Land of Eem: Actual Play

Land of Eem: Fantasy Actual Play S02E15 | The Blackrill River Heist

Ben Costa, James Parks, George Higgins Season 2 Episode 15

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Can Rylee and Galen outsmart the River Watch and cunning bandits with a clever disguise? Join Ben Costa and James Parks—creators of Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures—alongside lead playtester and close friend George Higgins, as they recount the thrilling escapades of the Land of Eem TTRPG, played in the Mucklands Campaign Sandbox Setting and published by Exalted Funeral.

This episode takes the party down the treacherous Blackrill River, having “liberated” lumber from Logjam, and sets the stage for new adventures in Bogtown with a surprise wanted poster for Kade Kadderan. Alongside the action, enjoy a behind-the-scenes look at updates on the Land of Eem RPG core rulebook, collaboration with artists, and their ongoing Kickstarter campaign.

The adventure escalates in the peculiar city of Thurf, known for its low-quality goblin products and stringent contraband laws. Donning black turtlenecks and knit beanies, the team embarks on a covert mission. A tense encounter at a checkpoint with suspicious guards adds layers of humor and strategy as Thunder Blade and Miss Dark lead the group with a mix of intimidation and quick thinking.

The stakes climb higher as the adventurers traverse an industrial wasteland, facing challenges from anchor sabotage to thrilling moments of aerial acrobatics. Galen’s tinkering skills shine as he rigs a sled to carry gear, while Riley takes flight in a heart-pounding sequence. Amid the chaos, emotional struggles and camaraderie within the group come to the forefront, from Lars’ quest for a nickname to heartfelt reflections on their journey.

Perfect for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, Rules-Light Indie RPGs, and the lively TTRPG community, this episode delivers a perfect mix of tension, humor, and heartfelt moments that leave you eager for the next chapter.

Download the Land of Eem Quickstart Guide for FREE, and join the adventure today!

https://linktr.ee/landofeem

Speaker 1:

Hello.

Speaker 2:

Hi there.

Speaker 1:

Happy.

Speaker 2:

Saturday.

Speaker 1:

Hey.

Speaker 2:

How you doing.

Speaker 1:

How you guys doing.

Speaker 2:

Pretty great. It's been a busy week. I'm excited to tell I mean tell us everything you did. For the kids at home. How about that? Just working on lots of land of EME stuff We've been, you know, editing and just started working with the layout designer for the RPG core rule book and working with a lot of additional artists that folks will be able to see and enjoy their beautiful work and yeah just lots going on, lots to share.

Speaker 2:

If you, if you want to see some of this stuff and get updates, you can check out land of beamcom slash Kickstarter and sign up for a newsletter. We try to send something out every couple of weeks.

Speaker 1:

Blast and it's going to be great. You know what I mean.

Speaker 2:

It's true it is. I'm really excited. It's a lot of fun.

Speaker 1:

So let's jump into the Land of AIM campaign here Put my tabletop, rpg hat on. Riley and Galen are heroes.

Speaker 2:

Yes, we are.

Speaker 1:

Heroes, the knight errant, have just stolen some lumber from.

Speaker 2:

Logman, we prefer not to use the term stolen.

Speaker 1:

We have liberated it we are liberating lumber from from a desperately destabilist.

Speaker 2:

Mm-hmm, mm-hmm. And you're sticking it to Zeman.

Speaker 1:

You're sticking it to Destina Brink, true, true Vice Punisher of Subterranean Pits and Layers, who has, like a grand plan to destroy every last tree and fell the Grimly Wood.

Speaker 2:

I mean, she's not even like the main Punisher, she's just the Vice Punisher. She might as well be the assistant to the Punisher.

Speaker 1:

I mean, she's had a meteoric rise. Okay, oh yeah.

Speaker 2:

You know what they say comes with a meteoric rise, the astronomical fall. Oh, I like what you did there.

Speaker 1:

All right end the stream.

Speaker 2:

End the stream. It doesn't get any better than that.

Speaker 1:

It doesn't get any better than that. So, tell me where you guys are going, because you guys are on a boat with Piabity, rolf, rolf, piabity.

Speaker 2:

Oh, it's new to me every time I hear it. Well, we are headed from Log Jam. We're going down the Blackrill River, which will take us right next to Thurf, under a couple of bridges and ultimately our destination is Marshgate, so that we can take that lumber to the crack. So good old Sven the yodeling troll can finish his bridge. We're going to fill the crack with the lumber. It's going to be perfect.

Speaker 1:

Just throw it down.

Speaker 2:

No, engineering or architecture at all. We're just going to pile wood until it's tall enough that you can walk across it. That's how you build a bridge. It's good enough for beavers and dams. Yeah, need more wood. Let's go fill the Grimley Woods, all right?

Speaker 1:

All right, rolf. He looks at you expectantly. You've just like log jam has just gotten out of your sight. You can no longer hear the shouting of the lumberjacks. And he says, all right, pay up. Good for it. Right, let's not make this awkward.

Speaker 2:

Pay the man Gamer.

Speaker 1:

That's two more pouches of gold.

Speaker 2:

I do it. I pay the man. I was really worried we had no more gold. No, we have five pouches of gold. I'd pay the man. I was really worried we had no more gold. No, we have five patches of gold. Oh, look at that, we had five patches of gold.

Speaker 1:

Alright, thank you. Thank you. Now, the trick here will be avoiding, you know, the Riverwatch and bandits. You know, kind of conspicuous, that's true.

Speaker 2:

That's covered in the two gold patches I just gave you. Right what? That? All of the things you're saying is covered by the two gold patches I just gave you, so we can avoid any entanglements.

Speaker 1:

Look, I'm going to do the best I can, but there's kind of no way around, like a bunch of lumber just piled onto this boat here.

Speaker 2:

I mean, that's true.

Speaker 1:

There's no mistake in it.

Speaker 2:

What if we disguise it? Take all the junk on here and strategically place it over the lumber so people won't realize it's lumber. They'll think it's a trash barge. Yeah, it's a lot of trash. Get any tarps. Let's rob a dump and surf.

Speaker 1:

What the heck are you guys doing, taking all your trash?

Speaker 2:

I mean, that's an idea We'll just grab all the like Nork's Noodle Nook bags and Wally's Waffles and Warks Express, like wax paper wrappers, like cover, the whole pile of lumber.

Speaker 1:

Make a travel check down the river. You're not going to be moving at three anymore just because of the weight.

Speaker 2:

Weight, you'll just be moving at two. Well, I got good news We've discovered a way to move faster. What the heck A 14? That's a discovery.

Speaker 1:

That is a discovery.

Speaker 2:

Is a discovery. Bernard he guides our hands, he guides our hands he guides our hands Alright.

Speaker 1:

Roll a D 100.

Speaker 2:

D-Hundo 89. It's one of the new things. I'm in great year. The new things.

Speaker 1:

I'm in great year. You pass a post on the bank of the river and it reads it's pointing in the direction of Capstan, back where you came um, and there's a wanted poster on it and so wanted dead or alive, cade cataran last known whereabouts bogtown I mean, we, we have this.

Speaker 2:

we could get ancient coins for this Like that guy. Yeah, ofra, was it? Ofra Prancy Asked us to keep an eye out for him.

Speaker 1:

Yeah well, you got a lead right there. Last known whereabouts Bogtown, I don't know if you knew that before.

Speaker 2:

I don't recall is is bogtown, where is let me look at bogtown south, south it's uh, we haven't been to bogtown, yet right? No, I see, I see it right next to munch. Okay, that's no, that's that's good, because we picked up the lead in rascaltown originally yeah or crick stop or crick stop.

Speaker 2:

Yeah, yeah, yeah, maybe it was right. Um, so let me highlight that in the sheet. Well, all right, you know, if we dump the lumber and then lighten our load and head to bogtown, we might be able to earn the money to finish the ship in Mucklin Harbor. Oh sorry, you mean you don't mean just dump the lumber. In general, you're saying finish the. Finish, yeah, get the lumber to the crack and then, if we can, I mean ancient coins- would go a long way towards finishing our ship. That's true, sounds good.

Speaker 2:

Sounds good-a, I'm going to snatch the wanted poster and stuff it in my pocket. It's soggy. Your pants are now soggy.

Speaker 1:

Yeah, you fall into the river, I fall into the river. The boat hits you in the head. Yeah, yeah, welcome to the adventures of Galen After the tragic accidental death of Riley.

Speaker 2:

We don't talk about that.

Speaker 1:

Alright, second part of the day, Go for it.

Speaker 2:

James Rolling Nine. I'll take it. Go for it, James Rolling Nine. All right, all right, all right, I'll take it. I'll take it, claudia and Elizabeth are getting anxious.

Speaker 1:

They hate being on water Zonia and Buck is complaining. That is a success. I'll put it right there and you could fish if you wanted. Do some fishing.

Speaker 2:

Yeah, right.

Speaker 1:

I'll make a willingness check oh yeah right, right, right.

Speaker 2:

I'll do it Right, right, right Eight. I should probably have the book open, but I don't.

Speaker 1:

Yeah, me too. It'd be good to have the rule book open. Let me see what we got. Okay, the Rule Butch. All right, here we go Adventuring. This is great content, right here.

Speaker 2:

Oh yeah, just silence. As we read books, you guys share your screen. It's fine. Yeah, you can walk us through it, kosta.

Speaker 1:

What are we looking for here? We are looking for Enhance.

Speaker 2:

Enhance, enhance, enhance, enhance, magnify.

Speaker 1:

Make it so. You have caught a random fish, but you attract unwanted attention. Oh, that's unfortunate.

Speaker 2:

No, sir, I don't like it. Roll a d12. How many fish are there? 12?. 12 per region. Yeah, ah, that's right, that's a lot of fish in the sea.

Speaker 1:

Twelve per region yeah, that's a lot of fish in the sea. Okay, I rolled a twelve. That is delicious, delicious, the lizard immediately eats it.

Speaker 2:

I'm just saying.

Speaker 1:

What does a fresh water fireback do for you? Consult the fish table. Okay, consumable, naturally spicy and probably going to burn coming out, but good for three. Pcs to eat oh.

Speaker 2:

Three Reese's PCs. I guess that could be dinner tonight. Yeah, no kidding. Peabody and the lizard can fight for the Last piece. I'm gonna throw it to them and then start chanting Thunderdome. Thunderdome.

Speaker 1:

Alright, so you are, uh, just outside Of Therf.

Speaker 2:

Um, when night falls, it's the perfect place for unwanted attention, a city. I know what do we see from the river? Because I feel like we just would keep a low profile and maybe pull up on the opposite shore. I feel like we just would keep a low profile and maybe like pull up on the opposite shore.

Speaker 1:

Yeah, you know, there's like a, a dock or area. But you have not approached it yet. I mean, you could kind of stay where you are.

Speaker 2:

I think, um, how about this, like we asked Pia Badi, would it be? Is it too risky to stay outside of here at night? Should we keep pressing on and get a little farther down the river to get out of the river? Watches, watchful watching.

Speaker 1:

They're always watching. Okay, if we want to do your plan of piling trash on, we're going to need to get into the city.

Speaker 2:

You're saying we need a heist.

Speaker 1:

Probably not. We just need to get in and get out. That's exactly what we need. Galen, I ignore him and put on a black turtleneck. What I mean to say is you can take trash. No one's going to stop you from taking trash.

Speaker 2:

I'm putting on face paint. I'm like, wait what they just give it away, We'll knit black beanies on our heads.

Speaker 1:

I'm just going to be with me at the boat while you guys are doing that, all right, well, I could.

Speaker 2:

I'm just going to be with me at the boat while you guys are doing that, alright, well, you know, I could booby trap the boat. Oh crap, where did I write down my? I have like a tripwire. What did I have? Georgie, you?

Speaker 1:

gave me a tripwire.

Speaker 2:

A snare, a cage. I've got to find my character sheet. Too many windows open. Yeah, I could maybe set a trap outside of the boat so that if anybody tries to sneak in they get, you know, the classic tripwire with the cage falling on them. I mean, it's a crazy Ernie classic. He made his with a cage falling on him. I mean, it's a crazy Ernie classic. He buttered his bread on that for years.

Speaker 1:

You can try that. I'm not making any promises. Okay, if things go south, I'm booking it. Okay, I'm going to drop the boat to explode.

Speaker 2:

Yeah, uh, okay, the boat to explode. If, yeah, I say, uh, if things go south and you, yeah, if you have to leave, can you sound your horn twice and we'll come running back and try to hop on the boat yeah, that's a good idea I feel like that's counterproductive If they're already on to you. Yeah, what can it hurt? They're already going to.

Speaker 1:

All right, just be quick. All right, I'm going to set a trap.

Speaker 2:

Yeah, I hop on FB and I get plodding into the city 13.

Speaker 1:

All right, what sort of trap are we talking here?

Speaker 2:

I'm going to take some rope and the snare and I'm going to make it so that when we go down the plank to get off the boat, there's a snare at the bottom and if you pass it from one of the masts or something, the cage will get off the boat. There's a snare at the bottom and if you pass it from one of the masts or something, the cage will fall onto the person. Using every item in our inventory you used all the trash you know, using what trash we have left to go steal trash.

Speaker 1:

Okay, you've done it. It's night. Where do you head in Therf? This is a pretty big place. You see like factories smoking.

Speaker 2:

What is the primary export of product from there? What is their GDP?

Speaker 1:

That's a great question, okay, and um, you got all these factories.

Speaker 2:

They make whiz bangs and what's a mahoos?

Speaker 1:

it's, but no one knows you know they're making cheap goblin products for the masses oh, like this goblin backscratcher, I pull it out yeah, stuff that like breaks really easily. But it's like they're stocking every big lots in the Mucklins wow, the canon of big lots is good that's pretty classic.

Speaker 2:

Lots of little eem creatures with suction cups on their hands that you can put on the windows of carriages yeah, but they don't actually contact the person for likeness. And there's like actually a package set of you and me, but they're like horrible rip-offs. Intellectual property laws like the Wild West and the Muckley Doesn't exist. Everything is the property of goblins. Yeah, so we'll be. We were probably heading into the city. I'm riding my tortoise and start raiding trash cans.

Speaker 1:

Man, there's like a landfill that might be more efficient.

Speaker 2:

You know that's what they would expect. Yeah, that makes sense. Let's do it. Galen, what are you doing? He's like rummaging around through trash cans. They said gather trash, this is trash. I did say that.

Speaker 1:

Simple feature.

Speaker 2:

Make a realms check at disadvantage oh okay, let me see what we got as you go through the streets at night. I mean it's going to be a four.

Speaker 1:

Alright Roll a D100. Sydney, 48.

Speaker 2:

50. Right in the center. You know, yeah, yeah, zony. And Buck says what have you resorted to? Collecting trash from the streets. These once mighty heroes have fallen on hard times indeed all right.

Speaker 1:

strangely, there's like um into the, into the junkyard, in the trash landfill, where you're headed. There's like this wagon traffic buildup and the town guard is conducting searches on everyone coming and going. Oh man, not a great idea.

Speaker 2:

No, that's like pretty Well, I guess. What's he going to search and find on us? Can we hear what they're searching for? I have Matt Marion's multiple map on me. It's true.

Speaker 1:

Just says, you can ask someone. They're saying contraband cargo check. City's really coming down on, you know, smuggling.

Speaker 2:

What are people smuggling in?

Speaker 1:

Well, you know comic books and booze.

Speaker 2:

Oh rascal cider.

Speaker 1:

Booze and comic books, music.

Speaker 2:

They don't let people dance.

Speaker 1:

I mean what with Bogtown outlawing all the b people dance? I mean what with Bogtown outlawing all the bards? I mean it's kind of having a trickle down effect well, you know like shrimp recordings. I mean, they're breaking all of them. It's like hot new technology. They call laser this. Wow, oh my god, I wish I had a phaser disc.

Speaker 2:

They're called LaserDiscs Wow.

Speaker 1:

Oh my god.

Speaker 2:

I wish I had a. Phaserdisc LaserDisc. Phaserdisc, god LaserDisc. So bad but so good. Oh my gosh, it's called VHS. They're smuggled on all kinds of movies, betamax Well, we don't have any of that contraband Galen, so we could probably get through this. I don't have any.

Speaker 2:

We could drop the Rascal Cider off. I don't know that we would have taken it. Yeah, I mean, rascal Cider would be the only thing we have. That's really contraband. That's true. We gave away the banjo so they don't think we're playing music. Everything else is pretty mundane. I think we'll be okay. Crap, I know, irap, I know, I know, I know I don't want to lose the rascal cider, but I guess we're going possible to sneak out of here. Should we try to like get out of here, sneak down an alleyway?

Speaker 1:

Make it, make a.

Speaker 2:

U-turn.

Speaker 1:

Yeah, yeah, I think it would be possible to sneak past this checkpoint. I don't know that we should.

Speaker 2:

if we don't have contraband, though, yeah. Well, how about this? We stash the barrels of Rascal Cider. If we lose him, we lose him. If we can come back and get him, we get him. Okay, I didn't assume I had it on me, even though it's in my inventory, just because I'm walking around with a barrel.

Speaker 1:

Yeah, I don't know how do you want to deal with that, benny boy? Yeah, I mean. I'm trying not to metagame it, but it's probably on the ship If you would have brought your donkey and mount, because, oh, that's true.

Speaker 2:

I brought my mount. I'm going to roll the rascal cider off of the cart and leave it where it is. I'm out. I'm going to roll the rascal cider off of the cart and, like, leave it where it is, can't possibly be traced to us. It doesn't go very far, it's just like sitting next to us in line.

Speaker 1:

All right. As you get closer in line to the front, you start seeing, um, some reactions, uh, from people like they're like just really confused as to why the town guard is confiscating some of their stuff okay, they're taking whatever I.

Speaker 2:

I have an idea. Yeah, I don't have strong Intimidate, but this is an Intimidate play. I have 100% strong Intimidate. So just like, follow my lead, galen, follow my lead. I put my helmet on and I nod. I'm going to put my helmet on too and put nod. I'm gonna put my helmet on too and put the visor down on the trickery the dragon.

Speaker 1:

Oh yeah, your trickery hat yeah.

Speaker 2:

Great helm of lies. There you go.

Speaker 1:

Alright, your turn comes up and you're like Alright, turn around for a pat down, captain. Like I'll be like.

Speaker 2:

Come closer, like I'll like be. Like, come over here. I have to ask you a question and I'm going to take out the wanted poster of Kate Catterham. Have you seen this man?

Speaker 1:

Have you seen this man? I think so. I think I've seen this before.

Speaker 2:

We're hot on his trail. I would love to work with your local law enforcement to collect any leads that we can. My name is Phoenix Dark and this is Thunderblade. All I do is dod.

Speaker 1:

Make a trickery check.

Speaker 2:

Okay, here we go go. Moment of truth seven. I mean, could be worse?

Speaker 1:

success with a twist. With that twist, um well, yeah, miss, miss dark. Uh, yeah, I mean Miss Dark. Yeah, I mean, this is Kate Caterin. He's sort of a A big deal. You know, I'd love to help you out, but you know I'm kind of busy here.

Speaker 2:

Say if, you're not helping us, you're hindering us. Are you aiding and abetting a criminal? Wow, george Say, if you're not helping us, you're hindering us. Are you aiding and abetting a criminal? Wow. Wow, george, no, I'm going to be like calm down Thunder, these law enforcement officers like we are, and I lean back and he just crossed my ears.

Speaker 1:

I mean, can I pat you down, or?

Speaker 2:

I continue to like just glare at him. Of course, of course you can pat us down. I mean, he's like really you can try.

Speaker 1:

He's like pretty sheepish about it.

Speaker 2:

Yeah, that's what I was trying to go, for He'll be uncertain about taking stuff from us.

Speaker 1:

What do you guys have on you?

Speaker 2:

I have a sling. I'm making a scene. I have a lucky sling a quick short sword, halbert the Star-Fell, halbert, well-crafted crafting tools, a bunch of components one, two, three, four, five, six components and then like a saw and a bedroll and hatchet. All right, miss.

Speaker 1:

Dark. You're free to pass. Thank you, sir, and what was your name? Thunderblade.

Speaker 2:

I don't answer yet.

Speaker 1:

His name is Thunderblade.

Speaker 2:

I'm sorry, it's been a long road, dark. We need to find a landfill here because of a reason.

Speaker 1:

He starts patting you down and he's like this is your Thunderblade, Referring to your axe.

Speaker 2:

I take his hand. Oh, were you going to chop his hand off? No, no, no. All right, eric, I'd say it's sharp, isn't it?

Speaker 1:

Yeah, you know, do you have a permit for this? Because this is.

Speaker 2:

You ever heard the sound a blade makes when it cuts through metal? Sounds like thunder, yeah.

Speaker 1:

Make an intimidate check.

Speaker 2:

Seven Shit. If you use a quest point, I can give you an immediate quest point. Really, to use another one one, yeah, what do you mean? I wouldn't stack that, would it? No, that's true, and I already have a plus. Yeah, yeah, thanks, though, um, no, I mean, we'll live with it, we'll see what happens yeah, what do you think twist is he's?

Speaker 1:

uh, he's intimidated by you and like I mean the, do you have it? Oh?

Speaker 2:

yeah, yeah, sorry. I almost think a good idea for the twist would be like prove it.

Speaker 1:

I like it.

Speaker 2:

Yeah, I I mean like the this is quite the penalty because I'm gonna have to burn my one time once per session ability, but like I think that that'd be kind of fun. Um, well, in my one-time once-per-session ability, but I think that that'd be kind of fun.

Speaker 1:

Does he say that? Or how do you want to do it? Yeah, yeah. He says.

Speaker 2:

I should chop his halberd in half or something like that, real Thunderblade.

Speaker 2:

That's become canon, that Thunderblade exists. I want to do discerning eye to uh create a weakness or vulnerability in someone or something with lenisite. Um, I want to their their makeshift like check post or what, how, like whatever, we're stopped at right their inspection site. I want to say that it's like, uh, basically a metal booth that they've set up. So, um, if it's above six, I feel like it works. I take out my axe. It glows red and I chop through the metal booth and I say, uh, your rinky dink operation is closed. We're moving on and as it like cuts through the metal. You hear this like loud crack, as if of thunder all right, everyone is like silent and intimidated.

Speaker 1:

Um, but your display of, uh, your display of machismo draws the attention of.

Speaker 2:

I mean it's yeah.

Speaker 1:

Yeah, you've drawn some attention Like people have taken note of who you are, even if it's not these town guards who are not going to do it yeah.

Speaker 2:

And then I turn to the guy and I say I'll take back what you took from my compatriot here or you didn't take anything. You didn't take anything, it doesn't matter.

Speaker 1:

I just say that was this pen sorry, was this pen yours?

Speaker 2:

right. Is that pen? Was that pen yours? Firebrand phoenix dark. Yes, this is my pen of darkness. I put it in my lapel.

Speaker 1:

Good.

Speaker 2:

Good. All right, you guys are free to go into the dark yards. Oh, before we go, which way to the landfill?

Speaker 1:

I mean just that way.

Speaker 2:

Thank you, chief. Follow our noses. Yeah, I don't look back as we ride away, but Zona Inbox is documenting. I'm going to bump into a street post. I'll be like what? Like pink, because I can't see well in the helmet and then I just scribble off. I love it, galen.

Speaker 1:

when that happens you notice. You glance behind just to see how everyone reacts to that. The guards aren't paying attention. But you notice a dratch in line Like just kind of Rachel dratch in line Like just kind of.

Speaker 2:

A Rachel dratch in line. No, no, dude. Is that a real?

Speaker 1:

bounty hunter.

Speaker 2:

That knows we're not. Oh, I notice it.

Speaker 1:

Do you have a picture of the dratch Ben? I'm not familiar.

Speaker 2:

Oh, oh, oh, oh dear, he's got an axe too.

Speaker 1:

He's got an axe to grind.

Speaker 2:

Yeah Well.

Speaker 1:

Yeah, you head into the landfill junkyard area. It's not very populated.

Speaker 2:

It's like can I search for a wheelbarrow?

Speaker 1:

Sure, there's no wheelbillers anywhere.

Speaker 2:

Yeah, I can't find nothing. I mean, I have my tortoise so we can like load her up, I guess.

Speaker 1:

Load her up with trash. She is a wheelbill. Let's get all our penis-nich-o-wrappers we can find.

Speaker 2:

I take a comically large closed pin and I pinch her nostrils for her so she doesn't have to smell it.

Speaker 1:

I guess the question is how much trash are you going to take, Because it's going to take a lot to cover all these huge pieces of lumber. Yeah, I mean what would the definition be?

Speaker 2:

Yeah, I don't know, it would be enough to. I guess, if you think of it mechanically, it would be enough to probably the point where we have penalties to stuff. But I mean, we would try to take as much as we possibly could.

Speaker 1:

Okay, I think you're going to be there for several hours, like rigging it's going to be terrible streaming. Yeah, make some sort of check to.

Speaker 2:

I made it. I don't know what it is, but I made it Wow. Pc throwing his weight around, yeah, bringing the BD.

Speaker 1:

I guess it would be like Tinker.

Speaker 2:

Oh, in a moment of weird clarity, galen blacks out and becomes a master Tinkerer, channeling all of his knowledge from Riley, and he tinkers something with that 12.

Speaker 1:

So it'd be like rigging FB with a bunch of trash and being able to lug it across the city.

Speaker 2:

Maybe the only reason Galen was good at it was because it's similar to barding animal barding and it makes sense to him as a knight errant. It's similar to barding, you know, like animal barding, and that makes sense to him as a knight errant. This is able to kind of rig up a sledge behind FB yes, so you have taken a couple hours to do this and it's's like middle early morning, like middle of the night, early morning, like 3 am. Yeah.

Speaker 1:

By the time, you guys are rolling out and you see that the ship is not there. Oh, no. You see, like the remnants of your trap as well.

Speaker 2:

Oh man when it set off. Do we still have the canoe? It's on the boat. Ah Well, we move faster on land than it moves on water with all the boat. Well, we move faster on land than it moves on water with all the weight. So, assuming it went downriver still, will you try to catch it? Yeah, we could be able to catch it, but we'd probably have to leave now and then suffer a fatigue penalty.

Speaker 2:

Alright let's dump the trash and then go after the barge. Well, hold on, ben. Would we be slowed down by keeping the trash, or is it the same speed?

Speaker 1:

You rigged it up really well. I did rig it pretty well yeah.

Speaker 2:

It's so funny to me, the idea is like. Are we going to be slowed down by all the trash that we're carrying around?

Speaker 1:

No, you're not going to be slowed down by all the trash that we're carrying around. No, you're not going to be slowed down, you're not moving faster, you're moving like equal, I mean, so you won't be like making up too much time.

Speaker 2:

Wait, I won't be moving faster than it, because if it's on the water, it's only moving two per right. That's what you guys move at. So it's the same, it's only moving two per right.

Speaker 1:

That's what you guys move at, so it's the same. Why do we wait? Why do we? But we can do four. Oh, oh, because otherwise it'd be sorry, sorry, sorry sorry, you guys did move two per leg on.

Speaker 2:

yeah, that's true. No, you're right, but otherwise we'd be moving three per right, like on if it was an unladen boat. Was that what it was? Okay, that's where I got confused, thank you. So, yeah, you're right. You're right, maybe we can catch up with it and board it at the Black Pearl or that bridge. I'm assuming it's going downriver, I don't know if it is.

Speaker 1:

Yeah Say, you know that much about what you discussed with Piabadi Piabadi. So yeah, make another realms check as you head out into the night. It's disadvantage.

Speaker 2:

All right, I'll do this one and you get the next one. And you're minus one Because you're tired, so that's going to be a four.

Speaker 1:

A four. Okay, roll a d100. Roll a d100. It's a 15th.

Speaker 2:

That's wonderful, wonderful, wonderful.

Speaker 1:

The party sees a wanted poster. The party sees a wanted poster with their face on it and they're wanted for murder what that's terrible.

Speaker 2:

Oh no, we didn't murder anybody. It's funny. I know exactly who did this. Oh no, we didn't murder anybody.

Speaker 1:

Oh, you know what's funny.

Speaker 2:

I know exactly who did this it is. It was the Wargs who were with Olgos the Black man. They said they'd get us back one day. Oh no, so they're going to take us to a court of law Over murdering Olgos? Does it have crude paw marks on it and stuff as if written by words.

Speaker 1:

I like this idea, so yeah.

Speaker 2:

Signed by paw print. Yeah, oh, that's complicated. Thanks, it's been no good, yeah, it's complicated, it's been notarized, yeah, so it's like it's a. It's a legitimate thing, but it was by the wargs, so we're wanted for killing August Blackman.

Speaker 1:

It was the only recourse. Yeah, they traveled all the way to dunk to get it notarized.

Speaker 2:

I love that idea. It's really funny. I tear it down and I say really they attacked us. This is preposterous. I hand it to Riley. We hunted for the rest of our days. I put it with the other wanted posters that we're collecting. We're going to collect Bounty on ourselves.

Speaker 1:

Alright Is now the next. It's it's now the first Morning part of the day and you guys are still minus one. It's now the first morning part of the day and you guys are still minus one. And if all goes well and you don't get completely sidetracked you will likely catch up with the boat.

Speaker 2:

Okay, let's do this. I'm going to roll it. I believe in you. Eight Nine Minus one. Eight Eight Seven Unless.

Speaker 1:

I use a quest point. Seven is yeah, seven, okay, roll the d6 for a bump in the road.

Speaker 2:

Use.

Speaker 1:

Lost supplies.

Speaker 2:

Then I could some food or rations, or maybe the the fish that I caught is currently swimming away from us. Well, that's actually pretty funny. Oh no, it jumps out of my hands. That would have fed three of us. Yeah, I'd say oh wow, there it goes. That was fast.

Speaker 1:

You also didn't eat if you didn't consume that thing. Maybe you want to roll rations. I don't know, I roll a ration.

Speaker 2:

I roll a neck of donkey because it's expensive. I eat it. I just just wolf down a neck of donkey it was a long night, it was the only thing that keeps me going when I'm not well-rested is food.

Speaker 1:

Alright, so the first thing you actually do see is a river watch boat. Okay, but sure Go on.

Speaker 2:

Sorry, explain more, because maybe it's not as bad as we think it is. But okay, but sure, go on. Sorry, explain more, because maybe it's not as bad as we think it is.

Speaker 1:

It is tugging our other no, it's in pursuit, it's in pursuit as well interesting.

Speaker 2:

Maybe we could sabotage that boat or steal it, liberate it, listen all y'all.

Speaker 1:

Sephtosh.

Speaker 2:

So what do you want to do?

Speaker 1:

You don't actually see Piabity yet, but I mean, riverwatch doesn't usually come down into the black row.

Speaker 2:

Maybe we could somehow show them the wanted poster for ourselves and get them to come after us instead. And then I don't know and then, if we can get them on land, maybe we can steal their boat and leave them behind. That's really funny, it's a classic. It's a classic distraction technique. It's a little bit Three Stoogie, but I feel like yeah. Yeah, maybe me and FB can distract them, and then you can hide and sneak onto their ship.

Speaker 1:

We still have the trash right. What if we stuffed our?

Speaker 2:

clothes with what we're wearing Like make trash scarecrows out of ourselves. It's a funny idea, but we'd be naked and I'm not giving up my armor or helmet. That's true. That's true. That's true. Yeah, I feel like the defining features of us, like the bulwark helmet or whatever else it might be, would be at risk at that point. Plus, the dragoon's helmet is one of my magical items.

Speaker 2:

Alright, what else can we do? Well, I guess one thing I could do is, as they pass under the bridge, I could leap off on FB and just crash a hole in their ship, Make them spring a leak, maybe. Or we can just go fight. If only I had a stick of dynamite, this would be perfect. Or if I hadn't used my metal cleaving could just cut a hole in their hole and sink them. Um, okay, well, lots of ideas here. Could just cut a hole in their hull and sink them.

Speaker 1:

Okay, well, lots of ideas here. What are you going to?

Speaker 2:

Ben, what is the environment around us? Are we close to that bridge or are we not this one?

Speaker 1:

Yeah, you could say that you can use that bridge, do you think?

Speaker 2:

the weight of FB falling down, or what if, wow, we could just like sabotage the bridge. Do you think you could tinker the bridge? What kind of bridge is it, ben? Is it truly a stone bridge?

Speaker 1:

Yeah, it's a substantial bridge.

Speaker 2:

Oh, okay, okay, what if we could get ahead of them and like swing something down from the top of the bridge onto the boat? And then to what end? Like to anchor it in place, yeah, like grab it, like we don't have any equipment though Actually does the boat have an anchor. Maybe we could like make it drag along the ground, like set the anchor when they don't mean to. That's got promise. Let's see, maybe I could discerning eye something, if you can figure out a way to hit it from range.

Speaker 1:

Hit it.

Speaker 2:

And then I've got my sling and I can reroll once per session. Well, you know, I mean that's a possibility. Alright, so I'm going to discerning eye, I'll use request point and use discerning eye again to spy a a lever that looks pretty frail, like it would, if it got activated, with a pretty substantial hit from a sling. It would drop the anchor and maybe itself break off. I have two shots at it. I can hit it, I can attack it twice. Let's assume I even receive this one. Do you perceive it? I perceive it with my eyes.

Speaker 1:

With your eyes, you perceive. I perceive it with my eyes. With your eyes, you perceive. So, that is true, but what's the twist?

Speaker 2:

The Riverwatch has ranged weapons, I don't know. Probably have to hit it twice. I don't like that one, but go on. I mean, if that's the one, that's the one. It's tough, very unlikely, I will do it alright, yeah, go for it alright roll the first one, I don't succeed. If you roll it, I miss sorry.

Speaker 1:

I don't succeed.

Speaker 2:

Every roll roll it I miss Sorry.

Speaker 1:

When you have a minus to your, I don't get plus anything. You could use a quest point and make it a nine. Oh yeah, I'd do that, but it won't work.

Speaker 2:

Aren't we minus one to everything?

Speaker 1:

That is true. Oh yeah, that is true. The River, yeah, that's true.

Speaker 2:

Yeah.

Speaker 1:

The River Watch. You see some guards like hear the bullets, like bounce off the deck and they're like looking around to see what's going on.

Speaker 2:

Like dive into the bushes, Like I'm getting caught TPing a house.

Speaker 1:

I'm just like make a sneak check both of us or just Riley? I do it both of you.

Speaker 2:

I don't realize we should be hiding, I'm still just like riding on the side, like alongside their boat off of the island.

Speaker 1:

What about mound of trash?

Speaker 2:

I wave, I pop up and say you looking to buy?

Speaker 1:

you throwing sling bullets at us. I've got crossbows. I hold my hands like this, like I don't have a sling sling bullets at us.

Speaker 2:

I've got crossbows. I hold my hands like this, Like I don't have a sling Sling bullets. What are you talking about? What are you guys?

Speaker 1:

doing all the way down here in the you know what I mean near the Quagmash, fleabag County.

Speaker 2:

That's Riverwatch classified business. Okay, don't get crazy, it's a burlapler. Perhaps we should join forces.

Speaker 1:

Yeah, we don't work with bulwarks.

Speaker 2:

Yeah, you guys are a bunch of criminals anyway. What?

Speaker 1:

Why don't you come down here and say that?

Speaker 2:

Why don't you come up here and say that to my face? I keep writing.

Speaker 1:

You loser, loser, bulwarks. Your breed is dying I don't even dignify myself.

Speaker 2:

Oh, you know what I do, I commanding presence. I just intimidate him. It's my new favorite ability, that's a 14. I just turn to him, it's like we're like 50 feet away from each other and I just like turn my helmet a little bit and it silences him.

Speaker 1:

You can hear one of them say you should probably apologize, man, sorry, yet they hide into whatever it's called on the boat yeah quarters. Yeah, yeah, they go below deck below deck.

Speaker 2:

Yeah, quarters. Yeah, yeah, I know what you're talking about. They go below deck, below deck, they are passing underneath the bridge at this point. God, do we have anything really heavy that would punch a hole through the deck? Besides my tortoise? I have no idea, gosh, I just don't have stuff. I'm trying to think of anything else like it. Maybe we could drop. I could use discerning eye again. I hate you.

Speaker 1:

I have a flying potion.

Speaker 2:

I could fly over and set the anchor. You gotta really like set it and break it. Yeah, well, I mean, I'll just fly over and like crank it and so that it goes okay, except while they're below deck, I guess. Yeah, then there's gonna be another one at potion, oh, but it below deck, so maybe they won't see it it yeah they won't expect me to fly over, that's for sure.

Speaker 2:

It's like kind of a spectacular ability yeah, then maybe riley would have a bonus, because maybe they're just like watching me to make sure I don't come after them um a bonus to sneaking like yeah, if, if you, if you guys wanted to sneak it. However, you want to do it.

Speaker 1:

Yeah, I'll give you plus one. You won't have to make a roll to pull the lever, Pull the lever Kronk, but to go unnoticed roll sneak. Plus one bonus.

Speaker 2:

Okay, I'm going to drink the potion. Amazing, finally paid off. Finally paid off and I'm going to roll sneak. Can you give yourself a reroll? I can't, but this might be good for my character. I'm going to use the roll.

Speaker 2:

I'm going to go crazy with this. I drink the potion, but I'm like I can't believe I'm flying and I just immediately start screaming like I'm gonna tumble onto the deck, like knock things over, like bottles from a table shatter on the ground. It's like a scene from the Rocketeer, you know? Yeah, exactly it's like the Rocketeer. I don't know what the heck I'm doing, but it's like the most amazing thing, with the rap.

Speaker 1:

Oh my.

Speaker 2:

God.

Speaker 1:

All right, yeah, it causes havoc. They all come running out onto the deck. I'm like what are you doing, trying to like? What are you doing Trying to like pick up your mess? You end up rolled over near the lever See you later snails and I'm gonna pull it. And then it's like get out of there. Alright. The ship just like lurches and stops.

Speaker 2:

They all like go diving for you, but you can fly away, oh good I like corkscrew into the sky, just like totally, yeah now, I never stopped writing.

Speaker 1:

I kept writing alongside and now I'm pulling away so, like what is what is reasonable for like a, an anchor to be dropped, like I mean, is that just?

Speaker 2:

what do you mean?

Speaker 1:

like pull it up. Like how long does it take to pull up an anchor? Well, probably the ship lurch like pretty violently if it's just dropped, because like it will only take a few seconds yeah, we hit the ground and then yeah, and I think if it's just dropped, because, like it will only take a few seconds, yeah, hit the ground and then yeah, and I think, if it's, we don't need to.

Speaker 2:

We're not trying to like destroy the ship or anything. It just needs to like stop for long enough so they can't catch up again. One of us is not trying to destroy the ship, no so, but like yeah basically no, but the way I'm trying to describe it right.

Speaker 2:

so an anchor typically will have like a brake lever. So you undo the brake lever and it goes down right, so that'll be like step one. But the discerning eye was mostly meant so that the brake lever would break. Yeah, so when they're trying to crank it back, usually you'll crank an anchor and then it'll catch and and you crank more and it catches again on the lever and crank more. So they won't be able to crank it up.

Speaker 2:

They'd have to hold it, so it would be very difficult for them to pull up the anchor Like all of them playing tug-of-war on the deck, trying to pull the anchor yeah. That kind of was good.

Speaker 1:

Actually we'll make Riley make a. Might check to see.

Speaker 2:

Wait, a might check to see. All right, don't roll it don't roll, it's fire. You have a plus two. It doesn't break. All you succeeded in doing is dropping the eager, right, yeah, that's fine.

Speaker 1:

We tried we tried. You know, it's a momentary halt.

Speaker 2:

And.

Speaker 1:

Riley, you can certainly fly towards the ship.

Speaker 2:

I'm going to corkscrew forward towards the barge. If I can, I'll just try to catch up on it.

Speaker 1:

Yeah, it's a distance away. It takes like 10 minutes of flying. You've kind of outpaced Galen by a lot.

Speaker 2:

uh, I'm getting more comfortable with it. I'm doing like aerial acrobatics and stuff and I'm yelling like totally it's the best moment she's ever experienced by the top of the world.

Speaker 1:

Uh, you see ralph ralph. Uh, you see ralph ralph piabity, like wave up at you. He's like lieutenant dan, I'll be like, hey, ralph we slowed him down. We're on our way oh, I'm glad to hear it. I was was getting scared there. They're catching up and I deployed all my deterrents and hindrances. But the Black Rail, it's kind of a dangerous river. I feel like I'm doing a rock in a hard place here. So where where's the? Where's the frog?

Speaker 2:

The frog's about 10 minutes behind me. He's about 10 minutes behind me, but he's, he's moving up along the thing and maybe you can pull off somewhere and hide, like maybe we can, you know, pull in towards, like at that little 31, six, the spill the spill the spill. I know I was looking at Orchstuy and then I scrolled up and saw the spill. Gosh, we could hang left and get to Orchstuy or something, just hide in Quagmash, maybe they'll pass us, that's what.

Speaker 2:

I was thinking. But it puts us in a dangerous area, it's true, but we have at least friends there, yeah, or friend, as long as he hasn't been cruelly overthrown.

Speaker 1:

Gosh and.

Speaker 2:

Bogtown is right there. Yeah, I could pull one over here again.

Speaker 1:

So by the end of the day It'll be like right here.

Speaker 2:

I see. And we're almost in Marshgate, but I feel like the catch is there, yeah, um, how do we Disincentivize these goons? Should we go straight into the spill? It's possible. I don't know what the spill is. It's like purposes.

Speaker 1:

It's a industrial waste.

Speaker 2:

Waste dump, yeah, I understand. It's horrible out here.

Speaker 1:

It's horrible out here. Look I'm debating. You know, the spill might be Better than running afoul of the River Watch.

Speaker 2:

Okay.

Speaker 1:

I can't go back to the clink.

Speaker 2:

All right, let's do it. Let's hide in the spill, let's pull off like right there and see if we can't get him to pass us by or maybe avoid us. As the boat passes you, you see me on deck having slain everyone Just panting with a battle axe.

Speaker 1:

Like I'm willing to say that you know there's a causeway lead to it. That's awesome. So, galen, you catch up with a group and board the barbs. You see them in the distance. Up with a group and board. You see them in the distance by the time you get on board, but they're really far back, so not within attacking range or anything. Roll another realms.

Speaker 2:

Go for it. What did you roll? Last one, I don't remember. Okay, I'll yeah. I think you did, I'll roll. It's a 12 after the minus one. Wow, that is nice we discover a lot of terrible things Skeletons of creatures in the spill.

Speaker 1:

Roll a T100.

Speaker 2:

90.

Speaker 1:

90. 90.

Speaker 2:

90. It's never good when he smirks immediately.

Speaker 1:

The sharp acceleration of air. I sharp exhalation of air. I think this fits in pretty well. You see the dratch.

Speaker 2:

Oh no, he's like out of the pan, out of the frying pan, is the fire yeah.

Speaker 1:

This is a discovery. I'm like tying it together. Here he's leaving.

Speaker 2:

He's a dream, weaver.

Speaker 1:

It says Lars the Dratch. That's funny. He waves you and says Phoenix, dark Thunder Blade.

Speaker 2:

At first I have no idea what he's talking about. It's like oh yeah, Phoenix Turk. Yeah, that's us.

Speaker 1:

Can I get a board? Come on in.

Speaker 2:

I still say nothing. I tell Piavity be cool.

Speaker 1:

You know I overheard. You guys were hunting for Cade Cataran. Yeah yeah, we're on the case. When I saw that display back there, I mean I was really impressed and I've been running from turf ever since, you know. I'm glad I finally caught up. Why are you heading into the spill? We're trying to lose the river watch.

Speaker 2:

We think, uh, they're after us for whatever reason. We think they went in on the deal, but uh, those guys, yeah, the only thing I say look, uh, wanted to ask if you'd want to go in on taking down Katarin.

Speaker 1:

You know the three of us. Look at Thunder. What do you say, thunder?

Speaker 2:

In classic Thunder fashion. I don't say anything, but Riley knows he says yes.

Speaker 1:

Oh, okay, Great. Yeah, I bring toughness, I bring grit and I come from a long line of hunters oh great.

Speaker 2:

I like that. That's pretty good line of hunters. Oh great, I reached out for a hero tug.

Speaker 1:

I actually used to be a champion boxer. No kidding, I had some success, until one too many head injuries.

Speaker 2:

Suddenly Thunder takes interest and he says have you ever boxed Jail Jacks? Oh yeah, galen's totally. I mean Thunder is totally.

Speaker 1:

Oh yeah, mangy Red Magoo, he was a tough one. Knocked him out in three rounds.

Speaker 2:

I beat up Bromtac, the champion of the Red Tooth Yaljak. They're over in the crack.

Speaker 1:

It was a good fight. We became fast friends after that. The Red Tooth is tough man. I immediately approve of Lars the Dredge. Anyway, this place is gnarly. You look down into the Cowabunga. Spill you see like Vague Ninja turtles crawling out. How a buggy guy. Spill you see like vague.

Speaker 2:

Ninja turtles crawling out.

Speaker 1:

Like human shapes, Like floating. It looks like a skeleton but it's like caked with like ooze.

Speaker 2:

Oh my gosh. Yes, I love it. I say I wonder what the secrets of the zoos are.

Speaker 1:

Look, I heard there was some huge, horrible natural well, not natural industrial accident and no one wanted to own up to it, so they just let it sit here forever.

Speaker 2:

That's horrible. Yeah, do the Green Galvanizers know about this place, because I feel like they got their work cut out for them.

Speaker 1:

Yeah, yeah, I mean, what can they do? It would take like a fleet.

Speaker 2:

Or one big Liberator bot With the right attachment.

Speaker 1:

That's amazing.

Speaker 2:

The Autobot guy from last cluster.

Speaker 1:

We got a mission for you.

Speaker 2:

Nobody can last cluster.

Speaker 1:

Yeah, we're going to go back to my notes. We got a mission for you.

Speaker 2:

Nobody can do this, yeah, all right, I'll just make a note. You got to file that back in your brain.

Speaker 1:

That's a good idea, as you get deeper into the spill, the greenness really starts showing itself. It's glowing green and bubbling.

Speaker 2:

Don't touch anything. It's like Robocop. It's a worse thing. We should probably find a way to camp, lay low and rest, because we're totally exhausted, lay low.

Speaker 1:

Yeah, night Falls and Rolf is like I'm just going to stop the boat.

Speaker 2:

Yeah, we should camp here and rest. I don't think the River Watch are going to follow us this deep.

Speaker 1:

No no one's crazy enough to do this.

Speaker 2:

Crazy, yeah. Hear like a groaning and a gurgling coming from the spill the horror.

Speaker 1:

So what do you want to do as you sort of camp for the night on this boat?

Speaker 2:

As we camp on. Awana.

Speaker 2:

I think that yeah, go ahead, I'm going to be like really distant from everybody. Like because I feel like I've experienced something today that I want to try to recreate my mind, like I flew today. It's like I flew around and it was amazing and I want to do it again and I have no idea how I could ever make that happen. Riley realizes for the first time she actually identifies as a bird, not a shrimp, and she has body dysmorphia because of it. Like she's like I want to build wings. Time she actually identified as a bird, not a shrimp. She had body dysmorphia because of it. She's like I want to build wings. I got to get a feeling back.

Speaker 1:

Got to build an ornithopter.

Speaker 2:

Yes, she's actually having these. Considerations like the chances of finding a magical potion to make me fly again are probably never. I'll never find that again, but maybe with all of my knowledge and all my extra training from Crazy Ernie I can build a machine that will help me fly. Yeah, I mean we could go back to the insect dude who sold us that stuff and see if he can teach you how to make the potion. It's true, that was a discovery, right? Yeah, so we do know where that guy is.

Speaker 2:

Yeah, what kind of yeah, what?

Speaker 1:

was the creature's type Flendricant.

Speaker 2:

Flendricant, flendricant, flendricant, i'mercan Flindercan. I'm sure we'll find it again, but it was, yeah, somewhere in the US before, so I guess I didn't write it down.

Speaker 1:

So I'm going to sort of prod you guys, because I feel like it's been a while, but do you have any pointed questions to ask you, or something to ask each other? I mean, or a story to tell?

Speaker 2:

I do. I mean I kind of do. Yeah, I want to ask Riley like hey, riley, I heard you screaming a lot up in the air. Was it scary?

Speaker 1:

No, it was the most amazing thing ever.

Speaker 2:

What did it feel like? It felt like being totally free. I do anything I could. I was like a bird. It was incredible. Now I gotta, I gotta get another hit. You gotta find it. No, I'm kidding, you're not kidding, yeah I gotta I want to experience that again someday.

Speaker 2:

I mean, that was, that was something else. I say it. You kind of reminded me of the warble blurbs back in our village when we were growing up. They would just go soaring through the sky, they'd eat the fermented berries that dropped off trees, they'd get drunk and they'd fly into walls. Yeah, I remember that. It always made me laugh.

Speaker 1:

Lars says you guys talking about Storten Flinderdust.

Speaker 2:

No, oh, that sounds pretty hardcore, man, he says sniffing.

Speaker 1:

Yeah.

Speaker 2:

Sorry, you got them right there.

Speaker 1:

Right there, I know.

Speaker 2:

So, thunder, I noticed Right there, I know Thunder, I noticed you looked like, for whatever reason, I was feeling like you were more comfortable in the skin of Thunderblade than Galen. That's a really good one. Galen pauses for a second. He says well, look, I kind of, I kind of felt the darkness growing inside of me ever since I face and all the things we've seen and all the ugliness we've seen in the world, and it's something I've tried to keep down because I felt like it wasn't becoming of a bulwark or a night errant, um and for a, as Thunderblade I had let myself tap into it, to tap into the anger and just the hatred inside of me for all the serpent guys and everything else that we faced along the way. It's something that's hard to keep down. I feel you there. I'll take out the wanted poster with our faces on it and be like and this certainly brings it all back it does Pop print on the paper.

Speaker 1:

You guys are badass.

Speaker 2:

The giant's rat's hunched over the fire. He's like, and we're like trying to have one A and B conversation. I'm doing like a cat's cradle as I'm talking to him. Oh man, yeah, that's what Galen said. Let me make a note about that. Galen's having some trouble because he feels it's beginning to feel more natural to tap into that side of himself.

Speaker 1:

Look man, I say lean into it. Thunderblade is cool as hell. I wish I had a nickname like that. I'm Lars the Dratch, the Dratch.

Speaker 2:

I say, a name is something you can craft for yourself, lars. What is it that makes Lars Lars, besides being a Dratch?

Speaker 1:

Well, I mean, I was a boxer, but even then I didn't even get a cool nickname. Well, I tell you what if we catch Kate Kettering, we're all all gonna have cool nicknames, that's true like nothing rhymed with lars.

Speaker 2:

Lars the jars lars can bend bars bending bars bending bars lars, it's terrible see see yeah oh, I just thought of one.

Speaker 1:

No holds bars Lars.

Speaker 2:

I don't say anything, I just hold up like a high five and high five, his giant hand. I nod, I just I keep nodding. High five and high five, his giant hand. Yeah, I nod, I just keep nodding.

Speaker 1:

And when are you going to call me? See, it's like it's not Thunderblade NHB.

Speaker 2:

NHB baby Phoenix Dark. I keep forgetting, that's what it is.

Speaker 1:

Oh gosh, I want you guys. You know, give us some time, but can you come up with a cool name like that for me? I say, uh, it's gonna happen organically, lars no, I know, I don't want to push it, I just want to like yeah yeah, okay, that's.

Speaker 2:

I'm gonna highlight that as a quest. Yep Zona, and Bach writes it down immediately. I will remind you, I brought him up once in a while. The lizard is actually continually blowing fire at Lars just to get its attention. I think the lizard identifies as a dratch, but it's trapped inside the lizard's body.

Speaker 1:

Cool. Do you want to end it there for today? Yeah, I think that makes sense.

Speaker 2:

Yeah, that's reasonable. We have to deal with the spill now Next time.

Speaker 1:

You've lost the river watch, but you've gained the spill.

Speaker 2:

Match made in heaven.

Speaker 1:

You've also gained Lars the Dratch.

Speaker 2:

Yeah, that's too funny. It's like randomness coming together in such a beautiful way. Mm-hmm, I was really worried about that guy. I was like that guy is going to hunt us yeah, agreed. I was like that guy is going to hunt us yeah, agreed.

Speaker 1:

I love Lars.

Speaker 2:

Yeah.

Speaker 1:

I mean, it was all pointing to that direction. You came across your own wanted poster but like random discovery man Got to connect the dots, it's's true.

Speaker 2:

I'm glad it worked out. That was a pretty convenient, random discovery uh, shall we do xps yeah, let's do it get some of that xps up in his. Get some of that XP's up in his Get some of that XP my jokes.

Speaker 1:

Did you complete a quest or objective?

Speaker 2:

No, Ah, come on, we got all the trash. We got some trash.

Speaker 1:

You solved a problem creatively, I think.

Speaker 2:

Okay.

Speaker 1:

Exploring the location.

Speaker 2:

I can ask you which one? Yeah, yeah, therp and the spill.

Speaker 1:

Yeah, yeah, you also encounter a new creature.

Speaker 2:

Dratch, dratch before. Yeah, I don't believe we've ever encountered one. Yeah, that sounds good.

Speaker 1:

Significant encounter with an NPC Dratch Lars, I guess.

Speaker 2:

Yeah, not really. He joined your team. Yeah, I was thinking of other things along the way, but they were just kind of inconsequential, like Captain and the checkpoint and all that stuff and Kate Kat right now.

Speaker 1:

Catching Kate Kat. How do you guys want to handle your role playing at the end? What is the new hotness? What's um?

Speaker 2:

yeah, the line I added for for galen is that you know, he's beginning to feel like it's a lot more natural to lean into. Literally it's like I hate to say like a dark side, but it is very dark side-esque like channel, like intimidate is becoming a more common thing for him. He's like loves glaring at people and then they cow to him like um.

Speaker 1:

You say that you're gonna really like lean into thunder blade.

Speaker 2:

I guess, like you, are, no, I don't, I don't know, I don't think I'm going to lean into a different persona, but I think that, like, galen himself is just evolving in that direction and Riley has concerns about that because she misses the old Galen and is going to try to bring him back. But do it in a slight way, in a slight way, in a sensitive way, gently.

Speaker 1:

Gently over the course of 20 sessions or a five-year campaign.

Speaker 2:

Yeah, cool, I like it. Sarpathia. I couldn't remember the name of the snake guys.

Speaker 1:

And Riley's flying thing Is that, like I want that to be a reality.

Speaker 2:

It's a dream that she has, that she never knew she would ever have in her life, and now she fantasizes about it and doesn't know exactly how to make this happen. But you know, flight is now something she wants to recreate.

Speaker 1:

Cool Flight, the power of flight. Does that do anything for you? No, so I will say that's 5 XP for both of you, and then Amazing Any ideals or flaws.

Speaker 2:

My flaw was based on bad rolls, so I don't know if that's. You know what I did destroy something indiscriminately, you did. I destroyed their little checkpoint. Yeah, you destroyed the checkpoint. It was very satisfying.

Speaker 1:

Cool, okay, all right. Another session in the books. Super fun guys yeah so that was the fifth session by the way of season two, halfway through the season season two.

Speaker 2:

Gosh, it's kind of. It's already April, though I mean wow time flies.

Speaker 1:

I mean it's 75% of season two if we go by, because there were 20 sessions of season one.

Speaker 2:

Yeah, really yeah. I feel like season one was a lot longer.

Speaker 1:

Yeah, it's weird.

Speaker 2:

It is weird. Well, you know that's show business.

Speaker 1:

Yeah, because this's show business. Yeah, cause this is show business and season three terror Island.

Speaker 2:

Yeah Well, we're showing off your business and if you want to be part of this business, you can join us on our discord or invest in our Kickstarter game. Now you guys can plug whatever you want to plug.

Speaker 1:

No, that was great. Keep going.

Speaker 2:

No, yeah, I was going to say you can join me for Streaming Outriders. It is a mature game on the Land of Eam, twitch TV channel, probably later today Going through the campaign there. Tune in, check it out. I talk over all the cutscenes. I do watch all the cutscenes because if you know, if you don't have the game yet, you want to see how good a bad story can be. Watch that game. Um, what else we got? What else we got we get land of beamcom slash kickstarter. Sign up for when you want to be notified of any of our uh, or these guys future endeavors. I am a willing participant but I am not a creative force, although I do make some some Canada every once in a while. George is our premier playtester.

Speaker 1:

I am, yeah.

Speaker 2:

You too can be a premier playtester if you pay $100,000 to our Patreon every month. Wow, we're supported by patrons like you. Thank you so much for patron patronizing us, which always sounds terrible when we say it like that, but we really appreciate everything you do for us. It helps keep the lights on, so to speak. It keeps uh digital pens in ben's hand and uh and smash that like subscribe button for a while. It's true, it true? They have finite durability and everyone knows that durability on a weapon is a terrible idea. But yeah, thanks for tuning in. Join us next Saturday, same time, same channel. Twitch, youtube, facebook Share with some friends. Let them know, come join us in Discord. I think that's the spiel Well done dude Indeed Indeed he's rambling.

Speaker 1:

Well done, dude Indeed Indeed Rambling. A rambling man Until next week.

Speaker 2:

Have a wonderful weekend, everybody. All right Later, bye.

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