Land of Eem: Actual Play

Land of Eem: Fantasy Actual Play S02E11 | The Age-old Art of Tortoise Ranching

Ben Costa, James Parks, George Higgins Season 2 Episode 11

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Buckle up for a rollicking ride through the whimsical world of the Land of Eem TTRPG, played in the Mucklands Campaign Sandbox Setting and published by Exalted Funeral. Join Ben Costa and James Parks—creators of Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures—alongside lead playtester and close friend George Higgins, as they bring Riley, Galen, and the gang’s latest misadventures to life with humor, heart, and vivid storytelling.

This episode is packed with colorful details, from the travels to Crickstop and the peculiarities of tortoise ranching to the delectable joys of lizard on a stick. As the party delves into the complexities of oath-keeping and the murky morals of bounty hunting, every decision reveals new layers of humor and heart in their evolving journey.

Looking to join the adventure beyond the airwaves? Hop into our vibrant Discord community, where fellow TTRPG enthusiasts discuss Rylee and Galen’s choices, share their own character tales, and celebrate everything gaming.

Perfect for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, Rules-Light Indie RPGs, and the dynamic TTRPG community, this episode invites you to grab your favorite snack, roll the dice, and dive into an unforgettable chapter of the Land of Eem.

Download the Land of Eem Quickstart Guide for FREE, and join the journey today!

https://linktr.ee/landofeem

Speaker 1:

Welcome to the season two of Season 2. Whoa.

Speaker 2:

Indeed. Oh my goodness, gracious Happy Saturday.

Speaker 3:

This is the eleventh session of Season 2, okay, and we are ready to roll Nope yeah.

Speaker 4:

Here we go, here we go. It sets the tone for the whole adventure. Gm's just sitting out.

Speaker 3:

Yeah, we're trying to Trying to bring some energy, you know.

Speaker 4:

What type of energy would that be?

Speaker 2:

Ben Nakedonkey tube steak energy. You know what I mean.

Speaker 4:

Yeah, the big tube steak Nakedonkey energy.

Speaker 3:

There we go All right, I had a Slim.

Speaker 4:

Jim, yesterday, for the first time in a long time Did you snap into it. I snapped into it. It was a mini Slim Jim, so it was a small snap, but it was still satisfying.

Speaker 2:

Snap, Crackle Pop. You know what I mean.

Speaker 4:

I feel like you snap into a Nacadonkey. That has to be the way you do it, it's got some crunch to it.

Speaker 3:

It gets you here, it gets you right here.

Speaker 4:

It's like a classic you know what I mean. It's a classic, classic. Thank you everybody for joining us for this session of Macadam.

Speaker 2:

Thank you for joining us. We just had to get all that nonsense out of our heads before we begin the adventure After a harrowing last adventure, we are barely closer to log jam.

Speaker 1:

And we're farther from log jam.

Speaker 4:

It was day 9.5 and we still have a leg of the day left before we camp tonight.

Speaker 2:

I don't think we're going to make it, man, I don't think we're going to get to log jam.

Speaker 4:

Yeah, we got to get back to the road.

Speaker 3:

I mean it's, it's well within reach to make it.

Speaker 4:

Yeah, it is. It's just, I think I just like her housing us.

Speaker 2:

My spirit is broken. I am terrified of the road.

Speaker 3:

Something horrible would have to happen. You'd have to go the wrong direction. You have to like again All things, all things have happened.

Speaker 4:

We have done that twice, yeah.

Speaker 2:

In the recent future Recent past, recent past.

Speaker 3:

So last time, uh, you had a horrible run in with works.

Speaker 2:

It was kind of your fault because you Pursued it Because, uh, Riley, Riley is a flawed character.

Speaker 4:

I mean we're both flawed in our own ways.

Speaker 3:

Galen was. Uh, I mean, we're both flawed in our own ways. Galen was you know, at death's doorstep Could have died, yeah, but you came away with the head of Olgos, the Black Mane, who is a notorious warg that a lot of companies want. Destroyed. You, destroyed Olgos.

Speaker 4:

So there's probably like a bounty to collect on that. But the other wargs his like beta wargs or whatever did get away and they threatened us, so I think there'll be a recurring enemy at some point in the future. Revenge for their mess, yeah add them to the list yeah, yeah, get in line. You know, that's what I said.

Speaker 3:

You got Shade Wand that you haven't dealt with in like 40 sessions. She's going to be pretty upset.

Speaker 4:

She's Witch Gas floating above the, the Witch Gas Quagmire.

Speaker 3:

The Hammer, the Felmug Outrider.

Speaker 4:

Yeah, that guy actually is tough. Unfortunately, as much as we antagonized him, Stole his Starfell ore, called him names and made fun of him.

Speaker 2:

The old D&D movie were like snails. We got snails. Wow, am I right? Galen almost met the fate of snails, he, I mean when you're.

Speaker 3:

Galen almost met the fate of snails, you know. He almost turned into a little glowing orb and floated off into the sky.

Speaker 4:

Oh wow, Is that a canon death in Land of Aem?

Speaker 3:

That's how gnomes die.

Speaker 2:

They turn into balls of light yeah light.

Speaker 4:

Yeah, actually every friendship puff is a. Is a gnome soul being transferred to a new owner?

Speaker 3:

yeah, it's canon. Yeah, every word we speak is canon yeah no, no matter how crazy you want pizzas?

Speaker 2:

it's canon okay pizzas. We's canon Okay Pizzas. We're gonna go get pizzas.

Speaker 4:

We call them pies, okay. Yeah, anyone who eats it is a pie-zahn oh gosh Alright, so let's jump right into it.

Speaker 3:

Yeah.

Speaker 4:

Am I drawing on the map. I didn't mean to draw on the map.

Speaker 3:

You did, so you're right here.

Speaker 4:

Oh God it's getting worse.

Speaker 3:

It's going to take. You know you're not going to reach Krikstop in one day, so make a realms check one of yous. What is your courage at Galen?

Speaker 4:

I don't think we ever determined it. So once I come back from second almost defeat, still level plus D6? Yeah, I got, and I leveled up between sessions, so I have nine out of 16. Oh, what did you keep? I snuck it in, you know. So, interestingly enough, at level 7, I only have the one ability, so I kept it.

Speaker 1:

What do you mean?

Speaker 4:

I mean, you're the designer. There's only one level 7 ability, I think for Am I crazy? I could be crazy. Is that true? Going to Night Errant.

Speaker 3:

Oathbearerbearer, level seven.

Speaker 4:

I think that's a mistake ah, I just thought it was supposed to be some crazy powerful ability. That's why there was only one and it was like class defining, genre defining, if you will what uh? Yeah, okay, I just, you know I don't ask questions, I just, uh, just go with what's in the butch.

Speaker 3:

Hundreds of night errands across the world are wondering what happened to my other level seven ability uh, there's got to be an explanation for this.

Speaker 2:

It's got to exist right.

Speaker 3:

No, that seems like a huge oversight.

Speaker 4:

Yeah, this is why we playtest. Welcome to the playtest folks.

Speaker 2:

Yeah, no kidding.

Speaker 4:

That's fine. I mean, it's something we can resolve later. We'll just say that I kept Oathbearer.

Speaker 3:

You should have brought something up for the last four levels.

Speaker 2:

He's been holding this from us for 10 years.

Speaker 4:

Yeah, I've been. I've been kind of just sitting on this and stewing. I felt neglected and slighted. Um no, I, I, I truly just thought it was that way. Because the layout looks so beautiful, I assumed everything was complete.

Speaker 3:

Now I'm like scouring through documents.

Speaker 4:

I've derailed us, yeah, so. So Galen turns to Riley and says Riley, how bad is it? Pointing at this scar across his face now from the ward.

Speaker 3:

Riley, just talking to you.

Speaker 2:

Riley's like off in space. She's like thinking about how horrible the last day has been With Galen, almost passing, and then says what was that Galen?

Speaker 4:

My face. How bad is my face.

Speaker 2:

Oh it's it's not bad. And says what was that? Galen, my face, how bad is my face? Oh, it's not bad.

Speaker 4:

That'll buff right out. I'm not a coach Riley.

Speaker 2:

You can't just buff my face. Look, I think it gives you character. You'll be okay. It'll give it time to heal.

Speaker 4:

Yeah, it's really tender.

Speaker 2:

I'm just going to put my helmet back on. How, how bad is the?

Speaker 4:

scarring? Is it like a couple of it's like wow, no, I hope I don't look like dark man. I, I it's. It is something that permanently lowered my charisma and increased my uh, or my charm and increased my intimidate Right. So, like it's, it's, it's substantial, probably across, like my cheek and part of my eye, I think I can still see, but it's swollen, you know which I found the ability. I don't want it. Which I would know. I would love to know what it totally needs Play testing. I'm taking it, it's done.

Speaker 1:

Oh, yeah, oh yeah.

Speaker 3:

Like, yeah, yeah, do you like it?

Speaker 4:

Where is it? Oh, it's in Roll20. Ah, duel Once per combat. Designate an adversary. You and that adversary can only attack each other for 1d4 plus 1 round, so you can counterattack the adversary one day. Oh, so it locks me into Mortal Kombat with an enemy. It increases the likelihood of a counterattack. Yeah.

Speaker 1:

Yeah, mm-hmm, mm-hmm.

Speaker 3:

Either way, I want you to have it, just so you have it in your arsenal and we'll try it out no, I'm giving up Oathbearer and taking Batman.

Speaker 4:

Forget it. That's great. I'm excited. Oathbearer, I think, is just like it's good and I think that it has excellent outside of combat applications. I think that I am just excellent outside-of-combat applications. I think that I am just not a great player at using it. Duel we'll see how that works out. We will find out shortly. I'm sure I'm going to challenge everyone to a duel.

Speaker 3:

I challenge you to a duel. A duel, all right. One of yous?

Speaker 4:

Oh yeah, let's roll some realms, all right Mines.

Speaker 3:

Want to use.

Speaker 4:

Oh yeah, let's roll some realms.

Speaker 2:

All right, George, why don't you kick it off?

Speaker 4:

Pump up the round. Pump it up. We go explore the aim. It's a man.

Speaker 2:

Nice.

Speaker 3:

Okay, that means you can search for resources because it's an uneventful journey.

Speaker 4:

Yeah, I'm going to roll my wilderness. Wilderness is a two.

Speaker 3:

So move your little piece there.

Speaker 4:

Is it only the Dirtnet? Bunes is only one at a time, right? What do you mean? There's only one hex at a time.

Speaker 3:

No, no, no.

Speaker 1:

Really. You got lost. That's a quagmash. We got lost twice.

Speaker 2:

No, twice. We got lost twice, didn't we?

Speaker 4:

Alright, I've changed the appropriate mouse. I'll stop drawing in the map. I don't even know how they got selected. All right, so we're right outside of quick stop. Cool, so we make camp.

Speaker 3:

Well, what was your result of?

Speaker 4:

Oh, we definitely attracted online attention and got no materials, I assume, cause it's a 3, uh, wilderness, I always forget it was 85 or what, pa you know. Ugh, there we go, there, we go, there we go D12 plus wilderness. I was Okay, so no materials gathered. I forgot, since I have a plus 2. We do not get the bump. I was Okay, so no materials gathered. I forgot, since I have a plus two, we do not get the bump and the chump and the rump.

Speaker 3:

Okay.

Speaker 4:

We ain't found stuff.

Speaker 3:

You make camp and what do you do?

Speaker 2:

Well, for one, I'm going to try to make Galen feel better by, let's see, can I use wilderness to gather some moss or something that can help him cool down his wound or heal him a little bit, even though he's scarred?

Speaker 3:

Sure.

Speaker 4:

It's the point at which Galen just turns to the dark side.

Speaker 2:

I totally do it.

Speaker 4:

Wow, I was going to make Galen protest, but because you rolled so well, I'm not going to.

Speaker 2:

You can protest, but I'll be like a grandma and force you to eat soup.

Speaker 4:

I think Galen is just deflated, even though it was an amazing battle. Galen sits there and in spite of all your administrations, he just doesn't react. He just sits like a bump on a log and he just lets you do whatever you're going to do, kind of like tend to the wounds and everything, but he doesn't say much at all. He's really sullen, kind of shell-shocked. After having been knocked down, he got up again and then he got knocked down again and that head is still staring at you, the head of all ghosts yeah, like it's one of the it looks.

Speaker 4:

It's, in a way, even though the eyes are kind of clouded and, like you know, dead. Obviously they still look like they're following you wherever you walk around. In spite of it, you know it just sits there and stares into your heart like at one point he feels like he sees it blink.

Speaker 2:

It becomes like a horrible sleepless night yeah, galen actually jumps up and pulls his sword and he's ah, it blinks at one point it lets out like an exhalation, like yeah, the, the death throes don't stop happening but it's just like a sizzle from a pan because, like I'm using the meat to like cook up some waffles and warts yeah, yeah it's uh.

Speaker 3:

Yeah, mindy is looking at you, funny like forgot she existed like at. I forgot she existed, like at one point. She may have thought that you were dashing, but it's a shame now.

Speaker 4:

Now I'm like Mark Hamill after the car accident.

Speaker 3:

You mean the Wampa?

Speaker 4:

accident. No like his real car accident in between.

Speaker 2:

Mark Hamill was.

Speaker 4:

Yeah, I'm talking about Mark Hamill, not Luke Skywalker. Zonian Buck is sitting there and, for once, sees that kind of like a loss for words. This is the first time I have seen Galen look so defeated. Because he was defeated.

Speaker 1:

It happens, yeah, galen turns in early for the night.

Speaker 4:

He doesn't even acknowledge Mindy because he was defeated and, yeah, he turns in early for the night. He doesn't even acknowledge Mindy because he gave up the oath bearer skill.

Speaker 3:

He doesn't have any consequences for not fixing her dress anymore. It's not how it works.

Speaker 4:

I know, I know we made notes, we made notes. I'm going to still clean her dress.

Speaker 2:

Riley's going to overcompensate and tell him that he still looks handsome. He's like Galen. I think you look kind of distinguished. Actually, it's good work.

Speaker 4:

Riley notices Galen going to bed with his helmet on, still Beginning. Somehow it's taken a darker tone, like sheen, because his blood is soaked into the metal of the helmet. Dark Lord, knight Errant. Yeah, galen the Frog here. Galen the Dark Lord, it's good, it's good. This is a real defining moment for Galen. We're gonna see how it colors his future uh, yeah, yeah, yeah yeah ain't good to be in the dirt and out of dunes.

Speaker 1:

Tell you that right now yeah, roll a d20 for me and a d100 to be in the Dirt and Out Dunes.

Speaker 3:

Tell you that one night. Yeah, roll a d20 for me and a d100.

Speaker 4:

Go for it, Riley 13.

Speaker 1:

Ooh 96.

Speaker 2:

96.

Speaker 3:

You hear a ominous honking in the night oh god it almost sounds like a mournful ghostly honk.

Speaker 4:

Oh no a mournful honk is just poltergeist oh yeah yeah, I know it's poltergeist.

Speaker 2:

Look at Ben smiling.

Speaker 4:

The honking wakes up Riley. But she looks up and Galen's already standing with his axe drawn. It's like staring off into the distance. They're coming.

Speaker 3:

Galen, make a wilderness check.

Speaker 4:

Eleven.

Speaker 2:

A fireball.

Speaker 3:

You know it sounds like an animal's call calling out to its own kind because it's lost, or looking for looking for its, its kin oh, okay, okay, it's actually really sad and tragic, wait, so.

Speaker 4:

So let me get meta for a second. The existence of poltergeist. Does that imply the existence of just regular geese? Yeah, they were once alive and they were regular geese, and then now they're a poltergeist, when they've died, because they're creatures of spite whose work is never done on this planet.

Speaker 2:

No, that's a really good backstory, though Just persistent spirits of unhappy geese that rise from their ponds honking in the night Vengeful honks.

Speaker 4:

Their honks thirst for blood. Their origins are mysterious. No, I think we pretty much nailed it down. I wake up Riley by silencing her with a finger on the lips. I say, riley, a poltergeist stalks us Poltergeist, it's looking for its own kind. I can feel the sorrow tugging in its voice. It's lost.

Speaker 2:

Should we put out the fire and lay low?

Speaker 4:

I have no idea. I say I think Galen will peer into the darkness and see if he can. Does it sound like it's getting closer, ben?

Speaker 3:

yeah, but it's like eerie. It seems like you know it's coming from one direction and then another god, it's like a cacophony of honks surrounding us like but, but slowly.

Speaker 4:

It's just like um in mighty ducks when they started going quack, quack, quack. Yeah, it just starts. The crescendo begins now. Honk, honk, honk, honk exactly, yeah. Riley and I go butt to butt waiting for the inevitable honking to get close enough to reveal itself. I don't know. I don't feel like putting out the fire would put it off our trail. Yeah, we would just die cold um, um.

Speaker 4:

Zonienbach writes and so the goose honked nevermore. No, nope, no, I agree on poe. No, no, sorry, I guess it would be. And so so honked the goose nevermore, or something like that so you're just gonna sit there.

Speaker 3:

Yeah, yeah, yeah, we're, we're gonna defend camp.

Speaker 4:

I mean, yes, it would be on, so Honked the Goose Nevermore, or something like that. So you're just going to sit there. Yeah, yeah, yeah, we're going to defend camp. I mean that's what I would do. I would wait for it to come to me, I'm going to. You're saying it's bad TV, ben.

Speaker 2:

Can I use trap making to use a few materials and tinker together like one of those basket traps for catching small game and use a piece of the glitter ore as a lure?

Speaker 3:

Sure.

Speaker 4:

It's going to eat our clear ore advantage advantage thank god oh good, oh good, yeah I make him like galen.

Speaker 2:

What do you think of this trap? And it's instead? It's just like a macaroni duck. Yeah, I say it's beautiful.

Speaker 4:

We'll put it on the fridge at home. Yeah, very alluring. Uh, it's just like a macaroni duck. Yeah, I see.

Speaker 2:

It's beautiful. We'll put it on the fridge at home. It's allure.

Speaker 4:

Yeah, very alluring. Galen steals himself for when the duck gets here, but I don't think I'm or the goose, rather sorry, got distracted by the duck. I think.

Speaker 3:

yeah, I have an idea for when the goose gets here. Okay, you've got. Where do you put this trap?

Speaker 2:

I'm gonna like put it maybe like 20 yards from the camp you watch the goose.

Speaker 3:

The poltergeist approach. You see its ghostly form. You watch the goose the poltergeist approach. You see its ghostly form in the night and it demolishes the trap and, just like, eats your glitter ore.

Speaker 2:

It's like like a seagull eating a french fry yeah yeah, um, that didn't.

Speaker 3:

Uh, that didn't work, galen, I'm sorry I say uh good it honks, and then, um, you hear a closer honk behind you.

Speaker 4:

Like they're, there are two honks I, I hold my axe and go. Clever girl.

Speaker 2:

Wow, this is where Galen actually dies.

Speaker 4:

Can you imagine dying the geese? Just break both of our arms, peck us to death, snap my arm.

Speaker 2:

After all we've been through, we're going to be eaten by.

Speaker 4:

Yeah, I uh I'm in a commanding presence, uh, once per session impress or frighten an npc or group of goons out of combat without saying a word. Success means uh. Generally means their npc will be respectful and amenable for caps begrudgingly so.

Speaker 2:

Depending on their character, goons will keep their distance or flee from combat um, before you do that, I'm going to do a pep talk and say come on, galen, you show them what for and uh see if I can give you advantage okay, hopefully, hopefully sorry, I had rolls there yeah, galen is in a haze. I'm plus two and everything that's horrible.

Speaker 4:

Without a word. Galen takes off his helmet. Galen takes off his helmet and glares in the direction of the goose honking behind him uh, the moonlight highlighting his, his new scar that's still festering from the warg claw and he tries to intimidate. Wow, these are terrible rolls. Um, yeah it. It does nothing to the poltergeist, who can feel no fear because it is a goose and geese or creatures that feel no fear they're notoriously yeah, yeah, you see it's, it's our, it's uh wings rays.

Speaker 3:

Yeah, it looks poised to like charge you yeah I said come on, do it yeah. I said come on, do it. I'm here Instead, instead of charging you. It flaps its wings and, like a bunch of rocks, come sailing towards you.

Speaker 4:

That's kind of cool. I hold up my shield and we enter combat.

Speaker 3:

Yeah.

Speaker 4:

Since we ate, ben, did we recover any hps already or no?

Speaker 2:

no, okay, no that was the most powers we've used to avoid fighting, I think ever in the old.

Speaker 1:

Yeah, yeah, yep pretty much.

Speaker 2:

See, guys can't, sometimes the roles aren't with you and you've got to end up in a fisticuffs it's okay.

Speaker 4:

It's okay. That's why we have combat abilities. Uh, let's do it. Let's get this show on the road. Start this night off right with mortal calm, calm, goose. No, that wasn't gonna be a thing. Goose bat, goose bat sounds awesome.

Speaker 2:

Calm Goose. No, that wasn't going to be a thing. Goosebat, goosebat.

Speaker 1:

Mortal Goosebat.

Speaker 4:

It only goes last.

Speaker 3:

Dude that's a lot of ones.

Speaker 2:

Twelve. I've rolled nothing but twelve ones and a two.

Speaker 4:

Yeah, this is the good old extreme, you know.

Speaker 2:

Alright, riley, you're up first. All right, I'm going to, um, I'm gonna halberd the rock throwing goose.

Speaker 4:

Wow, that's amazing right I mean the dice roll is broken. Elliot has failed us Elliot.

Speaker 2:

Wow, I can only critically hit or miss this game.

Speaker 3:

So what is your total?

Speaker 2:

My total is one that is a critical miss.

Speaker 4:

So let's go to the critical miss table over there.

Speaker 1:

Enhance, enhance.

Speaker 4:

Where.

Speaker 1:

Where.

Speaker 4:

Complete miss Complete, yes, yes.

Speaker 1:

Enhance.

Speaker 4:

Enhance.

Speaker 3:

You miss and fumble your weapon. He fumbles it just like flies through the goose, oh jeez wish I had that dagger that could never be fumbled.

Speaker 2:

That's one of those magical times would be amazing so the goose bless you, bless goose telekinesis that's telekinesis, kyle rocks at both of you oh my good lord, I don't even know how much courage I have. They'll both hit.

Speaker 3:

So that's six dread to Galen and two to Riley.

Speaker 4:

Get my shield up in time to block three. And I am almost dead. No, I'm not almost dead. I have nine out of sixteen. We have five temporary hit points, don't forget.

Speaker 2:

I'm at eleven out of sixteen. Save me because I think I have six Okay.

Speaker 4:

The shower of rocks ignites something in Galen, but not before the other goose goes. Or is there still only one goose? Is it just the one poltergeist that sounds like it's honking all around us?

Speaker 3:

You're right, there are two geese.

Speaker 4:

Oh, there are two geese. Okay, it's damnly two geese. Oh, there are two geese.

Speaker 3:

Okay, stanley, two geese. The other lets out a mournful, horrible honk. Everyone should make a metal check.

Speaker 4:

I'm metallic, it's a 10. Oh God, it's once, just once.

Speaker 2:

I hit two.

Speaker 3:

Ooh Bernard gives us a good luck.

Speaker 2:

Okay, all right.

Speaker 4:

Bernard has arrived.

Speaker 2:

I'm more confident now. Bernard has blessed me.

Speaker 4:

No more ones. Player three has entered the game.

Speaker 2:

Yes.

Speaker 1:

I feel like when.

Speaker 2:

Bernard joins. It's like he's saying get down before you fall down this is how you're supposed to roll.

Speaker 1:

Yeah.

Speaker 2:

All right, my total's a two.

Speaker 3:

All right, Riley, you bolt.

Speaker 2:

I'm sorry, Galen.

Speaker 3:

I don't even think he can say I'm sorry, Galen, it's just like you're filled with fear.

Speaker 1:

I run straight into the Dirtnap Dunes.

Speaker 2:

I'm torn.

Speaker 4:

I run, I run straight into the dirt nap dunes.

Speaker 1:

I'm torn.

Speaker 2:

Yeah. Like a dog shaking a sock puppet.

Speaker 4:

Mindy Plasterpot goes tearing off after Riley to catch her before Riley gets into more trouble, leaving Galen and Frau Blooper to fight these things.

Speaker 3:

What do you do?

Speaker 4:

I stand my ground against difficult odds and gain one XP. Wow Power gaming. I designate an adversary, the goose that's closest. We can only attack each other for 1d4 plus one rounds. Let me roll that right now. For five rounds we're locked in more combat. I can counterattack against the adversary, and adversary Can't say that word ever when they get a roll of results of 6 to 11. Adversary is the correct pronunciation. Adversary Aluminium, aluminium, I know the correct.

Speaker 4:

I just can never say it, for some reason. So I'm locked in combat with this Goose. Are they close enough for me to sweeping strike though?

Speaker 2:

No, they're like Opposite sides.

Speaker 4:

So then I'll Charge into combat with this one goose and I'll say have at the Mighty blow. I'll charge into combat with this one goose and I'll say have at the mighty blow, mighty wind. I know, I declare mighty blow and I attack. God bless it, nope. Mighty whiff, mighty wind.

Speaker 3:

Yeah, roll a d6. Miss with a plus a mighty wind. Yeah, roll a d6 miss with a plus you miss, but set up an ally's next action or attack. Sorry, you're by yourself, yep.

Speaker 4:

I mean set up my tortoise, but my tortoise is just like this again okay, so you're locked in mortal Kombat with this. Yeah.

Speaker 3:

Poltergeist goose Riley. Yeah, you're still bolting.

Speaker 4:

Mike, we're still bolting.

Speaker 3:

For another round.

Speaker 2:

I've made it to the outskirts of Quickstop.

Speaker 4:

Yeah, you come back with a town guard.

Speaker 2:

How did I get over here?

Speaker 3:

Um, so we're at, uh, george.

Speaker 4:

Roll initiative Uh Oof, yeah, I'm gonna use a quest point and go first okay I'm gonna pump up my jams, yeah, yeah, pump up my damn bear.

Speaker 4:

Yeah, I gotta pump up my jams. Um, I'm gonna so ben with a mighty blow if I miss it's. Oh, what did I roll? I rolled a five. I'm sorry, dude, I totally failed on this. I didn't realize that the mighty blow affected my miss chances as well. So it was going to be a hit, but the adversary counterattacks it's a four hit. Yeah, three to five is hit, but the adversary counterattacks it's a four hit. Yeah, three to five is hit, but the adversary counterattacks Cool. So do you mind if we just do that instead, like rewind a little bit?

Speaker 3:

Yeah, fine, yeah, that's fine. I feel like nothing is nothing.

Speaker 4:

Nothing has really happened. Ben, nothing has really happened, yeah.

Speaker 3:

Let's go back in time. Yeah, you can happened, ben, nothing has really happened.

Speaker 4:

Yeah, let's go back in time. If you could turn back time.

Speaker 2:

Let's go back in time.

Speaker 4:

I do three damage.

Speaker 3:

Okay, and it can counterattack.

Speaker 4:

It can counterattack. That is also a counterattack, since we're engaged in mortal combat. Everything is everything above our stakes is going to be counterattacked. Galen's going to die again, not if I can help him, that's by Poltergeist not if I can help him.

Speaker 4:

I mean, but you can't, you're already cricked up. Right is gonna have to live like knowing that she like abandoned terror. I abandoned my son uh, oh, no, it's not. It's not enough to connect. Okay, so that exchange is over and I barely did any damage. I might have to just run, I think, since if Mindy and Riley are out, I'm going to try to go first this next round and get out of here.

Speaker 3:

You're locked in a duel.

Speaker 2:

Oh yeah, oh crap.

Speaker 4:

This is an awesome ability, first of all.

Speaker 2:

How many rounds I should have used differently.

Speaker 4:

I'm still excited about making a new character. I don't know how many rounds is Riley running?

Speaker 3:

For this next one and then after that he will be out of his stupor. Okay, galen, you see out of the corner of your eye that the other goose is respecting the duel and starts going after Riley and Mindy.

Speaker 4:

Oh no.

Speaker 3:

But I guess so you had failed your initiative, so it's attacking you.

Speaker 4:

No, no, no, that was my counterattack.

Speaker 3:

But we went back in time.

Speaker 4:

Right right, but we went back in time, right, right, yeah. So so I attacked, then you attacked, and I can counter attack on your role because we're dueling wow, we have to get back to, but you rolled off all right. Oh, oh, no, no, I get what you're saying. Yes, yes, yes, yes, yes, correct, yeah, I got a.

Speaker 4:

I got low enough on my, you got got a five right, oh, I got a five and I said I was going to use a quest point to go first. Okay, cool, yeah, we cool Ben, we cool, we cool.

Speaker 1:

I attack.

Speaker 4:

Okay, finally, that's not terrible, that's a seven.

Speaker 1:

Terrible.

Speaker 4:

Terrible. Okay, seven, and that hits, I assume.

Speaker 3:

It does, it does.

Speaker 4:

God, I'm so dumb I keep forgetting. My dread dice has been increased to 12. That's fine. Oh, that's five damage.

Speaker 3:

Good, you slay the poltergoose yes.

Speaker 4:

Galen lets out like a bestial roar and mounts Frau Blucher in pursuit of the other goose.

Speaker 3:

Like in a puff of ghostly feathers. It just like explodes like a pigeon being run over.

Speaker 4:

Um, it's almost beautiful the way that galen's axe sails through it and then the camera pans to look galen dead on and you just see that poof as the moonlight glints through the, the glitter of the dead goose r Riley.

Speaker 3:

You find yourself running down the road. It's like you're in a fugue state. You turn around and you see Mindy Plasterpot running after you and then behind her in the distance, a poltergeist honking.

Speaker 2:

I am going to charge the poltergeist, the mighty bear he doesn't bring us any luck, he only brings hatred.

Speaker 4:

That's all he's capable of.

Speaker 2:

The face of anger vengeance fine, that's all he's capable of. The face of anger, vengeance.

Speaker 3:

Fine Alright, charge the goose Roll initiative.

Speaker 2:

I'm going to use my short sword, which always goes first.

Speaker 4:

Yes, it's trusty, quick rather, but I will roll.

Speaker 2:

And I'm going to attack the Poltergoose. I do not hit the Poltergoose, but it hits you. It will hit me.

Speaker 3:

You hit an object in the environment for a positive effect. What is that?

Speaker 4:

Oh, can I do it? Yeah, sure, is it the glitter? Or inside the goose's body?

Speaker 2:

That's brilliant. Can you make the effect littered ore inside the goose's body? That's brilliant that is amazing.

Speaker 4:

I just think that would be really funny.

Speaker 3:

It starts like hacking, like wanting to vomit, it'll have disadvantage on its attack.

Speaker 2:

Thank goodness, thank gooseness, you know what I mean. Thank goodness.

Speaker 4:

I just thought of the backstory for the geese. They come from a camp outside of Quickstop called Jesus' Gooses, where they were mistreated, and that's why their vengeful spirits still roam in the night.

Speaker 3:

And that's spelled hey comma Zeus, mm-hmm Gooses.

Speaker 4:

Mm-hmm, mm-hmm, exactly. Thank you, hey Zeus's gooses. Um, all right, so that is a hit with a counterattack against you, and um you're what actually hits you is the glitter ore pelting you in the face, but it looks like you put glitter foundation on or something. You're radiant now. Yeah.

Speaker 2:

So that's three tread and you can counterattack. Here's a 12, I need 10, I'll take it Close enough yeah. Good enough for government work, and I will attack.

Speaker 4:

I'm a man of the 50s 6.

Speaker 2:

3 dread.

Speaker 3:

Alright, it's not enough to kill it, but it squawks.

Speaker 4:

Hawk. Ben, am I going to be able to get there this round? I'm going to tortoise it back.

Speaker 3:

Not this round, the next round, last, but it is next round, so road at initiative.

Speaker 4:

Oh like.

Speaker 3:

It didn't go. Huh, it didn't go, or it did go.

Speaker 4:

What was the counterattack thing about? I was counterattacking it right. Yeah, you were counterattacking it, so then it must have gone, yeah, so confusing and um roll initiative. I get a 10.

Speaker 3:

Galen, you come plotting in on Frau Blucher.

Speaker 4:

Frau Blucher misses. I go sailing past trying to lance the goose with my axe. But is it a Something or other? It's a four.

Speaker 3:

Yeah, yeah, you hit an object.

Speaker 4:

I used up my one good one. Uh, how about? Yeah, that's actually not a bad idea? Um, my axe swing goes wide and cuts into some delicious looking reeds and foxtails at the edge of the river. Uh, their movement as they fly in the air catches the eye of the poltergeist, because he's hungry like and he's insatiable, whether it's blood or reeds blood, blood or reeds.

Speaker 2:

blood or reeds is going to be the name of my next like saxophone album, blood Reeds.

Speaker 4:

Jimmy Park's Blood Reeds. Wow, careless. Whisper. Cover on Blood Reeds.

Speaker 2:

Track one and two and three and six. Alright.

Speaker 3:

Riley, it's your turn now.

Speaker 2:

I will strike with my mighty short sword.

Speaker 4:

Nice.

Speaker 2:

I hit.

Speaker 3:

Can you do two dread?

Speaker 2:

I do five dread.

Speaker 3:

Amazing, you've done it, you've slain the Poltergeist.

Speaker 2:

Nice Galen, I'm sorry, I just I don't know what came over me. I was so scared.

Speaker 4:

Galen doesn't say anything. He just reaches his hand down to Riley and and gives a nod and says geese are terrifying roll credits I love it like galen.

Speaker 2:

Galen knows like electric electronic yeah galen or um careless whisper.

Speaker 4:

Part two electric boogaloo is the the name of it? Electric goose aloo yeah, goose aloo, um cool, I help uh riley and then Mindy Back up onto the back of FB and we go plodding back to camp.

Speaker 2:

Clasico Domingo.

Speaker 3:

This place is terrifying. Since Mindy, I never want to come back to the Dirtnap Dunes again.

Speaker 4:

Yeah, I understand why the Sarpathia are always using tunnels. They never want to go through the Dirtnap Dunes.

Speaker 2:

Yeah, it's a brutal place, the Dirtnap Dunes, and next time we go we'll bring 40 men at arms. This is 12 halberdiers that we're bringing with us.

Speaker 3:

You guys are able to finally get to sleep. Maybe, like an hour later, you wake up to crack a dawn.

Speaker 4:

The rest of your adventure, of waiting. Nahoo, nahoo we. Uh I wake up and uh, I'm using the remainder of the glitter or dust on our breakfast because I think it zhuzhes it up. And uh, riley realizes she should never let me cook.

Speaker 2:

Yeah, it's.

Speaker 4:

I sprinkled gold glitter dust on Nacodonca tube steaks that I heated in the fire. That's basically what I'm serving you.

Speaker 2:

Yeah, I'll like, for whatever reason we have buns, and I'll just like take the sausage out and toss it in secret.

Speaker 3:

Zona is a big fan of the added minerals.

Speaker 4:

Yeah, yeah, yeah, this is high-quality nutrients.

Speaker 2:

He grows another foot and a half.

Speaker 4:

If the sunlight hits Zona Imbach, his mushroom hood correctly now you see the gold glitter dust reflected in it, Zona golden.

Speaker 1:

Yeah, he has become like the gold glitter dust reflected in it.

Speaker 4:

So, yeah, yeah, he is become death destroyer of worlds.

Speaker 3:

All right, you guys can roll your courage as well as.

Speaker 4:

Oh yeah, you want to roll our courage.

Speaker 3:

What not? Oh yeah, yeah, briley you want to.

Speaker 2:

Yeah rule our courage. What not? Oh, yeah, come on Five.

Speaker 4:

I do not use a ration. I do not use it, sam, I am. But this lizard, oh my God, this lizard, mm. I got to start using him in combat. That's the thing Like he eats rationsations, but we never use him just upkeep on the million pins oh god, yeah, him and Claudia fight over the back half of the tube stake and that's why it gets totally consumed alright, roll realms as you enter, quick stop you're. I think I rolled the last one.

Speaker 3:

You mind rolling this one, james uh, sure you're now moving into five, seven five, seven galen, we're finally coming home again.

Speaker 2:

River Country.

Speaker 4:

I was going to do the Very Star Wars Riley. We're home. We're mauled by bears.

Speaker 3:

No, you Go the wrong way. What, oh no.

Speaker 4:

Can we use a quest point to get? Maybe Do you want to use a quest point to bump that five to an eight.

Speaker 3:

It's plus two, oh never mind, then Well, you are on a road, so that would give you plus one as well. Oh, so you could actually.

Speaker 2:

Actually, I will do that, I will use a quest point.

Speaker 4:

All right, plus one foot of road. Hey, isn't that? I can't like go the wrong way again.

Speaker 3:

All right, you walk into crick stop. It is a small town but bustling. Uh, it's like a popular travel stop for folks departing river country, for these to be forced and vice versa, and um, there's a lot of, like you know, vendors and this place called crickson market rawls labor shopises.

Speaker 4:

Wow, tally's. We got to go check out Tally's Tortoises because things are sick. Yeah, the sick tortoise. I turn to Riley and I say what do you call it when two merchants collide on the road? What do you call it? A vendor bender?

Speaker 3:

That's funny, that's really good.

Speaker 4:

Galen's been saving that this whole time, and if they had only genuinely laughed at it he would have come out of his sadness, but now he's just like.

Speaker 2:

No, I'm just deeper into his. No, you're a funny guy.

Speaker 3:

I've always thought you were funny, that was really funny, that was so funny.

Speaker 4:

You can just feel, galen, like it's like those responses where someone just says it's funny, that was so funny.

Speaker 2:

You can just feel, galen, like. It's like those responses where someone just says it's funny, it's like that's so funny. That's so funny, that's hilarious, but they don't even crack a smile. Galen rides ahead. In fact, they're very severe.

Speaker 4:

They're very severe.

Speaker 3:

What do you want to do here? Well, for one, I want to go to Tally's Tortoises you want to do here?

Speaker 2:

Well for one. You want to go to Tali's Tortoises. You want to go to Tali's Tortoises and I'm going to give the evil eye to Hazes when I walk by.

Speaker 4:

Don't forget that we made a mask for FB so she won't contract whatever tortoise-borne illness. This is that's true, Right.

Speaker 3:

Right, I just wanted to point's true, right, right, point that out Okay.

Speaker 4:

And I only feed her from our food stash. I don't let her eat any of the food in the city.

Speaker 3:

Well, you go to Tally's Tortoises and you're met by Tally Tally Mitra.

Speaker 4:

She's a really old boggart lady sorry, boggart lady and she says that's a fine looking specimen you got there hey, pat FB's head, and I say yeah, yeah, she's been with me. Gosh, we've gone all the way across the Mucklins and back again together, like literally. Now we're just heading home.

Speaker 3:

What's this muzzle you got?

Speaker 4:

Oh this, and I kind of pat it and I say, well, my tinkerer friend Riley over here, she made it because we were thinking we've heard of some kind of tortoise illness out here. We wanted to make sure FB was safe.

Speaker 2:

Yeah, we heard they were sick.

Speaker 3:

It's the darndest thing, I tell you yeah.

Speaker 4:

Were those words.

Speaker 3:

I think the waterways are polluted.

Speaker 4:

I say, is it something up river, maybe from the log jam direction?

Speaker 3:

I couldn't say. But you know, nothing comes down river from log jam to here.

Speaker 2:

Interesting.

Speaker 4:

What would be considered upriver from Raskolton or that's kind of on the other river bank, cortland, capston.

Speaker 2:

Hmm maybe we should uh on our way out of town investigate like go down that river investigate what's going on.

Speaker 4:

Maybe there's something I'm dumping something or yeah, I'll say um, maybe you can have your tortoises. Uh, go to a cleaner water source if the river is getting polluted. I know it's the lifeblood of Crickstop, but one hex away there's the river up north of Rascleton. Maybe they could do with some clean water.

Speaker 3:

They've already been infected. You know, it's something I could really do.

Speaker 2:

Put them down, that's exactly what I was thinking. It's so dark, it's so dark.

Speaker 3:

No, unless we find a cure. You know what?

Speaker 2:

I mean.

Speaker 3:

What are some of the symptoms? Oh, developing a cough For turtles. That's a Doesn't sound good.

Speaker 4:

I mean, anyway, a cough doesn't sound good, I'm just like a.

Speaker 2:

Turtle coughing it's rough.

Speaker 3:

They're also developing some sort of yellowish green moss on their shells.

Speaker 4:

I'd say uh, have you tried scrubbing it?

Speaker 3:

I have Just comes back, hmm.

Speaker 4:

Got cough and shell rot. It's not good it's not good, I say there any anyone in this region who might treat tortoises I mean aside from yourself, obviously. You're a skilled tortoise wrangler.

Speaker 3:

I'm the only one. I'm the premier tortoise wrangler. I supply all the bulwarks with tortoises.

Speaker 4:

Wow, tortoises.

Speaker 2:

Sorry, I just love it so much Tortoises.

Speaker 4:

Tortoises and tortoises.

Speaker 2:

This is like my favorite character right now. I supply all them bulwarks with tortoises. Let me tell you, ancient bugger woman Fly all them bulwarks with tortoises. Let me tell you.

Speaker 1:

Sanctioned barrow women.

Speaker 2:

Gather around children.

Speaker 4:

I say, well, we'll stay out of the water. What's up? I tell her, I guess we're going to have to explore upriver when we head out of here. This looks like the only way we're really going to be able to get to the bottom of this.

Speaker 3:

this looks like the only way we're really going to be able to get to the bottom of this.

Speaker 4:

Well, if you do that well, I'll pay a mighty sum be able to cure these tortoises can I make a either a wilderness or maybe like a lore or some kind of check to see if I can rack my brain for some herbs that might benefit these tortoises? Um, yeah, I'll make a disadvantage because you don't know what's affecting them uh, let's see, I'll make a wilderness check d12 times two. Oh, oh, oh I say, have you tried one galope milk? I mean I hear that just fixes everything.

Speaker 3:

Oh, that's a real bad idea. Ok, you get a tortoise around, one galope milk and I'll be craving meats. What?

Speaker 2:

Good lord, he makes me into carnivores. Carnivorous buckerel, tortoises.

Speaker 3:

I've seen a lot in my time.

Speaker 4:

This is why you are their premier tortoise rancher, making them crave the meat. And once a tortoise craves the meat, you gotta put them down. They'll never be satisfied.

Speaker 2:

Bloodlust is insatiable. This is the best physiology of any creature ever.

Speaker 4:

I turn to the lady and I say but their teeth are all flat. They're used to grinding leaves like herbivores. You're telling me we'll mow them all, it's all horrifying.

Speaker 3:

We'll be grinding bones soon enough.

Speaker 2:

Oh God, it's just like a mortar and pestle.

Speaker 4:

Turn your bones into sand boy like I try to cover fb's ears so she doesn't hear get any ideas about drinking mongolo milk. I don't know where her ears are, though. I just keep putting my hands on the side of her head. There's all these holes. Cover her natural for a second. Yeah, um, say well, yeah, we'll try to look into it.

Speaker 2:

We'll investigate the waterways on our way to logjam.

Speaker 3:

Mindy says what about taking me to Raskleton?

Speaker 4:

Yeah, I mean, that's definitely our next stop and I I indicate on the map where we're going, like right there. Yeah, I gotta see me cutting it close. We can definitely do it. We should just get her to rascleton and it'll be up river. I tell mandy, I say well, we'll follow the river for a little bit and then dump you off at rascleton and get you where you need to go yeah, we could take the river down.

Speaker 4:

To uh well, I won't let fb in the river itself probably have to go this way then yeah, we'll go on land to rascleton, I mean, and then maybe the river here will be clean when we cut over the log jam.

Speaker 1:

But you never know right um, you want to just do a truncated stopover and quick stop and then use the last leg to.

Speaker 4:

But you never know, right, you want to just do a truncated stopover and quick stop and then use the last leg to get to Rascal 10 today.

Speaker 3:

Yeah, yeah, I think we have to. Before you head out.

Speaker 4:

Nope.

Speaker 3:

You see that Rawls what's it called Rawls labor shop is actually like a bounty place as well, they've got a job board with bounties.

Speaker 2:

Maybe we should check in with the org.

Speaker 4:

Oh yeah, maybe, as we're kind of I'm sorry it's Crixen Merc.

Speaker 3:

Market is what that is. Sorry, okay, I'm sorry it's Crixen Merc.

Speaker 4:

Market is what that is, sorry.

Speaker 3:

Okay, crixen.

Speaker 4:

Merc Market. As we're kind of riding FB through the city, people start to notice the warg head strapped to our his or her hide or her shell. Rather, we hear memorations of just like is that Olgos? I think that's Olgos.

Speaker 1:

Did they?

Speaker 4:

slay Olgos.

Speaker 2:

Riley's gonna like act all hard, like like looking at everybody, like trying to be tough, like Galen, all scarred up. It's like riding on the back of the tortoise.

Speaker 4:

Every time Galen hears like the murmur of the word Olgos, like he just has this thousand-yard stare. He stares off in the distance, flashing back to the night. We're the rootinest tootinest.

Speaker 3:

Yeah, before long you're approached by a hardened-looking goblin guy who's in armor. He's like Ophra Prancy wants to see you.

Speaker 4:

I'm sorry, who's that?

Speaker 3:

Who's that? Now she runs the Merc Market.

Speaker 4:

What was it? I really just didn't hear the first part of the name, ophra.

Speaker 3:

Ophra.

Speaker 4:

I was like Ophra got it. Ophra Prancy, it's spelled exactly the same way.

Speaker 2:

Yeah, ofra, ofra, I was like Oprah got it Also it smelled exactly the same way.

Speaker 4:

Yeah.

Speaker 2:

But with an H.

Speaker 4:

Yeah, yeah, that's exactly how I wrote it down in my sheet. Yeah, um, I say, uh, why? What did we do wrong? Well, nothing, you got that ahead there I. I assume he's referring to my- head and my Well, nothing.

Speaker 3:

You got that ahead there.

Speaker 4:

I assume he's referring to my head and my scar and I say what's wrong with my face?

Speaker 2:

Nothing. He's talking about the war, Galen Jeez. Nothing, sir.

Speaker 1:

Oh, sorry.

Speaker 4:

Didn't mean to offend, all right, and I put my helmet back on.

Speaker 3:

I say lead the way, all right, he takes. Put my helmet back on.

Speaker 4:

I say lead the way, all right, he takes you to the Merc market there's like a big line of rough customers, bounty hunter, scum, wretched hive of scum and villainy waiting.

Speaker 3:

There's like a kind of like a ticket box office and people are waiting to get jobs, but you're brought inside into a back office where Ofra Prancy is. She's a goblin lady.

Speaker 4:

A lady goblin.

Speaker 3:

She's pretty buff and she's got an eyepatch and she says that's a mighty fine prize. You got Chiladalian around in town.

Speaker 4:

I didn't realize there was a bounty on this guy's head. You know he. He attacked my friend and I and we defended ourselves accordingly. Huh see, if there's a reward, all the better you must be quite the warrior. Galen says nothing.

Speaker 2:

He's tough, this guy, you darn tootin'.

Speaker 3:

Looks like the warg didn't go down without a fight. Judging by your face, it's a nasty scar.

Speaker 2:

I wouldn't bring that up. It's a sore topic.

Speaker 3:

She takes off her eye patch and you see, it's just like a hole.

Speaker 4:

Yeah, we immediately fall in love and get married. Oh goodness gracious, without saying a word, galen steps forward too close to her and then they hero tug. They have this unspoken bond. They've both been wounded. He knowingly nods at her and she knowingly nods at him and he says I respect you.

Speaker 3:

I respect anyone that would take down an old ghost of Blackmane had a lot of hunters go after Blackmane had a lot of hunters go after him.

Speaker 4:

We found a lot of bones in his cave.

Speaker 3:

Exactly, I tell you. Uh, subterranean pits of layers. They're paying four gold pouches for him.

Speaker 4:

Of course I take a cut I turn to riley and I say uh, what do you think?

Speaker 2:

I think that's fantastic. I mean, we are impoverished, we have no food we're not really impoverished anymore.

Speaker 4:

I've been hiding all the money from Riley.

Speaker 2:

I mean. I just have like lint in my pockets.

Speaker 1:

Yeah.

Speaker 2:

I've got one piece of jerky and about a quarter of a barrel of rascal cider sloshed around the back of the turtle and you got the rest of that barrel in your gut.

Speaker 4:

Yeah, I'd say what's your cut.

Speaker 1:

Silver pouch.

Speaker 4:

A gold.

Speaker 3:

So we'll get three, that's correct.

Speaker 4:

That's a pretty steep price to be an intermediary. I mean, I respect what you do. I'd say maybe you can help us get resupplied as part of your cut, oh sure. What's it? You need Blood. We just need some rations, I think, and maybe another barrel of cider, because why not? Is there anything Riley needs Food? Is there anything Riley needs? Just food? Yeah, maybe we can get another five rations out of the deal, or just the lowest end.

Speaker 3:

Sure, she goes out to another room and slams them on the table. There you go, we got a fresh barrel of rascal cider straight from Rascleton, another room like slams him on the table, there you go, we got a fresh barrel of Rascal Cider straight from Rascleton.

Speaker 2:

Oh, the good stuff.

Speaker 4:

Yeah, I say I do appreciate you. Warrior to warrior, this means a lot. This will keep us going on the hard road ahead.

Speaker 3:

You know, I do have some other jobs, if you're interested.

Speaker 4:

It's like a gold exclamation point above her head.

Speaker 3:

I wouldn't just offer this to anyone. But you come in here with a head of Elkos and Blackmane.

Speaker 2:

I was going to say a bounty hunting job. Yeah, A fugitive.

Speaker 3:

You ever heard of Cade Cateran?

Speaker 4:

Have we Cade, cateran, cade Cateran.

Speaker 3:

Oh, okay, make a realms check.

Speaker 2:

I will make a realms check.

Speaker 4:

We would both make realms checks Eight.

Speaker 1:

Eleven.

Speaker 3:

Yeah, so you've both heard of him. I think, galen, you would know exactly that he's like the toughest bounty hunter in all of the Mucklins, maybe even Eem, like the most famous.

Speaker 1:

Okay.

Speaker 4:

Yeah, it's got like the most famous. Okay, yeah, kate.

Speaker 3:

Caterine, it's got like a Beau Fett status.

Speaker 4:

Wow, beau Fett, beau Fett.

Speaker 3:

Beau Fett when Trouble is? He is wanted for murder and there's a bounty on him.

Speaker 4:

I say that doesn't sound right. It says there's got to be more to this story. Cade Cateran wouldn't go around just murdering indiscriminately. He's got to have a reason.

Speaker 3:

Well, powerful river baron put a bounty on his head and money talked.

Speaker 2:

How much is the bounty?

Speaker 3:

Twice that of Olgos. I'll tell you that, Whoa.

Speaker 4:

I say a powerful Ruger Baron tries to pay for justice or pay to have the law fit his own desires. Often I say we'll keep an ear out for Cade. I don't know that we want to get into a scrape until we know for sure he's done what you say. He's done Not you but the River Baron.

Speaker 2:

Cade would be a bad person to have on his bad side, oh.

Speaker 4:

I know Any other jobs you have no.

Speaker 3:

I mean, everything else is kind of.

Speaker 4:

They're below jobs yeah.

Speaker 3:

Below your pay grade there, man.

Speaker 2:

It's just a guy that's been breaking windows.

Speaker 4:

Yeah, yeah, exactly right.

Speaker 2:

This guy stole too many pies out of people's windowsills. Yeah, I got an escort job.

Speaker 4:

I look at Mindy and I say stole too many pies out of people's windowsills. Yeah, I got an escort job. I look at Mindy and I say we're already kind of on an escort job to Rascleton and we got to hit log jam pretty soon after that. We'll circle back around, but in the meantime we'll keep an eye out for Kate.

Speaker 1:

Yeah.

Speaker 3:

Well, you know, I, I wouldn't, uh, I'm, I'm considering you passing up on the job Then. You can't just keep an eye out for Cade. You gotta go look for him, okay we'll take the job.

Speaker 4:

There it is.

Speaker 3:

Not forcing you, I'm just saying I snatched the wanted poster, I snatched the wanted poster.

Speaker 2:

I snatched the wanted poster out of her hand.

Speaker 4:

It's mine, it's mine, I'm taking the job.

Speaker 2:

I like open up a small envelope where I've got other pictures and news clippings of Cade stories.

Speaker 4:

Yeah, that's really funny. It's the coolest game.

Speaker 3:

So there's no picture of his face, it's just his helmeted head with these bat winged.

Speaker 1:

Mm, hmm.

Speaker 3:

His bat winged helmet looks like a tough customer.

Speaker 4:

I say, looks like he's seen some stuff.

Speaker 3:

For those interested, cade Cadran is who Eppley was posing as in the middle group. Run Rickety Stitch Book 2.

Speaker 2:

That was true, cade.

Speaker 4:

Cadran is a Rickety Stitch canon character.

Speaker 2:

I always thought it was Kate, kate, kate Cadran that's his sister, also tough, don't want to cross her.

Speaker 4:

Not to be confused with Kyle Katarn, who's obviously named after you know.

Speaker 3:

Kyle Katarn and his sister, Kylie Katarn.

Speaker 4:

Yeah, let's not forget about Riley's brother, ryle.

Speaker 3:

Ryan and Galen's brother.

Speaker 1:

Dasan, yeah, dasan.

Speaker 3:

Galen's sister, gale, that's true.

Speaker 4:

Yeah, Gale LeBardo. She turned out to be crazy and in love with Zona and Bach, but only to get me back Sure Sliding her. Okay, I like all these things that are happening. We have Cade Cateran.

Speaker 2:

Attorney at Law looking for the sickness of the tortoises along the river.

Speaker 3:

Oh, and I'm sorry, the reward for Cade Cadran is actually ancient coins.

Speaker 2:

Whoa, that's the most valuable.

Speaker 4:

We're not going to get those because we're going to find out the truth.

Speaker 2:

Cade is like a level 10 champion yeah.

Speaker 4:

Yeah, but he's not guilty. I just don't believe it. There's no way that Cade is like a level 10 champion yeah, but he's not guilty. I just don't believe it. There's no way that Cade would be a murder lead. It can't be true. It can't be. At the end of that quest. It's just going to be Galen Muttering never meet your heroes.

Speaker 2:

Yeah, never meet your heroes.

Speaker 1:

Yeah.

Speaker 2:

As Cade strides over us with a with a battle ax.

Speaker 4:

Yeah, Fade to black Um and campaign. Yeah, should we uh. So we'll thank Oprah and uh say we'll pursue Cade and uh probably head out of town to Raskleton real quick.

Speaker 3:

She gives you another hero tug.

Speaker 4:

I give her a knowing nod.

Speaker 3:

Then she goes for a double hero tug.

Speaker 4:

It gets awkward. But as she does that, no, no, no, I feed of strength, I feed of strength, I feed of strength. I use a quest point because it's almost the only quest that's a nine.

Speaker 3:

I'm not trying to rip her arm off, but I'm just giving her like the hero tug of hero tugs. You pull her like really close and it's really awkward.

Speaker 4:

She's like 10, 20, 30 years my senior, but you know it's a moment, it's just a moment.

Speaker 3:

It is a moment, but nothing happens and she goes. Nothing. Some mighty fine grip you got there, double grip.

Speaker 4:

I say, I got poltergeist bumps.

Speaker 2:

And then we let go, traumatized forever.

Speaker 3:

Alright, you got your rations.

Speaker 4:

You got three more gold pouches. We're up to eight.

Speaker 3:

That's a lot of gold.

Speaker 2:

Yeah, that's a lot of gold.

Speaker 3:

Yeah, that's a lot of gold.

Speaker 2:

This is feeling good.

Speaker 1:

Yeah.

Speaker 3:

And still, you're trying to milk people, to give you just rations for free.

Speaker 2:

Yeah, you know, it's more convenient than going to the ration shop After being brutalized.

Speaker 4:

Yeah, we didn't get this rich by throwing around a lot of money. Pinch every penny.

Speaker 3:

Make a realms check to get to Rascleton.

Speaker 4:

You made the last one, James.

Speaker 2:

Yeah, I did Go for it, George.

Speaker 4:

Connect seven.

Speaker 2:

Connect seven.

Speaker 3:

Roll a d6.

Speaker 4:

Oh, god bless. Oh, remember what it does. I need to go back to the other window.

Speaker 3:

Hot pockets Unwanted attention.

Speaker 4:

That's okay, that we can deal with. Did we regain any hit points along the way somewhere? We can't for the night, right, we never rolled our hit points back.

Speaker 2:

I rolled, hit points the first time we camped, we got five.

Speaker 4:

Okay.

Speaker 3:

Okay, you stroll into Raskleton. This place is very.

Speaker 4:

Oh, we made it, but oh, sorry, sorry, I see, I see.

Speaker 3:

It's like very barrel-themed, like houses look like barrels. It's kind of like a. It's also not a great.

Speaker 4:

It's not like a majestic town, it's um it's just how it would look if it was run by a bunch of drunks yeah, you know it's like a shanty town.

Speaker 3:

You see that, like some of the houses are made from like ship parts, like timbers from old river boats um. There's a lot of people on the streets in poor clothing are made from ship parts like timbers from old riverboats. There's a lot of people on the streets in poor clothing, a lot of shifty-looking characters, especially when you're walking in at night. Where do you want to go? Old Mindy says.

Speaker 4:

Yeah, we asked Mindy, where do you?

Speaker 3:

want to go. Well, I. Mindy says yeah, we asked, mindy, where do you want to go? Well, uh, I guess I'll go to my parents' house, if you guys, you don't want to stay there for the night. I mean, it might be weird, but it's the least I can offer.

Speaker 4:

No, that would be amazing. It would be probably safer than anywhere else. We don. We don't know that Mindy comes from a criminal background she has three brothers.

Speaker 3:

They all hate us. As you guys are walking through town, you're going down sort of an unlit street and you find yourself surrounded by thugs, and the ones behind you say hey.

Speaker 2:

I'm going to turn around and say I recognize that voice and use old chums.

Speaker 4:

Amazing.

Speaker 2:

I love it to see if I recognize one of the thugs please nice okay 10 who is it?

Speaker 3:

Clark?

Speaker 2:

Clark Clark W Griswold. Is that you Chevy Chase staying there in a?

Speaker 4:

Christmas car. It's National Lampoon's Rascleton vacation.

Speaker 2:

In a Wally's World sweater. Yeah, clark's a quartal. Is that you? What the heck are you doing all the way in?

Speaker 3:

Rascleton.

Speaker 2:

He kind of looks around at his fellow thugs like riley so I'll I'll completely ignore the thugs and like, just like walk right up to him with like open arms and give him a hug like he kind of like backs away though listen I haven't seen you in forever. Who are your buddies?

Speaker 3:

introduce us no, no, like you should probably get the hell out of here. I didn't know it was you.

Speaker 2:

I'm going to start shaking the hands awkwardly just of all the different guys Like hey, I'm Riley, I go way back with Clark.

Speaker 4:

Are you guys new?

Speaker 3:

No, these guys came into town. They said that you guys had a lot of gold. They saw you coming to Krikstop. They said you guys are rich, we are, we've got a ton of gold. No, we've got to get out of here.

Speaker 4:

I spend this time mounting FB.

Speaker 2:

I'm going to be like we've got a ton of gold. Why don't we go out and celebrate? We just took out Blackmane.

Speaker 1:

One of the guys in the park is with.

Speaker 3:

He's like come on, man, let's go, let's go. It seems like this is a group of not totally aligned people. They're just like everyone's trying to get their cut.

Speaker 1:

Got it, got it, let's see.

Speaker 3:

You've pulled off Clark's little part of it, but the original. They look like bounty hunters. You may have seen them in town.

Speaker 4:

A bunch of jerks I'm going to discerning. I another guy as kind of say, he's the guy who got this rabble together and created weakness or vulnerability in someone or something, for whatever purposes. I just want to indicate that he is in fact the guy who got them all together and I think that if he were to falter, people might follow suit. Okay, I'll roll it. What do I spy with my eyes? I spy a nine.

Speaker 3:

Yeah, you remember this guy, he was in line. You get mad because we cut him. Took my job, he just put two and two together that you likely got paid a lot. Nice, just trying to get easy money.

Speaker 4:

Yeah, I look at him and I say there's the mathemagician putting two and two together.

Speaker 3:

Would you like to parlay?

Speaker 4:

Yeah, I think I would. Um, oh, I already used my commanding presence.

Speaker 3:

That's unfortunate if you use a quest point that's true.

Speaker 4:

I can use my last quest point. I think I'm gonna, because that would be a very valuable thing to intimidate these guys. So use the last quest point, I think I'm gonna, because that would be a very valuable thing to intimidate these guys. So use the last quest point to impress or frighten the group of goons. I I just, when he says something, I look at him like I glare through the eye slits of my um bog watch helmet or bowler helmet, rather, oh, I mean it's six um I can do lend a hand.

Speaker 4:

That might be worth it.

Speaker 3:

I mean it's a success Six is a success, right yeah? You're risking not getting a success.

Speaker 4:

Yeah, no, I think that I always forget that above a six is where a six plus is going to be a success you seize. So yeah, yeah it's success with a twist, so um uh, success generally means the NPC will be respectful and amenable, perhaps begrudgingly so. Depending on their character, goons will keep their distance or flee from combat.

Speaker 3:

So let's see, um, maybe so I think, maybe applying it to the guy who's not a goon, but he's surrounded by goons, like he's the npc. Um he kind of uh, he'll back off, I guess, but what is, what is the twist out of this situation? I?

Speaker 4:

think the twist might be like he could come back later or he hasn't given up on this idea.

Speaker 2:

But is going to attempt it when we're not like out in the open, like this or something, or maybe maybe the whole thing where we directly engaged them, like threw him off Galen's like recognizing Galen, he's putting two and two together that this maybe not the best place, because the reason we're rich is Galen took out Blackmane.

Speaker 4:

I mean we did, did, but he.

Speaker 3:

Equally. He kind of backs down and then the rabble around him disappears and he's like it won't happen this time, but I'll get you guys.

Speaker 2:

I know you're out there so, riley, not gauging any of this in the conversation?

Speaker 4:

no, I said we'd get it.

Speaker 2:

We'll get lunch. We're trying to celebrate here for a second. Come with us. I'm already ordering lizards on sticks and stuff. Like come on, pay up. Handed them out to Clark.

Speaker 4:

Oh God, Riley has somehow gained her own group of goons.

Speaker 3:

This bounty hunter confusedly takes a lizard on a stick. Exactly, exactly.

Speaker 1:

Exactly.

Speaker 3:

Like begrudgingly, eats it yeah.

Speaker 4:

It's pretty good yeah.

Speaker 3:

I'm really hungry.

Speaker 4:

You're not yourself when you're hungry.

Speaker 1:

Wow.

Speaker 4:

Have a lizard on a stick.

Speaker 3:

Classic. You can tell though, galen that, like this whole situation, it's like we've only put off the inevitable well, it's kind of like emasculating him in a bit like oh nice, I love it so he doesn't come away with it. Grateful to be your friend, he's like he's like eating his lizard stick.

Speaker 2:

Yeah, he's going to get us and our little dog too.

Speaker 4:

Yeah, what's this guy's name? Ben, we can add him to our list of pursuers in a way. Want to roll one up.

Speaker 2:

Rusty Griswold.

Speaker 4:

B200, Ben griswold 200 ben.

Speaker 3:

I recently watched that movie just because I hadn't seen it in forever like one of the old ones, right, or like european vacation or something yeah, well, the first one vacation, oh sure, and um, clark griswold is just a terrible man he, he is a terrible person.

Speaker 4:

He has a gorgeous wife and he's flirting with all these other women.

Speaker 2:

He's a crappy person to begin with, he loses his mind at the end.

Speaker 3:

He's just constantly lying for no reason.

Speaker 2:

On the safe face.

Speaker 3:

Who cares? Why would you lie? His name is Pepper the Huge. Why would you lie? All right, his name is Pepper the Huge.

Speaker 2:

Pepper the Huge. Wow, they call me Pepper the Huge.

Speaker 3:

Pepper the Huge. No, he's not.

Speaker 4:

He's not that, he's not that, it's not that Call him Pepper, because he makes you sneeze by throwing peppercorn in your face before he stabs you in the gut.

Speaker 3:

He's a boggle.

Speaker 2:

That's so good, I'm Pepper the Huge, okay.

Speaker 4:

It's one of those ironic names, yeah.

Speaker 2:

Pepper the Huge. It's like's one of those ironic names. Yeah, pep of the Huge.

Speaker 4:

It's like a wug named Tiny.

Speaker 2:

That's so perfect for what just happened as well. He's like he's emasculated and he hates how this went. He's like no respect.

Speaker 3:

Pep of the Huge. He's wearing shining armor.

Speaker 1:

Oh, okay.

Speaker 3:

Makes him look bigger. It's like a big pauldron.

Speaker 4:

He fights on stilts Dick.

Speaker 3:

Faults.

Speaker 4:

Yeah, Dick Faults, yeah.

Speaker 3:

All right, mindy takes you to her childhood home. It's a little hovel, mm-hmm. It looks really dirty, but the lights are on. It looks cozy inside.

Speaker 2:

Nice Cozy inside.

Speaker 3:

You're greeted by her parents. She introduces you and they're like two little old boggles who look like they don't go outside. They go. Oh, my heroes, look at this. You brought our daughter back home. How can we repay you? Well, we can't. We got nothing. All we got is food.

Speaker 4:

I say a good meal will be more than enough payment. My daughter has helped us along the way. She's brave in her own right. I recall the time she picked up the fire spit lizard and started firing.

Speaker 3:

I'm pressing fire. Marlin Marlin, go get the treasure. Marlin Marlin, go get the treasure.

Speaker 4:

Marlin wanes.

Speaker 2:

He comes out.

Speaker 3:

Her mother is telling the husband to go get something. She pulls out this little box and there's a little gold dagger inside.

Speaker 4:

Oh no, we couldn't. That's her dowry. No, don't do that.

Speaker 3:

Well, no, it's. I kept it around, you know, in case I ever had to use it. But I found this in the trash one time.

Speaker 1:

Huh.

Speaker 2:

You found this golden dagger in the trash.

Speaker 4:

Definitely a murder weapon.

Speaker 2:

Yeah, I know, I was like what.

Speaker 4:

This is totally a murder weapon.

Speaker 2:

I know it's like. This is like, this is totally a murder weapon.

Speaker 3:

That's the first thing I thought, like you found this in the trash yeah what trash, when I never thought of it that way, whoo yep, well, this was years ago, when mindy was just a little kid mindy was a serial killer actually and a thief.

Speaker 4:

She had been with us this whole time, typical she's like Dexter.

Speaker 2:

It's all like this secret ruse. She's got this. I found this in the trash. It's like still encrusted with blood. This is interesting, though, george. This is like I wonder what the story of this dagger in the trash is, a dagger of this quality?

Speaker 4:

Yeah.

Speaker 2:

Maybe we should swap a gold pouch for it and let's buy it off him and use it. Let's investigate what it is.

Speaker 4:

Yeah, is this from a meta perspective, ben? Is this a plot? Yeah, is. Is this, uh, from a meta perspective, ben? Is this a plot thread or is this just like a? You tried to give us something and then we made it something terrible um well, we're probably going to end it here, so let me think of something okay

Speaker 4:

yeah, let's, we can. We can end it on this and I'll say we'll talk in the morning. Let's have some food and tuck that dagger away somewhere safe, and then we can chat about what to do with it.

Speaker 2:

Oh, should I tuck the summer space? I'm like in the kitchen using it to chop carrots To help the lady. It's fine it's fine, do you want to?

Speaker 3:

give them a gold pouch for it.

Speaker 2:

If we're going to take it, I think we should buy it from them. I think because it's valuable.

Speaker 1:

They have nothing.

Speaker 4:

We now have seven gold pouches and our one gilded dagger of questionable origin, Richard.

Speaker 3:

Well, they're like over the moon that you would give them a gold pouch. It's like more money than they've seen in years.

Speaker 4:

Well.

Speaker 2:

I don't know.

Speaker 4:

We're rich now, so yeah.

Speaker 3:

Yeah, mindy says to you it's going to be. You know it's going to be a little. I mean it was a tough journey but I consider you two my friends and Zona.

Speaker 4:

Zona feels like he's been towering in the corner for a while now and he feels seen. I feel seen Kaden and Rai. They never tell me that they are my friends.

Speaker 3:

If you ever come back to Rascleton, definitely look me up.

Speaker 4:

Absolutely. You've been a great travel companion, you know. Regarding your dress, I'm wondering maybe, since we're on such a time crunch, you think maybe your family could use a little bit of that gold to clean it?

Speaker 3:

Oh, she's like really put off by that, I mean.

Speaker 4:

I mean, we can do it, just I can't do it in a timely fashion. I will do it If you don't mind waiting. Do you mind waiting for a clean dress? I would have to take it with me. You can buy yourself a new dress and then I'll take this one and clean it.

Speaker 4:

And then bring it back to you and they're like Galen's like really trying to be practical about this, like very pragmatic, like no, no, no, this is one way of that's not romantic at all. Yeah, galen's not a romancing type with this girl. I mean, you know he's, they've seen some stuff, but uh, you know he's more into uh, ofra like the mature women. You know what I mean yeah, yeah, it wants some hair on their face like little beards yeah.

Speaker 3:

Got to have like 80 experience points.

Speaker 4:

Yeah, at least before I'll even look at you.

Speaker 3:

She like agrees to it, but she's visibly put off, like you promised her.

Speaker 4:

Well, I mean. So that's the thing, right, like regarding the O-square thing, Ben, I would would. We can either resolve it with her using some of the gold, or I would have to take the dress, because we can't like stay and get it cleaned, and this is like the point at which we're parting ways so why don't? We? Why don't we? Uh, like I don't care either way, I just want to like have a path forward out of that?

Speaker 2:

What if we buy her a new dress somewhere fancy?

Speaker 4:

It doesn't fit the promise, though right Like the promise was to clean it.

Speaker 3:

Yeah, I mean she doesn't want you to take the dress because you know.

Speaker 4:

For reasons? Yeah, she has no other clothes.

Speaker 3:

For reasons. Yeah, she has no other clothes, she's not happy about it.

Speaker 4:

I'm okay with that. I'm fine with that. I think there should be some oath-bearer consequence. This is a weird case of it was used for something like really dumb um I mean it yeah oh, I love it I think like in the grand scheme of things, this will have fulfilled, like the oath bearer thing.

Speaker 3:

It's just, it's not graceful my I'm struggling with like what are the serious consequences because you're not fulfilling it?

Speaker 4:

I am fulfilling it right. We've paid for it. We've paid for the cleaning that doesn't do it dude like, but then she, she has to you know the dress you're like, or?

Speaker 3:

you didn't even pay for it, you exchanged money for the dagger and said use some of that money on the dress we gave more than the dagger was worth. Let's be real here I mean it's a gold dagger, so you have no idea what it's worth.

Speaker 4:

It's gilded man yeah, it's uh, I mean, it's just gold plated. It's not really made of gold.

Speaker 2:

I bit it, you know, flaked off my mouth I love the idea of like giving her money to go to a dry cleaner. My oath is fulfilled is there?

Speaker 4:

is there a dry clean?

Speaker 2:

Looking into the sunset. My oath is fulfilled. Moments like this make me wonder how A little bell ding as she walks out with the ticket.

Speaker 1:

Yeah.

Speaker 4:

Is there a local dry cleaner? Because I will just take the dress to it and bring her back the ticket.

Speaker 3:

No, there's not. That's not a thing.

Speaker 4:

Yeah, that's the one non-canon thing comedically.

Speaker 2:

It is like if you were in bog town, maybe, but like yeah um, we venture all the way to the largest city in the muck lens to look for dry cleaners yeah I will think of serious consequences.

Speaker 3:

I think Galen Serious consequences. I think Galen as a person would think he's settled this.

Speaker 4:

We're in character. So I think, how about this, ben? I think Galen will still be looking out for a one-gulop and a one-gulop milk and he'll bring it back, but right now, the overarching pressing thing is going to be getting the log jam yeah, too funny so, yeah, I think, I think maybe the serious consequences should be such that, like, if I do return with a one-gloat milk to clean her dress, it'll like mollify the situation a little bit.

Speaker 3:

Well, I'm not going to tell you what it is, but it's probably not going to affect your life, it's just hers.

Speaker 4:

She ends up destituteelling herself on the street corner. This is that's horrible.

Speaker 3:

But let's end it there. You guys rest for the night here.

Speaker 4:

Yeah, galen sleeps soundly, thinking his oath has been born. Galen sleeps down late, thinking his oath has been born, and then next time we'll likely make it to logjam.

Speaker 3:

I think that this is the end of day 10, so you have two more days.

Speaker 4:

Oh yeah, because 12 is the film day, Heck of a journey, heck of a journey, a blitz across the fringes. Yeah, yeah, yeah. Heck of a journey, heck of a journey. A blitz across Ballroom, blitz, perfect, amazing. This is a. This is a good quest to balance out the pain and suffering of last quest.

Speaker 2:

Agree.

Speaker 4:

We now possess a gilded dagger. That was probably a murder weapon, which cracks me up. It's like why would it be in the trash? Oh, it was probably used in murder.

Speaker 2:

It was probably a murder weapon. Watch In like five years this will come up.

Speaker 4:

Yeah, those will be the serious consequences.

Speaker 3:

Alright, let's do some XP.

Speaker 1:

Y'all do XP.

Speaker 3:

Y'all do some XP Well you completed your objective to bring Mindy back to Raskleton.

Speaker 1:

Nice.

Speaker 3:

Did you solve a problem creatively?

Speaker 4:

they're just like mostly combat. I mean Riley's, I don't know. He's using a creative ability to recognize Clark Griswold or whatever his name was was like pretty good in my mind yeah, yeah, to explore a new location.

Speaker 3:

Yes, pretty good in my mind. Yeah, yeah, two Explore a new location, mm-hmm. Yes, three Counter, a new creature.

Speaker 1:

Poltergeist Four.

Speaker 4:

Significant encounter with an NPC.

Speaker 3:

Yeah, A couple people actually on the way, cool. Um, that's five, and then your ideals and flaws I think we did some character development.

Speaker 4:

I was attempting to go straight into danger by doing the Clark thing and being overzealous with trusting and liking the I mean I can say I stood my ground against difficult odds, but that was just more a function of being locked in a duel.

Speaker 2:

I didn't fumble.

Speaker 4:

I't an opportune time yeah, I'm gonna say I did not use any xp generating ability odds okay uh, what about uh relationship stuff? I mean I think at least at the beginning there was some role play about my new scar. I'm trying to play more into that, not just letting it go. Now I have a penalty and bonus to my skills.

Speaker 3:

So what can we add to your relationship? You're being colder to Riley or something, or distance.

Speaker 4:

Riley's trying to be supportive of him, but he's being I don't even know if it's like he's not actively, he's not I agree with what you're saying Like he's, like Riley's, trying to be supportive, but I think Galen, his, his, he has tasted death and is now forever changed and he's, he's become like a little bit less hardened? He's hardened yeah, yeah, exactly right, and but I think that's also like he's more, maybe more unwilling to make attachments, um, like the mindy thing, and like he's become kind of more obtuse rubber goose Riley wants to bring him back from that.

Speaker 4:

Yeah, maybe Riley senses that change in Galen and he's not quite the same brother that he used to be. Galen is just more detached from relationships and permanence. Galen is just more detached from detached from like relationships and permanence.

Speaker 3:

You're aloof. You know what I mean.

Speaker 4:

I feel like the implication of aloof is that he believes himself to be more like above things, though, right.

Speaker 3:

I don't think so. This means like not friendly or forthcoming, cool and distant, conspicuously uninvolved. Did you just Google that.

Speaker 2:

Yes, I was about to say that's a really well-structured definition that just popped out of his brain.

Speaker 4:

Galen is more. Quote aloof is what I've added to my personal story Quote. He's like won't accept it, no, outright, I won't. No, um, yeah and yeah, exactly no. But I think that's that's appropriate, and I think that part of that moving forward would be like galen trying to his Begrility.

Speaker 3:

Begrilitude.

Speaker 4:

Begrilitude Cool and his Joie de Vivre again.

Speaker 3:

So that is 6 XP, and then you know any individual stuff that you might have gotten. So aye, so yeah, if you do, we talked about this off stream. But if you want to use 10 XP as a one-time thing to get 1d6 plus Vim, courage do that. I roll it Six.

Speaker 4:

Nice, roll it Six.

Speaker 2:

Nice.

Speaker 4:

Amazing, that's going to be seven. I have 23 courage now. Oh, that's going to be so mercifully useful to just be able to soak a little bit more. It's like I got to add be able to soak a little bit more.

Speaker 3:

It's like I got to add more enemies to the mix.

Speaker 4:

I mean you're just going to get harder and harder.

Speaker 3:

Oh my gosh All right I think we'll end it on that note. Thanks, bernard, for gracing us with your majestic presence as always as always.

Speaker 2:

Indeed, and thank you everybody for watching and supporting us. Thanks to all of our supporters on Patreon. It is a huge help to be able to actually develop the game, as well as new graphic novels and new book projects that we're working on. If you're interested in learning more about the land of EME, or playing it playing it yourself we are going to be. If you're interested in learning more about the land of beam, or playing it, playing it yourself we are going to be running a Kickstarter later in the year, but you can get the free beta on our website, land of beamcom, as well as check out some of our books and and join the newsletter.

Speaker 4:

Yeah, and join us on discord, if you haven't already, where you can discuss the game and you can point out things like how level seven of the night errant only has one ability.

Speaker 2:

Yeah. Or if you're just looking for a group or want to share a fan art or pictures of your characters and stuff, like we love taking a look at that and Ben and I always always look at that and we we're always. We try as much as we can to be on discord and available.

Speaker 3:

So yeah, that's it Plug, that's it plug over. Enjoy your weekend.

Speaker 4:

Have a great week.

Speaker 3:

Bernard, thanks, brad.

Speaker 4:

Back at ya.

Speaker 3:

Until next time, bye-bye.

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