Mindy about cleaning her dress, so uh you know, so what does that mean? Uh, I need to figure out a way to clean her dress before we drop her off, or I take the dress with me and I get it clean and I bring it back to her. I mean, it's something that where yourself?
Speaker 2:yes, until we literally go to get it dry, cleaned and like bogged down.
Speaker 1:Yeah, yeah, like I can't believe. I have to pay two pouches of gold to get this stain out. Um, oh, no, that's that's fine. So, uh, rest for the night leave. I have to pay two pouches of gold to get this thing out. Oh, that's fine. So rest for the night?
Speaker 2:Yeah, you did, and it's the next day. Assuming you ate food, grab the yo-yo and banjo before we leave.
Speaker 1:I did not eat my rations. Oh yeah, Let me roll to see if the lizard oh no. No, you Okay, the lizard didn't. The lizard has not been greedy today. I ate him.
Speaker 2:You don't have to roll each time for the lizard.
Speaker 1:I'm doing every other day. I feel like that's reasonable, I feel like maybe like once per session is reasonable okay, okay, I still don't know what to do with the wizard it's not like it's eating the whole waffle every day. I don't know. Man, you should be making the flame. It takes something out of the lizard, and the lizard loves to make the flame while we were one of the wargs was eaten by the lizard and we have no idea. This smells like burned warg flesh in the morning.
Speaker 2:Your gun is the size of a warg now.
Speaker 1:Like a bazooka. He just sits on our shoulder belching flame Bye.
Speaker 2:Yeah, so head towards quick stop, I guess, indeed.
Speaker 1:Krik's Maydean.
Speaker 2:Krik's Maydean stop.
Speaker 1:That's true. I'm going to roll 2d12 because we're still in the Dirtnap Dunes. Ah man, hmm, that's a four. That's going to be Sidney Fortier.
Speaker 2:Uh-huh.
Speaker 1:Yeah, it's a four. Okay, I did not know these were going to be so dire. We should have just gone around to Thurf or Turf, thurf Th, around to Thurf or Turf.
Speaker 2:Thurf, thurf, thurf.
Speaker 1:Go on Ben.
Speaker 2:You would have to go pretty far around, yeah, but uh, okay, let's see Roll.
Speaker 1:Dinky and neck of donkey. Dinky and neck of donkey 55.
Speaker 2:55.
Speaker 1:I'm going to go fishing in the neck of dinky river. Yeah, it's right here for folks who are curious.
Speaker 2:You find a skeleton lying partially unburied in a mound of loose earth. Kill it. Kill it with fire, oh boy, it's dead. It's not an undead skeleton.
Speaker 1:Oh.
Speaker 2:And there's like an entrance to a cave nearby oh boy.
Speaker 1:So I mean, here's the thing like when you say things like that, it makes it seem like we made a discovery and it's a positive thing. But based on our role, but I know this is going to be a negative thing. We can't't just ignore this, right. It's not always like that black and white. Okay, it's whatever you want it to be. I say, riley, I don't know if we have time to explore this. Is there any signs of how this skeleton died?
Speaker 2:Make a perception check.
Speaker 1:Perception check.
Speaker 2:make a perception check, perception check that's a 12 yeah, you can see that some of its bones are broken and like gnawed on oh my gosh, it seemed like warg teeth. Either that or werewolf. It's hard to tell sometimes, jeez.
Speaker 1:So it's. I have an idea, I'm going to startle Galen and say like hello, hello.
Speaker 2:Hello.
Speaker 1:Galen like jumps and pulls out his new red axe and like it immediately glows with fire and he's like where is it? Where is it anybody in there? In, there, in there. So maybe we should just, you know, you hear the snort echo out of it.
Speaker 2:Oh no, oh no, oh no, like several growls, okay, there's more than one, ben, I'm gonna combo an ability. Oh no, oh no, and like several growls.
Speaker 1:Okay, there's more than one. Ben, I'm going to combo an ability. I say Riley, I think we need to close this cave. I'm going to Discerning Eye a weakness within the cave's opening. I'll say it might be like an old mine shaft type deal. It has a rusty metal door frame that's supporting the entrance. Let me see if that works. Oh God, it's a four I'm going to use. Lend a hand, thank you. And say oh no, you got to look at the supports over here and Nice Seven.
Speaker 2:Success with a twist.
Speaker 1:Oh, how about? The twist is that if I wanted to destroy the metal, I'd have to go a little bit inside the cave and risk being caught in the cave-in. I dig it.
Speaker 1:So I'm going to do that because I think that it's probably going to be easier to charge in, like knock out the supports and then charge back out again. I say, Riley, Riley, wait here with Mindy, and I'll go barreling in the cave and all you see is the glow from my red axe as I heat it up and just carve through the metal.
Speaker 2:That's not all, you see, george.
Speaker 1:No, that's all they see.
Speaker 2:Oh no, your light uh. Your ax lights up uh like the growling, snarling faces of three wargs. One of them is huge, Like there are two in front that are smaller. They're still large.
Speaker 1:They're like his vanguard, you know.
Speaker 2:Yeah, and behind him, behind the two wargs, there's this black maned warg that looks like really terrifying and you have to make a metal check.
Speaker 1:Oh my gosh, what have we done? What?
Speaker 2:have we found?
Speaker 1:I mean, it was this, or oh, nine? Yes, he stands his ground. I get an XP for standing my ground again. I will remind you of this when we do the recap.
Speaker 2:Yeah, and.
Speaker 1:Galen grins menacingly at the wargs before rearing back and swinging at the support.
Speaker 2:A total fake. Make a might check.
Speaker 1:Might Six Barely make it.
Speaker 2:Okay, it's a success.
Speaker 1:with a twist, you sliced through Ben could I have used my feat of strength?
Speaker 2:Sorry, like my ability.
Speaker 1:Instead of just making a regular might check, using my feat of strength ability to do this, so it would become more of a black and white success or fail.
Speaker 2:Yeah, yeah, like to burn my ability on it sure, uh, it's still a success with a twist, so it's not like oh, okay, okay. Well then, yeah, I'll still take more, powerful um I'll say that, uh, like the, it's like a bigger result that hinders them. Like when you cut through the beam, more topples onto them, taking out the two vanguards, but the huge. You might have heard it. Make a realms check to see if you've heard of this ward. Niner, niner, make a realms check to see if you've heard of this warg.
Speaker 1:Oh my gosh Niner.
Speaker 2:You suspect this is Olgos the Black Mane who's like the most notorious warg in the Dirt Knight. He has like a bounty on him by all the Dungeoneering corporations.
Speaker 1:Alright, this is the one that's been terrorizing everybody.
Speaker 2:It's the most notorious.
Speaker 1:You just said warg. Yeah, it's not like a were-warg or anything, it's just a warg. Okay, no, no.
Speaker 2:Just a warg.
Speaker 1:I, uh, you, like Riley, hears Galen yelling in the cave. I see you. Orgos, orgos, your mane will be mine. Oh no, claudia and the lizard immediately jump off FB's back and go charging into the mine.
Speaker 2:The mine is collapsing yeah. I scoop them up as I come running out. Yeah.
Speaker 1:I turn tail and run and I yell to Claudia, claudia, no. Outside she squawks and turns around again.
Speaker 2:Make an athletics check.
Speaker 1:I think it's going to be a six. Actually Hold on. I always forget my athletics. Oh no, it's going to be a six, actually Hold on.
Speaker 2:I always forget my athletics oh no, it's a seven. Okay, uh, olgos gets like hit hard by a huge beam. Love it Taking 20 drag, wow.
Speaker 1:Gosh, that was poorful, poorful.
Speaker 2:He kind of scrambles his feet out of the rubble, though, and he still looks to be, you know, in good shape yeah, he's still fresh he shakes it off. He's all dusty. So tell me what you want to do. You want to stand your ground or run.
Speaker 1:I know what I want to do, but it's going to get dangerous because I want to stand my ground. Riley, I'll let Riley be the voice of reason. If, like you think we should go, galen will begrudgingly listen.
Speaker 2:I look at Galen and I look at them the monster and I say pick on someone your own size.
Speaker 1:XP for everybody and I will use my power pick on someone your own size Amazing.
Speaker 2:All right, so I guess we're entering combat.
Speaker 1:Yeah, ben the lizard will be entering combat as well.
Speaker 2:Well, you have to use the lizard. It can't just like no, it's not taught. Claudia, the lizard will be entering combat as well.
Speaker 1:Well, you have to use the lizard. I can't just like no, it's not taught. Claudia uses the lizard. It's a mobile weapons platform.
Speaker 2:No.
Speaker 1:Claudia is autonomous. The chicken is an NPC. Yeah we've historically established that Claudia will attack of her own volition, so now she is armed with it. No, it's fine.
Speaker 2:I mean, you have Mindy, her little wings. Try to persuade Mindy to fight with it.
Speaker 1:Yeah.
Speaker 2:Oh boy.
Speaker 1:That will not go well.
Speaker 2:Yeah. All right Roll initiative then.
Speaker 1:Amazing A two, yes, amazing A two yes, Eleven. Eleven.
Speaker 2:I got a six Cool, you guys go first.
Speaker 1:Okay, so HP is 21 out of 16 because we have our stuff. Riley, would you like to trusty sword first, or quick sword, whatever it was, or whatever you're going to do I'm doing pick on someone your own size. The old ghost has to attack me for two rounds and I get minus two defense. Amazing. I will ask him a question who you are? And I'm totally blanking. It's still a d12 for two attack right yeah, you're minus one.
Speaker 1:I'm minus. Oh, so be an eight. I'm gonna use a quest, so it'd be an eight. I'm going to use a quest point just to make it a clean hit. Okay, I do 13 damage. That plus one is because of the bleed effect that I have now put on him. Whoa, whoa, whoa. Riley's just looks delicious enough and has opened up the wolf. The work to a blind side for my ax as it digs deep into its black mane, standing there like a halberdier with my halberd out growling at the warg the warg charges at you.
Speaker 2:Riley, do you go first? Did you go?
Speaker 1:I did pick on someone your own size do we want to treat that as a non-combat action, because it says once for combat. Oh okay, I initiated combat role-playing it. I see. Now I'm going to use it, love it.
Speaker 2:Charges you.
Speaker 1:Minus one, because I'm plus one defense and the power is minus two.
Speaker 2:Cool, minus one, okay, it's a 10. Yeah, so on a nine plus for this pounce ability. It deals plus two dread, and so five dread and you are knocked to the ground.
Speaker 1:Yeah, that's all your temporaries, that's okay.
Speaker 2:And then it attacks you again. Oh my God, it gets a plus one, cause it's like on top of you.
Speaker 1:And oh man, all right, all right, stout heart, yeah. Yeah, oh man, stout heart yeah.
Speaker 2:That would be eight dread Alright.
Speaker 1:I'm going to stout heart that by headbutting the monster back. Nice, I love it, reduce it to one. That was some heavy-duty damage sucking. Can I yell at Mindy? Mindy, the chicken, the lizard.
Speaker 2:Uh yeah, Make a Inspire check.
Speaker 1:Or intimidate. No, I'm not that kind of uh, oh wait, I mean the intimidate would be a better check actually, but I'll try to inspire her.
Speaker 2:Uh, it's a seven all right, success with a twist um. She picks it up, she will not. She's figuring it out this round, she'll attack next round I love it, um and then.
Speaker 1:So, uh, that's it for this round, I guess, right yeah, yeah, yeah, yeah, all righty, sony imbeck is furiously writing. I'm describing every yeah, yeah, yeah, yeah, alrighty. Tony Imbach is furiously writing and describing every move. Oh, I go second. Next round, it's not good. Six, you go first. That's good, you're knocked down.
Speaker 2:I forgot that was a critical. It would have been 16 dread to you. Yeah, I know. No, I forgot that was a critical. It would have been 16 dread to you. Yeah, I know.
Speaker 1:I knew it was. Thankfully at least it's reduced to one. I would be totally destroyed.
Speaker 2:Is that both of you not going?
Speaker 1:first. No, riley should go first. I will get up or try to wrestle it? How do I get unpinned? How do I pin this ward? No, I'm trying to wrestle myself free from the pinning.
Speaker 2:I think you could just use your whole action to do that if you wanted. Actually, you know what? Because you're pretty tiny, I'm going to use Jack of all trades.
Speaker 1:And then you're going to yell I'm not where. I want you and be like I was in the bugbear wrestling club. I can get out of this. The bugbear wrestling club, I can get out of this and then try to roll clear and get behind the warg by slipping through.
Speaker 2:Okay.
Speaker 1:Nice.
Speaker 2:So that's an 11. Okay, you slip through and say he has disadvantage on his first attack against you.
Speaker 1:Hmm, oof, hmm. I think that's a critical failure.
Speaker 2:What is your? It's a minus one. A minus one.
Speaker 1:Minus, one Minus one. Let's see, let's see, ooh, puts himself in a bad or precarious. Oh, no, no, no, that's not it.
Speaker 2:I gotta enhance the this doesn't accidentally hits an ally or object in the environment let's think, maybe there's some old piece of rubble from the collapse? Yeah, or mining equipment or something yeah, he dives and slams into, like one of the steel girders or whatever girder for dread, but he whips around for Dread.
Speaker 1:But he whips around back and forth and attacks you again.
Speaker 2:Riley, this is the last time, right.
Speaker 1:For the. Yeah, yeah, you know, he wants to get some of those dummy thick barbel ties. Oh, no, oh boy wants to get some of those dummy thick barbell ties, oh, no, oh boy, yeah, I have no stout heart oh, that was the best possible, second best possible roll oh my gosh, oh my gosh, four dread holy cats. Holy cats it's terrifying when Ben rolls. Well, that's two crits I absorbed. Yeah, thank you for absorbing. I would appreciate it.
Speaker 2:Oh man, and the absorbing shrimp.
Speaker 1:George, yeah, so let's see I will. Oh, you know what? What I'm gonna have fb try to attack this guy, uh, with her, her ram ability, her war tortoise attack, so that she might be able to knock him over and put him in a bad situation next round. Um, let's roll, plus attack D12 plus two.
Speaker 2:Six.
Speaker 1:Minus one. I use my last quest point. Okay, so that is a hit. She does D10 damage, eight damage, and knocks him over. He also takes an additional 2 damage from the stacking bleed. It's the second round of that, so a total of 10 damage this round.
Speaker 2:Okay, okay. How does that work with counterattacks?
Speaker 1:I know I was thinking the same thing. It's my tortoise. She could get counterattacked, but I can't use her again in the battle anyway.
Speaker 2:Probably have to write in that Can't be counter-attacked.
Speaker 1:Yeah, I mean, I think it would just be. It wouldn't be cool, right, like a Zozo bird or something just getting obliterated.
Speaker 2:Well, Zozo bird can't do it, but oh, that's true. Tortoise can do it.
Speaker 1:But I mean she could probably take a hit.
Speaker 2:The idea that it's getting knocked over.
Speaker 1:Yeah, yeah, that's true, precludes the counterattack. I cheer on FB and then I look over at Mindy, who's somehow managed to cradle the chicken with the lizard on his back, and she's like where are we aiming it at, this knocked over org.
Speaker 2:You can roll.
Speaker 1:Let's see, it's an eight. Does she have any bonus? No, yeah, let's see, uh, it's an eight. Does she have any bonus? No, yeah, flat eight is gonna miss minus, yeah, so I mean, even though it's an eight, it's gonna be.
Speaker 2:She's gonna miss wide with it right, because it has to be a nine plus, yeah, okay, um did? We say we're gonna do like a one dread or something well, like a glancing blow yeah but I can't.
Speaker 1:I don't know if we it was a, was that between like six and eight, mm-hmm, I'm I'm happy with that it has one block though, so one elliot. Uh, but it is a lizard, it's been fire, so it's now lit on fire.
Speaker 2:No, it's just like kind of seared eyebrows.
Speaker 1:The wolf looks constantly surprised now that its eyebrows are seared.
Speaker 2:You can hear the other wargs scrambling. I thought you said they were knocked out. Well, you can hear the other wargs scrambling. I thought you said they were knocked out. Well, you can hear them scrambling and clawing at the rebel. Oh God, we should run, or maybe, if we defeat this guy, they'll flee.
Speaker 1:Yeah, How's this guy looking, Ben? I know that's a crappy question to ask the GM. I'm like is he fresh?
Speaker 2:He's taken some cuts.
Speaker 1:Definitely looks surprised. Yeah, exactly.
Speaker 2:Breathing heavy. I haven't even attacked yet.
Speaker 1:This isn't even your final form.
Speaker 2:Alright, so what are we at? You want to go non-combat action or just go straight into initiative.
Speaker 1:Does Riley want to do anything? I think Galen is focused on this target, like he. Unless Riley bails, he would probably keep going. I'm not going to bail on you for sure. No, no, not in that sense, but like if you think it's wiser to retreat. I don't know, I've only been hit by critical hits, so like, I don't know what it's like All you know is critical hits, so my powers are depleted, trying to survive that.
Speaker 1:But like um, I uh, I'm gonna roll initiative, I too will, I too will. Ah, not great initiative rolls, let go second again. But he is knocked down. So he gets knocked down, but he gets up again. Yeah.
Speaker 2:You're never gonna keep him down, okay.
Speaker 1:Right, but it does take up one of his actions, hopefully. Did Ben roll? Ben doesn't have to roll, oh, um, alright, I'm gonna attack him. Did Rylou? Ben doesn't have to roll? Oh, alright, I'm going to attack him. Rilu.
Speaker 2:Springy Nine Nice, it's minus one Eight.
Speaker 1:You should quest point so it doesn't counterattack you. Yeah, I'll use a quest point.
Speaker 2:I've got three out of you. Yeah, I'll use a quest point.
Speaker 1:I've got three, five, nice, I've used all my quest points.
Speaker 2:Okay.
Speaker 1:Five dread Nice.
Speaker 2:All right, it's turn, it attacks George.
Speaker 1:It attacks me personally Very harsh language.
Speaker 2:I'm plus one, so it definitely hits Ten. Oh boy, here it comes.
Speaker 1:Yeah, I'll shrug it off. Yeah, that would be a nice attack roll. I shrug off the damage, so I take half. Instead I take five damage, I am. Oh, I haven't taken any damage yet, so I'm at 16 out of 16. That's good.
Speaker 2:He attacks you again.
Speaker 1:Yep, here it comes Alright. So it's a hit, but I counter.
Speaker 2:Okay, nice.
Speaker 1:Hmm, and he's going to counter, so let's. I'm sorry I'll slow down, so I take four more damage.
Speaker 2:Yeah.
Speaker 1:Okay, so I take four more damage. Then I attack back. I've hit him, I do D12 D. Then I attack back. I've hit him, I do D12. Dread Takes eight damage. Let's add the three right now for his bleed, so it's 11 damage. And then he gets counterattack again. Oh my gosh, yep, we're locked in that really dire yeah, it's not good.
Speaker 2:Oh, that's a critical hit, yeah I know?
Speaker 1:Oh no, I'm out, oh my God, I'm totally out, hold on 24 damage Oof, oof, it's so gross, oh my gosh. And you shrug it off already. God, my instinct was like oh maybe shrug it off.
Speaker 2:Should wait because the guy hits, yeah I know, right, ben's been critically rolling.
Speaker 1:I just take it right in the jugular. Uh, this work is deadly you're defeated. I am defeated. The agony of my feet, but I got some good licks in.
Speaker 2:I feel good about that so you go to, you're at 0 and roll d4 okay yes, one round alright, so that means it's not terrible if someone doesn't help you yeah, uh, don't need to resist wounds right now.
Speaker 1:Oh my gosh, yeah, yeah, okay, I have a courage potion. Oh yeah, we'll see. We'll see, we'll see.
Speaker 2:What do you add for the resist wounds?
Speaker 1:check Vitality, I believe. Okay, so it's above six.
Speaker 2:I roll with advantage because of my armor, you don't have wounds.
Speaker 1:Your armor is now not providing any such bonuses bonuses until we get it repaired.
Speaker 1:Okay, I can do that on the road. Yeah, my mobile forge, I love it. All right, so let me just highlight that I need to repair that. Uh, it's fine. We'd already chewed through all of our temporary courage. Can you imagine if we didn't have temporary courage? It's like the best magical item we've ever found. Yeah, and we got it so early. It was like so lucky. Um, oh, I should have used my shield, silly goose. Oh, uh, that's what, no, but it wouldn't really help you again yeah, you know what I mean.
Speaker 1:Yeah, like it. It's good that I still have it. It might save me that one. Um Mindy uh, cries out and shoots she shoots, she scores.
Speaker 2:What does she cry out, you monster?
Speaker 1:And she, she like, takes the lizard off the back of Claudia and like, holds it like a machine gun because that's what she's going to do right now, yeah, and she fires a salvo from the fire spit, suppressing fire. She gets an 11, ben, that's a 10. So that's an actual, true hit, which is like the first ranged attack we've ever had hit in this campaign.
Speaker 2:That's true. She gets a D6. True hit, which is like the first ranged attack we've ever had hit in this campaign.
Speaker 1:That's true. She does do six, that's three damage. It adds up En fuego. She defeats the warg. She becomes the warg king. All the other wargs bow to her because she's the alpha. She says you don't have to drop me off. In Rascleton I found my people.
Speaker 2:It's still alive, and Angry. Yeah, I've lost my place in the order.
Speaker 1:I got defeated by the Wurg's counterattack.
Speaker 2:No.
Speaker 1:I already attacked and damaged it. Wait, was that the Wurg's counterattack or was it the Wurg attacking me? It killed me or defeated me?
Speaker 2:I think it was attacking you and you countered.
Speaker 1:Yes, that is what it was. So it is. We had like an epic back and forth but it knocked me down for the count briefly.
Speaker 2:Yeah, so that was its turn Next round.
Speaker 1:Yeah, oh, ben, did we.
Speaker 2:It only got one attack because it had to get up right, otherwise it would have attacked twice, plus the fact that have attacked twice Um the fact that, like it couldn't, counterattack is already was it could get up, in my opinion, and attack twice.
Speaker 1:Oh, oh, alright, that's because then what's?
Speaker 2:the point of knocking it down. You couldn't, you can't, counterattack against you. Then what's the point of knocking it down you?
Speaker 1:can't counterattack against you, my tortoise.
Speaker 2:Yeah, oh, so the only advantage to, that is the fact that it can't counterattack on the six to eight.
Speaker 1:Or there could be some narrative effect. Mm cool.
Speaker 2:I mean, you bring up a good point that there should be some other like reason for that to exist no, I mean that's just. We will table the conversation, take it yeah, I just didn't feel like it warranted only one attack yeah, I get what you're saying.
Speaker 1:I'm just trying to think, if it's like, what's the point of knocking them over? But it, but no counterattack is nice, but we'll, we'll, we'll, carry on from here. Um, so then it's yeah, initiative again, I'm out for this round and I'll be back the next. Is that how it works, or was I out for that round and I'm back already?
Speaker 2:All right. No, you're out for this round, so James roll initiative Going first.
Speaker 1:Seven, all right. I look over at Riley bleary-eyed and give her the thumbs up.
Speaker 2:You're staring down now, just you and mindy, against this hulking, black-maned warg. It's like blood and slobber just dripping from its mouth.
Speaker 1:Yeah, the second blast from Mindy seared off more of its fur, so it's like the side of its face is almost I don't want to say fleshy, but it's a little bit fleshy and like white where the flames have burned the tips. I'm going to say it with a word like you still have a chance to surrender. That's your reaction? No, I'm going to say it with a word like you, still have a chance to surrender. That's your reaction. No, I'm kidding.
Speaker 2:It just laughs.
Speaker 1:You guys got to get a sense of humor. I love it. It's like the predator. All right, here we go. God, that was a good Kermit the predator.
Speaker 2:Alright, here we go.
Speaker 1:That was a good Kermit the Frog predator thing that you did. I love it. I mean I can make it a six. Yeah, you're going to get Well, but you're plus one. Right, it's plus zero. I could use a quest point.
Speaker 2:Well, it was still minus one.
Speaker 1:I could use a quest point, I mean, but then you're going to get counter Well, nobody was, still, was, still minus one, so that's a four.
Speaker 2:Oh, nevermind, then Uh.
Speaker 1:I miss.
Speaker 2:Let me see where it when Mindy goes in this order this with a plus uh, you miss or disrupt other adversaries in the fight, so maybe you swing at it and hit the rubble and more just crumbles.
Speaker 1:Nice yes.
Speaker 2:So the other works Nice.
Speaker 1:Mindy shoots wide, but doesn't even land a hit. She's just terrified, not even glancing.
Speaker 2:All ghosts. He kind of licks his chops and he's been here before.
Speaker 1:Oh no, I thought it was a two, but I was wrong. It was a plus two, I'm right there we go, here we go.
Speaker 2:So that's a success, that's a hit, yeah oligos takes four damage.
Speaker 1:okay, with this action. By the way, I can take three dread and I can take three dread and Ben Ben, did you mark the?
Speaker 2:board. Sorry, I'm sorry, I just want to make sure you heard me. Three against you, well, it's a four, oh God.
Speaker 1:Four is a miss. With a plus, it's like drool all over the ground.
Speaker 2:It's like hard to stand up. I'd say, yeah, it kind of knocks into Mindy who stumbles. Yeah, she will be minus to her attack. Okay.
Speaker 1:I'm going to roll it. I already did.
Speaker 2:Me, or I thought George was rolling.
Speaker 1:That's how you know I already rolled mindy, I rolled a five for her. That's why I was saying she shot wide. And then I asked if you could uh. If you could uh, what's that thing? Yeah, sorry, no worries um, it'll do that next round, yeah exactly, that's what I figured she'd be minus for her next round. Yeah, exactly.
Speaker 2:That's what I figured. She'd be minus for next round.
Speaker 1:All right, george, you wake up. That gain I forget how much it's my level plus a D6. Give me 12 out of 16. It was renewed vigor. He uses Galen's eyes open. He says I'm up, I'm up, I've been up the whole time, let's go and I roll my initiative. That was not actually a roll, damn it. Yeah, I get up, I get up. Second, galen's slow to get up, but he's back in the game. Riley's just all about that, taking initiative today.
Speaker 2:Initiative machine. All right, can you take out the work before it eats you? I've got to, uh, I got to hit this time.
Speaker 1:Yep, you can do it, not going to do it X you? I mean, that's better.
Speaker 2:So the warg this hasn't come up yet, but the warg on an attack result of 7 or 8 can't be counterattacked. It's bite and retreat. Let go Scar.
Speaker 1:Yeah, no, I get it, I get it Dang.
Speaker 2:Good thing it rolled a six. Sorry, sorry, sorry about that one. Oh, I'm defeated. Okay, you're brought down to zero. Um, and then it goes to you, george as an attack me.
Speaker 1:okay, I was like great, I'm just going to just feast on our corpses.
Speaker 2:Still alive, huh.
Speaker 1:These things can talk. Why, why Ben?
Speaker 2:Oh no, oh no, this is bad news, critting over and over.
Speaker 1:I know I block two damage for what it's worth 16 dread. I'm defeated again. I think 12 out of 16. I block two, I'm negative two. Yeah, I'm zero. Crap, oh my God. Oh my God, it takes five damage from the bleed.
Speaker 2:Okay.
Speaker 1:Now what? It drags us back into its layer, or does it bleed? You have? To defy death yep so, oh no, ben, and this is. This is something I just maybe I should have thought about earlier. But the armor gives you advantage to resist wounds or defy death. Do you kind of have to choose? I want to use it on this or that, because it seems like the armor will always just become enabled or disabled, rather, once you've used one of those abilities, that's true, uh, maybe after combat it's trashed yeah, that's something we should.
Speaker 1:I'll make a note. It's fine if you have to choose between the two.
Speaker 2:No, no, it doesn't make sense. I'm going to say just after the combat, it's like disrepair. You know what I mean. I've seen some stuff.
Speaker 1:Those are both death. Why seen? Some stuff, those are both death, oh my god, oh my god, oh my god. No, it was going to happen eventually. No, galen, galen, oh my god.
Speaker 2:Can.
Speaker 1:I do like a heroic action as I die. There's nothing I can do, am unconscious. That's fine.
Speaker 2:I accept uh wait, hold on is this any way?
Speaker 1:except my fate, abused upon my quest points, I can. If I could suffer your consequences, no, but then you die. I. I won't die, though.
Speaker 2:I've only been defeated once. The fact that you're not conscious is a problem.
Speaker 1:Yeah, and Mindy's not going to throw herself in front of me.
Speaker 2:I have a courage potion on me.
Speaker 1:It's in my belt. Can I have Mitch give me the courage potion? Mitch, telly Mitch, mindy could do it too. Can I have mitch give me the courage question bitch, tell me, bitch, uh, mindy could do it too.
Speaker 2:I mean, she hasn't gone yet yeah, well, you know I this is a good question because, uh, I mean by the rules you'd be dead.
Speaker 1:Yeah, no, no, I accept, I accept. However, does everyone know, all of us know, I love making new characters?
Speaker 2:We're playing a campaign with two PCs. So, it's a little different.
Speaker 1:Yeah, it's difficult when there's less people, so I'm going to leave it open to you guys what you want to happen.
Speaker 1:I can't comprehend Galen being dead. I have to suffer his consequences, but then you'd be defying death, correct? Yes, so I would attempt to defy death. I think Riley is the heart of the party man. I don't know if Riley should die. I think we can't lose Galen. Riley's the heart of the party man. I don't know if Riley should die. I think I mean this is we can't lose Galen. It's ridiculous. This is the adventures of Riley and Galen.
Speaker 2:Alright, here's what will happen then. Mitch feeds Riley.
Speaker 1:I don't actually know how much the courage potion is it?
Speaker 2:gives you. Yes, I think it's a d12. It's a d12? Oh my gosh Great.
Speaker 1:That'll do it. I got a 14. I got to get that roll out because I'm going to defy death for George. Did you lend a hand on my roll? I can share the load, suffer the consequences of your best chum's failed action. So you're just going to die? Well, I am just going to die, but I'm going to defy death. He's just going to die. I'm going to defy death. I'm going to defy death.
Speaker 2:We're kind of stretching the rules here, but it's fine.
Speaker 1:I don't feel good about that, but you know it feels right to me. I've rolled nothing Well this entire, this entire session. So come on baby, let the good times roll. It was not the role. You have armor. You have armor that allows you to advantage when you're defying death. Right, I don't have did you?
Speaker 2:did you not make yourself armor?
Speaker 1:no, I do have armor on, but it's doesn't all armor and it give you advantage to defy death and wounds, doesn't? I feel like the point of armor, because it doesn't give you a bonus to your actual armor. Or defense rather, that's true, and Riley made herself armor. I didn't make myself armor, I'm just wearing a breastplate.
Speaker 2:Oh, you're just wearing a breastplate.
Speaker 1:We found.
Speaker 2:Yeah, so it would give you that.
Speaker 1:What is your vitality? You got a quest point, your vitality. You got a quest point, my vitality. So I, I'm we're okay, my vitality is plus one and I have a quest point. Oh, my good lord, it's like rules. You know, this is, this is plot armor, but I love it. You know, uh, if, uh, you can survive, if, if mitch can take an action as my power, then it's close. It's not nuts.
Speaker 2:So I mean this is like more lend a hand, I think, because Share the Load is literally suffering the consequences.
Speaker 1:But you're like this is more lending a hand. Well, I can lend a hand as well.
Speaker 2:I can use a hand as well. It just means you'd have to use your last quest point or something, or second to last.
Speaker 1:I will use them all to make this work. Do I do it again? Lend a hand. No, you're essentially having to spend two quest points here. Do I do it again? Land?
Speaker 2:a hand. No, you rolled a four. You're essentially having to spend two quest points here. I think you were already at three out of five at one point.
Speaker 1:Yeah, I think this is. You're down to one now actually. Urchley flies in out of nowhere Raining arrows from the sky. Urchley flies in out of nowhere Raining arrows from the sky. Urchley flies in.
Speaker 2:Alright, so here's the situation.
Speaker 1:Uh-huh.
Speaker 2:The warg is still alive. Galen, you are now.
Speaker 1:I'm unconscious again for X number of rounds because Riley allowed me to defy death. There's no way Riley can beat this thing. I have to get a critical hit.
Speaker 2:Yeah.
Speaker 1:Wait, what other potions did you buy from Yuck the Moth Creature? It's funny. You say that because I was about to potentially drink it. It's a flying potion. It's fine, that's amazing.
Speaker 2:It's just like use everything.
Speaker 1:I can.
Speaker 2:Yeah, and then rain, death from above.
Speaker 1:Maybe, I don't know, I could sling it from above. I could attack from above. Mindy's going to die, but I'll still get the dress cleaned, it's fine. I have no powers. Yeah, I have powers that are not. I mean, I can't use anything. I'm incapitated. I can heal you anything. I'm incapitated, I can heal you. I don't need to die again. I accept any and all healing. Yeah, I can. Alright, whose turn is it? What's happening? Yeah, who's on?
Speaker 2:first, um, yeah, I guess this initiative, george, you will suffer a lasting injury.
Speaker 1:I accept my dummy thick thighs are less thick. I'm mortally wounded Eight. All right, what the heck? Alright, what the heck. This is tough because I have to fight and heal George. I feel that I should fight because I have initiative. But I'm going to miss Because it's a ranged attack and it's tough. Well, I haven't taken the potion yet or anything.
Speaker 1:I was like gonna straight attack it because I feel like, well, Ben let me just say this real quick the wolf now takes now takes 6 damage from the bleed. Yeah, essentially, like we're bleeding it out. Six damage from the bleed yeah, essentially, we're bleeding it out. If Riley can stay alive, it'll take seven damage next round.
Speaker 2:I will tell you this okay, If you hit it, you're likely to kill the orc.
Speaker 1:Yeah, see, there's that qualifier Likely.
Speaker 2:I think I can do it. I do a lot of dread. I can do a lot of dread, but I have to hit it. Right.
Speaker 1:So the most important thing is to stay alive. I mean, if we're really like metagaming, right, the most important thing is for you to stay alive long enough for it to have more bleed damage. So, in the event that you do miss, it will bleed out next round and then you'll have to gather my body and we'll get out of here before the other warriors get to us. So, attack it as long as you're flying. Right, you're flying, I'm not flying. Fly you fool, fly you fool. That's the most sane way to save the party, I think. Is you flying?
Speaker 2:I'm going to try to do something creative.
Speaker 1:I'm going to try to do something creative to screw up the work. I'm going to use eye for clues and see that there's a big stone that's teetering right where the warg's tail is and I want to dash over to it and push it over onto the warg's tail, so it can't like You're going to pin it. Yeah, so I have to pin it. I'm pinning you, I'm pinning you. Oh gosh, can I get this? I, like, don't believe in a thing called rally. I think that's a success with these. It's an, it's an eight and.
Speaker 1:I have one quest point that I can use to make it a nine. I mean it, but you don't need to make it a nine, I think.
Speaker 2:Right, it's just, oh, that's right, it's more of a binary success and failure.
Speaker 1:Yeah, it's a successful search, gm says.
Speaker 2:It's a success with twist. So I mean, like what?
Speaker 1:Maybe you do want to use it.
Speaker 2:I'm just trying to think what your goal here is to pin the warg, so it can't like chase us so what would the twist be?
Speaker 1:um. The only other thing I can think of is not a shoelace gets gets stuck and I can't run either my shoelace gets stuck and I can't run either. No, no, I mean Ben, how many rounds until the words in the mind get to us? You could minus one from that.
Speaker 2:Be like it knocks something loose yeah, I would just say that doing that will.
Speaker 1:Which I'm not excited about either. Release them sooner. Yeah, that makes sense All either Release them sooner.
Speaker 2:Yeah, that makes sense.
Speaker 1:All right, I do it. Do you still have dynamite? I don't. We need to buy more dynamite. It would solve so many problems. It's like overwhelming destructive force. Yeah, all right, you Wait. Wait. Mindy Takes a pot shot At minus one, she doesn't do anything. She keeps yanking on the lizard's tail too hard and throwing it off. Alright, you knock over this boulder.
Speaker 2:That's sort of or the lizard's tail too hard and throwing it off. All right, you knock over this boulder, that sort of pins the work's tail, for yeah, this isn't like a permanent thing.
Speaker 1:Yeah, it might yeah Go ahead.
Speaker 2:What are you? What are you doing in the meantime, as it, like growls, snarls at you It'll be dead.
Speaker 1:I spit a tooth on the ground and be like, so will you. Riley rips open her cloak to reveal an explosive-lined vest Charging in.
Speaker 2:What was the plan here? The?
Speaker 1:plan was to bolt, like with George, like to pin it and then like get going. I mean so like big picture, wise Ben, it bleeds out next round and dies.
Speaker 2:Yeah, I mean, that just seems kind of lame.
Speaker 1:Yeah, I get it. But You're right, I'll attack it. Can you ranged attack it at least, so you don't put yourself in danger. I'm going to go full bore with the halberd. I'm going to attack the Guys. Tune in next week for season three Party wipe, if I fail this roll it season three Party wipe. If I fail this roll, it's like a party wipe. I can't possibly survive another round against it, or Halberd, might Ben so Halberd might be able to keep Riley in the distance.
Speaker 1:If I can hit him, I know that I can defeat him.
Speaker 1:I do like the idea that Halberd would let you stay at a distance. I don't have. I think that is actually a trait, but I don't have it OK, ok, sure, sure. Survey says Hmm, seven, I mean, you kill it, right, theoretically. Well, well, let's see how much damage you do. Well, it's a counter-attack, right? Well, it doesn't counter-attack until you've enacted the damage. So if you kill it before it counter-attacks, right, it's not gonna. Yeah, all right, I think I can do it. If I roll decently, I can use its power. If you roll decently mcguesently, I'm gonna do the power once per combat. Double dread.
Speaker 2:So six plus two is eight doesn't do it, you slay the beast.
Speaker 1:Oh my god oh my gosh, that was a lot of like power manipulation. It still feels okay, like I don't feel super gross that much. You know what I mean it's yeah, yeah, I mean it's tough.
Speaker 1:Um, I'm intrigued about what lasting wound or injury I'll have, but, but we need to do a couple things. Yeah, go ahead. I'm going to stand on top of the, on top of black main and and face the other wargs that are going to come out heaving on top of it. I'm going to attempt to intimidate them away as the alpha, because we can't win.
Speaker 1:I'm going to say I have advantage on this, so I'm going to stand up and say Now I am the Black Mane and you're going to get out of here, because I am a lone wolf, I'm a ward of one. A ward of one Lone wolf pack 44, nice um ben. Can I stand up or no?
Speaker 2:yeah, what is your total?
Speaker 1:my total is five and I have zero quest points. Um, um, I should have given george to it.
Speaker 2:Failure with a plus. Um, I should have given George to it. Failure with a plus. Like you, don't convince them of what you're saying. Black man?
Speaker 1:They're not. I don't think he's black man.
Speaker 2:Pretty sure he's not that guy.
Speaker 1:But they say fight is over today, but you will feel the wrath of the wargs they say that as I'm chopping the head off of Blackman, my eyeballs hang out of my socket they're kind of bloodied themselves from the cave in.
Speaker 2:They look at their fallen alpha and kind of whimper and then scramble off to the dust this is the most brutal fight we've ever had.
Speaker 1:Well, I feel hungry for work. Yeah, yeah I. I pull myself to my feet and I look at Riley and I say it looks like meat's back on the menu. I looked at him like deeply disturbed oh man.
Speaker 2:Oh disturbed, oh man, oh man that was rough. In a non-streaming campaign, Galen would be dead, I think.
Speaker 1:I agreed, agreed. Oh man, that was a brutal enemy, he's like the worst warg there was. Man, that was a. That was a brutal enemy, he's like the worst warg there was. Though, we encountered the guy. Yeah, yeah, I mean maybe Level 10?, oh my God, well, I'm leveling up after this Roll a d20,.
Speaker 2:George, let's do it. Let's do it.
Speaker 1:Let's see what I want it to be something amazing. I mean terrible, obviously, but at least amazing. Uh, it's a facial scar, wow and I never take the helmet off again. Like, like a.
Speaker 2:Rokosaki.
Speaker 1:That's amazing. So what should it be? Let me look at Galen's picture. The classic three claw swipes across the face.
Speaker 2:I think it reduces your charm. Yeah, let's do it.
Speaker 1:What about this? Charm minus two, intimidate plus one.
Speaker 2:I like it Okay.
Speaker 1:A bug roll with three scars across his face. Yeah, he's seen some stuff that extra hurts because my oath bearer is based on charm, so I think that's reasonable. I can always. So, ben, then let's answer this now, because you know how I'll try to min-max stuff. Now the charm is minus one. Can I just spend XP to get it back? You know what I mean Minus? I mean no. So, right, I mean my, my charm was previously plus one. It's now minus one, or or is it always? I think the best way to do it would be there's always a penalty, always a penalty. Yeah, okay, cool. So my charm is plus one and always minus two. So even if you had plus three, it would be plus one.
Speaker 1:Yeah, yeah, yeah, that way it's not like metagameable, because I would just immediately spend XP and invalidate it. But my intimidate is plus three, so I'm very happy about that. That's cool. Yeah, that was brutal. I turned to Mindy and I asked if she's cool. Oh, yeah, that was brutal. I turn to Mindy and I ask if she's okay and she drops the chicken lizard, looking at my horrified face and just like stammers and backs away. She's like your face.
Speaker 2:Don't look at me, mindy, I'm hideous.
Speaker 1:I shine my helmet and I look in the reflection. I'm like ah, my looks.
Speaker 2:Galen, he's forever changed.
Speaker 1:No one will look at him the same.
Speaker 2:And yet he will know that he stood his ground.
Speaker 1:Yes, and gained XP Against difficult odds. Holy cats, that was brutal. Yes, and gained XP against difficult odds. Holy cats, that was brutal. So mythic horde in the cave. Can we search it? The cave that we collapsed?
Speaker 2:There is a horde that you could go check out.
Speaker 1:We're going to camp for the night anyways. I guess, right, this is the end of what day? Good lord, that was the beginning of day nine, right? Well, there's nothing worse that could be in the cave, so we can camp around it. Yeah, man, I'm definitely going to cook and I'm going to collect components from the black mane to make us black mane cloaks Amazing. We could do that Gigantic paw with claws over my shoulder.
Speaker 2:Each of us has two paws. He's a giant game with those Like Conan when he fights the wolves.
Speaker 1:I'm going to watch Conan today and just play Valheim. I think that's my goal after this Black mane cloaks. That's something we can make. So, Ben, this was the morning, I think, right Of day nine.
Speaker 2:That sounds correct. Sad the dirt and abdunits.
Speaker 1:Yeah. Dirt and abdunits are way more dangerous than I expected. Yeah, okay, so let's search the cave real quick. If that's okay, ben and uh, we'll go from there. Yeah, you find a bunch of warg puppies who now see us as their alpha because we're wearing these clothes. We just by season four. We'll just be like warg riders that bring terror to the Mucklins that'd be pretty cool.
Speaker 2:So there is a collection of a lot of things here. You will be able to make treasure hunting checks on two magnificent items and two magic items.
Speaker 1:I nudge Riley and I point at the map and I shrug you want to try the map? Should we use it? We have three uses Two magic, two magnificent is.
Speaker 2:Let's do it. It's probably not worth it on a magnificent, but the magic item.
Speaker 1:Oh oh, it doesn't apply to the whole horde, no, it's one check. Oh yeah, let's just use one. Right, so it'd be 100% On one of the magic items. Do it.
Speaker 2:Yeah, let's do it.
Speaker 1:I mean, there's just no point in letting something sit in our inventory Forever and ever and ever. Yeah, so we use one. Do you want to roll the other magic item in our inventory forever and ever and ever? Um, yeah, so we use one. Uh, um, do you want to roll the? Uh, the other magic item, and I'll roll the two. Magnificence, sure, ben, remind us what we roll, please.
Speaker 1:You're treasure hunting Um treasure hunting I will so you know what there we go, I see, I will. So you know what there we go, I see, I see, I see.
Speaker 2:Let me look at this. I'm going to say that actually a chance is pretty high on this. Okay, it's 50% chance base.
Speaker 1:Okay, so make a treasure hunting check. You roll percentile dice. Level of the hoarder adversary multiplied by 10% determines the base percentage chance to find usable items. Then add any bonuses a PC might have. If you roll under the number you might successfully find an item of that type. So you have to roll under a 50% to find the magic items. And is that with Mitch already on board or Mitch would increase it to 60%?
Speaker 2:60 for James's rolls.
Speaker 1:Yeah, so yeah, james, you should roll for the more juke item Nice.
Speaker 2:Amazing, you have a rolling machine.
Speaker 1:Yes, 26 and 54. And then, oh, if you want to roll for.
Speaker 2:So you would have to roll the Magnificent George.
Speaker 1:Yeah, I rolled the Magic. That's fine, and then 100. Am I rolling both Magnificent items? Sorry, and it's still D100. 41 and 48. Just each buy with some Magnificent items, items, items, items, items, items so I also rolled 12.
Speaker 1:I mean 10 materials and six mundane items I'll take care of the mundane items um 12 materials, six one monday night. Okay, well, that's six mundane. I gotta go to the. You wanna pull up some tables for the viewers at home, or nah? Yeah, I think we should. This is all available from the Land of Eme Beta RPG book on DriveThruRPGcom. Search for Land of Eme.
Speaker 2:You will also be getting an additional magnificent item. That was Galantee Galantee.
Speaker 1:So, oh so, James, you rolled the. You still need to roll a d100 to determine which magic items we get, or is it just?
Speaker 2:James had to get up for a second. But you can roll it it or you can take care of the other stuff.
Speaker 1:I don't know, yeah, I'll take care of the mundane items real quick. That seems more favorable. Where is it there? We go Monday night items. So long, yeah, I mean time flew when you're dying, so that, uh, that was this, was. This has been an adventure, to say the least. Uh, we got galoshes. I'm gonna write these down. Oh, it's too many windows. Too many windows. Ben, enhance, enhance, make it bigger. Thanks everyone who stayed with us for the. This long marathon of a stream. We appreciate it. Galoshes. Uh, what is 40? This long marathon of a stream, we appreciate it. What is 40 is going to be a blanket. This is all some pretty good stuff. 84 is going to be. I got a tripwire.
Speaker 2:Nice 43.
Speaker 1:I got a bucket. Do you want me to roll?
Speaker 2:components.
Speaker 1:Would you mind let's expedite a little bit? I got a telescope. Would you mind just expedite a little bit? I got a telescope. That's pretty good that's sweet. And then 158 is a journal which I immediately hand to Zona Inbox. I say, zona, I know you need extra pages. Maybe you can use this book to keep a journal for yourself. Get something for yourself. Zone inbox says I got something for myself classic stuff classic uh, okay, cool, so we got our mundane items. James, you want to roll 2d 100 for your magic items?
Speaker 1:38 and 47. All right, let's see, let's see, let's see. Magic items 38. That is going to be the Diamond Cleaver of Yesterior. This beautiful, glittering axe will transmogrify into coal dust and back again by its owner's will. That's super interesting, is okay? The war of the shimmering char unearthed many treasures and oddities, including this ancient deep weapon of mysterious scash. The magic used to create this weapon is lost, but its metamorphic properties are still potent coal in the diamonds and, oh, interesting, so like coal into diamonds and diamonds. Back to coal, because it's a diamond cleaver. And uh, let's see, the second one is going to be 47. Uh, wow, dungeoneer's Eye of the Shapeshifter, this goggle monocle can see someone's true nature if they are disguised or transmogrified. This official Dungeoneer brand monocle was developed to boost treasure hoard security. No magic is too strong, no mustache too real to fool this top of the line wonder tool IDing people that are transformed or disguised automatically is amazing.
Speaker 2:We'll just pretend that Galen rolled 12s on his lore check to know everything about the items.
Speaker 1:You could have stopped me. It was fine. I feel like you guys have stopped me.
Speaker 2:You could have stopped me. It was fine. I feel like you guys earned it today.
Speaker 1:You know it was a rough fight there.
Speaker 2:I wrote down what components you got.
Speaker 1:A jugamite. I mean, is that inferior to a dynamite chip? I'm just saying we have two ash blossoms now.
Speaker 2:Juggerknight.
Speaker 1:Juggerknight, oh, juggerknight, I believe it's pronounced Jugger Knight. Yeah, and I think I need to roll. We got how many Magnificent Items. Three, three, wow, we are amazing.
Speaker 2:I mean worth it.
Speaker 1:So let's see ben remind me. So I need to roll on a mundane items table and then we get the net. Yeah, okay, so 3d 200. I love random items. Nine to three, it's gonna be a blade Broad sword, blade broad sword, and then broad swordsman. Then it's going to be galoshes again. That's two galoshes we've gotten.
Speaker 2:Perfect, we're going to river country, yeah.
Speaker 1:Yeah, I love it. And then 159. Crafting tools that is really good for Rileyiley, uh. So let's see, let's, let's go down to our magnificent items traits, which is on page 80 for those following along. At home, I'm gonna roll a d12 for that bladed brode sword. That's gonna be, uh, it's gonna be, starfell meg. I'm feeling it. Hold on, it's not, it's uh, it is gilded, though this is the second gilded item we've received. Those are the ones that are worth a lot of money, right, indeed, they are, indeed they are. So we have a gilded Radnor Broadsword. Wow, thank you, thank you. We have galoshes, which I believe were tools, let me make sure, yeah. Galoshes, which I believe were tools, let me make sure. Yeah, let me just make sure galoshes are tools. Yeah, you want to roll it, james, sure.
Speaker 2:Those are also gilded.
Speaker 1:Can you roll another d8? That's hilarious, gilded galoshes, they once belonged to a river, baron.
Speaker 1:They're all from the same adventurer. Well, same adventure, well crafted, plus one to relative skill check when using the item. Those are so good. Yeah, I mean really good, far from mastercraft like which are the only other good applicable thing. Because if we got like steady tools, what are we going to do? Like throw them back and forth to each other and always? Maybe we should revisit tool trades like Steady and Trusty, because Trusty Galoshes would be really dumb. Same with Steady it's fine, it's fine. It's the joy of a randomly generated loot table. Is that? Yeah, I mean, yeah, it's fine.
Speaker 2:No, I'm not saying it's good, I'm just saying it makes for entertaining A lot of item stuff can be revisited and strengthened.
Speaker 1:That's why it's a beta folks Again, beta at drive3rpgcom, slash land of in-books or whatever. Ben will put the link. I'm sure there's a link somewhere. I'll put the link and also figure out how to bleep the naughty word.
Speaker 2:Naughty, naughty, naughty. Can that be done?
Speaker 1:directly through YouTube. There's probably editing tools when you're uploading, but Twitch it's just going to exist forever. Well, no you can go back and and yeah you can modify.
Speaker 2:It's deleted in like 14 days anyway. Yeah, did we uh, did we timestamp the uh, the boo-boo.
Speaker 1:No, we're going to have to watch it again. It was, it was probably like half an hour ago. Never had a timestamp before. I'm going to say timestamp 143. Wow All right, go see what happens, I'll take the over on that yeah. Who can get the closest without going over. But man, that was, that was brutal. That was brutal. So we're on. I'm going to write this in the chat it's going to be day. We're at day 9.5. We still have a leg left and we're.
Speaker 1:Yeah, legs, you know that is Well Dirt. Nap Dunes is just cutting our legs out from underneath us, you know.
Speaker 2:Yeah, dude, you guys are close to crick stop.
Speaker 1:We just can't pass these demons. We've been here for a day and a half and made no forward progress.
Speaker 2:You've really only made one, two, three, four hexes, lateral hexes Compared to last time, where you traveled like right the entire map.
Speaker 1:Um ben was being on the road, supposed to give us advantage or something, or made it better. It made it one less danger.
Speaker 2:It was you plus one. Yeah, just the check. I don't think that made.
Speaker 1:No, it would have kept. Yeah, it would have kept us in the bump in the road category. I couldn't remember Cool. So lest we get into more trouble, maybe this is a good place to tally up XPs. Indeed, tally up XPs and Bogans, james, I give you the well-crafted tools. We can sell the gilded materials once we get somewhere. And you should take the eye of the shapeshifter and the cleaver. I guess I don't know what to do with those Very riley things.
Speaker 2:I mean the cleaver seems like it'd be useful to like smuggle a weapon into somewhere.
Speaker 1:Yeah, like, look, I just got some coal dust and people are like, well, pour it out, and you're like, oh yeah, I'm going to eat it.
Speaker 2:I'm going to drink it in this drink yeah. All right, so um you. You have you seen works before. Is that the first time?
Speaker 1:we've been I think we've been like threatened with wargs, but never we've eaten work meat.
Speaker 2:All right, so that's one XP. You didn't complete it. A quest for objective or a, you brought? Oh Alright, so that's one XP. You didn't complete a quest or objective. Or yeah, you did, you brought.
Speaker 1:Crazy Ernie.
Speaker 2:Seems like a million years ago. You solve a problem creatively.
Speaker 1:I mean yeah, yeah, that whole the mind cave-in, or what were you going?
Speaker 2:to say that, as well as the banjo thing.
Speaker 1:Oh yeah, that was very creative. I liked that so that's three. Explore a new location or point of interest.
Speaker 2:You know, dirtnap Dunes, dirtnap Dunes, dirtnap Dunes. Okay, and then?
Speaker 1:Dirtnap Dunes.
Speaker 2:Significant encounter with an NPC.
Speaker 1:Yeah, I'll say yeah, I mean well, okay, first off Wazinski. I was thinking of the Olgos as an NPC as well, but probably just the Wazinski one. Yeah, Fiverr, fiverr.
Speaker 2:Fiverr. And then you guys had ideals and flaws.
Speaker 1:Yeah, I mean, all I did was stand my ground. Um, so that'd be. Yeah, I also used my flaw straight into danger.
Speaker 2:Six, yeah is six. Yeah, he's calling out for works, yeah.
Speaker 1:It's a rough flaw. We should be dead so many times over. This was like an inevitable episode. Just join us on a sobering episode of Land of Eem. Being slaughtered by a creature playing Land of Eem is like mind-boggling. Yeah, this is Land of Eem. I mean it's. Yeah, it's bound to happen.
Speaker 2:I like the threat of death in a game.
Speaker 1:Ben only plays hardcore Diablo and wow. Now.
Speaker 2:And, um, you know, you guys did it, but uh, we had to bend the rules a little bit and uh, that's fun, that's fun.
Speaker 1:It's, it is, it's, yeah, it's, it's the sc's. The mad scramble to kind of like make something work is always fun. It's good times. That's six XPs. That's a lot of XPs.
Speaker 2:It's better than like the adventures of Riley and whoever George would min-max, oh gosh.
Speaker 1:Come on, I'm not that.
Speaker 2:come on, I'm not that bad this experience would like taint you and you'd be like all right, I gotta survive now.
Speaker 1:Yeah, it's all about survival yeah, oh my gosh, I can make some cool stuff with our current. We got a mucklin batwing, didn't we? Yes, we did. Yeah, oh it's. We have a work pelt, not a wolf pelt. I think, like you know, just aesthetically speaking, we should have. We can have those like I'm going to. I'm going to make the giant like black main ward cloaks that we wear. Yeah, we will just. That'll be like giant paw hanging over claws. It's perfect.
Speaker 2:Also like a work pelt, and wolf pelt could probably be interchangeable if you wanted to.
Speaker 1:Like as an ingredient. I was going to make a bat weave cloak which, if you wear it, you're almost invisible in the darkness? Oh, that would be awesome for you. Now that we're getting more materials, I can make some cool stuff. Ben, we have the head of Olgos to turn in now for Bounty. Mm-hmm, okay, okay, I wear him on my head.
Speaker 2:Soap Brains.
Speaker 1:Yeah.
Speaker 2:All right. Well, I think that's a good place to stop here. This is our extra long two and a half hour stream.
Speaker 1:Yeah.
Speaker 2:Where I said a bad word.
Speaker 1:He said a naughty word. See if you can find it before we bleep it.
Speaker 2:Alright, we'll see you next week as Riley and Galen. Sleep it All right. We'll see you next week as Riley and Galen Indeed Continue this journey. But for how much longer, I don't know. You're on borrowed time. The facial scar.
Speaker 1:Little did we know. There's actually rabies coursing through my veins. It's the worst way for you to die.
Speaker 2:Find out next time. Find out next time.
Speaker 1:All right. Well, thank you everybody for joining us and thanks to everybody on Patreon who supports us. We really appreciate it and it helps us to make more stuff and to correct our crafting tables in the land of being beta. If you're interested in checking out the land of being beta, I'm going to put the link to download it for free, or you can check out land of himcom slash Kickstarter for all of the updates on on the upcoming full version of the land of being game, which is going to be super exciting and have a lot of cool art and amazing layout and just tons of content.
Speaker 2:Edited, refined, edited, refined. It's going to be beautiful.
Speaker 1:Yeah, all the streams are only going to be three minutes long because they've been edited down to the core. It's going to get down to the actual content.
Speaker 2:It'll just be nothing but emotional impact.
Speaker 1:The nittiest of the grittiest. Alright, It'll just be nothing but emotional impact.
Speaker 2:The nittiest of the grittiest. All right, until next week.
Speaker 1:All right guys Take care.
Speaker 2:Take it easy everybody.