Land of Eem: Actual Play

Land of Eem: Fantasy Actual Play S03E06 | The House of Halnar and the Dragon's Bolt

Ben Costa, James Parks, George Higgins Season 3 Episode 6

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What happens when you’re late to a duel and tensions with the Felmog Knights start to boil over? Join Ben Costa and James Parks—creators of Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures—with lead playtester and super-pal  George Higgins, as they navigate a whirlwind of chaotic moments, strategic skill upgrades, and character progressions in this thrilling episode of the Land of Eem TTRPG, played in the Mucklands Campaign Sandbox Setting and published by Exalted Funeral.

This week, the party faces the daunting task of mending their fractured reputation with the Alder Way and Felmog Knights, transforming a potential disaster into an opportunity for redemption. The tension peaks in the cold, drama-filled audience chamber, where Rylee Springle endeavors to restore honor to the House of Halnar without a drop of blood spilled.

As archaic traditions clash with modern valor, persuasive words fly, weapons are drawn, and the return of the legendary Dragon’s Bolt adds a twist to the tale. With political dynamics and potential alliances in play, the group walks the fine line between honor and humor, weaving courage, camaraderie, and the absurdity of ancient customs into a narrative that’s both insightful and entertaining.

Perfect for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, Rules-Light Indie RPGs, and the vibrant TTRPG community, this episode delivers high-stakes drama, whimsical role-playing, and unforgettable moments.

Download the Land of Eem Quickstart Guide for FREE, and join the adventure today!

https://linktr.ee/landofeem

Speaker 1:

Hi there, hi guys, how's it going? Happy Saturday.

Speaker 2:

Hey.

Speaker 1:

Princess.

Speaker 2:

Funnybone. It is the perfect amount of spooky.

Speaker 1:

It is indeed Welcome Princess Funnybone and spooky.

Speaker 2:

So how are you guys?

Speaker 1:

doing. I'm good, you know it's been a long week. I'm looking forward to some Lanavim To stretch my legs and my dummy thick thighs. You know it's been a long week.

Speaker 2:

I'm looking forward to some uh land of beam to stretch my legs and my dummy thick thighs, galen. Uh, I don't refer to george as george anymore, just call me no. No, I'm fully in character.

Speaker 1:

I saw that you even changed on your phone hey, siri, no, last name, just the mononym. I guess I have Dundugle. I am the Dundugle.

Speaker 2:

Siri called Dundugle. Oh, hold on, I got a call coming in. It's your level nine now.

Speaker 1:

I'm level nine. I've not improved any stats. Well, I've improved some stats, but I've just really been pouring XP into gaining more abilities because they're amazing. I have taken a different route. I've got eight, but I've invested in some skill upgrades and I actually invested in the plus one attack. Oh, princess Funnybone, can't stay too long. Phone's on low power? Hey, no worries, hopefully we can make your stream for a little bit.

Speaker 2:

Oh, streaming some art later. Yeah, check out Genesis Funny.

Speaker 1:

Bone Cool Right on. But yeah, I'm excited. I had a really difficult decision on what ability at level 8 to give up and it makes me sad. Yeah jeez, I console myself by saying that I can spend 40 xp when I get to level 10 and start cherry picking old abilities so I can be the most knight errant possible. Um, I ended up giving up mighty blow. I kind of am regretting it, but I really like the idea that galen has leaned into like the commanding presence. Um side of things. Like with the intimidation he's started to like lean on that more as a useful tool. So I decided to give up the uh mighty blow.

Speaker 1:

I kept commanding presence so, and I gave up mighty blow, um, and then now I've gotten second skin, so my armor is is an additional minus one defense. Uh, I don't think my armor was actually giving me any minus one defense to begin with, but so now at least I'm not plus one anymore.

Speaker 1:

It's great and then I I get an additional plus one block, and if my armor was going to give me movement disadvantage it no longer does, which is nice um, it may or may not have given me movement disadvantage, and I may or may not be terrible about keeping track of that. I don't remember these things. Ben, I'm sorry. I needed these wonderful new character sheets. I probably would have been organized enough to remember that, but I only recently got them, so just saying, have we shown them off? I forget.

Speaker 2:

Yeah, we have okay uh yeah, princess, funny bone, sempian eastern. She will be streaming on twitch.

Speaker 2:

I believe she streams on twitch twitch on the twitch you know what I mean awesome, um, cool. So last time you guys went to the forlorn fields- encountered the pumpkins yeah, but you did manage to get the dragon's bolt, the spear, the family heirloom of the felmog knight Halnar, and you were doing this because that's why he's all ticked off and running into people and challenging them to duels, like he did to you, riley. The problem is you had a tough time getting back home to Bogtown and you showed up late, six hours late, six hours late.

Speaker 1:

Six hours late.

Speaker 2:

Yeah, you're rolling in. It's almost nighttime. You're supposed to meet for the duel at 12 noon. That's the situation.

Speaker 1:

I announced to myself when we arrived sorry I'm late, like because I believe our characters were at a place where we kind of like had enough of everything, because we're like minus 40 from like not sleeping for two days we were just like pushing through. I was injured, like knocked unconscious and like last quest was crazy. It was high adventure hijinks. I feel like we need a night. I was injured and knocked unconscious. Last quest was crazy, high adventure, high jinx.

Speaker 2:

I feel like we need a night of rest. You still are all those things. As we start here. You guys made it to the vault, but Ser Halnar is nowhere to be found. He's not waiting there anymore. Coward, he gave up. There are some other Felmog knights who see you and they say cowards, now you show up. Hey, I'm no coward.

Speaker 1:

And I'll square up with a guy. She ain't no coward, you know, can't you see? We've been through a lot to get here. I'll like limp over to him. Yeah, I see, we did what we did what helnar could not. We recovered his family heirloom show.

Speaker 2:

Show him the heirloom. Show him the heirloom.

Speaker 1:

You've offended the Alderwey oh boy, look, here's what happened years of customs and traditions you've spit in our faces. I look. We had no intention to spit in your faces, but we were attacked by a gang and we were victorious and we found Halnar's lost heirloom. We thought the least we could do was deliver it back to him, since we were attacked by a gang and we were victorious and we found Halnar's lost heirloom. We thought the least we could do was deliver it back to him, since we were late.

Speaker 2:

They start drawing their weapons. But you can make an inspire check.

Speaker 1:

Can I make an inspire check to say, yeah, oh, yeah, let me, yeah, let's do it. I have an idea. I'm going to make an inspire check and then, if it works, I will say what I'm gonna say, or you want me to say what I'm gonna say. Riley is gonna make ah okay, never mind, you do it.

Speaker 1:

Yep, okay, I like it okay, okay, so, and I'll say like if you want to draw your weapons and take me up, go ahead. It's like, come on, what am I gonna do? And like I'll. It's like, come on, what am I gonna do? And like all they immediately cut you down and and campaign 11 nice, nice, uh, you are minus two things oh lord, um what am I minus two? I think so. Yeah, uh, it's a nine, then's a nine, then Still a nine.

Speaker 2:

Okay, they sheath their swords, but they you know they're still looking imposing and angry. They say we'll stay our blades, but that's something you'll have to take up with Ser Halnar and he won't be happy.

Speaker 1:

I'm pretty sure he'll be happy with his. Probably true when?

Speaker 2:

is he, by the way? We are not his keeper.

Speaker 1:

Wow.

Speaker 2:

Really sure, really sure response.

Speaker 1:

I'm going to get myself killed. Oh jeez, wait, wait, wait, let's go find the smith, the hunchback, the hunchback of the vault. The vault. Yeah, where did his name go? Thurwig, thurwig, Thurwig, the hunchback, greta Thurwig.

Speaker 2:

Can we find him? Can we look for him? Yeah, he's there in his spot hammering away on some items.

Speaker 1:

How you doing T.

Speaker 2:

Fist bump him, he recoils.

Speaker 1:

In the sense that he thinks he's going to get hit. Is that what's going on? Yeah, you say no, no, no, no, no, it's fine.

Speaker 2:

You shouldn't be here.

Speaker 1:

We're looking for Sir Halnar. Do you know where he is?

Speaker 2:

You're late. There was a big to-do.

Speaker 1:

I know we got attacked. You're late. There was a big to-do.

Speaker 2:

I know we got attacked. I'm sorry your fate is sealed?

Speaker 1:

That may be so, but we're still trying to make good. You see, we found the what's it called again, the Black Bolt.

Speaker 2:

I'm sorry the Dragon's.

Speaker 1:

Bolt.

Speaker 2:

Oh.

Speaker 1:

We thought the least we could do to maybe appease Ser Halnar's anger was bring him his lost heirloom, while we were retrieving it we were attacked by the hunking king.

Speaker 2:

Ah, it was a.

Speaker 1:

Yeah.

Speaker 2:

Yeah, I'm not looking so hot. I throw up on his boots. May I see it? The dragon's boat, he like breaks it. I mean he handed over. Yeah, he like takes it with like reverence no, he doesn't even.

Speaker 1:

He doesn't even look at it. He holds it above his head. He, he's just feeling it.

Speaker 2:

No, it's like he's holding an ancient relic, it's going to crumble in his hands.

Speaker 1:

Sort of true, it's astoundingly powerful. It was astoundingly powerful. Yeah, we used it to the extent it's powerful. We'll keep that to ourselves.

Speaker 2:

He seems to notice that, uh, like you could see his eyes, like one of his bulging eye, like yeah, staring at it going ah, just lost its power it was like that when we found it. I'll look at Galen what do you mean?

Speaker 1:

how do we Galen? This is the spear in its totality.

Speaker 2:

I don't understand yes, yes, this is it okay, good, good lost its magics is there a way to recharge it of its magics?

Speaker 1:

well, is there a way to recharge it of its magics?

Speaker 1:

the great sorcerers of felmar could oh, okay, so it's just, uh, yeah, I mean like, uh, helnard's gonna be able to do that, no problem, yeah, it's gonna be fine. He just goes to a sorcerer but he says I need to recharge, recharge this thing. They do the hootahootah with their hands. How much could that cost? How many souls could that possibly cost? You wouldn't happen to know any sorcerers, would you? I don't think we need to recharge it. I don't think he's even going to know.

Speaker 2:

In the stone. That's the way in the used-to-be forest.

Speaker 1:

Oh yeah, no, we don't have time for that. Oh boy, well, I don't know If he's still pissed. Do you think he'd be if we brought it back at its full charge? It's like all of his glory. You think he'd calm If we brought it back at its full charge? It's like all of its glory. You think he'd calm down? No, he'd just use it to kill us.

Speaker 2:

I mean, I think that, or we could use it to kill him.

Speaker 1:

Also true. I think that what the best thing is to just see if we can return this to him and get any kind of parlay out of it. I mean, will he even know that it has lost this? How far is the snow joe?

Speaker 2:

he's up near rascal tim. That's like eight, nine, ten hexes away when well that's where you scrolled to, but I don't know, sorry, yeah stone is like over here.

Speaker 1:

I think, oh boy, that's. That's like 20 hexes, that's, that's at least 10 days, no, five days. Let me ask Thurwig like, hey, thurwig, like when Halnar left, was he? Do you think if we saw a sorcerer brought this item to its full power, do you think Halnar would be able to forgive that? We relate to the duel. I don't think that's in their lexicon of words. Forgive Like it's. We relate to the duel. I don't think that's in their lexicon of words Forgive, I believe if you were to do a deed such as that.

Speaker 2:

yes, there would be some leniency Perhaps but, you have offended the Alderwey and all Felmog knights.

Speaker 1:

Those guys already hated us to begin with.

Speaker 2:

We'll hate you in the meantime.

Speaker 1:

How do we redeem ourselves? Would this quest redeem us?

Speaker 2:

I believe so, galen.

Speaker 1:

look if we can get redeemed the last thing we need is every Felmog Knight to hate us. Yeah, I also worry about the alternative of like hey, they kind of already hate us, this just puts us on their radar. I mean, there were plenty of wait, ben, is this like the? Are these film ignites the same as a welder, Not welder? Yeah, well, there is that his name, yeah, cause? Yeah, because you know how there's, like the, the smaller families within, like where jail of the red axe was a different one.

Speaker 2:

Um yeah, so like there's also the outriders, felmog outriders, which is kind of like its own pseudo order, and so like, out in the mucklins, the houses kind of take a back seat, in a way.

Speaker 1:

Oh, they're just like they become part of their bigger conglomeration of Felmog Knights. It's like joining the Night's Watch, or something.

Speaker 2:

It's like different orders.

Speaker 1:

Join the Outriders to do questing and set aside the complex. Okay, they're always squabbling with each other like in Felmog, but out Because they're always squabbling each other, like in Falmog, but out here they're working together.

Speaker 2:

I mean there's obviously going to be backstabbing and like Sure, sure, yeah, yeah yeah, the huge Weldar being a huge example.

Speaker 1:

Mm-hmm, that guy's a jerk, I don't know. I'm kind of. I mean, we can certainly do this quest I.

Speaker 2:

I just yeah, I think you got a couple options. You could do this quest to the stone, which is like a big journey where you could take your chance and try to hatch things up with don't you?

Speaker 1:

don't you feel like leniency with this guy is is more along the lines of like oh yeah, I'll just kill you fast instead of slow like?

Speaker 2:

that's, that's like where I see it.

Speaker 1:

So great that the rest of the film logs would be like that's pretty cool, like that they did that well, okay, so how about this? Let's ask this dude, um, their wig, their wig. Let's ask him, like, what is? What is the literature say? Because they have all these flippant orders and rules and stuff. Yeah, I'm like I wonder if, like, we could position it like there's no honor in slaughtering me in hand-to-hand combat. Well, I was gonna say, there, we could defend ourselves by saying there would be no honor in you fighting him without his greatest weapon and that's why we were late, interesting, like that's. I think that's like a far better way to defend ourselves against these like knuckleheads is by saying, like I, why we wanted it to be a fair fight and we thought we would crush him without he didn't have his uh, precious heirloom in his hands as a, as a bold position. That will require trickery, charming and inspiration and intimidation, but, yeah, maybe we could bet, since we actually got it in the first place, maybe we can back that up, yeah, okay.

Speaker 2:

I would.

Speaker 1:

I would bet quest to make sure he had his most powerful family relics, so that if we were going to fight it would be fair. Yeah, I don't know. I mean. So the thing is then, do we try to find him and talk to him, or do we just go recharge this thing and create more cracks like a crack franchise and then, like we just build bridges at each one and we retire on?

Speaker 2:

our income.

Speaker 1:

Destroy the landscape Undo the natural order of this place. We bring the underlands to the overlands, and chaos and darkness reign supreme. It's like just earthquakes happening all over the mountains. People think it's the end of the world. Oh, those boys are at it again. What would Kid Cat around do?

Speaker 2:

If you were here right now.

Speaker 1:

I don't know, I'm down to go to the stone Because I figure no matter what Worst case scenario, at least we could use the item against him. I'd back your play. Ben is vanishing. Yeah. Well, what happened to Ben? Is it his desk? I was not even looking at the screen and suddenly Ben was gone. Yeah.

Speaker 2:

It's as low as I can go.

Speaker 1:

I love it. But what about this? What? What if we log this as an official quest with the felmog order, like we're doing an official quest for them to recharge this thing, so that it's like sanctioned? We can find a way to make it like okay, so they won't attack us every step of the way, you know, because as it stands, when we leave, we're fair game for this. What if we like told thurwick to like share the harrowing story of like our journey and like our flight, like turn it into a story it's like let's make it gossip gossip.

Speaker 1:

Yeah, yeah, water cooler talk.

Speaker 2:

I cannot do that. You must speak to Countess Kasada or Baroness Kasada.

Speaker 1:

Kasada's a girl.

Speaker 2:

Yes, yes, she is here. She rules the vault oh man, how do we? How do we Seek audience? Yeah, how do we seek audience with her. You must go into the audience chamber and beg.

Speaker 1:

Oh, at least.

Speaker 2:

Be like a line of peasants.

Speaker 1:

My dear Countess Cassidaw.

Speaker 2:

My neighbor stole my pig.

Speaker 1:

Yeah, I need judgment. Cut the pig in half.

Speaker 2:

No, no, I love it too much, then you are the owner of the pig in half.

Speaker 1:

No, no, I love it too much and you are the owner of the pig.

Speaker 2:

And I will kill you both, that's kind of fun.

Speaker 1:

Let's go try to seek audience. Let's get in line with all the other peasants.

Speaker 2:

I smell terrible.

Speaker 1:

And peasants start to just pass out because of my stench.

Speaker 2:

Oh, that's right, I forgot, you're cursed still uh, but uh, you're a hero of the people, aren't you? Yeah?

Speaker 1:

yeah, yeah, oh, you think that you think they'd wash me, or oh? Oh man, that's actually a little good the stink is unwashable.

Speaker 2:

That's the curse.

Speaker 1:

No, it's fine. We show up in line with the peasants and you start to hear a murmur in the crowd. I roll plus inspire to.

Speaker 2:

Thunderblade.

Speaker 1:

Thunderblade.

Speaker 2:

Thunder.

Speaker 1:

Let's just see if this even let's inspire these boys that's a 10. Nice, um, even if I'm exhausted, I'm only minus one. Uh, as, as we line up behind them, they realize if thunder blade's in line for the audience chamber. Uh well, he can, he can go ahead of me, that's fine, I can wait. I can wait for thunder blade, and then they all start just like moving behind us in line and they kind of part and usher us to the front of the audience chamber line.

Speaker 2:

Make way for Thunderblade.

Speaker 1:

Thunderblade is here.

Speaker 2:

Why does he smell so bad?

Speaker 1:

Shut up.

Speaker 2:

It's from his adventures. It's Thunderblade. He smells like a hero. I'm only talking's.

Speaker 1:

Thunderblade. I'm only talking about Thunderblade. Who's the other one? Phoenix, river, phoenix, wow, wow, wow. I'm going to be Riley's in awe of the sudden admiration for Galen and actually can see this kind of twinkle in Galen's eye that he really likes the positive attention.

Speaker 1:

He's not even thinking about his scar or how he was wrestling with his identity. He just feels the admiration of the people and heroic. For the first time I am Thunderblade. For the first time in my life. First time I am Thunderblade. For the first time in my life I deserve to be Thunderblade and I'll shake hands with people like thank you, Awesome, Thanks for letting us go. That's Thunderblade. It doesn't even look like I'm walking. I feel like I'm just floating towards the front of the line. You're literally walking on the shoulders of other people.

Speaker 2:

Yeah, they usually carry me just as you get to the front um.

Speaker 1:

the guard at the audience chamber says the baroness will see her last audience of the evening I look down at like a woman for her four orphans and I say all right, we're next. Oh, no no, no, no. I look down at the woman in her four orphans and I say, are you sure? And she says yes, my Lord, yes, thunder. I appreciate it. Thank you very much.

Speaker 2:

Like.

Speaker 1:

I'm his assistant at a big event. He's a celebrity. I'm just trying to make nice with everybody. After he comes through, I kneel down to the smallest child and I pull out a Thunder Blade sticker. Yeah, right. No, I give the child and the family some rations and I say, for your trouble, you look hungryad thank you, sir.

Speaker 1:

They might be a little spoiled, but uh, they're still good I say I look at the youngest of the little merchants and I say did you know that if you boil a nacky donkey tube steak you could make some dog water tea delicious? And I walk away. Let's walk away with imparting that knowledge to that child his mind is blown we stride into the chamber and are announced um.

Speaker 2:

It's a very cold-feeling audience chamber. It's not very welcoming. It's dark stone, like black stone. And then you see, at the other end, far away, is the Baroness sitting on her throne. She looks utterly bored.

Speaker 1:

I'm going to say I am Riley Springle, the one who defied the older way. I just go up and kneel.

Speaker 2:

That gets her attention.

Speaker 1:

Nice, I figured it would Kill them both. I come now to announce our quest.

Speaker 2:

You dare to show your face here.

Speaker 1:

I do, we're not cowards. I come to show my face, not to explain why I was six hours late to the duel, but to explain what I intend to do afterwards, to make a name for Springle and Thunderblade. And I'll like take the dragon's bolt. Behold the dragon's bolt, heirloom to the house of Halnar, once lost in the forlorn fields, captured by the evil pumpkin gang. We have retrieved it and now we are going on a quest to the stone to seek counsel with a sorcerer who will return its magical power.

Speaker 2:

She motions to her guards to take the dragon's bolt.

Speaker 1:

I stand, oh okay, but I do stand and I pull out my axe.

Speaker 2:

We draw all of our weapons. You're all slain. I say it is no contest I seek to defend.

Speaker 1:

Riley until I realize that they're just taking it to show her. Actually, that's pretty good, you step forward and like.

Speaker 2:

Yeah, like that you would be wise to not draw your blades here.

Speaker 1:

I say nothing, but I remain standing.

Speaker 2:

It is the dragon's bolts. That much is true. She motions to give it back to you.

Speaker 1:

I say it is also true that Halnar could not retrieve what was lost and he has dishonored himself by not doing so when faced with a duel, I decided that I would go and find this dragon's bolt to make peace with Halnar, because it seemed ridiculous that I would have to fight him to the death after accidentally bumping into him.

Speaker 2:

That is the Elder Way. Do you call the Elder Way ridiculous?

Speaker 1:

No, no, I call his evoking of the Elder Way ridiculous, because it had no honor in it. But I understand that he was filled with rage, filled with despair, filled with embarrassment for having been assaulted and lost the Dragon's Bolt, and I thought, if I could replenish his own honor that there would be no need for us to battle.

Speaker 2:

Make an inspire. Checkiley and galen um stand there like pretty.

Speaker 1:

I feel like you should also make a check, you want me to make an intimidate check. No, also make an inspire check. Yeah, I'm going to pep talk him and I'm going to inspiring talk you.

Speaker 1:

Alright, let me see. Okay, I'll take your pep talk. Galen can vouch for my honor. And I say Riley is the most honorable one that I know. And I say and Riley is the most honorable one that I know, and I step forward. I fail to inspire you. I succeed, okay, that's fine. So I do not have an advantage on this next roll. However, you gain plus two to your check. Okay, I will roll my check. That's a nine, I'm an eight.

Speaker 2:

And that plus two I would have failed.

Speaker 1:

Nice, yeah, I'm going to use a quest point to put it to a 9, so there's no drawbacks.

Speaker 2:

Are you factoring in all your Minuses?

Speaker 1:

I am too, yeah, minus deuce, because I feel like I'm only minus 1 from the exhaustion.

Speaker 2:

And your stench.

Speaker 1:

That makes it at disadvantage. You're right, oh crap. Oh no, critical would have been, but that's fine, it didn't matter. So we used the lower of the two rolls. It was that eight, that's a shame, that would have been a nice, solid, all right, then you're making it a nine.

Speaker 2:

I am making it a shame. That would have been a nice solid Alright, then you're making it a 9.

Speaker 1:

I am making it a 9, so that there's no drawback. It's a clean success. Alright, Maybe this guy can decurse me too. That would be awesome. He's like I'm above petty decursing the.

Speaker 2:

Baroness considers this and says decursing. Baroness considers this and says it is settled. Then you will go to the stone and bring back the magic to this heirloom of the Felmog, but if you fail, all Felmog will have free reign to destroy you.

Speaker 1:

I think that's fair, because the only thing that will make us fail is if we die trying what she said Right, don't be blind.

Speaker 2:

I give the knowing nod there's one thing I cannot stop Sir Halnar from meddling. Well, if he does.

Speaker 1:

We will stop him, and then we'll be back to square one and we'll do it the old Navy way First guy to die.

Speaker 1:

I say one last thing to the Baroness. I say I would beg of you a boon. I pull out the red ax from Jayla and I show it to her and I say Jayla, the red axe of the cloven tongue, felmar Knights, felmar Knights is deceased. She fell in battle alongside of us as we assaulted the Sarpathy Temple. I wonder if you have rules or you know traditions on how she might be buried. I can tell you where her body is, so that she might have a proper felmognite's funeral like an alder way yeah, I'll be.

Speaker 1:

Yeah, I was like so many months ago, probably like yeah, yeah, I just dig up, like you know, just fetid, regardless, I feel like she was you guys have a burial.

Speaker 2:

We did, but I don't know if that's like in line with the, the elder ways, alder, alder, um, baroness says uh, I appreciate the sentiment, but as long as she was buried, that is proper enough.

Speaker 1:

I nod, I say, well, mark it on the map of your record keeper the shrine and burial Of a true hero Of Felmont Knights, and I start to tear up a little bit. The shrine and burial of a true hero of Felmog Knights. And I start to tear up a little bit. Jayla was the only woman I ever loved.

Speaker 2:

Besides all the other women that Galen loved. You wield a cloven tongue relic. I do.

Speaker 1:

Given freely.

Speaker 2:

Have you come across any other cloven tongue?

Speaker 1:

I have not, I don't know, I don't think we have.

Speaker 2:

That explains it.

Speaker 1:

They might demand it back. Yes, say what do the elderways say that explains it? They might demand it back. Yes, say, what do the elderways say of these things? A relic given in combat to a friend?

Speaker 2:

That is something you would have to explain to them.

Speaker 1:

I see, I hope we don't run into any of them. I see, hope we don't run into any of them.

Speaker 2:

Well.

Speaker 1:

Oh my gosh, a lot to think about. We bow like obsequiously, like back out. I bump the door as I'm backing out Like awkwardly like open it and look both ways, like not know where I'm going.

Speaker 2:

It's like they tell you like you're supposed to bow and you're never supposed to look behind you and I knock over like a candelabra Clatters to the ground pots breaking, like the idea that there are just candelabras all over the place.

Speaker 1:

Sorry, your majesty, your majesty. A small fire is lit in the corner, from the candelabra falling, and she just waves her hand at one of the guards.

Speaker 2:

Guards are patting it out with their hands. It's like a domino effect knocking over braziers.

Speaker 1:

Yes, We've actually, like, burned the entire place down by the end of this, it's like so deadly quiet, right before it all happens too, it's just clattering. Yeah.

Speaker 2:

Good thing it's all made of stone.

Speaker 1:

Yeah, yeah.

Speaker 2:

Okay, I assume you guys are just going to.

Speaker 1:

Ride for ruin.

Speaker 2:

Yes, like disregard everything that's happening like go about your adventures yeah, yeah, so all this is meaningless.

Speaker 1:

Um, I don't want to give up my axe, so we just carry on. Um, no, but should yeah. So, james, do you want to go over to the stone? I think, so. I think we should go for it, we should stop at the crack first and see if Char, the chicken foot, which can cure my. Yeah, I was just gonna say we should stop at the crack. That, and you know, hang out with Sven, maybe get a burrito. Hey, you all got Some underdog burritos over here, I don't know why the Yaljaks the.

Speaker 1:

Yaljaks are famous Burrito artists, actually Legendary breakfast burritos made out of Scrockwing eggs. It's true, one Scrockwing egg can feed an entire Yaljak army.

Speaker 2:

Indeed.

Speaker 1:

Where were I? I have too many many notes. I was going to say the oh yeah, chara gets 0.5 of the bridge profits. I'm just trying to remember where our money goes to from the bridge. Uh, or do we talk about that? But we needed to set up an account in Dunk or Mucklin Harbor or Bogtown, and I think we've just not done this yet.

Speaker 2:

I say we do it in Mucklin Harbor, right?

Speaker 1:

Well, I think there were sister branches, right Like it would. Just we could do it anywhere and it would all be part of the same banking network, that's right. We've discussed this before.

Speaker 2:

Yeah, I've discussed it, but actually I don't. I haven't thought about how that would work at all, like what that means, like what's like.

Speaker 1:

What's the interest rate then? Yeah, Wire transfer like literally requires a writer. Yeah, it's like a Wells Fargo guy, Like randomly you'll see like like a bank of the Mucklins faction where there's it would be like the equivalent of the pony express right Like you just randomly see these armored caravans, like you know, haul assing across the East and West Somebody riding a shotgun literally yeah, literally, yeah. They've got a double barreled wand. It's like pointing at things. That's classic.

Speaker 2:

So I would do a whole campaign.

Speaker 1:

We're the pony express guys. Yeah, we would. We would head a waste towards the crack, and then Diane waste and we'll go through the crack. We can drop by Fort Bulwark and they can shame me about how I'm not being a good bulwark and then we can head towards the stump and the stone wherever that is. Yeah, cool, may the journey begin, and we're totally going to get wrecked.

Speaker 2:

We need to rest actually.

Speaker 1:

Yeah, let's sleep for the night we seek lodgings, respite. Let me ask you this, ben Looking at my level 9 ability, peasants always offer shelter, food and basic supplies. Now that is independent of my role for Inspire and the once per session things. Right.

Speaker 2:

Yes.

Speaker 1:

Okay, riley and I are just standing outside in the rain and a peasant comes by. It's the mom. I'm just going to narrate for you, ben, why not? It's the mom of the four orphans. And they say where will you stay tonight, sir? So we haven't thought of that yet, child. Why, we would have you stay with us. The best solo RPG, george. We should do it, ben, and I cannot do it for whatever reason. There should be a Saturday where you do every character, like this is a whole solo rpg, oh lord, oh, I mean, I'm an only child.

Speaker 2:

That's like what I'm used to doing. It's fine, it would be my favorite that's like my least favorite thing to do is a gm, it's like. It's like have a conversation myself, yeah.

Speaker 1:

I can only imagine.

Speaker 2:

I love it.

Speaker 1:

Yeah, um, this is where Ben, as GM, steps in and says none of that happened, or like, I don't think so.

Speaker 2:

Tim, wow, uh, no, yeah, that family uh offers shelter for the night. Um, come, come inside. We have gruel. I say nonsense.

Speaker 1:

Yeah, we will make the finest gruel. Uh, can we? Yeah, actually, before we go to their house, can I spend a copper and get like supplies for Riley to cook a good meal, or two copper or however much it takes? Yeah, spend a copper and get like supplies for Riley to cook a good meal, or two copper or however much it takes.

Speaker 2:

Yeah, spend some copper.

Speaker 1:

I'm going to roll two copper pouches worth of food.

Speaker 2:

I want this family to just you know look at Christmas Carol, we're going to bring it.

Speaker 1:

Yeah, yeah, I don't spend the copper pouches. And we have like 40 geese we show up with, but they're all alive. We have to slaughter them still. And then when you slaughter geese come out and that's the worst and we spend the rest of the night fighting an army of geese yeah, well, I mean copper is not going to buy you 40 geese it might buy us like a geese.

Speaker 2:

And goose. And goose or a geese, it'll buy you processed goose meat.

Speaker 1:

Wow, it's the bologna of goose meat, canned goose, there you go Sucked from the Pennsylvania LLC. Yeah, we're just slicing up. It comes out out, it comes out.

Speaker 2:

It's not even meat, it's just like, it's like a cranberry jelly can just like, yeah, yeah, like pink gelatin they call it spruce, it's spruce.

Speaker 1:

I guess I could reduce this into a soup, it's like transparent, but with like chunks in it yeah, yeah, and man is it salty, it's 90 just makes your lips pucker but I mean everyone loves it. It's the best meal they've had some in their entire lives yeah, over over dinner I asked what the family was going to the Baroness for. I say good people.

Speaker 2:

What were?

Speaker 1:

you going to see the Baroness? For I don't talk like that, but I do inquire.

Speaker 2:

Well, it's the Nabarats. They're infesting all of the docks. No one's doing anything about it. They're stealing all of our goods, anything we bring home. We have nothing to begin with.

Speaker 1:

Nabberats. I wonder if we could take care of this real quick Build like a giant mousetrap.

Speaker 2:

We'll need some cheese. You're derailing yourself. No, I know but it's Actually, could I?

Speaker 1:

Yeah, no, that's fine, I respect it, could I actually do that. Could I use Tinker? To set up that's awesome. Create a giant resettableinker to like set up like a. That's awesome they like. Create a giant resettable rat trap like yeah, like a resettable rat trap that'll like net them oh, that's awesome yeah, I forgot. This was actually something that was brought up back in the beginning of season three.

Speaker 2:

Nabber rats were an issue in warfrat row yeah, um, I think you'd have to use some materials.

Speaker 1:

Yeah, maybe out. Actually, now that I look at my sheet, I think I'm out of materials. Note to self Ben, we should put a place on the new character sheets, a little square, to put the materials, because right now we only have the elemental fish, critter and herb. I say to Riley, I say maybe we could use some of the components we have to kind of make it happen.

Speaker 2:

I thought you guys got a bunch of materials. Here's the thing On my character sheet.

Speaker 1:

I have 1D20 materials and I think that's from the Ancient Horde. I don't know if we ever rolled it.

Speaker 2:

I mean, if you wrote down 1D20, just roll a D20, then Go for it, riley, I will delete this from my sheet.

Speaker 1:

Oh, my goodness gracious. Oh yeah, and I still have five. That's horrible man. That was the worst ancient horde ever. No, it's fine, it's fine. Um, I would say I say well, it's a start, and I pull out some pocket fiddler strings which I still have held on to and I say maybe you can use these. Yeah, I've got some epic stuff Like I've got iron-walled root, I've got a juggernaut chip.

Speaker 1:

Adamant Dwemer steel. I just don't want to use all that stuff. But maybe we can use these used-to-be-tiger bones and some pocket filler strings and make a resettable cage for them to set traps for the nabber rats.

Speaker 2:

Used-to-be-tiger bones, it's like a used-to-be-tiger skull that covers the doorway and will snatch it onto something.

Speaker 1:

Just decapitates rats or nabber rats. Wow onto something. Just decapitates rats or never rats. I got a lot of stuff to give. I'm holding a lot of components, apparently. Yeah, I've got quite a few components too.

Speaker 2:

Yeah, I mean One material. Use the material, the bones, the strings. Maybe bones the strings, maybe one of the oars.

Speaker 1:

I'll use my. I have goblin alloy times two. You want to use one of those?

Speaker 2:

Sure, there we go.

Speaker 1:

That seems right. I'm deleting the target strings. I'm going to roll my trap making oh, oh, you have advantage. Right, I do. That's an eight. I'm going to use a quest point to make it nine.

Speaker 2:

Nice.

Speaker 1:

Amazing.

Speaker 2:

You set up a legit trap made out of what used to be tiger skull.

Speaker 1:

The kids love it when we say no, no, no, no, no. Please stop playing around it, you could? It's not lethal but at the very least it'll uh, you know it'll let the nabberats know not to not to mess with your family's house. While you're saying this, you immediately hear a snap, a squeak, and the kids faces all go white in horror. As you're saying it's non-lethal, and behind you a very lethal thing happens. It's just like Navarette spaghetti.

Speaker 2:

Yeah, yeah, but later on in the night you actually do hear a snap.

Speaker 1:

Crackle pop. I get up and I run over with my axe. What was that?

Speaker 2:

You see a nab rat caught in the net trying to get out. Like you know, are they? Critters. I think they're creatures.

Speaker 1:

I'll say, hey, we got you. I'm going to Let me go. Go for it. Fred, we can't do that. You've been stealing from these good people. You can't steal from these people anymore. You hear me?

Speaker 2:

What else am I to do?

Speaker 1:

Well, get a job you mooch. You know who we like to take stuff from, oh yeah.

Speaker 2:

Big cathedral over there.

Speaker 1:

There's a big hall to be had over in the floor of fields, if you know what I'm saying, punk and gang. That's some right pickings. In fact, a bunch of you and your buddies should go out there and check it out.

Speaker 2:

We nab this beauty.

Speaker 1:

I'll hold up the Dragon's Bolt. It was easy.

Speaker 2:

Where is that?

Speaker 1:

Four Long Fields. I give him a.

Speaker 2:

It's not in Bogtown.

Speaker 1:

You'll like it out there. It's out in the country. It's a couple of days north.

Speaker 2:

Northwest.

Speaker 1:

Northeast.

Speaker 2:

That is far Too far.

Speaker 1:

No, it's not that far.

Speaker 2:

It's not that far, especially if you get yourself into a wagon or something hitch a ride.

Speaker 1:

There's always people coming from Bogtown to Munch. Do I have anything to make that true? That's definitely true. I mean, there's yeah what are you nuts?

Speaker 2:

can't get on a carriage why not?

Speaker 1:

alright, I'm going to just go ahead and use commanding presence. Wait, wait, wait Go ahead Maybe this is crazy. This takes us an entire day and a half out of our way. What if we got a bunch of Navarats and just let them loose in the fields as we were passing by, like a bombing run?

Speaker 2:

Like Navarats in the fields.

Speaker 1:

I accept this only if you play a flute the entire time to the fields.

Speaker 2:

I will play a keytone, there we go. What about the master?

Speaker 1:

The master. Who's the master?

Speaker 2:

The tamer.

Speaker 1:

Oh, no, oh, I see. So you guys are thieves working for, like some sort of a nabber master Does. Uh Well, does the master share a lot with you? Oh?

Speaker 2:

yes, yes.

Speaker 1:

Well, maybe we should talk to the master. Share a lot with you. Oh, yes, yes. Well, maybe we should talk to the master. I'm literally sharpening my axe. Yeah, we should talk to him.

Speaker 2:

I said too much secret.

Speaker 1:

I imagine the master lives in the wharf how did you?

Speaker 2:

I imagine the master lives in the wharf. How'd you choose the wharf?

Speaker 1:

Oh, so he does live in the wharf. We spend the rest of the night, so he lives in this building and the rat's like no, no, no. So wouldn't the master be really pleased to find out that there's a place that's even richer than Bogtown?

Speaker 2:

You don't want to keep that from him, do you?

Speaker 1:

You don't want the Master to be mad.

Speaker 2:

I got a trickery check here we go.

Speaker 1:

Helm of Trickery let's roll. Helm of Trickery ho, oh gosh, I'm minus. Have we rested long enough? No right, Look at that. Look at that. Look at that. I'll use a quest point to make a nine.

Speaker 2:

Okay.

Speaker 1:

Lookie here.

Speaker 2:

Yes, can't keep anything from the master. We must tell him.

Speaker 1:

Okay, I know he's in the wharf, but I don't know his address, so you'll have to lead the way. Sorry, calen, we're not sleeping tonight. Oh boy, I get out the druidic rope and I put it on the rat like a. I get the druidic rope and put it on the rat like a leash, because I don't want it to just scamper off. It's like he's scrambling in front of us like Gollum.

Speaker 2:

Yeah, okay.

Speaker 1:

Gum off the sidewalk, chewing it a little bit, putting it back yeah, puts it in his pocket, nabbing everything Paper trash, bottle caps.

Speaker 2:

You head out into the night. The streets are, or the wharf streets are like empty. The nabber rat, whose name is I didn't even have to ask.

Speaker 1:

I appreciate it, gitch.

Speaker 2:

Yeah, he leads you to an entrance beneath the docks. You have to hop down onto a mud bank, down into like a mud bank and enter through this little hole in the mud beneath the other part of the city.

Speaker 1:

Sure.

Speaker 2:

Like filthy.

Speaker 1:

Yeah.

Speaker 2:

Yeah.

Speaker 1:

It reeks. It smells like normal to me. Riley finds it a slightly improved version of Galen. At least it has a different timbre to its smell.

Speaker 2:

It's like dumpster juice. Galen, make a metal check.

Speaker 1:

You make a metal check, I am immediately mind controlled.

Speaker 2:

I don't know what the metal check was for you take too dread from uh just being like enclosed you're, you're yeah like riley's pretty small, but you're huge yeah, I just you're like having to squeeze through and like dirt's falling all around you yeah, my shoulders are like just scraping along the walls um and we haven't healed anything right.

Speaker 1:

So I'm now at 11 out of 23, okay uh it.

Speaker 2:

It seems like forever that you're crawling through these tunnels and uh, get you saying hurry, hurry, hurry. Um, then you get to a spot where there are more nabber rats and they start trying to take your stuff.

Speaker 1:

Oh no, this is where I use in commanding presence. Yeah, yeah, yeah, yes, yes, yes, yes, plus three, but it's minus one, so it's an 11. But it's minus one, so it's an 11. I just I glare at them all and and I cow them with my glare they just kind of yeah, it was like a whole like swarm that was going to descend on you yeah and then they're just like see if I had kept mighty blow instead of that yeah, riley's just going to be like holding up the hammer, like, yeah, like bill murray ghostbusters uh, I love it.

Speaker 2:

get you saying make way, make way, make way, um, yes. Then you finally get into like a, a chamber that opens up where you can get off your hands and knees um, there's like water dripping from the ceilings. You imagine you're somewhere underneath gutter span or something, okay um, and you follow more tunnels and then you hear someone talking. It sounds like they're talking to rats, saying Fetch me this, fetch me that. Ah, wonderful, a wonderful haul, here's your cut, oh boy.

Speaker 1:

All right, All right, Gitch, can you introduce us oh?

Speaker 2:

yes, yes, yes, master, Master, master, I've brought guests. What Sorry I did that on purpose. I know.

Speaker 1:

I respect it. I respect it, I'm sorry, it's unavoidable sometimes. No, I know I love it, I actually love it. You did it before. I could be like I'm kidding.

Speaker 2:

Yes, these are guests. They have great booze Treasures in the fields.

Speaker 1:

You fool, who are you? I'll like smile back at him, just like a little bit Big, toothy grin from both of us to him. So um, I'm Phoenix Stark. This is Thunderblade. You may have heard of him.

Speaker 2:

I nod In the darkness. You see a kobold come out.

Speaker 1:

Oh no, oh, my God, this is awesome. Oh yeah, I was immediately filled with fear, because kobolds have magic. I look at Riley and I hand her the kobold whistle. I'd be like uh. And I say you know, use it when you need to. You've been stealing from all these people that had very little to begin with, I think we need to put an end to that. I'll blow the whistle.

Speaker 2:

Who do you think you are?

Speaker 1:

Yes, and if you're going to do your stealing, I think you should head up to the Forlorn Fields. You'll make a nice little profit off of those pumpkin gang. Let's return everything first to the peoplelorn Fields. You'll make a nice little profit off of those pumpkin gang. Let's return everything first to the people who you've stolen from. That is a good idea. I know it's a wonderful idea. It would be more perfect. I can't believe we had that in our inventory.

Speaker 2:

Minions gather up our things, Return them. I'm going to toss the whistle.

Speaker 1:

Back to Galen and high five him. We like high five and freeze frame. It's perfect.

Speaker 2:

What does the whistle do exactly?

Speaker 1:

Startles kobolds and they will be all ears to your command For a limited time. So that's the caveat. I was hoping you wouldn't remember, no, but but I mean, like I think we can at least get things if we can get them, if we can get them going, and then they follow the momentum, yeah all right.

Speaker 2:

Um, yeah, you see a whole procession of rats grabbing things that look like ants and they're like carrying them out going through the tunnels.

Speaker 1:

You should like go into the procession with them and like go into the streets and be like everybody. Everybody we found your stuff. Come receive your goods.

Speaker 2:

Remember thunder blade and phoenix dark dot com yeah, the kobold is like it's just absent-mindedly going. Yes, yes, good idea, yes that is yes.

Speaker 1:

Um Ben, how long is this going to last? Yeah, like how long does a whistle last? We can get all the stuff back, but we'll be able to get them out of town.

Speaker 2:

I feel like I would have.

Speaker 1:

Let me see. I have the document open. Let me see if there's anything.

Speaker 2:

I've got it open too. H-i-j-k killable whistle Just says limited time let me see, I have the document open.

Speaker 1:

Let me see if there's anything I've got it open to. Um H, I, j, k. Cobalt whistle just says limited time. Uh, carved by the magic hands of gnomes to deal with mischievous cobalt toadies and witches, that's amazing.

Speaker 2:

So I also have. I have like an updated spreadsheet. So um, so I also have an updated spreadsheet, so you're level nine.

Speaker 1:

Yes, it's two times your level in days.

Speaker 2:

It's nine hours.

Speaker 1:

That's plenty. That's plenty. Yeah, bye Kobold. Have fun storming the castle.

Speaker 2:

There are actually three charges.

Speaker 1:

Okay, three charges and your level in hours Now two. Okay, cool, amazing. So we have nine hours of Boston and these guys around. I think we can return people's goods to them and lead them out of the city. Yeah, we should see them to the edge of the city and watch them going into the farmlands and towards the fields. Yeah, singing hi-ho, yeah.

Speaker 2:

Hi-ho, hi-ho. Our flight came early in Wolf Rat Road.

Speaker 1:

Wow, it did, it did. I love it. There's carolers on the street now. Mm-hmm Ash is falling from a nearby.

Speaker 2:

Navarads carrying geese to every household.

Speaker 1:

A goose in every pot, yeah, so probably get some shut-eye. Yeah, like everybody's celebrating the return of their goods and, like Gale, and. I are both asleep on a couch. Just passed out, one of the little orphans tiptoes in and smiles and pulls the blanket up a little closer up to our chins. Sleep well, my heroes. Sleep well. You have done a hero's job tonight. By morning all of the neighborhood kids have little wooden action figures of Riley and Glenn playing with each other.

Speaker 1:

I say wait, wait, wait. We never got cut in on this marketing deal. Wish you'd be getting royalties. Give me that, start smashing him. This is unlikeness.

Speaker 2:

That's an unlawful likeness. Looks nothing like me.

Speaker 1:

I love it. It's good. It's Thunderblade puppet theater now Right. Okay uh, okay, that was. That was really satisfying it was. It was nice to have a strong victory after so many yeah ben. Was that always a kobold, or did we just like? I mean, we lucked into it, I imagine right yeah, you lucked into it that's so satisfying.

Speaker 2:

I didn't even think, I didn't remember that you had a kobold whistle we have a lot of things that I don't bring up hoping, hoping that we have a moment where I can just be like ah.

Speaker 1:

I think so. Yeah, I forgot about the whistle. I was immediately like, oh no. Moment where I can just be like, ah, I think so. Yeah, I forgot about the whistle. I was immediately like, oh no. Yeah, I spend most of my time looking at our magic item list and thinking, oh, how do I use this? I love it. Yeah, we have had many of these things a while. Yeah, we got lots of stuff. We sleep probably well into the afternoon. I mean, I imagine to to get rid of our fatigue.

Speaker 2:

I need to see a doctor. Yeah, I think um.

Speaker 1:

I forget what my wound is Like. It was a specific.

Speaker 2:

No, it's not. Oh yeah, no, I didn't have a.

Speaker 1:

I didn't have a right. You rolled well enough for it to not be yeah.

Speaker 2:

It's just a minus one, so I think you're on the mend.

Speaker 1:

Yeah.

Speaker 2:

After a nice long rest.

Speaker 1:

We sleep in. It's like 11 AM.

Speaker 2:

I've overslept um, I mean at day's over. We might as well just wait till tomorrow, you?

Speaker 1:

know what I mean. Yeah, I agree. I agree with all this stuff. Uh, wow, there's a lozenge of friendship. You have a lot of cool items, let's see. I mean, we don't own that. I just saw it in the chart. It's ridiculous.

Speaker 2:

May I have your lozenge?

Speaker 1:

Yeah, it's you know, let's break lozenge.

Speaker 2:

Tick tack so courage, wow.

Speaker 1:

So yeah, what do you think? Is there any business left in Bogtown? Do we want to set up our account here with the whole sister branch thing that we were kind of talking about and the sister sister? Sure, why not? I feel like that might be a good thing to just do. So we have. Do we have any other stuff we had to handle while we were in Bogtown before we um, while we were in Bogtown before we leave? I don't think so.

Speaker 2:

There's the whole Kate Caterin thing, but I think that's probably, I don't know, maybe like a nut, maybe a nut right now.

Speaker 1:

That's fuzzy at the moment and like, yeah Well, we got to come back here anyway because we got to find how long he's hanging out. Well, we got to come back here anyway, because we got to find how long he's hanging. Yeah, ben, you know I hate to bring this up. I totally forgot at the time. We never determined how many ancient and gold coins we got from that killing that dragon, if something made the roll.

Speaker 2:

I shouldn't do it.

Speaker 1:

No, I think it's just, it's a pouch of each it is, so it is a pouch of each. Okay, I wasn't sure if ancient coins work the same way, so that's good. So, 1x ancient coins, ancient coins. Is you roll a d20.? Yeah, oh, so should I roll a d20? Oh, I see you roll a d20 to not? Yeah, yeah, yeah, it's pretty wealthy with how much ancient coins. That's awesome. I'm so excited about this. We finally have gold and coin. Yeah, I think that I would like to. Should we deposit the ancient coins? There's no point in depositing coins, right? I mean, we need money. Yeah, we need money too. Yeah, we need walking around money.

Speaker 2:

I mean, we're going to, we're going to have to figure out what a bank means, but we can retcon that you set it up, you know.

Speaker 1:

Are you okay with that? Yeah, I just yeah Because it was. It was like I mean, a whole premise with the crack was like we would have some passive income. You can tell that we're adults because we look for sources of passive income. Yeah, we can figure that out off stream. I'm not super worried about that I just. I just want to check these things off before we get too far along.

Speaker 2:

I mean that might be a place to stop.

Speaker 1:

Yeah, before you go on another adventure. Indeed you can start up next week with embarking toward the stone. Yeah.

Speaker 2:

Cross the.

Speaker 1:

Eustache Forest, we're going to put the spear in the stone.

Speaker 2:

The sword in the stone, the sword.

Speaker 1:

The dragon's bolt Well that was fun. That was very good. As always, super fun, super duper, hot Super duper hot, super super. Indeed Mondo. Mondo Announcements Plugs XP, xp, yeah, xp. You know what I mean.

Speaker 2:

Get some experience points going here, alright, you know what I mean. Get some experience points going here, alright, you know what I mean.

Speaker 1:

Yes, I do.

Speaker 2:

So did you complete a quest or objective?

Speaker 1:

Returned With the spear. Well, we Completed, completed the Navarats thing In surprisingly short order. Well, we already got completed, yeah, completed the the nabber rats.

Speaker 2:

Thing. Yeah, yeah and surprisingly short order that that was a quest um yeah in the sandbox and um creative solution.

Speaker 1:

Yeah, explore a new location sure I mean the underground where they were, but I don't know, not really.

Speaker 2:

Yeah, encounter encounter at kobold yeah, yeah significant encounter with NBC the little.

Speaker 1:

Oh, I was just thinking of the the peasants too.

Speaker 2:

The peasants, yeah so that's 4 XP amazing.

Speaker 1:

Riley used a flaw. It didn't really negatively impact us though. Okay, fair enough. I just did it roleplay, it just felt fun. Yeah, that's pretty good. I'm back up to 10 XP.

Speaker 2:

Got to up those skills now, dude, or are you just going for level 10?

Speaker 1:

Going for level 10, then going for level 10, then going for I'm gonna get every ability in the night errant whoa, just the goal. Let's see how that goes how long would that take?

Speaker 2:

it's 40, it's 40.

Speaker 1:

XP per extra. Yeah, it'd be on average 10 sessions per ability at that point and I have 10 XP now and it's going to be what? Level 9 was 45 XP, I guess level 10 is probably 50. Season 5,000.

Speaker 2:

Yeah, level 10 is 60.

Speaker 1:

Oh man, that hurts.

Speaker 2:

I feel like you, on average, get more than 4. I feel like it's usually 5 or 6.

Speaker 1:

Yeah, let's say we get more than 4. Okay, we've had some crazy ones where we got nearly 9. There are also times where we get 2.

Speaker 2:

That's true. I don't know that. There's two, maybe three.

Speaker 1:

We got a lot of not too long ago.

Speaker 2:

All right, so yeah, going back to plugs. You know we got landaveemcom slash Kickstarter. You want to sign up for the newsletter to get everything?

Speaker 1:

Quick start guide. You can download the full beta rules and get all the updates and behind the scenes stuff for the upcoming Kickstarter. I also want to make a.

Speaker 1:

I also want to make an announcement that we've got a lot of people on our discord that are looking to get groups and we need more GMs. So if you're looking to GM a game or try out GMing Land of Eam, totally check out LandofEamcom or go to the Discord. The links are all available there. They'll be at the description of this video as well, or any of the videos.

Speaker 1:

Yeah, there's three people as of right now, the 10th of July, three people waiting to get into a game, Looking to get into a game, and so, yeah, if you look at a GM, a game like the beta bundle, if you download it on laneofbeamcom, actually comes with a good section of the sandbox. So there's a lot of resources there to just kind of riff, because that's what Ben's been doing. Ben is using the sandbox to you know, rapid adventuring to riff with, with the. You know little to no preparation at all.

Speaker 2:

Yeah, my only preparation is like in-depth knowledge of the world and game.

Speaker 1:

So I guess I have a little leg up. Yeah, as a creator you have a huge leg up. I think if you're willing to just kind of like, hey, this is what these people are getting or we're in the quagmash, just do it to whatever you want it to be like. Yeah, you don't have to be beholden to the rules, the books and stuff. They've got lots of little tidbits about the lore and stuff. It's meant so that you can make it your own, but if you really want to dig deep.

Speaker 1:

You can check out the Rickety Stitch graphic novel series. The game is inspired by that series. You can check it out on LandedEencom or ask for it anywhere. Books are sold in North America or Amazon.

Speaker 2:

Cool.

Speaker 1:

That sounds fun, dude, it does sound fun. I'm going to look that book up. Wow, awesome Wowie.

Speaker 2:

Wowie, wow, wowie, zowie, wow. Or you could also go on and get Punchin' Quest. This thing is the most amazing pun-packed adventure that you're ever going to see. It costs $10 for the print copy. There's only a few left. You get it for $5, otherwise I'm going to cut off this video right now. Before Ben is struck with a bolt of lightning.

Speaker 1:

No, but yeah, Punchin' Quest is pretty cool. We did it for Zine Quest this year. You can get the PDF at landmemecom and you don't have to play with Landmeme. You can use it in any system because it's just like pun scenarios, like RPG pun scenarios with the pun download.

Speaker 2:

Gotten feedback of people using it with D&D and having multi-session campaigns yeah Sessions.

Speaker 1:

Multi, multi, multi, multi, multi. Multi multi, multi.

Speaker 2:

But until next week, I guess, All right team.

Speaker 1:

Catch you laters.

Speaker 2:

All right, have a wonderful weekend, take care everybody.

Speaker 1:

Goodbye.

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