Land of Eem: Actual Play
Join Ben Costa, James Parks, and George Higgins as they play the Land of Eem tabletop roleplaying game, inspired by the series of fantasy books: Dungeoneer Adventures and Rickety Stitch and the Gelatinous Goo.
Ben Costa and James Parks are the creators of Dungeoneer Adventures, Rickety Stitch and the Gelatinous Goo, and the tabletop roleplaying game, Land of Eem. They have been friends since the 2nd grade, and love making stuff together.
Lovers of fantasy, they strive to craft tales that celebrate the adventures of unlikely heroes. Ben and James grew up playing tabletop roleplaying games, creating countless characters and collaborative worlds with our pals, a pastime that paved the way for their creative careers, as authors and illustrators.
Land of Eem is a tabletop roleplaying published in partnership with indie game publisher, Exalted Funeral. and is about adventurers exploring and discovering the remnants of a forgotten better age. Described as The Lord of the Rings meets The Muppets, players portray lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. But for all its post-apocalyptic doom and gloom, Land of Eem is tonally quite lighthearted and droll.
Dungeoneer Adventures is a fun, middle-grade fantasy adventure series from Simon & Schuster, about the only human kid attending the adventure school, Dungeoneer Academy. The books are packed with illustrations and available at Target, Barnes & Noble, and Amazon, or you can ask for them wherever books are sold.
Rickety Stitch and the Gelatinous Goo is a fun YA graphic novel series from Random House, about a skeleton bard and his best friend on an epic quest to discover who he was when he was alive. The books are available through Exalted Funeral or online at Amazon, and you can ask for them wherever books are sold.
For more visit:
https://landofeem.com
Land of Eem: Actual Play
Land of Eem: Fantasy Actual Play S02E20 | Curse of the Goat Head (and other nonsense)
Have something to say? Send us a Text!
Ever wondered how a goat head curse could lead to a hilarious and magical adventure? Join Ben Costa and James Parks—creators of Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures—along with lead playtester and close friend George Higgins, as they celebrate their 40th episode with a whimsical quest in the Land of Eem TTRPG, played in the Mucklands Campaign Sandbox Setting and published by Exalted Funeral.
The journey begins with humorous challenges, from setting up a fantasy bank account to finalizing deals with Sven the Yodeling Troll, as the party travels through Dunk and Marshgate. Along the way, they encounter quirky characters, shady dealings with Gail Ribaldo, and a mechanical sputterfish during a fishing expedition gone awry.
The adventure takes an emotional turn when Rylee and Galen discover a golden arrow lodged in a warg’s skull, revealing itself as the legendary "True Fire" arrow. Amid Rylee's frustrations and Galen’s comedic attempts to lighten the mood, the magical artifact sparks excitement and curiosity.
The grand finale unfolds in the bustling witch market of Beezleberf, where inventive methods and quirky encounters lead to the lifting of Rylee’s curse by an intriguing witch. With witty banter, strategic decisions, and magical discoveries, this episode is packed with moments that will keep you laughing, guessing, and enchanted.
Perfect for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, Rules-Light Indie RPGs, and the lively TTRPG community, this episode delivers a delightful mix of humor, strategy, and fantastical twists.
Download the Land of Eem Quickstart Guide for FREE, and join the adventure today!
https://linktr.ee/landofeem
Hey guys, hi, happy Saturday. Welcome to the 40th episode of our stream here. You're crazy 40th episode. Season 2, episode 20. And I thought you guys were going to the Scalawag Strand, but I might be wrong.
Speaker 2:I mean we can. I was just, you know.
Speaker 1:I don't want to direct your gameplay here.
Speaker 2:The only thing directing our gameplay is the fact that Riley has a goat head. It's true. We need to figure out a way to get Riley's goat head uncursed, I can't communicate. Would Riley roll with disadvantage on all verbal checks.
Speaker 1:Can I?
Speaker 2:write. I was a shrimp once.
Speaker 1:You're like Mr Panda from Ranma Ranma one half.
Speaker 2:Oh, Tommy Ranma.
Speaker 1:I'm in hell. When we mispronounce things, people probably just assume that we're yeah, they don't know that.
Speaker 2:We're just being goofy all the time, put the wrong emphasis on the wrong syllable I'll tell you one thing do you guys like Turnimator?
Speaker 1:Yeah.
Speaker 2:Wow, I'm sorry, sorry, so stupid. All right, sorry, man, I destroyed your flow.
Speaker 1:And yeah, I just lost my train of thought.
Speaker 2:Oh boy, oh, he was derailed on the way to the station.
Speaker 1:I was going to say. One thing that you would know as characters because you've been there, is that there's a place in Dunk called Katarina's Curses. It's a witch who sells curses as well as lifts them for a price.
Speaker 2:I sell curses and curse accessories. I'll tell you what. Bobby looks like everything has come full circle. We're at the crack and we're about to head back to Dunkirk. That's really.
Speaker 1:I mean, that's just an option.
Speaker 2:Yeah, it's an option investigate otherwise maybe we can make up a rumor or something about there being, like, a cursing booth at crogland that's now defunct. Let me see, can I? No, I don't have any narrative skills like that. Shoot. Should have been a should have been a yeah, should have, could have, would have.
Speaker 1:I mean, you could trade in your characters now and start from level one.
Speaker 2:All right, yeah, that's the end of season two. No way, I mean, maybe maybe we can go to Marsh Gates, kind of a no-go. What about Do we think that there would be something down at the Scalawag Strand or like at Hornswoggle Port, or not so much Like Mucklin Harbor even?
Speaker 1:Well, actually, technically, you do have to return to Marshgate.
Speaker 2:The wagons that you borrowed. Oh right, oh right, okay, maybe we can go ask around, okay, at the very least. Yeah, now that riley has a goat head, I don't let her ride in the wagon, just like eating garbage. Pull it all right, I still have the body of a shroom though, so it's like yeah terrifying to watch.
Speaker 2:Yeah, every time someone looks at you I charge them. So that'd be two kappa, two kappa. Okay, so anything else we have to do in the crack while we're here, we have, uh, successfully dealt with char the chicken foot witch. Um, we've given enough building supplies to finish the bridge. The golem has a home. Golem has a home. Yeah, um, does sven need anything from us to complete our business venture before the money just starts rolling in? Because that's always how that works.
Speaker 1:Well, yeah, you guys got an account that I can forward the cash to.
Speaker 2:We got saddlebags. What if we just why don't you? We'll have to open an account. Yeah, Sven, I can't speak. We'll have to open an account.
Speaker 1:Yeah, Sven.
Speaker 2:I can't speak. I forgot.
Speaker 1:Oh yeah.
Speaker 2:I look at Riley. I look at Riley and I say I think she wants to know where you got your hair done. I just like no, sven, do you yourself have a bank that you prefer to bank with? What is the preferred bank for the Mucklins?
Speaker 1:I mean, I'm all dunk exclusively.
Speaker 2:It makes sense. So the troll tellers, toll teller, troll.
Speaker 1:But you know I don't use a bank myself.
Speaker 2:Really you got a mattress or something. I was just about to say. He's got a big mattress, it's huge.
Speaker 1:Yeah, it's just not practical for me. But you know, when you've got people who need their cuts and you're off gallivanting across the world, you know I have no idea where you're going to be. You know I could just keep your money and you come pick gallivanting across the world. You know I have no idea where you're going to be. You know I could just keep your money and you could come pick it up periodically.
Speaker 2:I was going to say that would be good for now and then we'll come back Until I take the power that gives us a house.
Speaker 2:Yes, and then we'll make our own bank and we'll let you know. No, that sounds fine If he could hold on to our money or earmark it in his books for us, and then we will come back periodically and or come back when we have set up an account for ourselves. The entirety of season three will be us trying to set up a bank account, filing the same kind of paperwork in dunk yeah, making like strategic decisions about where we can get the most yeah, yeah what's the, what's your apr?
Speaker 1:yeah, uh, dunk bog counter.
Speaker 2:Mucklin harbor is probably the best option for you no, all right to start the way to then to start a bank. I really didn't mean to start an account. Oh okay, there's no way you two could start a bank.
Speaker 1:I really didn't mean to start a bank, an account. Oh okay, there's no way you two could start a bank.
Speaker 2:Let me just he said Dunk, Bogtown, Marshgate, Muckland Harbor not Marshgate, okay. All right, so we'll start so we've invested in our future. Galen. All I hear is. I look quizzically at Riley and I scratch her head right behind the ears. She liked that when she was a shrimp anyways. So I'm gonna walk over to Zonan Bach and like write in his book like Riley's torture begins.
Speaker 2:He says Zonan Bach and like write in his book, like Riley's Torture Begins. He says I think that is a good subheading for this, it's perfect, all right. Well then, let's head out to Marshgate.
Speaker 1:All right, begin the journey. Here we go, y'all.
Speaker 2:You want to roll, riley, I will roll.
Speaker 1:Seven, seven, seven.
Speaker 2:You say seven, seven, eleven, eleven.
Speaker 1:Oh, I tell you, don't have my book open, which is a great start.
Speaker 2:It's a dangerous encounter. You find 40 poultry geese. I just closed my book, which is great oh it's not, it's a bump in the road.
Speaker 1:Oh, you stumble into goat eating.
Speaker 2:amoebas the alien feels completely safe. All right Bump bump, bump, Adelphia. Thank you.
Speaker 1:Inter-party conflict.
Speaker 2:It's perfect, it is. I slap his hand away from him as he inter-party conflict.
Speaker 1:It's perfect, it is.
Speaker 2:I slap his hand away from him as he tries to scratch me again, like I'm a pussy oh, okay, sorry.
Speaker 2:And then I go for like under the chin instead and like, I guess maybe it's just like Riley tries to bite my fingers and I'm like what. I just I don't know. I'm just gonna like silently throw my backpack on the ground and start kicking the wheels of the wagon. I I pick up the backpack and I haul riley over my shoulder and say it'll be okay, riley, we'll get this sorted out. We'll get this sorted out, it's fine. It's fine. You want, you want? I don't know. I got a. Can you want tin? Can I pick up the tin, can look at it like for just a moment and then hurl it as hard as I can into the, into the grass, just like oh, you could have recycled that, riley, that's like a copper. Say all right, I know I appreciate you taking one for the team, even though you can't talk to me. I appreciate you taking one for the team, even though you can't talk to me.
Speaker 1:Riley is completely frustrated with her plight.
Speaker 2:God no yeah, I know, are you there, zona? It's me, galen, I am right here, sorry, sorry, sorry, I was making a better there Zona, it's me Galen, I am right here, sorry, sorry. Sorry, I was making a better reference Zona sorry.
Speaker 1:I've been with you for many seasons alright, I've moved us to.
Speaker 2:does that satisfy your inner conflict needs, ben, or inner party conflict needs or do you want their bloodshed? I tried to throw away a ration conflict needs or do you want their bloodshed? I tried to throw away a ration, precious ration. Nothing tastes the same.
Speaker 1:What is the end result of this?
Speaker 2:I now feel more at ease with the chicken lizard. I now feel more at ease with the chicken lizard. And Are you BFFs?
Speaker 1:with Claudia.
Speaker 2:I storm off and just start eating grass. I would say that, oh my God, what's his name? Gabe? Comes over to you and like is marveling at you the entire time you're eating grass, and like it's it. The monk creature tries to like eat grass in the same way as you, but it just like splurges all over the place and doesn't do anything, and the fairy is just making a high-pitched tittering at that moment. Riley knows that, like her plight is not as awful as Gabe, yeah yeah so, ben, I don't know that we've actually given you any kind of closure.
Speaker 2:We just keep narrating things that happen.
Speaker 1:I just see the conflict perpetuating until we get to muckling barber or whatever I I don't know.
Speaker 2:Do you think I wonder if this is galen? Galen may not be, may not be being sensitive enough for riley's current situation. Like it, it might feel like she might perceive him as me, like making too much light of it or like, um, you know, maybe not seeming concerned enough, but I think Galen's gotten to the point in their adventures where he's just like, yeah, we'll figure it out. He's supremely confident in their abilities. Um, I eat the tin can.
Speaker 1:Yeah, I mean it doesn't have to be like some amazing revelation right, I need a oh no when we camp for the night.
Speaker 2:I'll make some rolls because I think we won't quite get to Marshgate. We'll just be outside. Let me make another travel check. That's critical travel, pretty good guy.
Speaker 1:Pretty good, you make a discovery. I'm going DZ. Baby, you should be a wizard.
Speaker 2:One or 200, but I'm sorry 100.
Speaker 1:100.
Speaker 2:400. 97. Uh-oh, uh-oh.
Speaker 1:I mean that uh-oh doesn't really.
Speaker 2:Uh-oh. That's just like perpetual PC fear.
Speaker 1:Yeah, it's like's, like the higher when it's a good thing it's everyone's teeth in their mouth move six inches to the right you come upon the bones of the largest warg that you've ever seen, Even larger than all ghosts the black mane. Oh my good lord, oh my lord, and it's like half buried in the dust. The skull kind of looks at you menacingly, although it's not alive, but there is a twinkle in its eye.
Speaker 2:Interesting. I I'm going to regret this. I examine, Wait so, Ben, it's an old kill right or it died a long time ago.
Speaker 1:Yeah, it looks like this is old.
Speaker 2:Are there any distinguishing marks on its bones or anything like evidence of a fight or how it died, like things we might need to be worried about? Although it is, you know, it was a long time ago.
Speaker 1:Yeah, I mean, you could check it out and look around.
Speaker 2:I'll go inspect the. I'll tell Riley to stay back while I go check this out. I ignore him and go with him. Yeah, she charges headlong into, yeah, I had a feeling.
Speaker 1:That's how it go. You see that, um, the twinkle in its eye is actually, uh, an arrow. Oh, interesting.
Speaker 2:I hold up my shield and look around. I pull out the arrow. Does it look like it wasn't? I mean, is it an older looking arrow, like it could have been the kill shot?
Speaker 1:I mean, this doesn't look old, it looks shiny and gourd Shiny and gourd. Gourd and gourd, shiny and gourd.
Speaker 2:It's gourd not gourd. Got a little bit of mold, but it's fine, we'll wipe that away.
Speaker 1:So you pluck out this golden arrow that looks well-preserved.
Speaker 2:Nice arrow. It's a golden arrow. I tuck it behind riley's ear so you look beautiful. So, oddly enough, she does respond positively to this. All right, all right, cool, yeah, all right she's just like a stretch. Yeah.
Speaker 1:The arrow might be worth something.
Speaker 2:Yeah, worth something. The same way, the golden dagger that was definitely a murder weapon is worth something.
Speaker 1:I forgot about the murder weapon.
Speaker 2:Okay, cool Golden arrow, adding it to the list of stuff we got.
Speaker 1:Galen, you can make a lore check on this arrow.
Speaker 2:Would this be a Philo Sim?
Speaker 1:situation.
Speaker 2:They call him Philo. They call him Philo. If not Ben. I can certainly make the lore check. I don't want to like abuse it. How many times can we use him?
Speaker 1:Once.
Speaker 2:For sesh I make my own Hulory check, it's a nine oh um, so this is a magic arrow, oh sweet the magic arrow of BA Braccus and it is called true fire true fire.
Speaker 2:So this probably was the implement that killed the gigantic dork, or dork dork. Gigantic dork is like a funny idea to me. Um, I, I tell Riley, like I say you know, riley, this is, this is some pretty good stuff. Maybe you can use it in your uh, your quick fire bow, or don't you have some kind of bow? I lost the bow, but I did have a boat for a long time. I say well, yeah, yeah, riley, have a boat. For a long time. I say well, yeah, yeah, riley, riley's our ranged person, so I will, I'll give it to her to have them to hold so what it does is you can fire it and it will automatically hit and apply and deal maximum dread.
Speaker 1:Whoa, it's not a critical hit, though.
Speaker 2:That's pretty sweet, though, and, ben, I assumed that, based on this situation, it can be retrieved at the end of combat each time.
Speaker 1:I mean that would depend, Okay yeah.
Speaker 2:If you fire it into A chasm, chasm yeah, a bomb chasm.
Speaker 1:Okay, uh, you guys move two hexes closer to marsh gate um wait, james, you lost the.
Speaker 2:What happened to the magnificent longbow? Uh, I think we traded it, or? Oh, okay, okay something happened to it. I just I remember I don't have it on my thing and I remember it being lost or gone.
Speaker 1:Okay, gotcha, gotcha I have a sling though, which doesn't help, a sling key?
Speaker 2:uh, all right, so we're gonna set up camp outside of marsh gate. We're quite there, yet. You can see it on the horizon, unless you feel like pressing on.
Speaker 1:We could press on.
Speaker 2:I think we could chill in. Marshgate for a minute. That's fine, ben. We could travel at night, was it risk exhaustion the next day?
Speaker 1:No, the next travel check will be a disadvantage.
Speaker 2:okay, up to you, riley, because it's uh your role. Uh, you know what? I'll just uh the junior travelers guild I was the chief travel smith. And uh, guild, I was the chief travel smith and six, it's not bad, a little bump. Oh, we're exhausted. Of course we are.
Speaker 1:Yeah, well, we rolled the dice yeah.
Speaker 2:It's a difficult path and we're all worn out. Oh, we make a vitality check, okay.
Speaker 1:Those rules might've changed, sorry.
Speaker 2:No, no, it's, it's in this version of the beta rule book. I'm going to make the vitality check to see if I'm exhausted. No, it's fine. Version of the beta rulebook. I'm going to make the vitality check to see if I'm exhausted. No, it's fine. So those rules have changed.
Speaker 1:I'm checking with our edited document. I look at those so frequently that I don't always remember what's what.
Speaker 2:I don't even know where I am anymore, but you can get the most recent updated version of the rulebook at drive3rpgcom it's free. Orlandabeamcom it's the Land of E and Beta RPG book bundle. It comes with the rulebook, the couple adventures, what else?
Speaker 1:What else we?
Speaker 2:got in there. Yeah, quick start guide Including both Riley and Galen's character sheets at level one.
Speaker 1:What happens is you roll disadvantage to heal courage. What is your courage at?
Speaker 2:Good question, I assume, since we're coming out of the crack, we didn't rest. That was foolish. I see I think Riley's at 12 out of 14. I'm at 15 out of 23. Oh, I am at 12. I have it written right in front of me All right, so you roll into Marshgate.
Speaker 1:the Dead of Night what?
Speaker 2:was the guy here? Was it in or? Something or something yeah, let's go into the end oh my gosh, I already see how this is going going to go down. No animals allowed.
Speaker 1:I was thinking the same thing yeah. Yeah, she's got to sleep in the barn. I'm going to roll a random tavern just because we can.
Speaker 2:Love it.
Speaker 1:Bing owls, yurts and girts. That's it.
Speaker 2:You roll into the sour skull. Sour skull, that's going to be a story.
Speaker 1:A family place. Yeah that it's known for its huzzah tournaments.
Speaker 2:That's awesome.
Speaker 1:Could Riley play huzzah as a goat? I said no goats allowed, you gotta put that goat out.
Speaker 2:No, no, no, no, no. All right, all right, all right, hear me out. Hear me out. She is more than 50% shrimp. Her goat head's only like 20% of her body. Ergo she is mostly shrimp.
Speaker 1:I don't know how to respond to that.
Speaker 2:I'm going to stand in a doorway and do a double take and then use old chums on the bar. Keep Once per session. You can make up an old friend that you've run into who can?
Speaker 1:give you help or advice.
Speaker 2:I love it. She's going to be be like. I recognize that body of a shrimp anyway I haven't thought that far ahead. I need some identifying it's gonna be like the way that you swivel your hips, or something dumb like that just, it's the sass I'll use a jack of all trades, um and uh jack of all trades for like a card cutting and I'll grab like a huzzah deck and I'll just like, do a crazy like magician.
Speaker 2:Cut of the cards and blow it's like it's me riley. Oh my god, that's the springle shuffle. Hold, I have to roll charm. Hey, totally do it, and I would get advantage cutting the cards.
Speaker 1:What would I roll for that Nimbleness? Yeah, yeah, oh snap. Totally do it. Yeah, yeah, oh, totally do it. Riley, you card sharp that's me.
Speaker 2:Um, I'll like elbow Galen to explain that I've been cursed and like we're looking for a way to lift the curse, but we need to stay the night. We've been traveling all all day, all night, two hours later. So so you see, and then we get to the crack one hour later, um no, and that's how he got fangs yeah he's on inbox still going like. And then we met Gabe.
Speaker 1:Yeah, I see.
Speaker 2:Yeah, it's all here in this latest magazine of what is it called Dungeoneers.
Speaker 1:Dungeoneer Magazine. Dungeoneer Magazine, yeah.
Speaker 2:I'll say wait, have you been following a Dungeoneer Magazine 30 minutes later? Oh yeah, I've read all of them. I know all about you guys. The rest of the quest is just talking about all of our adventures with this guy.
Speaker 1:What's this guy's?
Speaker 2:name Steve. That's my favorite part, steve Harvey.
Speaker 1:Wow, of course Riley, you can stay, but that blob of whatever it is in that chicken lizard I mean.
Speaker 2:Oh, oh well, they can. They can stay outside with FB, my, my tortoise. Yeah, gabe, uh, innocuously, just suctions to the side of FB. Uh, on the shelf somewhere and falls asleep. Yeah.
Speaker 1:His name is Pez tamir. What?
Speaker 2:is that one word? Yeah, that's his first name oh pez tamir pez tamir ribaldo hey hey, you know someone named gail gail. She was a bog roll medicine maker. She was always sweating profusely.
Speaker 1:Hey, you know someone named Gail Gail she was a bog roll medicine maker.
Speaker 2:She was always sweating profusely.
Speaker 1:Oh, rapaldo, we met her in a mansion Crazy Ernie's basement. Oh yeah, we rescued her. I know who you're talking about. That wasn't her real last name.
Speaker 2:Oh, was it her married name.
Speaker 1:She's somewhat of a grifter.
Speaker 2:Gail Ribaldo is somewhat of a grifter. I'm genuinely surprised she seemed so scared and she was sweating so much.
Speaker 1:Why do you think she was lost in crazy Ernie's mansion? I didn't go in there.
Speaker 2:Didn't she tell us she was looking for some supplies for her medicine making ways or something? Now that I think about it, who goes there for medicine? Sick people? I'm updating Gail Re ribaldo's character entry. Yeah, this is interesting. She's like gonna be a season three villain. Yeah, I'm back to grift baby. Um, I tell pes to me. Well, hey, you know, thanks, buddy. Uh, thanks for taking us in. Uh, riley's just been kind of down.
Speaker 1:Um, you know, maybe we can just get some good rest tonight look, I know this because you know, I had sort of a thing with her oh I shake my head she grifted your last name.
Speaker 2:Wait, wait, wait, wait, wait with gail or riley, I don't even know. I don't know who he's talking about anymore. Gale, gale, that would become a bar fight, and then we get thrown out.
Speaker 1:This guy is a shrimp, by the way.
Speaker 2:Oh, okay, I say you had a thing with Gale.
Speaker 1:I would have a thing with Riley. Is she available?
Speaker 2:Let's just say she's not in her right headspace right now. I smash a bottle on the counter and hold up the broken glass. Oh I say, I think she likes you.
Speaker 1:No, so you had a thing with gail yeah, I mean anything is strange how she stole my last name like it's not normal don't you guys get married, like you know she like, really liked me for a while and stole your last name, your identity I only knew her as gail oh, like, uh, like a mononym like it was a fling, and she took it way too far see it.
Speaker 2:Uh, reminds me of someone that was in our party before. Was it mindy? No, who did I?
Speaker 1:yeah, it was mindy.
Speaker 2:No, no, no, no, no. Oh yeah, gail did get crazy, it's you man.
Speaker 2:Yeah, yeah, I was like I had a relationship with zona and buck yes, zona, zona actually has to remind galen, because galen really didn't process it even in the moment. He was like whatever, why is she so here? We rescued her. Zona reminds uh, galen, he's like, yes, and then she fell madly in love with me to get back at you, but she rebuffed her. I say, uh, yeah, I guess that sounds familiar. I don't know, I really wasn't paying too much attention to her. Which one of you has the?
Speaker 1:go-ahead again.
Speaker 2:I raise my hand.
Speaker 1:That was a joke.
Speaker 2:I think he's saying I have a goat brain.
Speaker 1:So, either way, we thank Pesimir for giving us lodging for the night for free. What?
Speaker 2:no, this misunderstood this, uh I thought you guys were old friends. As I walk by directly to the stairs to get to our room, I'll just like thanks, man, that's really appreciated.
Speaker 1:Yeah, yeah, hey, friends and family discounts copper okay oh, uh, hey, princess, funny bone.
Speaker 2:Yeah, you haven't missed much. We left the crack, got to marsh gate and we're trying to fix riley's uh, goat head. Yeah, I got a goat head. Um, I was cursed by a chicken foot witch. Now we don't even really know where to go get uncursed, other than dunk. So we can probably ask this uh, which is way over here, dunkadelphia? Um, I say hey, hey, pesimir, you know we're, we're still trying to get riley. I mean, you know, get riley's head back on straight, if you know what I mean. Yeah, get any ideas where people go, if there is. Yeah, yeah, you heard any rumors about any places you can get a curse lifted.
Speaker 1:Look, I mean you want some weird stuff, you go to beasel berth, otherwise, I mean you're really going out into the wilderness finding a witch and that seems like a bad idea.
Speaker 2:Well, we know there's one due south of here but she does not like yeah, you could wander into the quagmash and see what happens. Beezleberf, you say Some weird stuff in Beezleberf, wild, weird stuff.
Speaker 1:They got a witch market there.
Speaker 2:Oh, the witch market of Beezleberf. I'm going to make a note of that. I say, yeah, actually that's not a bad idea. We could go drop by the spill again. Bad idea, we could go drop by the spill again. Well, we won't be having to go into the spill to avoid river watch guys this time. True, I say it would be a pleasure yeah, right, maybe we can catch a boat up river to Beasleberth. No, I don't know, that's just more money, we could probably just walk.
Speaker 2:Don't we have a canoe. No, I think we got rid of the canoe Because one day we kind of tried to resolve the inventory situation a little bit, realize that it is not a good thing.
Speaker 1:Also, it's not really conducive to having a giant tortoise. You know what I mean. I do.
Speaker 2:We can hit the road and then we can cross that bridge.
Speaker 1:Yeah.
Speaker 2:Let's, yeah, we'll. We'll bed down for the night, ben one copper or two copper pouch.
Speaker 1:Just one Okay.
Speaker 2:Roll a D6. No whammy, no whammy6, no whammy, no whammy, no whammy four. Okay, I don't spend it. Um, and then, uh, is there any food here for us? Because I gotta feed. I gotta feed the firefly jar, I gotta feed the chicken lizard, I gotta feed myself and I gotta feed the firefly jar. I gotta feed the chicken lizard, I gotta feed myself and I gotta feed the goat.
Speaker 2:I mean, there's food for you guys as part of your stay, but like okay animals let me, let me roll 2d6 and and I'll have, I'll feed the animals real quick. Uh, the lizard. Lizard eats the ration, as he always does, as he always does, and it's not even the chicken, it's just the lizard part in the back. Is that to break the ration in half and give a little to the chicken lizard?
Speaker 1:just so the chicken can, like, experience the pleasure of eating.
Speaker 2:Yeah, it doesn't actually need to yeah, um, all right, and then, uh, that should be it. That should be it for the night I'm going to recover. How many hit points Ben D with an N 10?
Speaker 1:No.
Speaker 2:D40?.
Speaker 1:It's a D6. But you have disadvantage? Oh, because we're exhausted, I get three hit points back.
Speaker 2:All right, you have disadvantage. Oh, because we're exhausted, I'm stuck, I get three hit points back.
Speaker 1:All right, 18 out of 23. That's not bad. All right, all right. The next day rolls in, new day for adventure.
Speaker 2:New day I say, hey, Pestamere, thanks for the roof over our head. If we see Gale, we won't tell her where you are.
Speaker 1:Yeah, thanks, that would be very much appreciated.
Speaker 2:I say, hey, I had one more question before we got out of here. What's up with the Sarah Skull deal? Where'd you get the name?
Speaker 1:You know, it just randomly came to me.
Speaker 2:On a lark. You know I have no emotional attachment to it whatsoever. I was hoping there was a cool story behind it, but yeah, I'm going to put it on the form. That's fine. It's alliteration. That's always a good thing, right? I wave and head out.
Speaker 1:Yeah, you know, um, actually, you know it used to be because we had, you know, sour troll whiskey. Oh then, um, well, that went bad. How can you tell?
Speaker 2:when snarled troll, whiskey goes bad and it's already. It's already sour, it was too sour.
Speaker 1:Oh yeah, it was so sour, it puckled up your puckered up your skull yeah, so, um, that got a bad rap, so we we discontinued that and, uh, now we're just selling rascal cider can't go wrong with rascal cider you can?
Speaker 2:I mean it goes down real nice, rascal cider you gotta make one of those promotional posters for rascal cider they just I mean, it hits you here and it hits you right here, wow right here, right, uh, thanks buddy, thanks buddy. Good luck, riley, you got it chief, I assume that means goodbye I just put my hand and wave like total disregarding, just like the streets. Ooh, that was not a good travel check.
Speaker 1:Oh boy. Well, it's good, because I was going to throw something at you anyway when you walked out onto the streets of Marshgate. You still have to like return your stuff, the wagon, oh yeah, that's right, that's right. And you see, uh, your old friend weldar, the film log outrider oh man, maybe he won't recognize us.
Speaker 2:I have my bulwark helmet on he's speaking with um taskmaster dundoon to whom we have to return our wagons. You just like run up and headbutt him. He wouldn't recognize me. You're not giving him enough credit here he was madly in love with Riley at a certain point or was it the other way around? Because of his coiffed hair, his chiseled jaw?
Speaker 1:I do find him attractive it's really funny.
Speaker 2:Galen, it's Thunder Blade actually.
Speaker 1:What, what.
Speaker 2:Oh man, what what? Oh man, yeah, I've been going by Thunderblade here and there. You know that's ridiculous on account of my. I pull out the axe blade where did you get that? The axe. A good friend gave it to me. I've seen that axe before. You have seen that axe before. It's none of your concern, though. We're here to return some wagons. Move aside.
Speaker 1:Who is this? I like got some new friends.
Speaker 2:I'm gonna like storm up to them and poke them. Oh, they're going to headbutt them.
Speaker 1:Oh my god, is that Riley? I shrug, it's yeah.
Speaker 2:I'm kind of embarrassed about it. I'm like I don't want them to see me like this.
Speaker 1:Yeah, I would think you're very embarrassed.
Speaker 2:Ben. I cheap shot him by activating Mighty Blow, activating the cut through metal thing and activating Feet of Strength. I just cut him in half. We spend the rest of our days in a dungeon. It'd be totally worth it.
Speaker 1:Make a metal check at disadvantage.
Speaker 2:Riley To not do that. Oh, riley, okay, no, no To not cut someone in half.
Speaker 1:Metal, three Metal. Yeah, you turn bright red goats can't turn. I mean, somehow happens you blush, goat blushes um, that's the name of this episode.
Speaker 2:The goat blushes. Well, dar looks at you. That's the name of this episode.
Speaker 1:The goat blushing Well Dar looks at you and says what are you doing here?
Speaker 2:I heard you got into a big mess with SPL, so it wasn't a mess at all. We did some business for them and our business is concluded. Speaking of which, I'd like to conclude my business with Taskmaster Dundoon, and you're still standing In my way.
Speaker 1:Look, I don't want any fights around here, okay.
Speaker 2:I don't either. I just want to Return your wagons and move on with our lives.
Speaker 1:Alright, it's returned. Now I'm going to put my hand on, move on with our lives. All right, it's returned.
Speaker 2:Now I'm going to put my hand on Galen, because I start to detect that that tone in his voice is right before he hulks out. Yeah, yeah yeah, now about the other side of the deal there you know you're under the bargain, Scrolling, scrolling, scrolling. Are we supposed to give him information? Was that what it was? Yes, we're going to give him some kind of information to help him advance himself right Into the crack. Find a stone, golem, give him info to divert DB's next shipment to.
Speaker 2:Mucklin Harbor. Right, yes, the crack, find a stone. Golem Marsh came. Yeah, yeah, give him info to divert DB's next shipment to Mucklin Harbor. We have not gotten any info yet. Well, we know stuff that we didn't share. We know that, or did we share with him that she wants to cut down the horse? I don't, I don't believe so, but I don't know that that's going to be like info that's going to be super beneficial to him. Um, actually, yeah, maybe, maybe we can try to share that information with him. Ben, let me think we can tell him that, uh, about destina brink's plans and how he can help disrupt those plans by just continually diverting her wood, and that's going to decrease her standing and open her up. Maybe he can. Maybe he can start taking that wood and using it to his advantage in some way Sabotage Like yeah.
Speaker 2:Like a lumber equipment like this also brings up something that happened uh, sarpathy attacked you right, right, that is true because, uh, bringing the sarpathy, we think are working together to this end, right I mean it's possible, you don't know we don't, we don't know, but it's not yeah. Yeah, there's definitely something going on.
Speaker 1:We can share that.
Speaker 2:Yeah, I think she's working with sarpathic. Yeah, we'll share information that's not substantiated and hope that hope it works out yeah, yeah, that's the basis of our entire operation Brink.
Speaker 1:Sarpathy.
Speaker 2:Yeah yeah, that's low even for an SPL employee. I mean there are lines that shouldn't be crossed in Sarpathy and Brink working together.
Speaker 1:What do you think your phone is going to make them?
Speaker 2:at.
Speaker 1:Yeah, look, I mean this is all shocking to me because you know we talked and you said the best way to rise through the ranks is get on Wisinski's side. But you know I was under the impression that Brink was the up and comer going to rise to the top and I was going to side with her. So just saying I shouldn't.
Speaker 2:That's right. Yeah, not if we have anything to do with it. She's going to be a down and goerer, not an up-and-comer. You know what I mean?
Speaker 1:That was a stretch. Okay, that was really bad, galen.
Speaker 2:I say I'm not very charming anymore, but I am pretty intimidating.
Speaker 1:Neither is Riley. It's a pity. She used to be cute.
Speaker 2:I headbutt him. Neither is Riley. It's a pity she used to be cute, I headbutt him and we run Later. Wildar, Get to it, Ow. I mean, you know you're going to treat her like a goat. You're going to get the horns okay, let's talk we just did no, no, over here.
Speaker 1:Oh, okay, you're done with dundoon, right, we're done, oh yeah, we're done.
Speaker 2:Sorry, is that welder talking to us? Yes they all sound the same to me, ben, I'm sorry well done, dune sounds.
Speaker 1:Hey how you doing I?
Speaker 2:I feel like that's and welder sounds how again it's just normal awesome.
Speaker 1:I love it. I thought for once that I was doing two different voices.
Speaker 2:It honestly kind of sounded the same, I think, because I hear the accent. The Dundun accent, like always, is just like I'm looking for it. So so, yeah, we're done with Dundun. And now Welder wants to talk to us. I say I don't know if I'm looking for it. Um. So so, yeah, we're done with Dundoon. And now, uh, welder wants to talk to us. I say I don't know if I have time for you, buddy boy.
Speaker 1:Look um. Where'd you get that ax?
Speaker 2:That's a film. I know Her name was Jailer the red ax. She fell in battle alongside of us, comrades at arms.
Speaker 1:Doing what?
Speaker 2:I loved her. You want you know what. I don't know why. Why am I even telling you this? What is it? What's it to you? Why do you care about what the Sarpathy and the other Felmog knights are doing? What's your goal here? What's?
Speaker 1:your end game, welder. You're asking me why I care about anything. That's what's going on in the mucklins right.
Speaker 2:But uh, hold on, there is something that's findings constant battle on mark wagon wasn't been like real quick. As an aside, wasn't jayla telling us that welder and the hammer like the black candle? Wasn't she saying that they were? They seek to control the sarpathy, instead of call them right, okay, all right. So then I'll say, uh, and he was asking me about what jaylen and I were doing, or an s we're doing. We were, I say we were. We were trying to take out the sarpathy at their, their, their core. We sought to infiltrate and exterminate from within and she fell to a hierophant I think that's what it was or a sargog.
Speaker 1:I can't remember.
Speaker 2:Or a sargog yeah, maybe a sargog, Something terrible and horrifying. Yeah one of those giant snake things.
Speaker 1:I would suggest staying out of the Sarpathy conflict.
Speaker 2:Yeah right, come on, they ate, our village Ate it. They didn't even burn it down, they just consumed it.
Speaker 1:You're only meddling into affairs that just much too complicated for you.
Speaker 2:So, welder, what I'm gathering from this is one of two things. By asking us to stay out of it, you either A care about us, which I doubt, or, b you're worried that we might screw up your plans, which I'm all about. So, uh, have a nice day he grabs you by the arm I cut his arm off.
Speaker 2:listen, no, no, no, no, I, I will. I, uh, I feed of strength and rip my arm out of his grip and I want to like take his gauntlet with it. I just want to be like that robust, slap him with it like it's a glove, it's a ten.
Speaker 1:I say don't ever touch me again hammer hammer as he's yelling I decaffeinate our butt, our butt.
Speaker 2:Now, um uh yaki, slack starts playing and we jump on the turn, we jump on the tortoise and get out of here give me back my gauntlet. You haven't seen the last of us. I put on his gauntlet and right away uh make some sort of check here uh I already did, man, I already did how do I? I want to make I'll make a check to make a bunch of funny faces as we write off out of the time. You automatically succeed I just.
Speaker 2:I want to taunt them. Yeah, I love it. Maybe I'll make a, a some kind of wilderness check to write out on the tortoise Ben. Like we all just jump onto FBs back and like get the heck out of Dodge.
Speaker 1:I'll give you minus two. Cause all the creatures on it.
Speaker 2:Yeah, that's fine, the menagerie of creatures that we have the menage. It's going to be a plus, it's going to be a flat, that's a nine, as if we had some sort of mental, know mental link. Fb comes busting through a fence, pulls in her legs and like drifts right onto the scene. We all leap onto her back, her legs pop back out again and start flintstones running and gets out of here you look back behind yourself and you don't see.
Speaker 1:All you see is Welder on his horse, like go to the edge of town, but like he doesn't pursue you, maybe he's looking for the hammer maybe like a willow chase where, like we've, got yeah.
Speaker 2:I love it I want to maybe in your future, but not now. I love it. I want to be in your future, but not now yeah. I imagine Riley is like bleeding expletives at them. All right, so we head out of town towards Beasle Perth. Yeah.
Speaker 1:Do you need me to make a?
Speaker 2:new travel check, ben, or do you want to use that four that I rolled earlier, or I guess it would actually be a three. I take it back that should be a plus two.
Speaker 1:We'll use that, because that's wonderful.
Speaker 2:It is wonderful.
Speaker 1:Roll a D 100.
Speaker 2:Dangerous encounters. Oh boy, 98. 97?, 98?
Speaker 1:Just keeps getting worse 98, right Solid year.
Speaker 2:Yeah, it's going gonna be 400, uh, bog rolls and a quartal um, all right you, uh, all right.
Speaker 1:You wander into past a fence that you kind of disregard.
Speaker 2:Mm-hmm.
Speaker 1:And you see a sign that says unassailable co. Oh Trespassing, I say hey.
Speaker 2:Rileyailable co like oh, trespassing. I say, hey Riley, look, these guys are trespassing. I tried to communicate to him, but that's not what that means. It means that we've trespassed. I don't understand what that means Exactly, I keep like for the next minute or two. I'm like I'm talking at Riley about, like it doesn't make any sense. So I.
Speaker 1:Would you put a sign that tells people, can I?
Speaker 2:scan the ground for like movie traps or like anything like that yeah, search check what is my search, a sort cheek searches plus two entities, five. A sword's cheek. Searches plus two Five you don't find anything, but you also don't set anything off.
Speaker 1:Okay, that's great, that is great.
Speaker 2:You see in the distance two, what looked to be dratch, um kind of mercenaries waving at you. Oh I say, uh, hey, look, look, I think is that lars? I already used my old chums. Oh, you did, shoot did. Shoot Okay, I could use a quest point. I don't know. It's such a good idea, though it's up to you Whatever you want to do. It's such a good idea. I will use a quest point. I have to roll a charm.
Speaker 1:I do it.
Speaker 2:Yes, I say hey, I do it. Yes, I say hey, hey, it's Lars.
Speaker 1:What is your total? Nine yeah.
Speaker 2:No, it's eight. I used a close point to make it nine. It's worth it. It's all worth it.
Speaker 1:All of it. Yeah, you see Lars, and another dratch.
Speaker 2:And uh, Whoa Thunderblade all of it.
Speaker 1:Yeah, you see, you see lars and another dratch and uh, whoa thunderblade I I reach out and give him a hero tug guys. Dark phoenix I just do this what happened?
Speaker 2:dark phoenix uh, we had a run-in with a chicken foot witch, but uh, you can start. You should, yeah, right I say, uh, you should see the other guy she's got chicken feet oh no, not goat feet no, not goat.
Speaker 1:Yeah, no, I know the other dratch says you gotta turn back oh uh shoot.
Speaker 2:Oh yeah, wait, wait, wait. Are you guys with unassailable co and you're trespassing on the land?
Speaker 1:oh no, I, I got a new job, guys, it's the greatest thing I mean. I I was just walking through the used to be forest and, uh, you know, this guy over here said, hey, you look like a strong dratch. And I said, yeah, I'm a strong dratch, and uh, he is a strong dratch.
Speaker 2:I tell the other guy got this job.
Speaker 1:It's, yeah, it's pretty. I mean, you're the first problem we've encountered.
Speaker 2:Oh, that's such a harsh word.
Speaker 1:Problem.
Speaker 2:Wait, are we not supposed to be here?
Speaker 1:No, you're not Turn around.
Speaker 2:Oh Well, we're just trying to get over to Beasleberth. What's the best way for us to get around this place, to get there?
Speaker 1:Go back.
Speaker 2:This way there go back. This way. He's suggesting that you go back, which would cost you like an entire leg. Uh, or how about this? I say what did you say to me? And I intimidate him. I I'm gonna commanding presence. I say, uh, seven, I mean it could be worse. I say I'm thunder blade um commanding presence uh well, yes, it's success means that the npc will be respectful and amenable, perhaps begrudgingly so.
Speaker 1:Depending on their character, goons will keep their distance or flee from combat okay, I think you know the combination of that plus lars like these guys are my friends, you know. You just want to pass, be cool, be cool, uh the dratch. The other dratch says uh, all right, fine, just uh.
Speaker 2:Yeah, sorry, just go I say lars, lars, uh, that armor looks really good on you, man, I'm glad you found something, oh yeah yeah, I'm glad you found something to make you your life complete, I wish you the best. Honestly, I nailed the interview because of this armor no, no, no, no, it was within you the whole time. The armor, I mean, I don't know what that means. We right away. Thanks guys, thanks guys. Bye Lars, that was awesome.
Speaker 1:First of all, so you ride through what is kind of off-limits, unassailable co territory.
Speaker 2:Note to self Some sort of unassailable co facilities here. Yeah, 2915, right.
Speaker 1:You see the facility. Eventually. It looks like a couple stone compounds that are probably just mostly entrances for underground facilities.
Speaker 2:That underground facilities. That's cool, interesting. I hate to say it, but this is information we could sell to SPL or we could do a heist. We could tell Okay, first off, we could do a heist, second off. This is more information. If we have to come back to Dundoon for any reason, we could give them that information we haven't had a lot of dealings with unassailable code yet. Yeah, season 3. Unassailable Riley and Galen.
Speaker 1:Now remember Vera the math magician was unassailable code.
Speaker 2:Oh, that's right.
Speaker 1:She's been ousted from our state.
Speaker 2:She's probably not a fan of us. I have a soft spot for Vera. I don't know she might not hate us.
Speaker 1:Okay, he's real playing poker there.
Speaker 2:Okay, all right, he's real playing poker there. Okay, I don't know where you get that idea from, I'm told by Flush whatever you say, optimistic PC optimistic pc, spoken like a true gm.
Speaker 2:Uh, roll a perception check. Oh, uh, four. Uh, you don't see anything. Nothing's there at all, nothing. No, you don't notice one thing at all. He loves you. Yeah, um, it's good to know. 29, 15's. Uh got a thing. So, uh, riley, do you want to make the next uh leg of our travel check? Yes, ben, during. Actually, maybe I'll wait until we camp uh yeah, it's pretty bumpy, pretty bumpy road these days.
Speaker 1:Pretty bumpy road, pretty bumpy road.
Speaker 2:Better than dangerous encounters. Uh-oh another inter-party conflict. Galen has fallen asleep on top of FB and we're veering off course.
Speaker 1:Begin scene. We're veering, off course.
Speaker 2:Begin scene um let's see, there's like weld our stuff, maybe I don't know yeah, it's like hard to do interparty conflict when you're a goat. Yeah, I'll say uh, okay, yeah, how about that? Uh, galen wakes with a start and he says, uh, oh, riley, yeah, man, I hate that guy. I can't believe you used to like him. It's the first thing out of his mouth.
Speaker 1:He's like on that again.
Speaker 2:As I'm banging at him, I'll like have Zoni and Bach flip through the book, like go back to things in our history, Like first encounter with Weldemar or something like that, Like just to refresh like what's going on. And like in the notes it'll say, like the handsome and brave Weldemar was connected with whatever. Blah, blah, blah. And I'll point to like the instance where Veldamar Veldar well, I'm sorry.
Speaker 1:Veldamar is like a canon Felmog character that's hilarious.
Speaker 2:I did not. I just had no idea that was a thing, or?
Speaker 1:is it a vampire?
Speaker 2:that might be a vampire, veldamar the vampire, I don't remember, but now that you say it. Or is it a vampire that might be a vampire, veldemar the Vampire, I don't remember, but now that you say it, there's just too many characters and too many names. I can't do that.
Speaker 1:What was I?
Speaker 2:saying Sorry, it's fine. I'll point to some part of our history where Galen and Vdar got along when they connected to do something, and that he can't be all bad is what I'm trying to communicate. That's so funny because I was looking back at my personal story from when we've done the character building stuff and one of the lines that sticks out to me is that Riley might think there is still some good left in Weldar. Yeah, and I was about to bring that up. Yeah, I was about to bring that up. Um, yeah, I was gonna say you can't still be on about him being good. Look, they're trying to. They're trying to wrangle the sarpathy.
Speaker 2:Um, I'm gonna take out my, my like crafting tools and like show the hammer and like point the hammer, to try to communicate to him that like, maybe the hammer is the one that's, like you know, leading him astray. In a rare moment of clarity, galen actually understands what she's getting at and he says you think he, you think he's really kind of just fallen under the the, the spell of the hammer. That's like super, the clarity is insane. And Riley's like, oh my gosh, she totally gets me. But then she notices a spider underneath his foot. She smashes it with the hammer and he's like yeah, oh my god, yeah, no, it couldn't have been that. No, that's crazy. Weldar's his own man. You just wanted me to use the hammer to get that's nice conflict, just like situational comedy but yeah, I run to my strengths.
Speaker 2:Yeah, um you get an xp for for breaking something and it's my foot. Yeah, I love it. Um, uh, I think that. So, so what I can add to what I will add to my personal story, is that, um, riley has begun to kind of like convince Galen that they're the the hammer. Might be the one kind of influencing yeah, um, cool, uh, and maybe he, maybe galen, remembers like a lot of memories of when they were all growing up that you know, like he and weld are used to used to sword fight and like, like with real swords and like you know, um, they were, they were almost friends to a point with friendly rivals maybe, um, so I like it that that was a good conflict. I'm going to move us one, two towards the bridge and, um, the day, yeah, I think I will galen will spend the night kind of examining the felmog gauntlet that he stole from wilder. Was there anything um notable about it?
Speaker 2:um wait welder or well well, more welder, welder, welder. Oh my god, my brain. Oh yeah, I was. I didn't, I had a feeling it wouldn't be, it would a gauntlet, um yeah, it's, it's a black gauntlet.
Speaker 1:Um, what can I say about it?
Speaker 2:Provides plus one block.
Speaker 1:Well, no, what like piecemeal armor does is like it just provides, you know, like a narrative benefit.
Speaker 2:I already have so many narrative benefits for this thing, like I have ideas because I now have the non, like the black gauntlet of a fel, and I think that in the future we might be able to use it to our advantage yeah, and beyond what I guess what I was trying to say it can provide certain mechanical benefits, like if it makes sense like yeah, if acid drips on your hand or something you're wearing a
Speaker 2:gauntlet, then it wouldn't harm you yeah, like you could use it to slide down a rope without getting rope burns or something right, okay, cool, I like it. I like having this piece of armor. I find that more fun than like mechanical benefits. Yeah same, uh, put that in my armor section.
Speaker 1:I have a shield, I have a hobbuck yeah, I can't get over like one inventory slot for the common uh, yeah, inventory.
Speaker 2:Keep saying that word. All right, I gotta resolve the inventory again. Yeah, actually anti-muckman slam throw is gone. Now that thing broke or it's out of juice, uh, it's a bunch of dust it's. Yeah, actually I'm not too far over. It's just the components that become an issue. I might not even be over. I gotta review this. Um, okay, cool, so that would be something I can do off stream. Um, we settle in for the night yeah how much time do you guys have to stream today, are we?
Speaker 1:on. Uh, I've got time. I was thinking, maybe get to Beelzebub.
Speaker 2:Okay, cool For the season cliffhanger that will be resolved next week. Okay, yeah, I don't know if there's going to be a great ending to this. That's fine. That's fine, we'll make it work, can?
Speaker 1:Riley cook Do you have food. I have rations still. One salted meat I have six rations and a Nacadonkey.
Speaker 2:That's funny. You can use a ration. Yeah, I'll use a ration.
Speaker 1:It's a d6, but but you one so I mean, yeah, like the idea behind cooking was that you're cooking.
Speaker 2:I know, oh, I know I always forget this.
Speaker 1:It's supposed to be like you're cooking food, not like cooking rations, because those are just rations.
Speaker 2:Yeah, I have something Can I hunt real quick.
Speaker 1:Yeah, that's still a thing we can do.
Speaker 2:At the end of the day at least, I'll just, yeah, see if I can wrestle up some onegalope or something. Oh nice, oh wow, I am a hunter. So apparently there's this. I'm sure you guys might have seen it online, but there's like a joke on Twitter or Reddit or Tumblr or whatever about like this kid in high school who was named Hunter, but he was a vegan, so everyone called him Gatherer.
Speaker 1:wow, like always comes to mind when I hear the word yeah anyway, uh, yeah, so that means that you get enough food for a day and, uh, you can choose a critter component from the used to be forest I need to find the Ben.
Speaker 2:Do you know what page? Oh, there we go, 58, I think, 87. 87. I always screw it up because what you roll and then what you find are two sections which we will correct in that it's all playtesting baby. No 87 is different in my version of the book, which we will correct in that it's all playtesting baby. No 87 is different in my version of the book. It is like Sonia, the brilliant amp construction worker. It's like the names table.
Speaker 1:Where are we at?
Speaker 2:History.
Speaker 1:Forest. Yeah, I mean, you got a bandy clamp. Pearl singe viper venom. I mean I'll just show it on screen.
Speaker 2:That's crazy. I get to choose.
Speaker 1:Choose me From.
Speaker 2:USB Forest. I feel like it used to be tiger. Bones would be good. I don't remember what those are for, though I'm just going to take them. I'm taking them. Cool Lian Li them, cool, lian Li, cool, cool. It used to be a tiger and now it's just bones.
Speaker 1:All right, you get those bones. You get that meat Used to be tiger meat. You just killed the used to be tiger. Yeah, it's the last used to be tiger. Yeah, it's the last used to be tiger.
Speaker 2:Are the used to be tigers, aren't they? Are they rare? Did I just kill an endangered animal? That's terrible that's, I guess, yeah yeah, I guessed it, you killed the danger. Galen feels nothing Except for a full belly. Yeah, I give the meat to Riley to cook and I say I think he whipped something up with this. Yeah, no problem. Not to mention, I can make some out of those bones, right? Galen just stares at riley not understanding anything. I forgot that I can't speak it's.
Speaker 2:I'm sorry, yeah uh, I say, riley, I really don't know if you should just chew on the bones. Uh, I, as I finished ladling, they used to be tigers too, and ignore. I'll put everything put it in the bowls and we each get four, four croche Amazing.
Speaker 1:The night passes without incident and you wake up the next morn on the banks of the Black Reel. You are just a day away from Beezleberth.
Speaker 2:Just a day away.
Speaker 1:Did I roll.
Speaker 2:I think I rolled out of Marshgate, you rolled this one, so this one's me.
Speaker 1:Yeah.
Speaker 2:Come on, god. You know what. I'm just going to use a quest point and bump that.
Speaker 1:Getting confident that you won't need it Cool.
Speaker 2:No, no, I just honestly the Conductive.
Speaker 1:GM so many bumps in the road I'm more worried about, honestly like GM.
Speaker 2:Yeah, yeah, I'm more worried about losing stuff to continue bumps in the road than you can search for something.
Speaker 1:Components of what not. Do it Only Galen.
Speaker 2:I'm going to search for elemental components. Wilderness check that's a 10. Nice Juggernaut chip. He's a 10 on the elemental compos list.
Speaker 1:So yeah, could roll it, Roll d12.
Speaker 2:Nine.
Speaker 1:Goblin Alloy.
Speaker 2:Goblin Alloy. Oh, I have. Now we have two of those Interesting I got it.
Speaker 1:Put them in the Roger cube and see what happens. Yeah, you have quite a treasure there.
Speaker 2:Oh, we can make bog roll bone armor with the used to be tiger bones. That's cool.
Speaker 1:You cross the bridge where you encountered the river watch last time.
Speaker 2:I look into the water and pray that there will be a way to anti-curse myself and be suburb.
Speaker 1:You look at yourself. It's barely visible, like your reflection in the black water. I'm crying, but ghosts don't have tear ducts. I don't know if that's true. You're just silently screaming like a goat yeah, oh, my god.
Speaker 2:Oh, my God, oh, that's dark, that's really, really good.
Speaker 1:All right, james, you're up to get the basil barf.
Speaker 2:Here we go. This is going to be good.
Speaker 1:Basil barf 11.
Speaker 2:Eleven Nice. Should I make it a twelve, George, If you want?
Speaker 1:I mean, you would get a discovery?
Speaker 2:It would be a discovery. Yeah, ben, terrified me. Just do it, alright, I'll make it a twelve. So it's a discovery.
Speaker 1:I have used your resources. Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha, ha ha.
Speaker 2:What a 90s you ventured into.
Speaker 1:Fleabag County A totally different table.
Speaker 2:Oh, I believe it's pronounced Fleabag, fleabag.
Speaker 1:Like yeah, but yeah, a mechanical sputterfish attached to a wooden placard is floating in the water singing happy happy day day. Come along in the water singing happy happy day day, come along and play happy, happy day.
Speaker 2:Day what? The heck so I jump up like a really excited dog and I scramble to the shore trying to get it, trying to pull it in. Galen just wades into the water and gets it and then brings it back to Riley. It's deep, it's like in the middle of the black rill. Galen just wades into the water and gets it and then brings it back to Riley.
Speaker 1:It's deep, it's like in the middle of the black rill Can we fish for it. Let's chill. It's the perfect thing to fish for.
Speaker 2:It's the fish. I don't have a pole, I have string. Um, do you have a hook? I could, um, let me sorry, I'm gonna use an ability I'm sure I can. I could tinker something together. Yeah, wait, the tortoise can just bring you out to it that's crazy is that a thing, ben?
Speaker 1:well, it's like a. It's like a rushing river oh, russian river got it, it's.
Speaker 2:It's not just like a placid it's not like plastic it's even funnier if we don't get it, george, just like passes on the river. Happy, happy day. Here here here, I'm going to spy, I'm going to just turn your eyes.
Speaker 1:Oh, it's a four I don't do it.
Speaker 2:That's a failure with a plus. I mean, the plus is that maybe we get a little like maybe it's hung up on something and we have a little extra time to plan to get to it it's hung up on something, but it's to get water rock yeah. Flips over and you just hear it underwater.
Speaker 1:Then it gets swallowed by a giant fish. Yeah.
Speaker 2:Which does a jump out of the water and swims away with. It's like the crocodile in Hook with his claw on his stomach.
Speaker 1:Yeah, and then every five years we'll roll that encounter.
Speaker 2:Yeah, the giant fish. Every time it gets eaten by a bigger fish, the pitch gets lower and lower.
Speaker 1:Yeah, so you want it to jump in, or?
Speaker 2:I'm not going to risk it.
Speaker 1:Put together a pull, a shift pull.
Speaker 2:Yeah, that I could do. I could use the string. My halberd Riley uses her flight potion I already used it. Unfortunately, I don't have any materials left, I only have components. I think I've given you all the materials I'm out Ben ben have.
Speaker 2:We can decide a system where why you can convert components into materials um no okay, we, we should, though I think that's a good idea, especially with, like finding tons of mundane items, like melting down the middle and all that would be really helpful. Yeah, um, oh. What about pocket hang glider? I do have a pocket hang glider. I can use the feat of strength and, like throw you and then you'll just be like in the middle of the river and you'll die just a drowning goat.
Speaker 1:I mean you could like yeah, I know, um.
Speaker 2:No, I think there's a way for you to um I mean I'm confident that I could like maybe get a last one yeah, I'm gonna tinker together like a like one of those um for catching dogs, things with the string Catching hot dogs to make dog water tea, Uh 10. Uh 10 for crafting tinker taylor why do you have um advantage? Oh, interesting uh he's a junior fisherman high school program. Well, I have advantage in woodcraft and mechanics.
Speaker 1:Okay, I guess woodcraft.
Speaker 2:I would craft too, if I could.
Speaker 1:I would chuck wood If it would chuck.
Speaker 2:Yeah.
Speaker 1:Okay, cool.
Speaker 2:And Galen, do you want to try to grab it with like athletics or something?
Speaker 1:yeah, I, I athlete well, it would be wilderness, I think, is the fishing I, I wild works.
Speaker 2:uh, eight, I could give you a quest point. Okay, I think I still have a quest point to use.
Speaker 1:If I can't speak.
Speaker 2:can I still pep talk? Maybe give me like a, Alright, I roll it. Yeah, get it.
Speaker 1:I love it. It's like minus oh no, wait, hold on.
Speaker 2:Are you going to use the quest point to give me a quest point? No, I do it. It's over six.
Speaker 1:For a second.
Speaker 2:I was plus zero in Spire, but I'm plus two and I instantly give you a quest point. I don't use it, I just say thanks.
Speaker 1:Oh cool.
Speaker 2:Thanks, cool. No, I bump it to a niner.
Speaker 1:All right Fish like I've never fished before. Fish out this singing sputter fish. Before Fish out this singing sputter fish. Just as you pull it out of the water you see the head of a brang saber fish going. Oh my god.
Speaker 2:I'm gonna run up to Galen and hold him by the back of the belt while he's trying to fish for the fish.
Speaker 1:That was just a detail, you got it.
Speaker 2:You got the fish. You snatched it out of the jaws of the brain-saber fish.
Speaker 1:So you pull it to the shore and it's just like flapping. Happy, happy day-day Happy happy day-day.
Speaker 2:I'm going to take a moment with it, just like this is a surprise, and then immediately mount it on the shell of the tortoise.
Speaker 1:Oh, my God.
Speaker 2:Just hang it up like a painting. The tortoise like looks back while it's chewing some grass and then just closes its eyes. He doesn't see, he doesn't even see the perceptible which I can see. The tortoise like starts to like nod its head with him yeah, just like a gentle, like um, it says.
Speaker 1:The placard says um have a happy happy day from professor. Have a happy happy day from Professor Para Pendle. It's amazing oh happiest.
Speaker 2:Yeah, it just cracks me up, wow, wow, wow, wow, it just cracks me up, wow, wow, wow.
Speaker 1:Wow yeah, wow, wow that was a great discovery.
Speaker 2:Yeah, and that's you know what?
Speaker 1:That's the perfect way to end season two. Well, you're just, it's not. That was the end of.
Speaker 2:Was that the end?
Speaker 1:No, it's not, it's not. Oh, that that was the end of. Was that the end?
Speaker 2:No, there's another check, that was no, that was Okay, I let us out, and then Riley, and then this, and then that was Riley. So that brings us.
Speaker 1:Oh, sorry, I didn't mean to draw you, you uh you enter. Beezleberf, you've never been here before the Beezle Beezleberf is a dusty town famous for its spectacular, bizarre and just a huge population of shrimp inventors. This is kind of like the mecca of sputtercraft and all the cutting edge shrimp technology in the world.
Speaker 2:Hmm.
Speaker 1:Um, aside from shrimp, I guess I should say in the Mucklins, uh, hmm. So, um, you walk in and you immediately see you get into what's called wanderers road. You immediately see you get into what's called wanderers road and there's just tons of adventure types like you, uh, buying goods at um colorful vendor tents. Like people have, like you know, their carpets set up with all the wares on it. Um, you know, it's a big, uh, merchant town.
Speaker 2:Cool. I say, uh riley, surely there's someone here who can maybe cure this curse or point us in the right direction. I nod, like looking for a directory. Yeah, we're like stand in front of this likeily carved signboard. It points to the left A through C. Yeah, we orient ourselves and look for the witch market.
Speaker 1:I'm going to use our sights and sound. What does it?
Speaker 2:sound like Ben. What does it sound like? I can tell you what it smells like. It smells like sweaty adventure.
Speaker 1:Smells like a magic, the gathering tournament, wow an antsy sweaty palmed merchant is looking to sell their last wares and pack up. You see this, this guy uh, he's really he. He passed him. He's like trying really hard. Hey, come, come on, come on, just buy these. This is all I got. You know, this is it for me. You know, do me a favor, just buy it all up.
Speaker 2:I gotta get out of here. Wait, wait, wait. Why do you gotta go? What do you like? Immediately call the guards over. You got these comics this guy's trying to leave that is quiet, quiet, quiet uh-huh look, this is my self-published comic book.
Speaker 1:All right, it's uh oh, can you.
Speaker 2:Can you tell me about it?
Speaker 1:yeah, you know, it's about a uh, a wandering skeleton bard, who uh, who's searching for uh who he used to be when he was alive uh, he's trying to find out his origins and, uh, you know, it's really great um galen picks up the comic book and pages through and he's like oh, it's really good art.
Speaker 2:Um, but I already bought something.
Speaker 1:So, uh, I'll come back in a bit, maybe I just want to like go around yeah you see the blood just drained from his face.
Speaker 2:She doesn't okay? Um, you'll be back. I only I only brought 30 bucks today and I already bought two comics. I give it a 20 out of 10. It pains me in bed. So much, yeah, yeah. This is all those con days Just like people. It's a deep cut. I got to buy lunch still and the, the, the hot dogs are like $14.
Speaker 1:Well, I'll you still in. The hot dogs are like $14. I'll be waiting for you. I'll be looking out for you if you don't come back.
Speaker 2:Do you take credit or anything? Meanwhile he finishes his transaction. He's like I will take it.
Speaker 1:Sony Inbox buys like 40 prints of Dungeoneer magazine characters from the booth next to him 40 prints of like Dungeoneer magazine characters.
Speaker 2:T-shirt.
Speaker 1:From the booth next to him. That's so funny. That's some meta stuff, just a giant stack of Marvel characters.
Speaker 2:Poorly drawn, no story story, just prints. No, that was a nice meta moment. But I say yeah, but does it do anything about curses? I say tell you what, can you point us in the direction of someone who can decurse my friend here? And then I'll buy a book, what, what do?
Speaker 1:you say, I'll buy a book. What?
Speaker 2:What did you say?
Speaker 1:I'll buy a book. Yeah, that's okay, you'll buy a book. Buy a book, no, if you point us in the direction of someone who can help my friend with her curse. I'm a cartoonist.
Speaker 2:Yeah, but I mean, surely you network and everything as every good cartoonist.
Speaker 1:Where's the?
Speaker 2:like, I'm like, just like.
Speaker 1:Look, if you want weird stuff, I mean you want to go to the witch market. It's down that ways.
Speaker 2:Oh, OK, hey, thanks buddy. I pull out some copper.
Speaker 1:I say uh how much is your?
Speaker 2:but oh, um, do you have any? Uh, I'll take some postcards. Yes, you have stickers it's killing us um maybe I can get a pin and I'll put it on my armor. This is so creative. I don't understand it at all, but it's so creative.
Speaker 1:Ironclad.
Speaker 2:University Press. I love it.
Speaker 1:This is so kitsch Let me get a pin for my backpack.
Speaker 2:Those pins are copper.
Speaker 1:Okay, we'll take some pins.
Speaker 2:All right, I don't spend the copper.
Speaker 1:I mean like you know yeah, we get pins.
Speaker 2:They take up 10 inventories left. And don't forget to plush toys. Do you have a goo? Yeah, you got a gelatinous something or other. And do these pins have magical powers? Yeah, power to move you.
Speaker 1:They just give you cred within certain circles.
Speaker 2:I love it. We travel across Mucklins and go to the.
Speaker 1:Emerald City.
Speaker 2:Con as you walk away from his booth.
Speaker 1:you see that he's approached by copper hats Like police. Yeah, from his booth. Uh, you see that he's approached by uh, copper hats like police, yeah, and you see him questioning like do you have a seller's permit?
Speaker 2:he's like yeah, come on, he's like I already bought this stall year. You know why are you guys hassling me?
Speaker 1:All right, you mosey on through. You also pass the Tinker Street, which has a bunch of you can already see it on the street sputter creatures and just has buildings actually not just tents. They've got big old chimneys with smoke come out of them.
Speaker 2:I turn to Riley and I say Riley, why do you think they call them buildings and not built? They're already built.
Speaker 1:Gallagher humor is great. I smash a watermelon over alen's unconscious for the rest of the adventure um, you pass into the witch market, which is completely covered by uh tents and drapes and awnings.
Speaker 2:All of the above.
Speaker 1:Any synonym you can think of.
Speaker 2:Witch mist, witch's breath kind of permeates the bottom six inches of the market. It's kind of like fogging your feet.
Speaker 1:Yeah, there's a lot of incense and weird smells Sand witch Wow, that's a lot of incense and weird smells.
Speaker 2:Sandwich Wow, that's a good idea. They have this dusty topping. That's coarse. You hate it. It gets everywhere.
Speaker 1:Sand sandwich. Okay. So it's really dark in here because it's all covered in shade and whatnot.
Speaker 2:Oh God, what if we run into Shade Wand? I don't think she'd be here, right, she'd totally be here.
Speaker 1:What do you want to do here?
Speaker 2:Well, I'm just going to go to the first person up the street that I see I just point to my head, to the first person up the street that I see that I might be, which just point to my head, yeah.
Speaker 1:You approach a kobold warlock and he's sitting there with a ton of herbs just like hanging and laid out and just like. Baa Baa. Hmm, interesting, he examines your teeth. Good gums, how much.
Speaker 2:I push his hand away and pick up a stick and like, point to my head like he's like oh, it does magic, it taps its head. It's a performing goat, trim. Uh, galen doesn't step in, he just like watches because he knows riley, her independence, he doesn't want to step on her toes.
Speaker 1:Would you like to be my familiar?
Speaker 2:Is that I'll be like no, no, like not at all. I'll be like I'll point to my head and then, like I'll point to like the first shrimp that I see on the street, like my head, the shrimp, and I'll throw like gold coins on the ground, like drop gold coins on the ground, like drop gold coins, money, money, like tell me how to fix this.
Speaker 1:Make a charm check.
Speaker 2:Oh yeah, the kobold actually thinks that he wants the other shrimp's head, so he immediately swaps their heads.
Speaker 1:Six Success with a twist. Oh, you want to turn back. Yes, I'll take the gold Done, come with me.
Speaker 2:I'll gesture to Galen to come this way.
Speaker 1:I walk this way.
Speaker 2:Because we're going into a warlock's house. I don't want to be prejudiced, but it's freaking me out a little bit.
Speaker 1:He takes you on a winding journey through the aisles of the witch market and, like, by the time you stop, you have no idea how you got there. It's just like it's like comic-con, in terms of oh lord, it's packed with all these hot, sweaty bodies like beazle. Birth is the san diego convention center.
Speaker 2:It's like you're just in the fee at san diego convention center just like you're just in the sea at san diego just like you're waiting to fart after yeah, we're in hall h right now and like it's miserable um you're like standing there waiting in line for something and um, you could have sworn.
Speaker 1:there was like a tall man standing next to you, like while you're waiting there, and then, like one moment, you look back and it's just, it's all you see is a large radish on the ground.
Speaker 2:Oh, I pick it up and I shake it. I say, hey, riley, you think we can cook this for dinner? No, no, I'll take the radish from him and like, hold the radish, like not knowing who to hand it to her. I just assume she wants to save it for later. So I pull out my knapsack and I say I can carry it, it's fine, that'll make a good stew all right, you're up, you're up.
Speaker 1:Yeah, talk, talk to this lady, thanks, oh, I just for you. He walks, oh man, oh yeah, that's the twist. I I will step in this time so riley doesn't have to like I'll say um, yeah, that was a rough twist I say money, that's everything I have I say uh, greetings, good witch.
Speaker 2:Uh, to whom do I have the pleasure of speaking? My name is riley, my name is galen and this is riley, uh, my first well-cursed friend I am malva.
Speaker 1:Welcome to malva's cauldron I'm sweaty, yeah, I say you faced goblin, just like her eyes are like back and forth holding her hands. You see a three-faced goblin, just like her eyes are just sinking off of her eyeballs. Yeah, I'll say yeah man.
Speaker 2:I think she needs to get some sleep.
Speaker 1:We can make her sleep.
Speaker 2:Oh, my god, I say. Well, we desperately want to turn her back into the Shrimp that she once was, undo the curse. She doesn't like the goat head Transmogrification. Yeah, some chara the chicken foot Witch put this curse on her.
Speaker 1:Oh, oh, she's A nasty one.
Speaker 2:I see you know of her.
Speaker 1:I've heard things, not good things. I see, nope, she's a little vain, if you ask me.
Speaker 2:Yeah, don't mention her chicken feet.
Speaker 1:Oh, the veins in those things.
Speaker 2:Veiny chicken feet. Oh God, so cartilaginous and the veins in those things, veiny chicken feet.
Speaker 1:So cartilaginous.
Speaker 2:Malva looks you up and down and kind of pokes and prods you. Oh, stop it. Her, not me.
Speaker 1:Not you, her, not me. Oh, I'm sorry. Yeah, I just assumed you were like a boggart or something you're talking about. Okay, yeah yeah, yeah uh well, let's see how much you got. We have enough to turn her back. Okay, you got two pouches of gold coins yes, yes, we have two pouches of gold coins. Well, hopefully that'll do the trick.
Speaker 2:Hopefully I look at him like Just shuddering with fear, holding that guy. But it's a rubbish. No, I take a bite of the rubbish.
Speaker 1:No, you know these things are always imprecise, especially when you're dealing With someone else's magic.
Speaker 2:Mmm, yes, I understand. Galen resists the urge to threaten. Her Thunderblade stays locked away.
Speaker 1:All right, drink this and this. Do five jumping jacks.
Speaker 2:Should she spin Five jumping jacks? I do it, I drink it, and drink it and do the Jumber Jucks. Really enthusiastic it doesn't matter how stupid. I look Now from outside the tent, you hear him.
Speaker 1:Now flip her up on her head, do a handstand.
Speaker 2:I help Riley, I hold her by the ankles.
Speaker 1:Alright, make a vitality check, riley. I hold her by the ankles. Alright, make a vitality check, riley.
Speaker 2:Wait, wait, wait. Let me give you a bonus at least. Okay, make an inspiration. Check on a six plus. You're going to get plus two. To this I say alright, riley, I don't even know what you're doing, but you can do it. Thirteen Plus two Okay, I'm plus three then, okay, perfect, thirteen, yes.
Speaker 1:Your head returns to normal.
Speaker 2:In fact, any blemishes you once had are now fixed. Oh my gosh, I look better than ever.
Speaker 1:When you get back on your feet, you immediately projectile vomit like a can and like a ton of grass galen looks around.
Speaker 2:He's like I thought you didn't want to eat that, can?
Speaker 1:I'm covered in it and I'll be galen I'm back and hug him, and then we'll pinhole on that.
Speaker 2:That's so great. Classic Season 40.
Speaker 1:You know what I mean.
Speaker 2:Ben, do I just spend the two patches of gold, or do they get decreased to silver?
Speaker 1:Yeah, roll them both.
Speaker 2:You roll a D, what? Oh they just no. Doesn't it just decrease?
Speaker 1:No, oh yeah, I roll a D8. Roll to see if they're all expended. You rolled a D10.
Speaker 2:D10. Okay, two D10. One of them is expended entirely and the other one becomes a silver. Got it? Thank you. Well, next season we'll open a bank account Right Next season we have cash flow. We're small business owners, minority stakeholders. We're going to start our own corporation cool 40 sessions under our belt.
Speaker 1:40, it's a lot of sessions 4D.
Speaker 2:It's a lot of sessions do some XP real quick.
Speaker 1:Yeah, I'd say, you completed your objective to cure Riley.
Speaker 2:Cool, Cool, cool, cool, cool, cool, cool, cool, cool, cool, cool, cool cool.
Speaker 1:Did you solve a problem creatively?
Speaker 2:Yes, I think so.
Speaker 1:Explore a new location, beasleberth.
Speaker 2:Yeah, beasleberth yeah.
Speaker 1:Encounter a new location. Beeselberf, yeah, beeselberf, encounter a new creature.
Speaker 2:The Brang.
Speaker 1:Saberfish.
Speaker 2:Encounter. It really Used to be Tiger. I guess I killed.
Speaker 1:I guess I killed offscreen, I don't know.
Speaker 2:That's an XP right.
Speaker 1:I'm going to say no.
Speaker 2:I used to be Tiger, though I killed off screen.
Speaker 1:That's classic.
Speaker 2:It's pretty on brand for me to try to get xp for that um encounter with an npc, your old pal welder yeah, that was, that was telling uh, and I'm gonna roll the name of that cartoonist.
Speaker 1:His name is uh.
Speaker 2:Benny, brian, those copies of Wow, what? What did you say? Brian park, brian park? I don't know the reference. It's it's a joke about when Ben and I, um, we went to a uh after party thing. Uh um, when we got there, it was like invite only. And when we got there the name tags were all wrong and it was like James Park and I was Brian Costa, yeah.
Speaker 2:Brian Costa could have been like a person the room was filled with like other, like real authors and artists and stuff, and like when we get there it's like just like, oh Just, our names are wrong. Oh my gosh, it's funny. I felt like an imposter Imposter. It's really funny.
Speaker 1:I would say you guys had like role-playing xp, you know with your relationship yeah, I added a couple.
Speaker 2:I added a line about welder and uh, mostly all due to interparty conflicts a lot of interparty conflict this time around yeah, so that is five xp plus.
Speaker 1:I don't know if any of you did your ideals and flaws.
Speaker 2:I don't think so. I did not this game. Did not.
Speaker 1:I did not. I have exactly 42 XP.
Speaker 2:Amazing, I will be spending it before we begin next 42.
Speaker 1:42. What level are you?
Speaker 2:I am seven.
Speaker 1:So you could become eight.
Speaker 2:Yeah, how many do I need to become nine, 45. I still have a ways to go. I need 10 more XP, so maybe two more sessions at best.
Speaker 1:Cool a way to. I need 10 more XP, so maybe two more sessions at best.
Speaker 2:Cool, awesome all right gentlemen well, that was really fun today, yeah, very, very fun. It's a good way to end out the season. We resolved a couple things and have some new plot threads and kind of our back on the Serpathy train with our run in with Weldar Gotta sail down the Black Krill again or explore the rest of next season in Beelzebuff, or we could go down to Bogtown and then go to Orchstuy and visit, oh my god, sklunch, sklunch and Elberry Berritryson, elberry barryson, and we still have a standing lunch date with p middy, wap diddle.
Speaker 2:yeah, no no, was that? Was it wap diddle ikabod lundy? He's at the last tree right. Yes, that's where we're having lunch. You know you did promise him a dried heart that you never Well, yeah, we have to go all the way up to Was it somewhere in River Country, I think so. I don't remember exactly, but that sounds right.
Speaker 1:I'll just let you know that that's probably too late.
Speaker 2:You're too late. Well, but we sent the liberator out there. I mean it could be defending it, could be like this crazy trench warfare, firing seed cannons it's oncoming spl. You know like it could. It could be not too late, ben. I'm just saying you have the. It could be not too late, but I'm just saying you have the power to make it not too late.
Speaker 1:Actually, you have the power.
Speaker 2:I mean, we're in the witches. Oh well, maybe we can. Okay, all right, all right, real quick, real quick, before we end, is it possible that somewhere in this witch's market.
Speaker 1:There is a real life, live dryad who is captured. Dryads are huge. Yeah, they're huge.
Speaker 2:Oh, I just imagine them as like tiny wood nymphs.
Speaker 1:They're like gigantic.
Speaker 2:In the land of Eme, the land of Eme, dryads are giant avatars of wilderness, the airbenders.
Speaker 1:okay, um, so they're the size of liberator, or bigger.
Speaker 2:Oh wow, that's crazy. Yeah, I mean.
Speaker 1:So you're saying there's a chance I'm saying that if, if that whole like story matters to you, you could like do something about it. But if you don't do anything about it, then it's, it's going to timely fashion yeah. Progress to some other state.
Speaker 2:Nevada.
Speaker 1:On that note, we'll be releasing Nevada On that note Las Vegas, Nevada, We'll be releasing a sandbox, yeah 2021. Land of EME, Las Vegas.
Speaker 2:Yeah, that's already sort of crock land.
Speaker 1:Yeah, wow.
Speaker 2:It exists.
Speaker 1:All right. Thanks, princess Funnybone, for hanging out and you know. Thanks to everyone on Patreon for supporting us.
Speaker 2:And yeah, if you're interested in playing the game yourself or following what we're up to. You can visit us on landaveemcom and sign up for our newsletter. We'll be talking about Landave aim coming up uh in September, ish um for a uh Kickstarter, which Ben will show the link in a second.
Speaker 1:It's chugging there, it is All right. Hey, till next week. Goodbye, all right.
Speaker 2:Later.