
Land of Eem: Actual Play
Join Ben Costa, James Parks, and George Higgins as they play the Land of Eem tabletop roleplaying game, inspired by the series of fantasy books: Dungeoneer Adventures and Rickety Stitch and the Gelatinous Goo.
Ben Costa and James Parks are the creators of Dungeoneer Adventures, Rickety Stitch and the Gelatinous Goo, and the tabletop roleplaying game, Land of Eem. They have been friends since the 2nd grade, and love making stuff together.
Lovers of fantasy, they strive to craft tales that celebrate the adventures of unlikely heroes. Ben and James grew up playing tabletop roleplaying games, creating countless characters and collaborative worlds with our pals, a pastime that paved the way for their creative careers, as authors and illustrators.
Land of Eem is a tabletop roleplaying published in partnership with indie game publisher, Exalted Funeral. and is about adventurers exploring and discovering the remnants of a forgotten better age. Described as The Lord of the Rings meets The Muppets, players portray lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. But for all its post-apocalyptic doom and gloom, Land of Eem is tonally quite lighthearted and droll.
Dungeoneer Adventures is a fun, middle-grade fantasy adventure series from Simon & Schuster, about the only human kid attending the adventure school, Dungeoneer Academy. The books are packed with illustrations and available at Target, Barnes & Noble, and Amazon, or you can ask for them wherever books are sold.
Rickety Stitch and the Gelatinous Goo is a fun YA graphic novel series from Random House, about a skeleton bard and his best friend on an epic quest to discover who he was when he was alive. The books are available through Exalted Funeral or online at Amazon, and you can ask for them wherever books are sold.
For more visit:
https://landofeem.com
Land of Eem: Actual Play
Land of Eem: Fantasy Actual Play S03E11 | The Spider's Bargain
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What if you had to barter with a giant spider to solve a harpy problem while your best friend narrowly escaped being gulped by a fiery beast? Join Ben Costa, James Parks, and lead playtester George Higgins for another thrilling episode of the Land of Eem TTRPG, played in the Mucklands Campaign Sandbox Setting and published by Exalted Funeral.
This chaotic adventure throws Galen and Riley headfirst into the perils of Skrock Nest Mountain as they scramble to retrieve a sorcerer’s egg. With makeshift flying machines, fiery confrontations with Scrokwings, and tense negotiations with Ilgath the inkpot spider, their journey is packed with humor, danger, and unexpected twists. Whether dangling from the jaws of a beast or scheming with spider blood and shiny trinkets, the tension will keep you on the edge of your seat.
As they navigate bandit standoffs and craft clever plans to lure harpies with web-spun traps, Galen and Riley’s wit, resilience, and camaraderie shine through. From biting humor during disguise debates to poignant moments of introspection, this episode is filled with strategic gameplay and heartfelt storytelling that captures the magic of role-playing.
The adventure continues as the duo contemplates their next move, balancing the gravity of their quest with light-hearted banter about Skrokwings and Nacadonkey rations. Will they stay on course to retrieve the elusive egg, or will the lure of Scalawag Strand tempt them away?
Perfect for fans of Fantasy Actual Play, Collaborative Storytelling RPGs, Rules-Light Indie RPGs, and the dynamic TTRPG community, this episode offers a rollercoaster of emotions, laughter, and epic escapades.
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Hey, hey, hello, hi everybody, how you doing? Doing great, actually doing super good. What's up? Happy weekend.
Speaker 2:Today is the 11th session of season three and you guys are about to die. That's true, If I recall correctly.
Speaker 3:We actually have already died. Hey, princess, funny bone, we've already died. We're just gonna like tell you how it happened hello, welcome, princess.
Speaker 1:Before we die, I just wanted to uh make a little shout out. I wanted to thank everybody that's been reading the rickety stitch graphic novel series recently. Uh, we have totally noticed the uh uh, the uh uh uptick in five-star reviews on Amazon and we're just we're super happy that uh, everybody's enjoying the series. If you're interested, you can check it out at land of himcom and you can ask for it anywhere. Books are sold in North America, russia or Israel. Of all the places of all the places, yeah.
Speaker 3:I love it. It's good stuff. Thank you everybody. Glad you're enjoying it. Oh yeah, oh yeah. Now we die.
Speaker 1:Yeah, Now that I can express my love for everyone that loves Riggity Stitch, then now we can perish Ben let's repaint the scene where we left off in the cliffhanger.
Speaker 2:If you would not mind. Uh, so you guys came to skrock nest mountain to get an egg for a sorcerer and, uh, you climbed up into the nest and there was, uh, a bandit in there. Already that you encountered a group of bandits and thereafter Alistair Jadly's cargo. You found that out because you found a map from one of them that was killed by crag lizards.
Speaker 3:Yeah, chase that crag lizard, down.
Speaker 2:So what happened? You, uh, you shot. You shot your golden arrow to distract the scrock wing. Momentarily, um grabbed the egg and there was a broken down flying machine in there which you kind of jury rigged to get going, um, which, uh, riley, is flying at the moment. Hey, egg animates. Hey, welcome, welcome back. So the Scrockwing eventually came back, started attacking Polgrub, your bugbear hunter friend, as well as R Blemmy, who's kind of an acquaintance I guess we call him. It's not really a friend because you guys see him.
Speaker 2:But our friend, and what else? What else happened?
Speaker 3:I mean right now. I just I think I had jumped off the.
Speaker 2:Yeah, yeah, you jumped off to save Polgrub.
Speaker 3:Yeah, because he's yeah, polgrub and Arblemi are both about to get eaten.
Speaker 1:You had covered. I believe you had identified that the Scrockwing's yeah had oily of. You had identified that the Scrockwing's oil is on fire and I was going to dump the rest of the fuel onto the Scrockwing and fingers crossed to survive.
Speaker 2:And Galen is in the mouth of the Scrockwing, if I recall correctly.
Speaker 3:I don't know what you're talking about.
Speaker 1:Wait, is that true?
Speaker 3:Yeah, that's totally true. He plucked me off the back of FB. Oh, that's totally true.
Speaker 1:Remember, he, he plucked me off the back of fb.
Speaker 3:Oh, that's right yeah, oh, I genuinely forgot that until ben just mentioned it all right. Well then, I gotta dump the fuel, I activate my second skin level nine ability. What does it do? It's already activated it's passive it's just uh wear armor better yeah, I attempt to intimidate the scrooge wing fails and I have yeah
Speaker 3:no role required well, the thing is like I think ben and I were talking last time after the, after the stream and and like because this is kind of just picking up where we left off like we don't have any refilled quest points or our abilities haven't refilled or anything either, so it's it's gonna be interesting yeah, so let's jump right in, uh right into the gully wants to drop some fuel yeah, my plan is to dump the fuel on the Scrockling in hopes that it ignites it further and it drops.
Speaker 1:George, I am 100% aware that the flying machine will be fuel-less, and then I will attempt to jump to safety with a pocket hang glider that no longer exists, which I just remembered this moment. Yep, a lot of things, uh, a lot of changing a lot of things uh yeah, that seems like you're gonna have to do a crash landing yes, I'm gonna have to do a crash landing, but I believe in my abilities as a nimble, uh, as plus one nimble so I forget, was the Scrockwing already on fire?
Speaker 2:Yeah, that's why it couldn't fly, I think Fireworks at it.
Speaker 3:Yeah, we ignited its wings and that's why it's running around the ground now. So we would have safely gotten away if I hadn't jumped out of the thing, but then Polarub would have died and I'd feel bad. It not in Galen's character.
Speaker 2:All right. So, uh, riley, why don't you um make?
Speaker 1:a like my final nimbleness check.
Speaker 3:Yeah, yeah. All you succeed in doing is coding me and gas and then uh right.
Speaker 1:Hey, that's not bad. All right is coating me in gas and then Alright.
Speaker 3:Hey, that's not bad. I like it Bernard.
Speaker 2:Alright, you dump this fuel on the flames and it goes up and it almost licks the bottom of your flying machine. You hear the awful screech of the Scrockwing and the Scrockwing lets you out of its mouth, Galen.
Speaker 3:Right into the mouth of like 40 creatures below.
Speaker 1:Yeah, all of its ravenous chagrin.
Speaker 2:It takes six dread as you fall and hit the ground.
Speaker 3:Okay, the last documented courage I have was 21 out of 23, so we're gonna go down to 50 mathematical uh, and now the scrock wing is flapping around oh, it's gusty and so, galen, you go tumbling down the mountain. Um, it's a do I do.
Speaker 2:I see pole grip Like has he able to get away at least? Yeah, In your spin cycles you kind of spin cycles you see them like diving into the brush.
Speaker 3:Nice.
Speaker 2:Farther down. Um Riley, uh Riley. This flying machine is going out of control.
Speaker 1:Yeah, I'm going to do a. We're going down here, folks. I'll Mark Hamill. You announce it over the intercom to the best Mark Hamill time runner Shout out Mark Hamill and anyone else who knows what that movie is. I do, I do.
Speaker 2:I care.
Speaker 1:Shout out Mark Hamillill, we love you. Um, I am going to attempt to crash, land this thing, uh, and then run for my life from the squad, so I think, what about the? Egg. Yeah, yeah, I keep forgetting clear details that are Well the fuel's dumped.
Speaker 3:Yeah.
Speaker 1:So Maybe I can Go ahead. Eye for clues.
Speaker 3:There are skis on the bottom of this thing. That's not exactly where I was going to go, right. Yeah, you do it's like I for clues.
Speaker 1:There's like, um, a couple of trees that come together. Uh, like like this and I could maybe like jump right into the tree and let, and like grab the egg and jump right into the tree and let the flying machine just go out of control.
Speaker 3:It's a really heavy egg.
Speaker 1:Oh, that's right, it's like stone.
Speaker 3:That's why we needed the flying machine.
Speaker 1:Ah, I gotta re-watch these before we play. Oh all of my precious ideas.
Speaker 3:I think if you can eye for clues and somehow preserve, like where's the blimmy? He's on. He's up on the mountain somewhere else, like he was. It was him and pole grub, who are both going like one of them was going to get eaten by the scrock wing if we didn't step in all right, I'm going to um I feel like that's a stretch of eye for clues. Personally, I mean FB can carry the egg technically.
Speaker 1:I have a different idea of out of the fire into the frying pan, eye for clues, where I also take advantage of volunteer to go straight into danger. Where I eye for clues, the web of an ink pot spider that's like huge in front of me and a giant ink pot spider, and then it's like go right into it to try to slow the thing down and maybe it like gets caught and like hangs down.
Speaker 3:Okay roll it up fruit roll ups fruit roll ups over here.
Speaker 1:Let's do a search.
Speaker 3:I have a sneaky suspect.
Speaker 1:That's a 10.
Speaker 2:All right, yes.
Speaker 1:Princess Bunny Bunk. She knows exactly what I'm doing Natural netting in the land of Eem. But it's sticky and it's filled with giant spiders.
Speaker 2:Alright. So this is what happens you barrel down the mountain and you actually kind of enter a cave. It's not like, it's not a web out in the open, it's a funnel spider.
Speaker 3:It's just like a giant.
Speaker 2:Yeah it's like maybe you saw some webs in the forest, but what actually catches you is in a cave and uh like kind of like shelob's lair, where there's like web all around, and then you go inside and it's crazy right strands of gossamer like hair it's a large cave.
Speaker 3:It's not like you're, you know is it large enough for a squawk, squawk wing though probably not.
Speaker 2:I mean technically, yes, but I don't it's.
Speaker 1:I'm like not super concerned about that thing because it's got its own problems coast crocky and monkey lizard wow, I just made the connection. I heard words.
Speaker 3:It's all I can think about for the past three minutes is Kuskrockian Monkey Lizard how to actually physically say those words Kuskrockian Monkey Lizard.
Speaker 2:Alright Riley, make a metal check. Oh boy, fly into this cave mouth and get caught up in webs.
Speaker 3:Eleven it's the equivalent of crossfire.
Speaker 1:I need these rolls, man. I've been pleased, I think, bernard is blessing it somehow.
Speaker 3:For sure, for sure he's guiding our hands.
Speaker 2:All right, you are like the flying machine just slams into the web and is hanging there, like you said, and you're but, you're all captured, wrapped up and somehow you, you're, you're keeping a cool head um, in fact it's like the opposite.
Speaker 1:It's a. I hear the chittering and see the glowing eyes all around me, but I'm hanging upside down, saying like I did it yeah, uh, let's cut back to galen uh, I've remounted fb at this point I just imagine galen coming down the mountainside like mad mardigan and willow uh, I think the scrock wing is more of a threat to you.
Speaker 3:Yeah.
Speaker 2:How do?
Speaker 3:you want to handle that. Let me see if I perceive where Riley went. All right, it's an eight. I definitely am able to tell where Riley went, but it's not exactly a straight path to get there. I want to link up with her. Yeah, to get there.
Speaker 2:I want to link up with her yeah, I think if, uh, you want to link up with her, you you're putting yourself out in the open is there an alternative of of uh hiding or getting behind any kind of cover?
Speaker 3:is there anything around?
Speaker 2:yeah, you think you could like wind your way there, just take longer if you hide wait, you're asking me to make sneak checks I think that would be in the cards yeah, we're going, we're now, we're going for it, we're going for it.
Speaker 3:We're going straight there, you can't sneak.
Speaker 1:I can't help you.
Speaker 3:It's okay.
Speaker 1:All of my loyal chum power is useless.
Speaker 3:Not only am I a minus one sneak. I may not take a penalty from armor anymore, but still it's never gone well for Galen and he knows it's just not in the cards for him. I pull down my Paladin Bulwark helmet a little tighter, I hop on the back of FB and I just take off across the open plains and hope that I cannot run or do something to get away from this thing.
Speaker 2:All right, making an athletics check. You hear the um, the painful screeches of the scrock wing, the painful screeches well, someone's guiding my hand today, because that's the 14, wow yeah, um I gun it i'm's sort of like beating its wings and kind of brushing up against trees, and a tree like falls over and you just outrun it though as it slams behind you and there's smoke everywhere.
Speaker 1:The wind of the Scrockwing is like picking you up a little bit. You're like in the air like a foot and a half.
Speaker 3:Yeah, using my approximate knowledge of physics to, uh, glide a little bit on the wing each time uh, you saw riley careen into this cave and it's clear that you know there's some many spiders, or a large spider, because they're huge webs that line the entrance Keyword
Speaker 1:is escape.
Speaker 3:Well, we got to figure out a way to get the egg out of this cave.
Speaker 2:Alright, back to Riley.
Speaker 3:I have an idea.
Speaker 2:I have an an idea you do hear the chittering of something large chitter, chitter, bang bang the patter. And, uh, you feel all of a sudden the, the web lurch. Ooh, it'll bounce up and down. Ooh, that's horrible. And then, all of a sudden, there are four eyes staring at your face. The eye is like bigger than you?
Speaker 3:How many eyes does an inkpot spider have? Eight.
Speaker 2:Four, no Many. How many? How many eyes does an inkpot?
Speaker 3:spider have eight, four, no many. Anything over two is many is too many. I forget how many has let me look, so let's pull a picture of inkpot spider. I'm gonna slip.
Speaker 2:That's six six, six Look at that?
Speaker 3:No, it's.
Speaker 1:Yeah, six Six.
Speaker 3:I like the idea that this is like an old, battle-hardened spider that has lost two eyes. That's why there's four eyes. I don't like that. Spider has seen some stuff, you know.
Speaker 2:Yeah, you hear a booming guttural voice and it says a fly, I've caught a fly.
Speaker 1:It's perfect, basic Wow.
Speaker 3:Perfect, basic.
Speaker 1:Speaks galactic basic oh, that's classic. I am gonna be like I'm not a fly, not a fly. I'm not a fly at all.
Speaker 2:You flew, didn't you?
Speaker 1:I didn't fly it. That that thing flew, that's for sure. I I didn't fly, I'm, I'm, I'm, mostly I'm mostly gristle, you don't.
Speaker 1:It's giant mandibles are like hovering near you and it's kind of clicking and like I can taste it already uh, no, no, no, no, no um you no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no no no no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no no no no, no, no, no, no, no, no, no no no no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no no no, no, no no no, no, no, no, no, no, no, no, delicious Much too large, you're easier and he starts going for you.
Speaker 1:All right, I want to smack him with a nimbus hammer.
Speaker 3:Suddenly, galen sees a cloud come screaming out of the cave mouth.
Speaker 1:Yeah, gosh. No, not a critical hit, a critical miss.
Speaker 3:I love it.
Speaker 1:Yeah, yeah, what are you doing? I am going to well. I should probably try to cut myself out of the way, I'm right yeah, you're like you're, I'm not totally doomed. Can I attempt to get to my halberd and slice myself free by wriggling with it or something?
Speaker 3:Do you have a? Smaller implement, don't you have your quick sword, something kind of trusty quick blade or something like that.
Speaker 1:I don't Wait, I got rid of that a long time ago.
Speaker 3:Oh, you got rid of the quick, short sword.
Speaker 2:That's what you said, I'll say that you had disadvantage with the halberd.
Speaker 1:Yeah, it's not at all ideal for this. Make a might check. I do not succeed, Wait wait wait.
Speaker 2:Let's talk this through, let's talk this through, let's talk this through hey it's mouth gets on to the flying machine first, and it's like oh trapped inside. You do take four dread from the experience. I don't know about that. But what do you want to say when you're, you say, let's talk this out.
Speaker 3:Oh, I know what I want to say.
Speaker 1:I have no idea, George.
Speaker 3:I mean the only idea.
Speaker 1:I have would ruin everything.
Speaker 3:Are you going to light the thing on fire?
Speaker 1:No, I was like going gonna trade the egg for my life oh, I don't know that.
Speaker 3:It can even like pierce the shell of the egg. No, it's. Maybe it's huge, all right, it's I is bigger than me, okay james, you need to look at this thing and say Hill gas, is that you? Oh my god, I was gonna do it when I got there, but you know it's getting dire.
Speaker 3:It's getting dire you know you gotta use the Guaranteed escape clause for all Spiders Hill gas. Is that you? It's not gonna be okay. You never know, maybe the GM Is gonna be wise and benevolent. I'm just saying, if I roll a 12 on a, d not going to be okay, you never know, maybe the GM is going to be wise and benevolent.
Speaker 1:I'm just saying If I roll a 12 and I do 12, it'll be okay.
Speaker 2:Do you have old chums? I do not, I mean, I think that'd be the only way that could make sense.
Speaker 3:He's had thousands of children, Ben.
Speaker 2:This guy has a name. He's in the sandbox.
Speaker 3:Yeah.
Speaker 2:Ilgath when he's a giant inkpot spider. I remember there was one.
Speaker 1:That is wild stuff, I can't trade the egg, or else it just undoes an insane amount of good rolls.
Speaker 3:I mean you certainly can. Oh, oh, oh, Ben, can I like I don't know. You should say that you have a friend who can outweave him in terms of web weaving.
Speaker 1:This web you've got here is a little shoddy. I I may be able to help you redesign this so you can catch better stuff. I I don't know if you're interested. You know, I I'm kind of a. I'm kind of a big deal in the tinker world um make a charm.
Speaker 2:Check 12 wow uh he, he's chewing on the, the flying machine right now, like getting frustrated. He says there's nothing wrong with my webs, but you're right, this isn't easy. He like spits you out and you fall.
Speaker 1:Take five dread. Take five dread. I think I'm uncomfortable. Take five dread. Hold on. I don't know what my dread was last. I'm full, you're full of dread I stand, I stand, if you want to help me, there's something you can do. Sure, I mean, it would be a pleasure I would be, it would be fantastic to help you. You let me know. What do you need, what do you do?
Speaker 2:I have a harpy problem, a harpy problem.
Speaker 1:Okay, all right, that's I. I think we can help you with that. What kind of problem is this?
Speaker 2:the problem is I need to devour them all oh got it okay.
Speaker 1:So, uh, that's where you know some ingenuity and webbing might come in handy, I imagine.
Speaker 2:Yes, they never come here anymore. They've gotten wise.
Speaker 1:Got it and I imagine they live on Scrocknest Mountain. They're very local Of course One hex over.
Speaker 2:Galen, you're coming in now.
Speaker 3:It's a lot like in Monty Python and the Holy Grail, when Lancelot has been running and running and running and then suddenly I'm there and I slash the spider in all of this conversation.
Speaker 1:No, when he runs it it'll be like oh, my web weaving assistant, perfect timing. I've just found us a great gig. We're going to be working for. What was your name again?
Speaker 3:Oh, it's Ilgath. I know this guy.
Speaker 2:I'm Fangol.
Speaker 3:That's not your name.
Speaker 2:He gets right into your face, galen, his mandibles chittering, dripping and oozing onto FB Succulent.
Speaker 1:No no.
Speaker 3:FB pulls back into her shell.
Speaker 1:Comedically, cartoonially, just falls on the ground because it's instant.
Speaker 2:Then he catches a whiff of you and recoils.
Speaker 3:That's right Cur curse is coming in handy. Yeah, I'm rotten to the core, and so is she. She'll make you sick it's true you don't want to eat us lure the harpies here.
Speaker 1:Harpies yeah, he's gonna let us go. We just need to lure some harpies here. He's trying to eat them all um it's not a bad thing if you ask me, I that's that's. I think that's a great thing, because harpies are pretty nasty customers, so I'm in then what kind of spider is this thing?
Speaker 2:Is it a giant inkot spider?
Speaker 3:Okay, do this for me, and I will give you your metal thing back. Keeps chewing on it.
Speaker 1:That's great, that's we're totally. That's sounds wonderful. I'll like elbow Galen as we back out of the cave. Yeah, fantastic, we'll like elbow.
Speaker 3:Galen, as we back out of the cave.
Speaker 1:Fantastic, we'll take care of everything.
Speaker 2:Don't worry about us he takes the flyer and the egg and, like webs it up into the ceiling.
Speaker 3:That's a really handy storage solution.
Speaker 1:Yeah, not getting that without doing what he wants.
Speaker 3:Yeah, he like can't move FB, so he webs her to the ground. No, I we, I ride FB out and I say all right. Well, speaking of which, where is this rock wing?
Speaker 2:You can hear screeches in the distance, but the earth?
Speaker 1:is shaking beneath our feet.
Speaker 3:Yeah, I say I hope Polgar made it. You know, I hope he got away. And Zoniumbug says what about our Blemmy, your best friend in the whole world? Do you not care for him, galen? I just ignore Zoniumbug.
Speaker 2:Typical.
Speaker 3:This will not make for a good story. I have to fix this.
Speaker 1:Zona has not been phased by any of the events, he's just so distant now he just watches it all take place. He's also a partially burning forest with a 40-foot bird running around.
Speaker 2:He's like the watcher yeah he's like totally yeah, yeah, yeah.
Speaker 3:He's actually like taken to drawing the horrible scenes that we've been in, like he's drawing a forest on fire with a scrock wing like running through it, screeching horribly you're gonna be like hanging from a cliff and he's the only one that can save you and he's like I cannot interfere.
Speaker 1:It is my prime directive.
Speaker 3:Yeah.
Speaker 1:Oh my God. Princess Funnybun says where is the newspaper when you need yes.
Speaker 3:Yeah, seriously.
Speaker 1:Gigantic newspaper.
Speaker 3:We actually spend the remainder of the quest crafting a giant newspaper instead of convincing the harpies to set up shop in the tunnel.
Speaker 1:Creating mulch and pressing the lumber into paper.
Speaker 3:Yeah. Zona Imbach writing with a giant pen. Yeah, let's see.
Speaker 1:Alright, so how to lure these harpies.
Speaker 3:I shake Philo Sim's thing and I say, hey, philo, philo.
Speaker 2:Oh yes, yes, phylo sims thing. And I say, hey, phylo, phylo, oh yes, yes I got a question.
Speaker 3:It's about harpies. Can you tell us anything useful about harpies? We got to lure them somewhere ah, yes harpies.
Speaker 2:well, let me think I mean they're hideous creatures.
Speaker 3:Yes, yes.
Speaker 2:A sort of pseudo-witchcraft, not anything.
Speaker 3:What if they can decurse me, or am I going to get more cursed is the question.
Speaker 2:They're not so powerful. Their power in that regard pales to real witches. They worship it, but cannot really practice it themselves what they can do is tear one limb from limb, render their guts it's just perfect.
Speaker 3:All we have to do is convince them that the blood of the spider is a super potent, powerful thing that will improve their magic one thing they do, love is jewelry interesting.
Speaker 1:Let me look at my inventory I have very vain creatures maybe we could string some pine cones together so so yeah, that's funny.
Speaker 3:Um, we could say that the gossamer thread of the spider makes for beautiful like necklaces. Or we could convince them that, like, the spider has magical blood and it would improve their like potency if they worship this stuff. I wonder if, either like or if there's something else we could do to convince them that, uh, they should go throw themselves at the spider one way or the other. Why would you?
Speaker 2:want to lure a harpy. Usually one wants to repel harpies, and you do that with apples you.
Speaker 1:It's not a very long story.
Speaker 2:Zona read it back Zona read it back. Oh, I see.
Speaker 3:I'm just going to start doing that for everything now.
Speaker 1:That's a great way to do it, actually, for the sake of the stream.
Speaker 2:It's on the top. It was a cold black night. Do it actually For the?
Speaker 3:sake of the stream On the top. It was a cold black night A cold black night 4NG and Nate Dogg. I'm attacked.
Speaker 2:Yes, that's what I'm here for.
Speaker 1:Jewelry, yeah, and he said that they hate apples.
Speaker 3:They hate apples. Um okay, are there local apples on this mountain? Probably not scrock nest mountain apples.
Speaker 2:It's probably something that would not be an apple that sounds like you'd have to use an ability to make that happen no, agreed, agreed.
Speaker 3:I, I am so tapped on. I don't think I've used discerning eye, but that's again. No, I have. I use that to make the guys feathers oily.
Speaker 1:Um, let's see so I've got a bunch of like stuff that maybe I could make some jewelry out of. Got like gray glitter or pterosaur talon, adamant ironwool root twimmer steel, cumbersome all true, you could tinker it.
Speaker 3:Should we should? We can't, for the night, get our abilities back and tinker something? Yeah, like maybe uh or what time of day has it been?
Speaker 2:I don't remember no one.
Speaker 1:It's not possible to know like we could set up an elaborate trap to like lure them in and maybe chase us if they think that we have jewelry our harpies.
Speaker 3:For sure, like not good creatures they are, they're bad, right.
Speaker 2:I mean like generally speaking, they're like of a chaotic or evil variety yeah, like I shouldn't feel bad about luring them to their their deaths is what I'm getting at I mean, I'm not going to tell you what to feel good or bad about, george Wow.
Speaker 1:Typical GM movie. Now Look at that guy, look at this guy. Wait, wait, wait. How about?
Speaker 3:this. What if we convince them that this pouch of grizzly trophies from the Nakedongi Strangler is actually a pouch of beautiful like adornments for them? You kept that. I thought it might come in useful one day.
Speaker 2:Oh my gosh, you're no better than the strangler.
Speaker 3:I didn't keep it out of like a sixth sense of you know enjoyment, it's just it's evidence, yeah, evidence Thanks. Really. Don't thank me, I think you're crazy of like a sixth sense of you know enjoyment. It's just, uh, seven, yeah, evidence, thanks, really don't thank me. I think you're crazy I also say we could weave the um unicorn flowers I plant on the back of fb into like wreaths for something oh, interesting.
Speaker 1:Well, what if we did this? What if we like created a bunch of jewelry and then somehow we're overheard by the harpies talking about how this jewelry is like wow, like I wonder what these do. Like they were all like hexed by witches.
Speaker 3:That's crazy so like oh yeah, so they have like combined their, their, you know their obsessions.
Speaker 1:And then with the plan to get the heck out of there when they come for us and go right into the like, chase, like, have them chase us into the cave so plausible okay, you want to craft this stuff yeah crafters can I? Try to create a sled actually that Galen that we could sit on while we're talking about the jewelry. That's connected to a rope covered with leaves to the back of FB so she can run, and then we'll be pulled super fast away when they try to chase us.
Speaker 2:Yeah, do you have the materials for it?
Speaker 1:I have quite a few materials. You can also go gather materials or something. Yeah, we can gather materials.
Speaker 3:I'll do that while Riley starts crafting, I guess, yeah.
Speaker 1:I can start. I've got 12 materials, so I've got. I've got a decent amount of materials, so let's see what. How do I what would this fall under to start crafting this guy?
Speaker 2:The sled yeah.
Speaker 1:Um the sled? Yeah, it's kind of like a trap, but Without a Woodcraft mechanics.
Speaker 2:Repair, yeah, woodcraft I don't know why we't call it a trap, but uh, you gotta determine how many materials it's gonna cost, yeah material please hold while I scan the oops.
Speaker 1:That's the wrong version material. George, why don't you go ahead and look for stuff while I look? Scan the books.
Speaker 3:That's the wrong version. George. Why don't you go ahead and look for stuff while I look? Okay, yeah, if you want me to kind of grab some more stuff, I hop on the back of FB and I say come on FB, let's go scavenging Immediately. Get into trouble. This is 7. Is that unwanted attention?
Speaker 2:I'm not sure Let me open the book. So for the sled. I would probably call it a pricey item. 1d6 per item slot I would say Ooh okay, 46, 46.
Speaker 3:All right, I gather three materials, but I attract unwanted attention. But that's what happens.
Speaker 1:Oh, I thank goodness 14. So I need two more materials, and you just collected three, so that's excellent.
Speaker 3:Yeah, I really felt like I was being watched out there, eh, whatever.
Speaker 1:Come on, we got bigger fish to fry. We got bigger birds to pluck Arby's birched in trees.
Speaker 3:They're like watching us do this whole thing the entire time.
Speaker 1:Not at all surprised. They're trying to shick us.
Speaker 2:Okay, so I think you would spend the night building this.
Speaker 1:Let me roll for it. Oh wow, that is an eight.
Speaker 3:You got any Cuesta. Pintos I mean if you have some left over still I do, I can push it to to nine at the benefit.
Speaker 2:The benefit of that would just be reducing the materials cost oh, then that's probably not.
Speaker 1:I think we can just I think I have like four out of five quest points, though, so I'm gonna. I'm gonna do that, because then we've got extra materials for the jewelry.
Speaker 3:Okay.
Speaker 1:So I will push it to nine, okay.
Speaker 2:So roll a d4. That's how many you get back Four, four.
Speaker 1:Sweet. So that's five. We've got five materials now Total Hooting your three.
Speaker 2:Nice, would you call yourself a material girl?
Speaker 1:Material, material.
Speaker 3:Okay, you call yourself a material girl. Material okay, material world y'all. So I gotta just start not responding to ben.
Speaker 1:Even if it's not good for the stream, we should do it just all the all the people watching the stream, just staring ben, will know that they're watching.
Speaker 2:He can feel it, so the danger level here is pretty high tonight.
Speaker 3:Yeah, a lot of unwanted attention.
Speaker 1:No kidding, it's like the worst night we're ever going to have.
Speaker 3:Yeah.
Speaker 1:Unwanted attention a burning Scrockwing, a giant pot spider and a bunch of. Arby's hanging around.
Speaker 3:While we're sleeping, the acrid smell of burning feathers starts to creep into our nose.
Speaker 1:Is it?
Speaker 3:making you hungry. Feel a hot breath as the Scrockwing breathes into your mouth.
Speaker 2:Let me Talk amongst yourselves.
Speaker 3:The Industrial Revolution Was neither industrial nor revolution. Wow, disgust Forfy. Talk with Linda Richmond.
Speaker 1:Wow, galen, you know this.
Speaker 3:Galen says all this stuff, oh my God, you can't make it up. No, you really can't. 19 somethings, 19, what so this?
Speaker 2:is interesting though.
Speaker 3:It's good for the stream you're saying.
Speaker 2:Keep talking, oh, okay.
Speaker 1:I thought I was Sorry, I was waiting for you to speak?
Speaker 3:Yeah, he's like this is interesting though.
Speaker 1:You made it seem like you were going to say something. Galen, I don't know. This whole mission for the sorcerer is really turning out to be a big pain in the butt.
Speaker 3:I think it's a sign. Maybe we shouldn't be helping this guy. Maybe we shouldn't be helping Halnar. Maybe we've been doing this wrong the whole time. We should just.
Speaker 1:I can't say I disagree with you, stupid. That's what you get for trying to be honorable. I can't say I disagree with you, stupid. I can't remember. That's what you get for trying to be honorable. I can't remember the name of the magical item.
Speaker 3:Oh, the Dragon's.
Speaker 1:Bolt Dragon's Bolt, of course. Stupid Dragon's Bolt. Stupid Punky Gang, yeah yeah.
Speaker 3:That's all Galen says. Let's see, I say I mean the only real good thing that's happened is, you know, we kind of made peace with Weldar.
Speaker 1:That's true, that's true.
Speaker 3:Maybe I was. I don't want to say I was wrong about him. He's done some bad things, he's been at odds with us. I don't want to say I was wrong about him. He's done some bad things, he's been at odds with us. He's felt, you know, he's kind of a victim of his circumstances, trying to fulfill his destiny. I'm getting XP for this, ben, by the way. I'm trying to.
Speaker 1:Wow, a command. So much conviction that he had to disrupt the RP just to say that I'm getting XP for this.
Speaker 3:I'm getting XP for this, it's just I award you no XP may God have it may God have it.
Speaker 3:May God have it. Yes, galen like, momentarily, like zones out and says that to the invisible camera somewhere, and then he comes back to the conversation saying you know, I wonder, you know, I wonder what welder is up to right now and we sent him back into the, to the fray. Maybe he has a way for us to, to get out of this sorcerer's debt. I mean, we're not even really in debt to the guy. He he never recharged the dragon's bull, he just took it from us.
Speaker 1:Yeah, he did take it from us, did he?
Speaker 3:steal it. I don't know. We could say we delivered it to the sorcerer.
Speaker 1:I was trying to make a case that he could steal it, but that would be lying.
Speaker 3:Well, what if we just told Helena of the Red that we delivered it to the for recharging and saved him the trouble? Maybe that'll be like half good enough.
Speaker 2:Yeah.
Speaker 3:If you recall.
Speaker 1:No, I don't hey take it easy Egg. Thanks for joining us.
Speaker 3:See you Egg.
Speaker 2:Yeah thanks for hanging out Egg's gotta go animate something. Yeah, maybe.
Speaker 3:Maybe I love that. I like that idea. It's gonna go animate what we're doing right now.
Speaker 2:That would be amazing.
Speaker 1:I just hope it's the characters and not our heads, because that would be sad yeah.
Speaker 2:Bye, bye. So the sorcerer was saying that he was going to Precharge the item, but he'll only give it back if you give his stuff.
Speaker 3:So it's recharged, then, and Hellnard can just pick it up.
Speaker 2:You understand, like everyone said that everyone's afraid of the sorcerer. He's not on good terms with the Thalmog.
Speaker 3:That's true.
Speaker 1:He's in alignment with the Gloom King. So I'm going to go out and say screw that guy. We're not gonna help that guy. That guy's bad news, that guy's he's.
Speaker 2:It's not our, it's not our kind of guy then, they began to question why, yeah, did they go after the egg?
Speaker 3:well, yeah, galen turns to riley and he says look it's complicated okay. I mean, maybe this is that turning point in our lives where we realize that we don't just have to keep accepting all these quests from people and just mindlessly completing them. We have to start thinking for ourselves. Maybe we don't have to take every quest, Galen?
Speaker 1:I don't understand. We got a quest log and we got to fill it up.
Speaker 2:Yeah, we got to fill it up and we got to fill it up.
Speaker 3:We got to no. No, I mean, just because you have space in the quest log doesn't mean you have to like, fill in the quest log. Maybe we got to start picking and choosing.
Speaker 1:I mean, how else are we going to make an impact in this wild and crazy land of being?
Speaker 3:It is the. The trap of the sandbox is to keep presenting you with amazing things. Sometimes you have to close those doors Completely off the rails.
Speaker 1:Super metal.
Speaker 3:Yeah, I think the point I was trying to make was yeah.
Speaker 1:I actually agree with Gail. I think that we've gone off the rails and old noggin has been waiting for us for long enough. We've been gone five years.
Speaker 3:Yeah, I mean it's more about like we should never have just agreed to help someone who's an envoy of the Gloom King, I think. I think Galen is beginning to regret that, because it can only beget more evil and you know, in doing so we're strengthening him.
Speaker 1:Yeah, riley is realizing that she like even though she wanted to try to like pull the wool over the eyes of that guy and like- you know, use this as an opportunity to screw up his machinations that, uh, between getting their butts handed to them by a Scrockwing and being indebted to an ink pot spider over under pain of death, yeah, she's just like you know what. Sometimes I really am a little too big for my britches.
Speaker 2:You got that right and you know that was the spider talking yeah.
Speaker 3:No bandits. Okay, thank God, it was just bandits. It's the same guys from before. Right, yeah, but with reinforcements they're angry.
Speaker 2:Give us all your magic items.
Speaker 3:Galen likes us from the nest. Galen starts laughing like a maniac from the nest. Galen starts laughing like a maniac.
Speaker 2:He pulls on his helmet.
Speaker 1:He pulls on his helmet and he says come, take them. After all we've been through. You think that this has got us freaked out. What are you guys crazy? Haven't you watched what's going on? We just took out a Skrug wing and this is your plan there's eight of us and there's two of you.
Speaker 2:I care.
Speaker 1:I'm gonna like go right up to him and be like you think we can't beat up eight of you guys like it's. We've had a hard enough week as it is.
Speaker 3:Jalen's just sharpening his axe behind her.
Speaker 2:He stabs you in the belly and you look not.
Speaker 1:Thunderblade calm down. I'm going to say Thunderblade calm down, calm down these guys are not stupid.
Speaker 3:Galen looks up. He's like how'd you know it was Thunderblade.
Speaker 2:Listen. Yeah, Riley has snapped indeed.
Speaker 1:Riley has snapped. I'm going to roll an intimidate against these guys.
Speaker 3:Yeah, I think I've already used commanding presence Ben, or maybe not, I don't know. We didn't get any powers back yet, have we?
Speaker 2:No, you know I'm going to say you're at disadvantage.
Speaker 1:You know, yeah, I'm surrounding you. Good answer. Good answer. Riley's going to suddenly be under the looming like eight humans standing that tall above her and be like, oh you know what, maybe we could all. Just you know, take it easy, you know, and she's gonna back away that's right hand them over and we won't kill you.
Speaker 3:I immediately attack them.
Speaker 1:I'm gonna say, okay, hold on, let me intimidate them like hammer. One of the guys.
Speaker 2:You could try to intimidate them next time.
Speaker 3:Okay, next time.
Speaker 2:Next episode, next round Roll initiative. I guess yeah, um role initiative.
Speaker 3:I guess, yeah, both of our good roles. All right, let's see. Uh, we go first. You want to go first, james?
Speaker 1:Yeah, I'm going to be fumbling in my bag and then I'm going to pull out the Nimbus Hammer and smack two of them, one each with each attack, if I can. Nice, okay, just to kind of throw them off. That is one critical.
Speaker 3:Amazing.
Speaker 1:Two hits, one critical.
Speaker 3:Riley's not messing around.
Speaker 1:Yeah, she snapped. It was too much, she couldn't take it anymore.
Speaker 3:She's like a red mist descending across her eyes. She's mad at everything.
Speaker 1:She's mad at herself for making bad decisions. It's just taking it out on these bandits.
Speaker 3:Wow nice.
Speaker 1:That's awesome.
Speaker 2:That's 12 damage for the critical. Yes, uh, 4 and 12 to two different guys. Okay, you, uh, you, take out the second guy who goes tumbling back into some bushes, nice.
Speaker 1:Birds tweeting around his head.
Speaker 3:Yeah.
Speaker 1:Galen.
Speaker 3:Sweeping strike. That's an 8. Crap. They're all going to counterattack me, so it's 1d four plus one adversaries.
Speaker 1:Wait, Um, if you get an, if you, if it's a nine, if you use a quest point, will they all be able to? I have no quest points, Otherwise I would I will use pep talk Ooh, which I believe I have one more of from last quest, but I'm it's which I believe.
Speaker 3:I have one more of from last quest, but I'm it's impossible to know.
Speaker 1:I don't know actually.
Speaker 2:I don't know.
Speaker 1:How many times did I give you advantage last time?
Speaker 3:Maybe once.
Speaker 1:All right, I'm going to instantly give you a quest point.
Speaker 3:It is appreciated.
Speaker 1:Give an ally a quest point for immediate use, if you pass inspire.
Speaker 3:Oh, you're my inspiration, I do it, so you get one quest point that you can spend. It is used I hit three of them quest point so you can stand on it, it is used. I hit three of them Nine. They all start bleeding immediately. They take eight damage plus one Nine damage this round.
Speaker 2:Nice, you take out three of them, whoa.
Speaker 1:This may be our finest opening salvo in battle that's ever happened in this game.
Speaker 3:And then the rest of the four guys just dogpile on us. To start.
Speaker 1:Right when we're feeling triumphant, we critically hit the tip.
Speaker 2:And so next round? I forgot I didn't look at the bandits, but for them the first phase of a conflict is combat.
Speaker 3:Oh, like they don't.
Speaker 2:Like they inherently reverse the order. Ah, so you wouldn't have been able to parlay first.
Speaker 3:Ah, but now they parlay.
Speaker 2:No, I'm just saying next time, next round, there will be another round of combat. Okay, all right, galen, you are attacked. That is a hit with a counterattack.
Speaker 1:Yes, yes.
Speaker 3:Five. You know what? I wasn't even adding my attack bonus. I'm sorry, james, we didn't even have to use that, I'm just dumb it's all right my critical whoa it's 12. He's dead.
Speaker 1:George, george has had enough too. He's just playing. George is playing to win now.
Speaker 3:Oh yeah, baby.
Speaker 2:You know there are different levels of Baddies here, you know.
Speaker 3:These guys are like literally just baddies who are wasting our time, and I love it.
Speaker 2:Um.
Speaker 3:You were attacked again by the leader of the bandits okay, ben, is my armor reset for this battle, the five armor, uh, temporary hit points. Okay, so I'm. So I'm still 11 out of 23 then, because I took 5 just now and that'll soak my temp HP to seize.
Speaker 2:Riley, you're attacked, oh yeah.
Speaker 3:Yeah.
Speaker 2:Wait, what is your defense? Okay, yeah, it's still a critical miss and this guy goes tumbling into the fire as he whiffs past you, oof. And you're attacked again, that is a critical hit.
Speaker 3:Oh, as is customary has to happen at least once per combat that's eight dread.
Speaker 1:I am at one, I think one or no no, I had two.
Speaker 2:I went to the bandit that fell into the fire is now flailing in flames. Nice and go to the next round. Starts with combat.
Speaker 3:Let me roll my perception. I barely go first.
Speaker 1:I do not go first.
Speaker 3:I attack the leader Oof Five.
Speaker 2:Okay, miss with a plus.
Speaker 3:Maybe can I back him towards his friend on fire.
Speaker 2:Yeah.
Speaker 3:So he could be however disadvantaged you want him to be with a flaming friend next to him.
Speaker 2:I'll say he takes one dread.
Speaker 3:I'll take it. Alright, it's their turn yeah, their turn, Okay. It's not good. Bad day, bad day their turn Okay. It's not good Bad day, bad day, bad day.
Speaker 1:Bad day oh.
Speaker 3:Boil boil, it was a counterattack against you, Galen. As long as he doesn't take me out Plus two, that's a critical. I am at ten out of twenty-three. I do ten damage to him and he bleeds, so eleven damage.
Speaker 2:Alright, you knock the leader down. He's not dead, but he's kind of shook.
Speaker 3:I lean over him with the sword held high and I say Call me Thunderblade.
Speaker 2:Riley, you were attacked. It was a hit with a counterattack.
Speaker 1:Alrighty, I'm probably going to go unconscious.
Speaker 3:I do Not before you counterattack. No, I'm kidding, it's fine, it's a flailing swing with a Nimbus Hammer. Okay, so the leader is down or knocked down at least.
Speaker 2:Yeah, he's not looking too good there's a guy on fire. And then there's two guys.
Speaker 3:Burgers and fries. He gets knocked down, but he gets up again, wow.
Speaker 2:So the next guys focus on you.
Speaker 3:You're going to take me out On one of them. It's not going to go well.
Speaker 2:Crap Hit, that's not going to go. Well, crap, that's a hit. How is?
Speaker 3:it. Oh yeah, because I have plus zero. Oh, thank God, it's 14 damage to him. He's dead.
Speaker 1:He is so much better, he is filled out.
Speaker 2:We're just getting so lucky right now that I'm critting because otherwise we'd be really, really you see that the eyes of the bandit leaders go wide, as you're like standing over him, uh. But then you, you realize that, uh, he's not leaving you, oh. And then you hear the whoosh and a screech, and it's a familiar screech of the Scrockwing oh.
Speaker 3:You came back for us.
Speaker 2:Oh, oh Turns out that's what Ben actually rolled. It is.
Speaker 3:Yeah.
Speaker 1:That's classic, but.
Speaker 2:I rolled. There's like a disposition thing that you can roll for the creature, so they're not always hostile.
Speaker 3:Oh, interesting.
Speaker 2:I rolled a 97, which is really like improbable. One entry on the list is a scrockling and we rolled it but then I rolled helpful and I was like, okay, it scares away the bandits it's amazing but you know, I think it'll scare you away?
Speaker 3:did I get an attack of opportunity on the leader?
Speaker 2:wow, you know, if you Did, I get an attack of opportunity on the leader. Wow.
Speaker 1:You know, if you Galen is Jean-Claude Van Damme, he's out for blood.
Speaker 2:I mean if you want to turn to the dark side.
Speaker 1:Kumite, kumite, kumite.
Speaker 2:There's a giant that's about to descend on the area.
Speaker 1:Galen, I am unconscious.
Speaker 3:I scoop Riley up and run.
Speaker 2:Alright, make an athletics check oh.
Speaker 1:I believe in you, believe in a three Eh Eh.
Speaker 2:All right, you kind of trip and stumble, picking up Riley, and then you feel the wind go by you and the Scrockwing snatches up a bandit and its talons. Will Helm scream, ah, snatches up a bandit and its talons. Will Helm scream.
Speaker 3:Snatches you guys up too. This is wild, has so many talons.
Speaker 1:It's like the opposite of when Sam and Frodo get picked up by the eagles Because we're screaming yeah.
Speaker 2:Oh man, so you're being carried and you look across from you and you see the bandit who's struggling. The Scroogewing is just going after these bandits picking up. You can see in front of you it's flying after the bandit leader who's running for his life. So what do you want to do?
Speaker 1:I want to leave this mountain forever To heck with the egg and the flying machine. Let's get out of here. Let's get dangerous to heck with the egg and the flying machine yeah. Let's get out of here.
Speaker 3:Let's get dangerous.
Speaker 1:We'll change our names. We'll move to the Scalawag Strand.
Speaker 3:I'm so sad that I lost my golden arrow, claudia's, running in circles on the ground breathing fire in the sky, ineffectually.
Speaker 2:I would say make a might check Galen to break free of this.
Speaker 3:I don't know if I'm going to be able to Galen's feeling it he's feeling beat up. Is he mighty, mighty? Is he just letting it all hang out?
Speaker 1:Yeah, yeah, he is is he mighty mighty, is he just letting it all hang out. Wow, yeah, yeah, he is.
Speaker 2:Riley sorry to spread apart the mighty talons.
Speaker 3:Six million dollar man sound like Riley, go tumbling, you take six more dreads and I no no no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no no no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no no no, no, no, no no no, no, no, no no no, no, no no no, no, no, no, no, no, no, no, no, no, that's right. Yeah, heisman.
Speaker 2:Riley, make a vitality check. Minus one Whatever.
Speaker 3:Wow.
Speaker 2:Oh no, Actually two, You're wounded.
Speaker 1:I'm wounded. I'm wounded.
Speaker 2:Ambush. Your wounds are grave, my wounds are grave. The Scrockwing keeps pursuing the fleeing bandit Cool cool, cool Leaving you guys in the dust Zona, inbok waves at you. He's like riding in a bush.
Speaker 3:Yeah.
Speaker 2:Oh.
Speaker 1:I'm getting some great stuff.
Speaker 3:Yeah, tis but a scratch. Indeed, it is but a scratch.
Speaker 1:I've been minus one to lots of quests.
Speaker 3:Yeah, and look how we turned out.
Speaker 1:Just cataclysmic. Failure after failure. We're just rolling with the punches, man. We gotta get off this mountain. We gotta just ride east or something let's just get out of here.
Speaker 2:Ride east. Hey man, it's like you guys are riding into Angmar two guys. It's like you guys are riding into Angmar two guys. It's like you guys are on Mordor. In Mordor, you're just Sam and Frodo. It's like you know.
Speaker 1:We gotta avoid everything.
Speaker 3:It happens, you know.
Speaker 1:Next time I'm gonna dress like a Skrokwing.
Speaker 3:Like a baby Skrokwing. That would've been smart Dress like baby Skrokwings and just like Insinuate ourselves Probably still smaller than a baby Skrock wing.
Speaker 2:That would have been smart dressed like baby scrock wings and was, like insinuate ourselves probably still smaller than a baby yeah that's true.
Speaker 1:I imagine, like those, like crazy predatory bipedal birds from like the stone age with a giant um, all right, I believe, in the cover of night you could uh hide in the brush.
Speaker 3:Okay.
Speaker 1:Well, our camp is destroyed.
Speaker 3:I uh break a Nacadonkey in half and hand half to Riley.
Speaker 1:Uh, I take a bite and then spit out one of my teeth.
Speaker 3:I say, was there another rock in the Nacadonkey?
Speaker 1:I wriggle it free and then spit it out.
Speaker 2:So let me ask you, guys are you going to go through with this? Harpy thing, or are you guys just ditching the egg?
Speaker 1:Galen, I think we we got to take a hard look at ourselves and make a big decision about what we're doing out here, because I got to tell you I want to go home, I want to get out of here.
Speaker 2:I feel like every 20 quests.
Speaker 3:This happens. Crisis of faith. Crisis of faith.
Speaker 1:Crisis of faith, just barely survive. Just get the crap kicked out of us.
Speaker 3:Dion says I don't know. I don't know anymore, but I know I don't want to give up on your dream of flying. Maybe we should get the flying machine back at least. Says I don't know, I don't know anymore, but I know I don't want to give up on your dream of flying. Maybe we should get the flying machine back at least.
Speaker 1:I mean you think you can fuel it back up?
Speaker 3:again.
Speaker 1:I don't even know what it runs on.
Speaker 3:Hopes and dreams.
Speaker 1:Hopes and dreams. I'm happy just knowing where it is.
Speaker 3:I don't need to go get it right now I'm gonna make a note of what hex it's in. Uh well, what? Yeah, what does that? What does that mean? What does that mean? Are we um?
Speaker 1:what does it mean? Where do we go from? Here means we are ditch, are ditching Halnar. What were we doing before we got screwed up by Halnar?
Speaker 3:Okay, alright, let me Wow. That's a lot of rewinding.
Speaker 2:Beam can Hanging around with Shane Shandar.
Speaker 3:Yeah, shane, shandar has bad luck, I smell terrible. We find a steam plow on the side of the road. Shrimp Goblinwork is banning Fandy Shield. Harpy Sven Rumpfwittle, wug Constable with a ruddy leather face.
Speaker 2:It seems like the biggest thing that's happened since then is the world art business, though yeah, oh, here's a big one we kill the dragon.
Speaker 3:Then Sarpathia is spread across scallywag strand being helped by others, maybe felmog or brink. They've gathered several eyes of ek and getty bell munchhausen is the headmaster of dungeoneer academy canon um all this is written down, it's true all of it wow, um, well, we could. Yeah, that's when we ran. Right after that we ran into Mr Trap and then everything has gone south ever since.
Speaker 1:Did we successfully get lumber over there? Yeah?
Speaker 3:guess wasn't that from the guy. No, in Marshgate did we convince this guy? I thought we did divert the next shipment of lumber yeah, I thought we did we helped him out and then didn't we like fix the situation in. Where was it that we created this mechanized Johnny Appleseed?
Speaker 1:logjam, logjam 73, where was it that we created?
Speaker 3:this mechanized Johnny Appleseed, logjam LogjamBurrito73?.
Speaker 2:He's supposedly traveling the UCB forest planting seeds. Yeah.
Speaker 3:Yeah, we're going to have to update your map with all the trees he planted. Wow, happy little tree you aren't for me. I don't know what it means, though, for Riley and Galen in terms of just like where this quest is. I think that if we abandon everything, we still have to go back and talk to Weldar. Yeah, I think we should regardless of what happens.
Speaker 1:Yeah, I think we talk to Weldar. Yeah, I think we should, regardless of what happens. Yeah, I think we should get Weldar out of there Because it's too dangerous for him.
Speaker 3:Yeah.
Speaker 2:Well, you guys convinced him that he would do more good on the inside.
Speaker 1:Yeah, that is true. Well, maybe we could just reconnect with him, let him know that it was a disaster.
Speaker 3:Yeah.
Speaker 1:It's like our clothes are all torn, hair's all messed up. We like shuffle in to the stone. It's like well Dar, and then punch him in the face and leave.
Speaker 3:Every time, well, there and I meet, it's like in in predator, when, like they go dylan, you know, yeah, bam yeah you know, I mean, it's a terrible idea to go back to the empty handed, empty handed yeah, that's, that's you get a message to him well. So I mean, maybe we do do the egg thing, if only just to kind of close this loop. I don't know, bringing the egg back is the only way we could probably get in there without trouble.
Speaker 1:What if we fake it?
Speaker 2:Paper mache egg. Yeah, what if we?
Speaker 1:fake that Paper mache egg. Yeah, what if we fake that? We have the egg and then try to steal the dragon's bolt back. What if we it's like a hide in the egg.
Speaker 3:Wait, what if we just rest for a night and get abilities back is my thing, because we've been going on empty this whole time. Can we kill that spider?
Speaker 2:Technically that's not how the game works, but since we're carrying over from last time Percession, man Percession.
Speaker 1:We have nothing Technically.
Speaker 3:Do you think we could kill the spider and just get the egg and bypass the harpies if we were in better repair?
Speaker 2:I mean, I mean those. These are like two mega enemies, like a giant ink bot spider and a scrock wing, either way your work is cut out for you, like you might have a better chance sneaking into the spiders den and like cutting that stuff free. I don't know.
Speaker 3:I feel like that'll be a disaster is that why you want to do it?
Speaker 2:despite my that I want to do it yeah, I don't know, these giant enemies are kind of built more for like a group of people to if they were ever to want to fight it Otherwise versus a really bad idea.
Speaker 3:No, that's fair. So then are we back to the harpies? I know we were just saying like we shouldn't be helping this.
Speaker 1:I did successfully create that sled, but Lord knows if it's still there. Ah, it's fine.
Speaker 3:FB has been holding on to it. She's been riding it down a mountain and then pulling it back up with her teeth and hopping back on and riding it down the mountain again.
Speaker 1:I love Ben like comedically vanishing from the screen and then coming back.
Speaker 3:Does it look?
Speaker 1:like you were doing this, Ben that's what I did?
Speaker 2:I was just letting Bug under the blanket under my desk. Oh it's classic.
Speaker 3:Buggy Boo. So yeah, I guess that's the thing. Right, we can go and do the Harpy thing I'm more interested in, like I know we were just saying all this stuff about should we be helping the sorcerer, etc. Etc. But should we just close these out? Close them out.
Speaker 1:I don't know. I just don't know If we can use the egg to get in there, do some mischief and get that freaking flying machine into our possession so we could use it. That may be a tremendous help against the forces of darkness Could carpet bomb them into oblivion. Or escape the stone, inevitably when the sorcerer finds out we stole the dragon ball.
Speaker 3:I like the idea of like we land on the roof of the sorcerer's tower with the flying machine, we keep it running, run down, kick him in the face or something, steal back the dragon's bolt and take off from the roof. That's not going to happen. I'm saying I like the idea of that.
Speaker 1:I do too.
Speaker 3:All right, so then the harpies, it is All right, let's just fast forward.
Speaker 2:You uh, sleep out the night. I guess you'd have to eat uh.
Speaker 3:Yeah, I rolled mine. It was uh eight. I did not consume it, so I gain my b6 from the nakadonkey I don't have any more because I consumed mine last time that's why I was implying when I said I broke the net half that.
Speaker 2:I'm sharing with you. Got it, james. You gain D6 plus your level, plus a D6.
Speaker 3:I gain five HPs back, is that?
Speaker 1:what it is. D6 plus my level Still not bad for me.
Speaker 2:The sled is still there intact.
Speaker 3:Amazing.
Speaker 2:There's just streaks of jelly.
Speaker 1:Jelly donuts Like streaks, like jelly, jelly donuts like yeah yeah whatever that means to you we're walking into the set of Hellraiser, I guess continue to make some jewelry. It's like Riley's, like sitting cross-legged with like a giant swollen eye, like trying to trying to knit these flowers and stones together, oh wow. Good thing we got this witch jewelry. Any of you Harpies out there you know she's talking real loud. She's like kind of lost it a little bit. She's snapped, she's at wit's end.
Speaker 3:How many times has Riley snapped in this whole 51 sessions?
Speaker 1:I think about three times there's been a two-step. I love it. That's the.
Speaker 3:While Riley is making jewelry, Kaylin is just brushing FB Making her pretty.
Speaker 1:Becoming snapped is a really fun way To like play both the flaw and ideal For Riley Failing the intimidate was just precious.
Speaker 2:Oh no.
Speaker 1:Alright, so how do we lure these harpies in?
Speaker 2:um, why don't you craft up this jewelry?
Speaker 3:yeah, what? What we could do is, um, say, well, while you, while you, craft it, we could say we have like convince them of some of it and say we'll go back and get more from our cave of, like our horde of magical goods, and then maybe they'll follow us back, thinking they'll get the drop on us or something yeah, who would have thought this horde of which jewelry was there?
Speaker 1:yeah um, I'm gonna make. I'm gonna make make a cheap looking pterosaur necklace out of the talon. I like it because I feel like it'll have the most rancor, have the best look to it and then we can play up that it's like witch jewelry. So I need three materials, which we do have, and talon and I'm going to craft it.
Speaker 2:Craft.
Speaker 1:Crafting.
Speaker 3:Craft the epigast.
Speaker 1:Roll my tinker, roll my tinker. 10, which is successful yes with 1d4 fewer materials. That's really cool. Oh, roll that. Oh my god, that's really cool. Cool, I'm going to roll that. Oh my God, it's amazing. I did it for free.
Speaker 2:It's the benefit of your broken mind. Yeah, I think one should probably be the minimum.
Speaker 3:Yeah, yeah.
Speaker 1:All right, we have four materials left. Georgie and no pterosaur talent.
Speaker 3:That's okay, it's worth it. It's an item of great power.
Speaker 1:It is an item of great power. Can you believe that the witch hid her hoard in this cave? That's amazing.
Speaker 3:I can't believe it.
Speaker 1:Who knows what it does.
Speaker 2:Riley and Galen are talking to no one, yeah, acting as if someone is overhearing them. Who knows what this?
Speaker 1:witch jewelry does.
Speaker 3:Galen leans into Zona. I thought we were practicing. I don't know. I think Riley snapped.
Speaker 1:I'm trying to make the harpies hear us Speak up. I'm going to hit pots and pans together. This witch jewelry is crazy.
Speaker 2:Ping, ping, ping ping. I think you'll have to like search for them, or yeah?
Speaker 3:um uh, I want to, yeah, so go ahead no, I'm just right.
Speaker 1:It's like come on, caitlin, like get in the spirit of it, like she's there there's no one around, we should go find them uh, okay, I guess maybe you're right yeah, zona is definitely recording the insanity it is a dark period probably Galen. Look like crap.
Speaker 3:I mean, and Galen still smells like crap yeah, galen, make a like crap yeah. Galen, make a search check to see if you can find evidence of harpies in the area.
Speaker 2:ESPN the Ocho.
Speaker 3:Okay, no, it's actually just a seven success with a twist. There's that scrock wing again. No, uh, what would? What would the twist be? Maybe, um, they're on the other side of something that would be difficult to get to, or their nest?
Speaker 2:is high up a sheer cliff, sure.
Speaker 3:Sure.
Speaker 2:So yeah, the sled is going to be something that you're going to have to like like climb down to it won't be an immediate thing. Okay, um, you found. You find like a trail of bones and like weird things hanging from trees, like Blair, which project yeah, exactly, oh, they're creepy.
Speaker 1:Stick figures, things hanging from trees, like Blair Witch Project yeah, they're creepy.
Speaker 3:Stick figures and stuff. Galen very loudly says oh, these objects of power I fear for myself All of Riley's gumption has gone drained from her.
Speaker 1:She's kind of spooked by this place and she doesn't really like it, Galen yeah.
Speaker 2:There's like you get to a tree like this huge kind of charred tree.
Speaker 3:Mm-hmm.
Speaker 2:And when you look up it's hard to see through the canopy but you see like sticks and stuff that's been crafted sort of like a bird's nest, but it looks a little more sophisticated.
Speaker 3:It's a bunch of newspaper down on the ground, you know.
Speaker 2:And there are, like you know, symbols marked on the tree, like witchcraft.
Speaker 3:I'll keep speaking loudly, like Riley was doing earlier. I'll say oh good thing we have this powerful witch's ward to guard us against this crazy witchcraft yeah, I mean anyone that possesses this.
Speaker 1:This is one of the most powerful witch amulets crazy witchcraft. Yeah, I mean anyone that possesses this. This is one of the most powerful witch amulets in the land of Eem.
Speaker 3:Don't speak so loud, there might be prying ears.
Speaker 1:You're right. We should get out of here and continue looking for more of the witch's treasure in that cave.
Speaker 3:Yeah, the cave in which we found this witch's treasure.
Speaker 2:Make a trickery check. Trickery check.
Speaker 1:Both of us Plus one baby, Nine.
Speaker 3:Nine.
Speaker 1:Okay.
Speaker 2:You, okay. You hear the flapping of wings and the cackles of, obviously, harpies, and four of them peek their heads out and go Jewelry Trinkets, babbles.
Speaker 3:Are they actually speaking to us or are they just conversing amongst themselves?
Speaker 1:Chattering amongst themselves. Yeah.
Speaker 2:Did you hear that, Galen?
Speaker 1:I hope no one's following us to our treasure, hoard of witch jewelry?
Speaker 3:Yes, that would be such a shame. It's so close.
Speaker 1:We should hurry before anyone finds us or follows us into our cave.
Speaker 3:We must defend the horde. The most industrial tones I've ever heard. We are not actors. We are not actors.
Speaker 1:We are witch jewelry treasure hunters, with a cave that is filled with the jewelry of witches that we have found and is ripe for the taking if anyone were to follow us.
Speaker 2:With a surprising velocity, these harpies leap out from the treetops and plummet towards you. Give, give, give, give, give me, give me, give me, give it, give it.
Speaker 3:No.
Speaker 2:We are found out.
Speaker 3:I don't know we're running. Should we run back to the cave? No, I'm running down to the sled and back to the cave.
Speaker 1:Yeah, run directly to the sled shouting things like Quickly, they can't follow us if we run fast. Galen.
Speaker 3:Alright, as we sort of established with your search there we sort of established with your search.
Speaker 2:There's sort of a drop before you can get back to this sled that you'll have to climb. Make an athletics check.
Speaker 3:Make a fall check is what you're telling me to do. That's a nine Seven. It's a nine nine. I slide down adroitly.
Speaker 2:I'm a big butt, I'm a dummy, thick butt okay, uh, you're able to climb down, riley, but um, they're hot on your heels just like grabbing at you for the jewelry.
Speaker 3:I yell to Claudia.
Speaker 1:Covering fire. Wow, can I throw the necklace to Galen?
Speaker 3:Okay, for sure, hot potato.
Speaker 1:Quickly, galen, don't let them follow you.
Speaker 2:We must protect our Witch's trove. Make a nimbleness check.
Speaker 3:Twelve it's a great shot. Riley just throws it onto my neck. I don't even have to catch it.
Speaker 1:Whoa.
Speaker 2:They ditch Riley. And are focused on you.
Speaker 3:I'm already on the back.
Speaker 2:Of.
Speaker 3:FB.
Speaker 1:He like vanishes from sight and I just stand in the dust saying Vaya con Dios.
Speaker 2:Alright, we'll make Make this down to three checks, okay.
Speaker 3:Okay.
Speaker 2:So you are currently ahead of them.
Speaker 3:Can I make them wilderness checks, because I'm on the back of FB? I guess it's the same with athletics. It would be either way.
Speaker 2:Yeah, wilderness is fine. Okay, it's the same bonus. Let it would be either way.
Speaker 3:Yeah, wilderness is fine. Okay, it's the same bonus. Let's see 3D12, go, so it's going to be a nine and then a six.
Speaker 2:It's like sort of counterintuitive to roll it all at the same time.
Speaker 3:So just do one at a time. All right, can I keep that? That seven was the first wing I rolled.
Speaker 2:Yeah, cause I'm gonna oppose you Rude Um Ooh what.
Speaker 3:I guess they they achieved it.
Speaker 2:Second roll oh yes, they get caught up in branches, hopefully um yeah, three of them die horrible branch yeah no, no, you, you get a little bit ahead.
Speaker 3:Okay, regained my lead Final countdown hey.
Speaker 2:Yeah, you outpaced them by a lot.
Speaker 3:I love riding my tortoise.
Speaker 2:You actually have time to sit and wait and figure something out before they're catching up to you. What do you want to do?
Speaker 3:I want to park FB outside the cave and I want to be just in the shadows of the cave so they can see. Like once I catch eye of them, like I'll slink into the cave and then I'll slink into the cave and then I'll tell the spider. Since I'm a little ahead, I'll tell the spider, I'll call into the spider like here they come.
Speaker 2:Get ready, alright, I'm going to have you make a trickery check, george Ooh.
Speaker 3:Good Wow, who'd have thunk?
Speaker 2:All of Galen's acting lessons have paid off. Yeah, you're so convincing that they completely, uh, forget or just disregard that this is the inkpot spiders cave and, um, they follow you into the darkness what's amazing is that, of all of our plans, this one has worked so well yeah, oh god, it makes no sense you run inside and, uh, the the harpies follow close behind and describe what happens when they get caught up in the crossfire.
Speaker 3:So Galen has called in to Fangol and said be ready. I hear much, much skittering, much chittering and glee from Fangol's mouth. Skittering, much chittering and glee from Fangol's mouth. It very, very rapidly kind of skitters across the ceiling behind the harpies who are still dead set on catching me, and very quickly he weaves a web across the entrance so there's no escape for them. Galen worms his way into a crack in the back of the cave and Fangold starts to slowly stalk his prey, picking them off one by one, like webbing them to the ceiling for later. He's got his harpies wriggling and writhing and squawking the witch treasures.
Speaker 2:The witch treasures the spider has ambushed us the witch treasures. It was all a trick. A trick. Now it's real. You must get it. Wow, they're all webbed up and now their sounds are muffled.
Speaker 3:All webbed up. I don't know what to do. Next thing you turn around and find the web in is you? Wow, it's been a long week. It's been another long week for me. I'm sorry.
Speaker 2:Uh fangle, uh places, is uh his next meal for the week? Uh, up near the flying machine, and then he gets that down and plops it on the ground.
Speaker 3:Killed it.
Speaker 1:I'm trying to write this shit here.
Speaker 2:I'm just powering through it.
Speaker 1:I'm trying to hold it together.
Speaker 2:Riley, you run in just when the egg and the flying machine are presented to you guys.
Speaker 1:I'm going to scramble on top of it. I'm chewing bubble gum at this point. I blow a bubble.
Speaker 3:You had gum this whole time.
Speaker 1:I can't believe that this worked.
Speaker 2:I can't believe that this worked. Got Fangol and he Takes one of the wrapped up Harpies and just goes Want a bite.
Speaker 1:I'm good, actually. Thank you, I'm glad we could have Worked together. Maybe we can work together in the future, but we'll leave you to your lunch.
Speaker 3:Galen, out of a sense of decorum, reaches out to shake the fangirl's hand. He's like I don't know Pleasure doing business with you. He has a spinneret in his arm.
Speaker 2:Just kind of knocks you to the ground, ugh.
Speaker 3:Yep.
Speaker 1:You take seven dredge yeah.
Speaker 3:Galen's unconscious Riley drags him out of the cave.
Speaker 2:Okay, so you have this beaten up flying machine now with no fuel.
Speaker 3:Can we put it on the sled that Riley crafted?
Speaker 1:Gotta haul this thing down the mountain.
Speaker 2:Yeah, You've got this nice sled to. It's a real good sled To go down the mountain yeah you've got this nice sled to.
Speaker 3:It's a real good sled.
Speaker 2:To go down the mountain. That seems like a next week thing.
Speaker 3:This is not a bad spot.
Speaker 2:Yeah, I wonder if Fangl will let us camp in his cave.
Speaker 3:I don't know. We've camped overnight. I take it back. We can probably just set out.
Speaker 2:Yeah, this is a new day, sun on it back. We can probably just set out yeah, this is a new day, sun on our backs.
Speaker 1:We look down and start rigging up our animals and wagons and sleds to start trekking down the mountain.
Speaker 2:You know there are rules. Yeah, go ahead.
Speaker 3:I was going to say. Can I make a special request that Polgrub finds his way to us and that we know that he's safe.
Speaker 1:Yeah yeah, we should find him already clambered up a tree. Hey, hey, you down there.
Speaker 2:Find him wrapped up in webbing like Frodo.
Speaker 3:Amazing.
Speaker 2:Sheet white.
Speaker 3:He's been poisson'd Wow.
Speaker 1:Poisson'd Wild has that been yeah.
Speaker 3:Can't tell if Ben's frozen or oh no, he's thinking.
Speaker 2:He's thinking, I'm thinking. He's thinking no, I'm just, I'm just, I'm just looking there's rules baked in where, yeah, you can kind of take a journey back somewhere really it's like you know, if it's anticlimactic, it's like, all right, we finished the thing, now we got to go back, right, right, um, so I would say you could go back down the mountain using this method. It's just, it requires a travel check. It's like you're going back down the exact same way you went wow with authority with authority it's super.
Speaker 3:this makes up for all the bad rules we've had in the past. This quest we also used up all of our good ones.
Speaker 2:Alright. It's a discovery they discover Pogreb.
Speaker 3:Perfect, I'm happy.
Speaker 2:And our Blimmy Dang it.
Speaker 3:Yeah, I was waiting for that.
Speaker 1:They're both like standing somewhere on a cliff eating hot dogs. Like hey guys, I thought I'd see you again.
Speaker 3:Yeah, we first hear like I keep telling you are not food.
Speaker 2:This guy's crazy. You know what I mean. This our blemish we're going to. I mean Our blemish.
Speaker 3:We're going to have to fight the blemish at some point.
Speaker 2:No, no, we're best friends now. We're thinking about getting an apartment together. We've been through so much together in the past few years.
Speaker 1:Our love. Situational comedy.
Speaker 3:Situational comedy Comedy.
Speaker 2:R-E-T-A-T.
Speaker 1:Rumblings of the studio audience.
Speaker 3:Oh God, Everybody loves R Blemmy.
Speaker 1:Yeah.
Speaker 2:R Blemmy walks into the apartment like Kramer and uh, it's going to be slides in? Yeah, Um, no, but hello lemmy.
Speaker 3:Yeah, Okay, Pull grip. I guess pull grip find satisfaction. Hunting for food for blemmy, because it you know helps him hone his hunting skills exactly.
Speaker 2:He says uh, you guys want to go back to um my village?
Speaker 3:uh why, not. I think that would be the perfect use of, um my ability, uh here of the people, to peasants always offer a shelter, food, basic supplies you calling me a peasant no, no, no, no, no. Actually this, you have a name, they are just peasants, you know power will bite Galen in the butt, every time, everything yeah, yeah, yeah, it worked okay with the rat catcher, or not the rat catcher who?
Speaker 1:was it? That was another example of something that just worked out Beautifully for us.
Speaker 3:Yeah, the kobold whistle of all the things. Yeah, I think that it wouldn't be a bad idea to stop and resupply. Maybe get some rations in their village yeah, rations, no, no, no, we got meat. That it wouldn't be a bad idea to stop and resupply and maybe get some rations in their village.
Speaker 2:Yeah, rations, no, no, no, we got meat, real fresh meat.
Speaker 3:It's what's for dinner. Yeah, it's back on the menu.
Speaker 2:Blemmy's back on the menu.
Speaker 1:I don't know about this.
Speaker 3:God.
Speaker 2:Yeah, you guys head back to the Bugbear Village on Scrockness Mountain.
Speaker 3:Bugbearopolis.
Speaker 2:Paul Grubb is met with a huge celebration because he's become a master hunter. Now he's got the head of Firebeak on his back. That's where that went. Oh yeah, you know, I buried it and then retrieved it. It's proof.
Speaker 1:Well, it's proof, alright.
Speaker 2:You know I couldn't have done it without these two here. Well, three, yeah, our blemmy two. You know he's a central.
Speaker 1:Our hero.
Speaker 2:So there's a huge feast, you guys are well fed, it's very Ewok Village style. Yeah, it's like you guys are on Kashyyyk or something you know.
Speaker 3:Wow, wow.
Speaker 1:I guess we'll end it there. It's like on Kashyyyk or something. I guess we'll end it there.
Speaker 3:Fun, super fun it's a good 50 verse, quest you know oh know, still got it alright do you want to do XP now for both quests?
Speaker 2:I think so.
Speaker 3:I think that's best practices before we forget best practices, for quests should put out a best practices for questions.
Speaker 1:Should put out a best practices for yeah for land of him all right.
Speaker 3:So, george, you're really adamant about getting that role playing xp you know just saying and and then Riley crafted something, so that's Tinker XP.
Speaker 2:I kind of forget what that whole like role-playing thing was.
Speaker 3:It was discussing a crisis of faith and how we should really be proceeding and whether or not, like like, we should keep filling our quest log like we've been filling it and then we, we decided that we do this about every season.
Speaker 2:Yeah, every 20 already had this question. Yeah, so I mean, I thought you were talking about welderar, though.
Speaker 3:Yeah, we were saying we should go back, Like the only thing that we really cared about when going back to the stone was going to be to get Weldar out, Because we thought, you know, originally we were like you'll do more good on the inside, but now we're like, ah, this might be too risky, we should get him out and we should have him like journey with us perhaps, or just not be there, or just not be there. And then our other thought was that we wouldn't be able to really get back into the stone without the cover of this Scrockwing egg. It would be very risky.
Speaker 2:All right. Well, yeah, you can have the XP. Just because you said that I think some of this will have to come true. I think it's true, otherwise you're just spouting hot air.
Speaker 3:As Galen has wanted to do. It makes sense.
Speaker 2:Thunderblade, you guys got the Scrockwing egg. That's 1 XP. Solved a creative problem or solved a problem creatively Scrockwing.
Speaker 1:Since Scrockwing.
Speaker 2:Did you get yourselves into hilarious hijinks?
Speaker 3:Is that a? Thing?
Speaker 2:It is now.
Speaker 3:I love it. Uh, when don't we? I mean, it's all pretty hilarious, you know? I don't know. Would you say that the harpies thing was hijinks like, or?
Speaker 1:it's quite quick the spider was pretty hijink.
Speaker 2:See, yeah to the non, it's quite quick. Maybe the spider was pretty hijinx-y yeah, the non-combat hijinx-y deal explored Skrocknest Mountain, encountered a new creature, significant NPC encounter. So that's 1, 2, three, four, five, six that is. Plus item is seven.
Speaker 3:Plus item is seven.
Speaker 2:Amazing Plus, crafting, I mean.
Speaker 3:Yeah, right, right, right For the sled yeah, and then your. I think Riley, only I did not.
Speaker 2:I did not.
Speaker 1:I did not.
Speaker 2:Are you both level 9?
Speaker 1:I'm level 8.
Speaker 3:I am level 9, yes.
Speaker 2:How much XP do you need to level 10? Cost 60.
Speaker 3:29.
Speaker 2:That's pretty close.
Speaker 3:I mean halfway there, relatively speaking, yeah.
Speaker 2:All right, Cool, so next week we'll put you guys back down here. Cool, so next week we'll deal with the stone again. Yes indeed.
Speaker 1:Awesome, All right, All right. Thank you everybody for joining us for another session of the Land of Eam with Riley and Galen.
Speaker 3:Riley did.
Speaker 1:If you want to check out Land of Eam, go to landofeamcom. You can download the beta for free. You can also find it in Driveeamcom. You can download the beta for free. You can also find that in DriveThruRPG. You can play it. And if you're looking for a group, do join the Discord, because there's several people looking for groups or looking for GMs, and you know there's actually always people looking for groups. So go for it. Discord LFG.
Speaker 2:Yeah, there was someone in there looking for a group in the UK.
Speaker 1:Anybody in the UK watching? There's people looking for a group, so go for it. Connect four, connect four.
Speaker 2:That's what 30 years of friendship will do to you.
Speaker 1:I'll make you sick.
Speaker 2:Make you sick. Oh, all right, see everybody next week, yep.
Speaker 3:Everybody.
Speaker 2:Bye.