
Land of Eem: Actual Play
Join Ben Costa, James Parks, and George Higgins as they play the Land of Eem tabletop roleplaying game, inspired by the series of fantasy books: Dungeoneer Adventures and Rickety Stitch and the Gelatinous Goo.
Ben Costa and James Parks are the creators of Dungeoneer Adventures, Rickety Stitch and the Gelatinous Goo, and the tabletop roleplaying game, Land of Eem. They have been friends since the 2nd grade, and love making stuff together.
Lovers of fantasy, they strive to craft tales that celebrate the adventures of unlikely heroes. Ben and James grew up playing tabletop roleplaying games, creating countless characters and collaborative worlds with our pals, a pastime that paved the way for their creative careers, as authors and illustrators.
Land of Eem is a tabletop roleplaying published in partnership with indie game publisher, Exalted Funeral. and is about adventurers exploring and discovering the remnants of a forgotten better age. Described as The Lord of the Rings meets The Muppets, players portray lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. But for all its post-apocalyptic doom and gloom, Land of Eem is tonally quite lighthearted and droll.
Dungeoneer Adventures is a fun, middle-grade fantasy adventure series from Simon & Schuster, about the only human kid attending the adventure school, Dungeoneer Academy. The books are packed with illustrations and available at Target, Barnes & Noble, and Amazon, or you can ask for them wherever books are sold.
Rickety Stitch and the Gelatinous Goo is a fun YA graphic novel series from Random House, about a skeleton bard and his best friend on an epic quest to discover who he was when he was alive. The books are available through Exalted Funeral or online at Amazon, and you can ask for them wherever books are sold.
For more visit:
https://landofeem.com
Land of Eem: Actual Play
Land of Eem Fantasy Actual Play S03EP18 | Mutiny, Maps, and Mushrooms on a Stick
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A chance rescue mission to the derelict Lookout Island lighthouse takes a dramatic turn when Captain Noggins and crew stumble upon a secret lair of the feared Dagger Heart pirates. But discovery comes with danger when First Mate Galen narrowly survives a deadly pendulum trap, leaving him barely clinging to consciousness.
Before this revelation, tensions aboard ship boil over as crewmate Thrang attempts mutiny, coveting the mysterious Wraith Keeper artifact that grants communication with the dead. The confrontation ends with Thrang marooned on a tiny island, swearing revenge against the crew who abandoned him.
Using ingenious problem-solving and the help of Gary the elastic snail, Riley and Galen navigate treacherous trapped corridors to uncover a hidden underground cove housing a fully operational pirate ship. This discovery completely alters their plans—knowledge of this secret base could be sold to either the corporate Muckland Trading Company or the outlaw Pirate Court for substantial rewards.
Their hasty retreat from the island doesn't go smoothly as both navigation maps are lost overboard, leaving the crew to navigate the treacherous waters toward Hornswoggle Port by wit alone. Will they survive the journey with the Dagger Heart pirates potentially in pursuit? Can they leverage this discovery to strengthen themselves before tackling the greater dangers of Terror Island?
Join us next week as our adventure continues through the perilous Scalawag Strand. Download Land of Eem for free at landofeam.com or through Drive Thru RPG, and don't forget to join our Discord if you're looking to play or find a group!
Visit us at: https://landofeem.com
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Free Land of Eem Quickstart Guide: https://landofeem.com/quick-start-guide/
Land of Eem RPG: https://www.exaltedfuneral.com/pages/land-of-eem
Dungeoneer Adventures: https://www.amazon.com/dp/B0B41WM4YM
Rickety Stitch Comics: https://www.exaltedfuneral.com/products/rickety-stitch-and-the-gelatinous-goo-the-exalted-collection
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Hi holy cats. Every time, it surprises me every time. Hey, princess, funny bone. Happy saturday to you too. Welcome happy saturday. Um, I'm looking forward to some land of eem today.
Speaker 2:Heck yeah, land of eem yeah, james, why don't you start us off um a little spiel? You know what I mean. Get the plugs out of the way.
Speaker 1:So we're about to play land of eam. It's a tabletop rpg that was inspired by the graphic novel series rickety stitch and the gelatinous goo. Um. You can download the rules for free at land of eamcom or drive through rpg. We'd love your feedback and if you want to play the game, or if you already play the game and you're looking for a group, check out our discord, which you can get a link to either at the bottom of this video or at landbeamcom. Did I do? Okay?
Speaker 2:Yeah, you did great Whoa.
Speaker 1:Congratulations, princess Funnybone. She broke 100 followers on TikTok yesterday. The bonafide TikToker, that's awesome.
Speaker 2:That is a world we have not entered.
Speaker 1:I have one buddy, that's a TikToker. He does Sandwiches of History and In the Chips with Barry. He's a thing. He's got a huge following. People love what he's doing. I told him just a couple of days ago it's my favorite show. It's like he makes these old timey sandwiches and it's uh, it's amazing. It's like old timey, like. It's like a piece of white bread buttered with a sardine on it. That's a sandwich. It's called the Carl Pilkington or.
Speaker 2:I don't know why that name came out, but like it's like always, some like funny name like that.
Speaker 1:It's just like a sandwich that you would never expect.
Speaker 2:But I was, I was watching.
Speaker 1:TikToker that I know. I was watching clips from QI the other day and there is they were doing something similar, but there is something called a toast sandwich, wherein you place a toasted piece of bread between two other pieces of bread and that is your sandwich. Wait, wait, so are the pieces on the outside untoasted.
Speaker 2:I believe that is the crunch.
Speaker 1:I believe that's it. That's amazing. I'm going to text that to Barry. Yeah, there may be lots of butter in there, but it is literally three pieces of bread, the middle one toasted. We should make that a a a standard. Like land of beam dish to like a toast sandwich. It's just three pieces of bread.
Speaker 2:I love it All right Shall, we, gentlemen, I mean we're on the high seas we uh thanks for, uh, promoting rickety stitch on your tiktok.
Speaker 1:We appreciate it. Oh my gosh, no kidding, no kidding. If you're a fan of skeleton bards and graphic novels, definitely check out rickety stitch. All three volumes are available. You can get them anywhere. You know books are sold in North America or Amazon. Plug two plug two.
Speaker 2:Let's get back into this game get in the game.
Speaker 1:Okay, this is the ea sports of tabletop rpgs. No, it isn't. It couldn't be no, it's not.
Speaker 2:It couldn't be farther from.
Speaker 1:This is extreme gaming right here, okay yeah, you're right, this is pretty extreme this is like crossfire levels of game I gotta make sure I stay hydrated during this game. You'll get caught up in it.
Speaker 2:So you guys were sailing down the high seas around the horn.
Speaker 1:Going around the horn.
Speaker 2:You guys were talking about going to Shipwreck Island. I don't know if you're doing that or what.
Speaker 1:Didn't we pick up that one? What we're definitely going to? Didn't we pick up that one stranded guy who was probably about to die, but he said he was fine and you should leave him, but we picked him up anyways and we're going to bring him to Lighthouse, yeah? So we kind of changed our plans once we found that guy I think he was a Discovery actually.
Speaker 2:That sounds right.
Speaker 1:He's an old pirate parrot. He does now I don't know. Maybe I made that out of my brain, but like I don't know, he was a bar girl.
Speaker 2:No, oh no, he was uh strumming a guitar or something.
Speaker 1:Yeah, his name is shelly, that's all I know his name is shelly, he's a little sun touched yeah, yeah, he's a little wacky because he hasn't had any food or water. He's been just eating clams and drinking salt water for three days.
Speaker 2:Yeah, but we were able to get some coconuts, which was nice.
Speaker 1:Yeah, we did get some coconuts and we are taking him to the lighthouse to potentially resupply, get him some help and is it? Abandoned. Yeah, I think it's derelict. It's derelict so he he could potentially make that his new home because he enjoyed being out in the uh in the islands, but we want to put him someplace where he's not going to starve to death or die of dehydration I like it. I like it a lot. Let's jump into it.
Speaker 2:It's going to be a kind of short stream. We're going for an hour and let's go right into these travel checks on the high seas.
Speaker 1:Beautiful George, you want to do the honors. Yeah, let's get that one out of the way right off the bat. You know. All right, six, A little bump.
Speaker 2:Okay.
Speaker 1:A little bumpity.
Speaker 2:All right, roll another D6. Three.
Speaker 1:That's a three.
Speaker 2:A one, a two, all right Bunch.
Speaker 1:You guys are exhausted, yeah after that random dungeon we were in, we were beat.
Speaker 2:Yeah, that's right. And then he just hit a bad you know sea area, a turbulent portion of the sea. Everyone had to get on deck, got to work.
Speaker 1:Yeah, there's dark water everywhere.
Speaker 2:Yeah, Pirates of dark water, yeah and um.
Speaker 1:I'm going to roll a self-fulfilling vitality check so I don't get seasick.
Speaker 2:You guys are probably low on courage, right? Let's see how courage is 9 out of 23. You will have a disadvantage on healing.
Speaker 1:I feel like I accept. That being said, did we rest after the last? What did we just?
Speaker 2:I did not rest well after the last adventure.
Speaker 1:Yeah, I don't think we rested and we still sort of don't. We're like rolling around in choppy water.
Speaker 2:Yeah.
Speaker 1:It's a rough ride.
Speaker 2:So that was a nine from Riley, or what were you rolling?
Speaker 1:It was a self-fulfilling vitality check. It was a ten. Yeah, I was rolling a vitality check to make sure I didn't get seasick. It's going to be really embarrassing when the first mate gets seasick. Hold on, let me see how this goes. Yeah, that's a 5. I mean, like what is that? Failure with a plus?
Speaker 2:Yeah.
Speaker 1:I puke, but I managed to do it off the back of the ship so that no one sees me and you don't set off a chain reaction.
Speaker 2:Yeah.
Speaker 1:Yeah, I'm like hanging over the back like oh yeah, I'm fine, oh yeah, oh. Uh, all right, so if you want to go to the lighthouse, go to the light be minus two um uh to the check from exhaustion or from the bump of the road.
Speaker 2:Your next travel check Got it the rockiness.
Speaker 1:Yeah, yeah. So all right, I'm going to roll it. Come on Seven, yeah, seven, Galen throws up, but not on anyone.
Speaker 2:Seven, yeah, seven. Galen throws up, but not on anyone important.
Speaker 1:Yeah, so I threw up on Lou number two.
Speaker 2:Hey you missed a bucket.
Speaker 1:It's all right, it happens. What are you going to do Lou's happy, it's throw up and not whatever else he's used to catching. Yeah, for Lou, this is a plus alright, so James roll a travel check. I did, it was a 7 7 oh, okay oh my god, alright 6, that's 6 inter-party conflict.
Speaker 2:All right, six, that's six. Interparty conflict, as you guys are going toward land.
Speaker 1:Can it be with Thrang? He sees me throwing up and he demands to be first mate.
Speaker 2:Yeah, all right, it it's done.
Speaker 1:We resolve it now. Um, you're not fit, dang. Where'd you come from? Oh god you're not fooling anybody, well I'll wander over and be like who's cooking noodles over here. Yeah, I'd say, at least I care about these people. Thrang, you only care about the treasure.
Speaker 2:If you cared about these people, you'd put me in charge.
Speaker 1:Yeah, what would you do different?
Speaker 2:I wouldn't go around exploring for no reason, stopping at a lighthouse, picking up crazy people.
Speaker 1:Look at all the treasure we got.
Speaker 2:I know you only care about one treasure You're not giving anyone a cut, taking it all for yourselves.
Speaker 1:I don't understand what you mean. We're going to split it up at the end. We're going to split it up at the end. We're going to split it up at the end, but this is treasure for the group.
Speaker 2:That relic is mine.
Speaker 1:Now you just shove him overboard immediately. Whoops See, we haven't even rolled it yet. We don't know what it is. We have no idea what this relic is. It hasn't even been rolled. It's the orange tome of the high priestess. You gain advantage on religion. I give it to him.
Speaker 2:Wow, why don't you roll the relic? Let's do it.
Speaker 1:Let's rip that band-aid off. Jimmy roll the relic man Believe in you D20 still. Jimmy roll the relic.
Speaker 2:Let me see.
Speaker 1:This is something you guys expanded right.
Speaker 2:Yeah, we expanded. Roll a D50. Oh snap, Roll a D100. That's what that really is.
Speaker 1:Roll a negative one, sorry I hit the wrong thing. Negative one no relic, I fumble, it goes overboard.
Speaker 2:You actually lose a relic.
Speaker 1:Yeah, do not Pascoe, do not collect $200.
Speaker 2:Alright, you got. You have a tiny charm. Looks like a tiny charm. It looks like a black pyramid. That's ominous.
Speaker 1:He really wants it. He really wants it. He really really wants it. Can I lore check it? I will use no.
Speaker 2:I'm going to be like Thrang you need to settle down.
Speaker 1:This treasure needs to be divvied out to the crew. You can't just take what you want. I use Phylo Sim. I flagged in Ranguni, ranguni's like holding, thrang back like a full Nelson Sergeant of Arms. Ranguni, yeah, rangoonie's like holding.
Speaker 2:Frank back like a full.
Speaker 1:Sergeant of Arms Rangoonie.
Speaker 2:Take this guy out of the rig.
Speaker 1:He's like that's Sergeant of Claws to you. Yes, pincers, he's clipped his arms off.
Speaker 2:Are you using him?
Speaker 1:I'm using Phylo Sim. It's a Phylo Sim kind of moment.
Speaker 2:Ah, yes, yes, Another item. Ah yes, yes, Another item. Whoa, this is a wraith keeper. I like that. He said whoa. Whoa, whoa, holy cats. This is called the wraith keeper.
Speaker 1:Wraith keeper.
Speaker 2:With it, you could speak with the dead, perhaps even parlay with the undead interesting all the way from the hammerung empire wow that's old, it's all get out.
Speaker 1:This could come in super handy man, this is powerful. Give it to Riley for safekeeping, because I feel like she's squirrely enough to stay away from Thrang grabs Riley's hand.
Speaker 2:I am to me.
Speaker 1:You guys are married. Now, with all of my might, I am going to clock him with the carrot of pain, just like bam straight up, I'm gonna. This is gonna be like murder on the high seas. I'm not gonna kill him, I'm just gonna. I'm gonna punch him, I want to hit him with everything I got. But what if, accidentally? I mean, you know, just just saying all right, make, make an attack roll. I throw the carrot of pain into the sea. I get a three.
Speaker 2:Well, it's minus one, that's a two, a carrot of pain goes. Just flying across the deck, thrang turns around and says Mutiny, who stands with me?
Speaker 1:I like the idea that he says that, because I'm pretty sure no one's going to stand with him. Let's roll for it, because that would be the most fair thing. The whole crew turns on us. I let it happen.
Speaker 2:You let it happen. He gets up on a barrel and says I am the most qualified to be first mate. I'll let you eat whatever you want from Nork's noodles uh, I discerning, I uh, a weakness in the barrel.
Speaker 1:That barrel wasn't even fit to hold water and let alone support his weight. Um, let me see if that works. Nope, it's a very strong barrel. Um, all right, I guess we have to actually use words. All right, I guess we have to actually use words. I say this man's reckless abandon will lead you into oblivion If you guys cannot control yourselves and ration appropriately. I know it's tough, we're all doing it. I just threw up my lunch and I'm not going to go back for more. I got a great idea. I would hate for us to all be stranded on the high seas, sun-touched and scurvacious, because of this man's wanton need to feed. I'm going to use according to plan, I think.
Speaker 1:I don't know if this is the first time I've used it or not, but once procession flashback to a past action the loyal chum recently performed off screen to help their current situation. I'm going to say say, like you know, we've been low on supplies and look what I found in thrang's bunk and like, pull out a bunch of like uh, empty norks, noodle, like cups that he's been like overeating and like squirreling away food. Yeah, that's amazing.
Speaker 2:Six, six that is a success, you guys always that's right.
Speaker 1:Sorry, I'm so wired for something to go wrong success with a twist.
Speaker 2:I think the twist is some people want to overeat on this ship.
Speaker 1:Yeah, yeah, naturally, naturally, let's see yeah.
Speaker 2:I think it's like a split situation. Yeah, I think it's like a split situation, so roll to C.
Speaker 1:Then I think we need to have some sort of trial, george, like a trial?
Speaker 2:by stone, I would say it's like making Inspire off.
Speaker 1:Got an Inspire off here. I guess it's me versus Thrang George. I'm going to give you a pep talk and give you an advantage on your next roll. Thanks, dog. Rollie, rollie, rollie.
Speaker 1:See if we can nip this in the butt immediately, okay, I do it. Um, go get him jordan. I mean go get him galen. Yeah, give him one more. Um, you ready, ben ready, for this roll off, just like exertions. There's no actual inspiration going on, it's just exerting at each other. It's like in Dragon Ball Z, when they're powering up at each other, you're just yelling for like three episodes when he says who stands with me?
Speaker 2:there's no one. He quietly steps off the barrel.
Speaker 1:I reach out to shake his hand. I say it was a valiant effort at mutiny, my friend, but you still got to go to the brig. Yeah, I do, yeah, you do, raccoony, take this thug away. I don't know, should we put him in the brig or is it like lesson learned? He just tried to mute me.
Speaker 2:He's gonna keep doing it, he is going to kill us in our sleep.
Speaker 1:Now he has even more reason to. I think we should make him walk the plank In like really shallow water Well. I mean, we could just abandon him on an island that's horrible Well thus creating an enemy for the future, which is something we like to do, that's true. And keeping with our pirate aesthetic, we maroon him because he's such a maroon.
Speaker 2:He draws a sword and says he's not going in the brick.
Speaker 1:Um, uh. You know this is just going to get messy if we don't deal with this right now, isn't it?
Speaker 2:Um the problem is you can leave me on whatever Island you want. You're not putting me in the brick.
Speaker 1:Fine, and I say who's piloting this ship anyways? And we go directly into the rocks line.
Speaker 2:It's the blind sailor, the blind lady.
Speaker 1:Yeah, mindy, nope, linnell. I always forget Linnell Parnwash. She says I think there's an island over there and she points up in the sky.
Speaker 2:So you guys were headed to the lighthouse, are you gonna?
Speaker 1:No, we're not gonna ship her there, that's too nice. Yeah, I think we should jump him off at one of those little crag islands.
Speaker 2:Yeah, all right.
Speaker 1:It's done. Thrang is no more. I give him like four dehydrated norked noodles, you know, so he'll just be able to eat those if he can find a way to get boiled fresh water Like instant ramen, Just crunches them down he doesn't speak, he is going to be an enemy in the future. Yeah, so you've made an enemy today, thrang. Oh, interesting A counter enemy, a preemptive you've made an enemy. We'll be back.
Speaker 2:You won't survive on the island. You're all dead.
Speaker 1:Yeah, well, we'll see about that. I'll say it doesn't matter If we're all dead, because we can speak to the dead, like tough talk him in a way that's incomprehensible to anyone Because we got the relic Booyah. Tough talk him in a way that's incomprehensible to anyone Because we got the relic Booyah. And then, as we get back on the ship, mark's noodle for everyone, one less mouth to feed boys. The polka music kicks in like noggins, what was the cordal's name? The cordal is Mindy.
Speaker 2:Ironshot, yep, ironshot Alright, after you drop off Thrang. Mindy says I don't know if that was the best thing to do. Boss, probably could have handled that differently, I don't know. Well, you best thing to do, boss, probably could have handled that differently. I don't know. Well, you know he did try to mutiny.
Speaker 1:Is this not C-Law?
Speaker 2:Look, I'm just being practical. The guy was good with the sword, wasn't he? He was he is Now. Look what we got.
Speaker 1:Oh, we've got this, and I show her a carrot.
Speaker 2:Elmo Captain Noggin.
Speaker 1:I like the idea that Riley shows her a carrot, but it's just a carrot, it's not the carrot of pain We've got this, I mean, you gonna eat that. No, she takes a bite with it. It's like a main gash.
Speaker 2:Holding the Nimbus Hammer in one hand and the carrot in the other.
Speaker 1:Yeah, I think it is really like meta speaking. It's really unfortunate that we had a Maranth rank, but I feel like he would have just tried to kill us and we would have lost respect he would have killed us when we were weak or in our sleep, and he tried to give me the ship. There's no way we can have him on the, on the boat. Yeah, I think he could have handled it differently, is what I say to mindy ironshred, I agree. It's a moo point.
Speaker 2:A moo, point A moo point.
Speaker 1:You never heard that. A moo point.
Speaker 2:I think you got that wrong. I don't know what's right, but I think that's wrong. Moo A moo point.
Speaker 1:You know why it's called a moo point? Because a cow's opinion doesn't matter.
Speaker 2:Riley believes this. Okay, two idiots. You reach the shore of the lighthouse.
Speaker 1:Prang is already there waiting for us.
Speaker 2:You see that it is very derelict and abandoned. Doesn't look like anyone's here.
Speaker 1:Any idea when the last time people were here. It's just like we should go ashore. Yeah, we do Explore it and maybe bring it up to code. Wow, spend the next three quests building and sourcing materials Like Building an island fortress, to launch our assault on Terror Island From.
Speaker 2:Shipwreck Make a lore check.
Speaker 1:Hugh, hugh, laurie, laurie, that's a Niner.
Speaker 2:So this place is called Lookout Island and it's been abandoned for decades. You heard that there was a tidal wave that kind of leveled the small fishing settlement that used to be here. That's rough and only this lighthouse remains.
Speaker 1:I see.
Speaker 2:It's got an eerie feel to it.
Speaker 1:Should we investigate the lighthouse and switch this thing back on, like find a way to get it going again?
Speaker 2:Yeah.
Speaker 1:What was the guy's name? Again, where does he go? Shelly, they say Shelly, come. Shelly, they say Shelly, come on down, see your new home.
Speaker 2:Oh yeah, this is mine.
Speaker 1:You gotta keep that lighthouse going, though that's your only job.
Speaker 2:Well, does it work? We're about to go find out. Well, does it work? We're about to go find out. All right, how am I supposed to eat?
Speaker 1:there are no coconuts here well, we're going to plant a coconut and in time it will turn into a coconut tree given time, we'll have many coconuts, yeah, while we, you know there's the opportunity of like slowly rebuilding given time, we'll have many coconuts, yeah, while there's the opportunity of slowly rebuilding this fishing village and bringing this island back up to its former glory. We could also bring supplies to him while that's happening.
Speaker 2:It's on our way back.
Speaker 1:Yeah, reopen it, get more people to come back and restart the fishing village. Take control. Leave him some supplies on our way back.
Speaker 2:Yeah, reopen it, get more people to come back and restart the fishing village. Yeah, just like, take control, but for the meantime, yeah, leave them some supplies, it can be our.
Speaker 1:You can do your home and hearth here, can't you? I don't you know? That was a question I was going to ask myself, Like is home and hearth permanent? I think it is.
Speaker 2:I think it is. What does it say?
Speaker 1:The loyal chum has access to a home In a chosen settlement. A chosen NPC lives here. So I think it is permanent.
Speaker 2:And this is not a settlement Yet, yet.
Speaker 1:So I think it is permanent and this is not a settlement. Yeah, yet, yet, yet. This will be. Our great purpose for this season is to create a settlement on this island. I think we need a montage, guys. Well, like, how about this? What remains of the fishing? Let's, let's step foot ashore, let's explore this place and see what remains of the fishing village and what we can possibly entice people to come here with, or what.
Speaker 2:Nothing remains. There's no trace of a village. Perfect.
Speaker 1:Fresh start. That's terrible actually.
Speaker 2:Well, make a search check.
Speaker 1:I do Nice. Is that how you roll 13.?
Speaker 2:So everything looks completely gone, except you do find traces of activity.
Speaker 1:Like recent.
Speaker 2:Yeah, yeah. Recent activity Interesting. You find footsteps.
Speaker 1:More hidden footprints.
Speaker 2:But it looks like people are walking in single file.
Speaker 1:To hide their numbers Tuscarinas are here. I would like to follow the footsteps and see if they lead to like a cave or some sort. Are they around the lighthouse? Do they go into the lighthouse?
Speaker 2:They do. They do Interesting. Let's follow them.
Speaker 1:Let's walk in the footprints. That's a good idea. Let's stay, galen and I will go. Single file. They'll never see us coming.
Speaker 2:The footprints go up to the lighthouse and then disappear in a weird spot.
Speaker 1:Interesting, like in the sand Into a wall.
Speaker 2:Yeah, like into rocks and a wall.
Speaker 1:I see, can we search for a passage Like a cave or a doorway?
Speaker 2:Yes, make another search check.
Speaker 1:There's nothing here, they just disappear. Can I send the elastic snail to try to squeeze through some stuff and see if it gets to the other side and report back to us? Sure, sure, can the elastic snail speak hello, snail speak, hello Like. Gary Whoa, yeah, I mean, you know there's sentience there, we can work with this. I say, okay, is he named? Just that we're going to name him Gary, because, like the yeah, yeah, I can't all right gary gary, I need you to go through these rocks.
Speaker 1:I need you to see if there's a thing on the other side. Gary, stop interrupting me I'm talking to you gary, gary, go through the rocks please you watch him like slowly two hours later. Please you watch him like slowly Two hours later.
Speaker 2:I love it Two hours later he returns.
Speaker 1:So is there stuff back there?
Speaker 2:Meow Nice Say one meow for yes and two meows for no.
Speaker 1:Is there stuff back there Meow Nice One meow for yes and two meows for no Meow.
Speaker 2:Okay interesting.
Speaker 1:We wait long enough and then he meows again and we don't know if it was just a slow time between the two meows. We can't find the passage, so we just take pickaxes and start dismantling. One thing I we can't find the passage, so we just take pickaxes and start like dismantling. I mean one one thing I can do is use quantities uh, trusty crowbar, crowbar, crowbill crowbar to open any non-magically. Yeah, from diablo 2, I'm sorry, I'm sorry brain I can open any non-magically. Locked or sealed door, chest, etc. Maybe I can try to pry the rocks in a certain area, see if there's a door that'll open. Can I use I for clues to identify a part of the rocks where there's wind coming through so he can target it the right area?
Speaker 2:Sure Alright.
Speaker 1:I succeed Over here, galen, there's air moving through here.
Speaker 2:Give it what four, I'll give it a what five? That crowbar just works right.
Speaker 1:Yeah, that's kind of powerful.
Speaker 2:Yeah, you stick the end of the crowbar into an almost imperceptible slit.
Speaker 1:For enough for.
Speaker 2:Gary. And it opens with a Zelda sound Do-do-do-do-do-do-do.
Speaker 1:With a Zelda sound. That's great. Meanwhile, back on the ship, everyone's watching us through the spyglass. They're feeling better about sticking with us and not mutinying. They see us making progress. They're all huddled around it. What are they doing now? They're like feeling better about sticking with us and not mutinying, cause they see us making progress. They're all like huddled around it, like let me look, we look what are they doing now? And then, uh, like a Muppet shrimp like behind just says like hey guys, we're out of noodles.
Speaker 1:It's hilarious. Um, let's uh head into the little cave here yeah, all of you, oh boy immediately die. I get an eight. I'm gonna bump that to a nine, ah all right, riley, you duck as.
Speaker 2:Oh my God, a pendulum blade just swings and connects with oh, it connects with me Galen for nine, nine dread as it slices you.
Speaker 1:So guess who has one hit point or courage. One courage Now after this, because I blocked one, otherwise I'd have zero.
Speaker 2:It continues, oh, oh, oh.
Speaker 1:Yeah, I'm like holding onto it and riding it back and forth while it's embedded in my chest. Oh my gosh, can I scramble to see if I can find it? No, it's a rat. Nobody has there ever been your Frozen on my screen? Oh no, we're caught up. Whenever Ben moves a lot, I think it has trouble Such is life. He is pensive.
Speaker 2:I think I might be having internet problems.
Speaker 1:You're okay, I didn't hear anything in the last yeah, we've been having it in and out for a second here. Well, welcome to the stream, guys. Sometimes things go wrong because the internet is a fickle, fickle beast. Can you guys hear me?
Speaker 2:yeah, we can hear you.
Speaker 1:You're good, I think we're good. Um, all right, I was gonna say can I, now that the pendulum is in view, can I look at the mechanisms that it's using to swing and disable them?
Speaker 2:No, but you could just avoid them at this point.
Speaker 1:The penitent man kneels Under the Penitent man can pass. Yeah, riley was simply too short. They were aimed at my chest height. I felt a little wind on my bangs. That's the draft I felt earlier, okay, well. Well, let's see, galen, I am gonna give you a courage potion because I feel like now is the time it's the hour of our discontent.
Speaker 1:Yeah, um well, could you please roll it for me? Actually, I feel like Bernard has abandoned my dice right now. Seven Thanks, dude. That's light on Bernard. Sometimes the dice he hasn't blown on them, he's only so powerful.
Speaker 2:He's only so powerful.
Speaker 1:Okay, let's continue. I would like to sneak, actually, as we continue. Ah, then I'm gonna go ahead and just wait right here I'll come running when you yell I mean, I'm just gonna, I'm gonna be useless, yeah, go for it.
Speaker 1:I'm gonna sneak ahead and see if I can spot what's going on here. I should have shrugged off that trap to my chest. That's fine, that's all right. Big boy rules, you know? Oh, look at that snake. Um, that's a 14, I think. So I'm gonna, instead of just tiptoeing, I'm gonna like, somersault forward and be like Make a perception or search, check as you're doing this, oh dear. That's a five. I could make it a six.
Speaker 2:Six. Okay, you notice that this hallway is trapped. It looks like the whole way down is trapped.
Speaker 1:Oh my gosh, Can I use my trap-making proficiency to aid me in finding ways to trigger them safely? Or I could. Could I throw like a rock through the hallway or like something? I'd love to trigger them all so that we could navigate them. Let's see. Can I Galen's like?
Speaker 2:you can do it, Riley.
Speaker 1:I'm going to use a quest point for Eye for Clues and identify like a skull, a stone skull imprint that's like on one of the sides and it's missing an eye.
Speaker 2:You smash your face into it.
Speaker 1:It's got like rocks for eyes or something, and one of the on the ground there's a rock that looks like it might roughly fit into the socket and that might make it safe.
Speaker 2:Okay, nice Okay.
Speaker 1:Nice, yes, that's a crit. Blowing through my quest points, I'm down to two. I'm usually like quest point rich, okay, yeah, you, you seem to.
Speaker 2:I'm usually like quest point rich. Okay, yeah, you seem to Figured out An easy way through this passage.
Speaker 1:Amazing.
Speaker 2:You hear A succession of clicks and like a timer.
Speaker 1:And a timer. I'll say like Gal Galen come on, hurry, it's not going to last. I beat feet.
Speaker 2:Okay, you run through this passage and then you start going down a set of stairs it's all drippy. Ceilings are wet dripping. You start going down a set of stairs and it's all drippy Um, ceilings are wet dripping. And uh, you see in front of you a symbol um a heart with a dagger through it.
Speaker 1:Um, can I make a lore check about this? All right, is it just us us? Is there anyone else with us? It's just us, right, and like the standard elastic snail gary and claudia the chicken. Yeah, claudia the chicken oh, my god, we have. Of course we haven't used, we haven't spoken with zonium buck in a while. He's been silently watching. He doesn't like the ocean very much because he can't find dirt. He's actually kind of shriveled. He tastes delicious, but he doesn't like the ocean.
Speaker 2:He's riding Gary right now.
Speaker 1:Yeah, he's actually that small so he can ride. Gary, he hasn't had good dirt. Being in the salty air. He's actually just he's about the size of an apricot. Wow, the incredible shrinking mushroom.
Speaker 2:You rolled a 10.
Speaker 1:I did.
Speaker 2:This looks like dagger heart pirates.
Speaker 1:The dagger heart pirates.
Speaker 2:They are feared throughout Scalawag Strand.
Speaker 1:Because they're so friendly.
Speaker 2:They've actually caused quite a stir because they've established themselves as the most dominant pirate crew. Just they're causing havoc everywhere.
Speaker 1:So we could deal a mighty blow to this pirating gang. Yeah, maybe this is like a treasure stash or something like that. That's true. Yeah, I mean it could be a treasure stash, a base of operations, but I guess now we know this lighthouse island is not going to be safe for repopulation until we deal with these guys. Yeah, so the question is like do we do we deal with these guys sometime soon, or do we report it to the authorities and like see if they can? Ben, how does that work? Is Mucklin Harbor have like a police force or something, or like, uh, who are the people fighting the pirates?
Speaker 2:rather, Uh, yes, the Mucklin Harbor does have like a port authority that um Mucklin Harbor PD. It a port authority that um Mucklin Harbor PD. It's very much about uh, it's more about, like, protecting goods.
Speaker 1:I see, oh yeah, like that, the East India trading company kind of deal like what they really want.
Speaker 2:Yeah, so they're not really. They're not. Is that what it is? Mucklin's trading co. Yeah, are they the ones?
Speaker 1:is it really mucklin's trading co?
Speaker 2:that's hilarious yeah, that's it. Yeah, they're, they're very concerned about protecting their own interests, their own goods and maybe other people's goods, uh, but they're they're not like about protecting actual people Love it. And then there are other pirates who probably dislike them, and then the people of Conch.
Speaker 1:Anybody, any seafaring person traveling the Scalawag Strand is at risk. Traveling in the Scalawag Strand is at risk.
Speaker 2:You have this choice here. Do you want to venture deeper into this?
Speaker 1:I think the only limiting factor right now is just how poor shape we're in. Well, at least one of us, even though you gave me a courage potion, it's like yeah, well, we. I'm curious to find out what this place is. You want to press on a little bit? I don't want to get us. I mean it could be deserted, like for all we know. You know what I mean. There's nothing else on the island, there's no other ships. Yeah, that's true, ben, we didn't see any ships docked to the island, right, and it doesn't seem it's not so big as to have a place where ships could hide.
Speaker 2:I mean, it is fairly large enough that you wouldn't be able to see the whole thing from where you landed, I see.
Speaker 1:So maybe we large enough that you wouldn't be able to see the whole thing from where you landed, I see so maybe we should not leave shelly here and should press on no that is the question of the day um it's just funny, everyone is giving us a little bit of love, she says, could be deserted or could be what they want you to think.
Speaker 1:Yeah, very much so. Yeah, these pirates didn't get to the top of the food chain by being dumb, you know. They did leave traps, though, so the traps are set. Perhaps they're away, so we should press on. That's true. Yeah, no, it was on the timer. They reset themselves. Oh, timers.
Speaker 2:Yeah, when you put in the rock, it just deactivated it momentarily.
Speaker 1:Alright, so maybe we make a note that there's probably some sort of a? I don't know. What do you think? Should we go in or should we? I'm like a legit scared that if there's nobody in there there's a good chance. There's nobody in there, right, pretty decent.
Speaker 1:I say we head in, all right I'm gonna sneak, I'm gonna try to sneak in so I can scope it out, and if it's filled with pirates, we can be like let's get out of here. Okay, cool, I'll be 10 steps behind you-ish. Before your next check, I'll make an inspire check to give you a bonus. Awesome, yeah, we press on a little bit.
Speaker 2:Ben or Riley will be ahead scouting okay, do you want to give him that bonus? And then?
Speaker 1:I do and it's done. You get a plus two check all right plus three ten.
Speaker 2:Nice, nice, nice, nice all right, you sneak down the steps and you come to a spot where you're like overlooking, sort of a cove, like a subter a cove Like a subterranean cove. That's so exciting, that's cool. There is a ship and you see pirates milling about. Oh my gosh, they've got like a secret pirate base here.
Speaker 1:This is so cool. I want this base. I want this base To arms.
Speaker 2:You hear them like hollering and stuff in the distance, can I?
Speaker 1:hear it all what they're saying, or do they're just like being pirates?
Speaker 2:Yeah, they're just being pirates. You can't really hear specifics.
Speaker 1:I imagine myself like coming down some stairs, just hearing like the the chamber echoing with like um you see, some of them like unloading things.
Speaker 2:Uh like, chest full of stuff isn't dropping in a pile, there's like a bunch of rigging on the ground.
Speaker 1:Oh my gosh, this is like a whole base.
Speaker 2:I'm going to go back to George and be like Galen this place.
Speaker 1:it's swarming with pirates. They've got a subterranean cove with a whole ship in it rigging. We've got to get out of here. We've got to get this for ourselves. What are you talking about? No, to get out of here. We've got to get this for ourselves.
Speaker 2:What are you talking about.
Speaker 1:He's already a billion percent. Agrees with Riley. He's like I guess we have to give up on repairing the lighthouse, then We'll have to come back. At least we know where this place is. We just don't want them to catch us, we've got to get our ship out of here.
Speaker 1:Yeah, we can give this information to the Port Authority. We just don't want them to catch us. We got to get our shit out of here. Yeah, we can give this information to the port authority for a bounty, maybe. Question mark question it's yeah, I think we. It's amazing that we know this information, though this is like insider stuff. We could maybe.
Speaker 2:Yeah.
Speaker 1:All right, we just ramble out of there. It doesn't bode well when we're running from pirates and we're about to go to treasure terror island. Rather, you know what I mean like these guys are conceivably a lower difficulty level than what's on terror island, but there's only like we're just in a bad spot we're're so outnumbered though.
Speaker 2:Yeah, there's only like 20 of them.
Speaker 1:Get back on the ship and sail to the southernmost point of Terror Island and land on the beach over by 12 or 11. Are we abandoning, going to Hornswoggle?
Speaker 2:Oh, I'm going to.
Speaker 1:Are we going to Conch Concha Concha? I don't remember.
Speaker 2:I thought there was something we needed at Hornsw. Are we going to Conch Conch, concha Concha? Were we dropping off? I don't remember.
Speaker 1:I thought there was something we needed at Hornswoggle. Well, the map goes from Hornswoggle to Terror Island. Right, the map we have. Okay. So well then we don't necessarily need to go to Hornswoggle Perceive.
Speaker 2:Yeah, okay, what does do is goes from Hornswoggle through the north of Terror Island to like that volcano.
Speaker 1:Yeah, we'll have to sail to the north of Terror Island, okay, all right. Well then I say we book it and get out to sea before this ship is unloaded and on the move again. Should we search the lighthouse for treasure? Cause that's all I care about, because that's the right thing to do. You think there'd be treasure in the lighthouse? No, I think it'd be like interesting to see what. What it looks like, though, or what's inside. If anything, it's like bags of potatoes.
Speaker 2:Yeah, they've all grown out. So you're heading back out.
Speaker 1:Yeah, I'll head back out. Reset the timer on the traps and run Barely make it.
Speaker 2:Yes, shut the door. You want to check out the the lighthouse. It it looks there's nothing there.
Speaker 1:It's like yeah, purely derelict a hollow husk of a building no one's even bothered to clean it debris.
Speaker 2:It's just like like bat guano.
Speaker 1:Everywhere the skeletons of Willem.
Speaker 2:Dafoe and Robert. Pattinson and Bill Murray. Wow, yeah, and what Willem Dafoe's skull looks like.
Speaker 1:I mean with all those teeth man. It's exactly like the hobgoblin mask in the Spider-Man the goblin version of Willem Dafoe yeah, also named. Willem Dafoe. Yeah, also named. Willem Dafoe.
Speaker 2:Yeah, Willem the Foe. Yes wow. Writes itself.
Speaker 1:Yeah, I guess we can head back To the ship.
Speaker 2:Yeah, you're greeted by your crew and say anything good.
Speaker 1:Um no, actually we've got to go, we've got to get out of here.
Speaker 2:It's a problem I uh, hang out here for the night nope, um.
Speaker 1:The problem is the place is swarming with pirates. It might not be a bad place to lay in for port. They may not bug us because they may not want to reveal their secret. They don't know that we found them yet.
Speaker 2:What kind of pirates are we talking about?
Speaker 1:Sorry, the one with the dagger and the heart. How does that work again? Dagger heart, Dagger heart. Everyone freaks out. They're already starting on the rigging.
Speaker 2:Yeah yeah, yeah, that's the reaction we get.
Speaker 1:Wait what?
Speaker 2:The sailor comes up to you facing the other direction and says how do you think I went blind?
Speaker 1:Yeah, Linnell.
Speaker 2:This is their hideout.
Speaker 1:Yeah, this is their hub. They have a whole At least one of them, but they've got a whole. There's a whole pirate ship and an entire crew unloading stuff.
Speaker 2:I don't know if you truly understand this. Everyone wants to know this information.
Speaker 1:Yeah, imagine the coolest pirate base.
Speaker 2:You could sell this for fortune to the pirate court in Hornswoggle Really.
Speaker 1:All right guys who's ready to cash out.
Speaker 2:Yeah, I mean that's's. That's actually my. My advice is let's do that, forget Terror Island.
Speaker 1:I hate to say it, I'm 100% with Linnell because we can cash out, hire a better crew, upgrade the crew, replace the men we lost, have a better fighting chance at landing on Terror Island, just like land, like the Marine Corps, when we go in.
Speaker 2:Yeah.
Speaker 1:Yeah, I mean, that's not a I mean, and I would be willing to draw out our quest longer, because, god, I love doing this. Yeah, like, even if it's like, go back, go to Hornswoggle, get the authority on our side and then come back here and lay siege to it, how fun would that be. We could double up on the best cannons.
Speaker 2:Here's the thing Nell says You're going to have to choose the Mucklin Trading Co or the Pirate Court. They're not going to work together.
Speaker 1:Well, I don't know anything about the Mucklin Trading Co or the pirate court, neither can probably be trusted. So we're about to wait.
Speaker 2:Well, I'm busy, hey, something yeah, he's like floating about yeah yeah, um that's.
Speaker 1:That's an interesting kind of proposition. Right, because mucklin is harbor is like legitimate business but just as bad as all the other corporations, I imagine.
Speaker 1:Right like it's just probably another corp um, versus really an extension of those corporations yeah, yeah, exactly right, because they're a corporation who's there to secure the shipping interests of those corporations versus the pirates who may have some kind of weird egalitarian pirate code and the Daggerheart pirates may be breaking that or, just like you know, outlaws or have bounty on them, and pirate justice sounds awesome to me. I'm just saying Alright, so it's decided, we're going to hornswoggle. Yeah, I'm sorry, I'm super excited. If you guys don't want to do it, that's fine, but that sounds like very exciting to me. Dude, I'm super down. Yeah, going to a pirate city. This is the greatest thing ever.
Speaker 1:Yeah, we don't even watch the doomsday clock that ticks closer to the Serpathy getting all the Dragon Balls. No, I mean, I think I have a legitimate plan Like upgrade ourselves and then like do this for real, It'll work out, It'll be a real 11th hour situation. You know, We'll be fighting over the last die of Ek Massive naval combat.
Speaker 2:In a volcano?
Speaker 1:Yeah, yeah'd be joe versus the volcano all over again, wow that's a classic let's seek um.
Speaker 1:So should we set sail and risk? So my other concern is like we risk, we're running from these guys. They may see us as we leave and then it's going to be a pirate chase. We've got cannons though. We have cannons. We bought really good ones. Yeah, we've been dying to use them too bad. We didn't sabotage the exit to there. Whoa, we could sail around to the cove entrance, shoot rocks now, but then they'd know, we know we don't want them to like up and move yeah they can't know.
Speaker 1:We know it totally ruins it. All right, let's get out of here. Let's set sail. All right, I'm down, ben, can we take like a safer route that goes?
Speaker 1:Yeah, I don't know If their ship is on the other side. Yeah, if their ship is on the other side. Yeah, if their ship is here, can we go sailing towards hornswoggle. But going all the way around terror island seems like a risk as well. Yeah, well, I was gonna say just like, instead of heading straight up this way, we kick out a little bit to get farther away from the island yeah, I think, and then we can just serpentine pattern man.
Speaker 2:Serpentine. We'll just go with the Sik and Zag.
Speaker 1:We'll Sik and Zag, we're going to do this and this and this, and we get there. That's the course, that's the course we take it. Roll a George, roll a crit. Alright, well, you know you asked so nicely, I gave you a six. All right, well, you know you asked so nicely, I gave you a six. That'll do it, that'll do it. That'll do you pig. You know the drill I do, I do, I do, I roll a D6.
Speaker 2:Roll a D6.
Speaker 1:Oh, I forget With six to one more where we might go any direction no, that's another uh venture party conflict oh no, oh geez, I don't know where to start. Um, okay, okay, okay, I think it's gonna be. Uh, how about this? Um quarkack Hat Guy starts freaking out. He's like, really like guys. I didn't know there was really going to be pirates. I just want to wear my hat and be in a pirate ship. Everything's going to be fine, as long as we follow this map.
Speaker 2:It's not going to be fine.
Speaker 1:It'll take us to Hornswoggle. I'm going to fumble the map into the sea. I'm going to do it. We've read it enough to get it ish. I like the idea that, as you fumble it, linnell is. Uh, linnell says even I saw that one coming.
Speaker 2:And it's night, there's just like no way.
Speaker 1:it's impossible to like retrieve it yeah it's like cuts to me in my quarters. I'm just like scribbling, like trying to redraw the map with crayons, like it was kind of like this and it was over here oh no, um, yeah.
Speaker 2:So you've this whole pirate thing. You, you got a couple people who are wanting to. You know, get out of it, get out of it yeah they're like more scared of the dagger hearts than they are of terror island, because they I mean that might not even be justifiable, but they have no conception of what is actually on terror island, right?
Speaker 1:yeah, it seemed like an adventure because they're both at this point, just like ghost stories and the dagger hearts, is worse yeah, yeah, like everyone has had a run-in with dagger arts yeah, they're very real. You know, it's a clear and present danger. If you will wow, it is yes, it is. How dare you, sir?
Speaker 2:So you've got Get off my plane Wrong movie he's trying to talk to Rangoonie and be like look, we gotta get off this, we gotta get off this ship.
Speaker 1:Do they talk differently when they're speaking to each other? It's just like. It's like a clicky sound, like the aliens in District 9.
Speaker 2:Wow, yeah.
Speaker 1:That's really funny. It's Prones, it's Prones.
Speaker 2:Yeah, they definitely do talk in their own language themselves.
Speaker 1:I feel like Rangoonie is loyal to us.
Speaker 2:Can't remember why, though, oh no we rescued him from a pit fighting.
Speaker 1:Yeah, I feel closest to the other guy just has a great hat, it's just yeah, I mean it's beautiful it's. He's mostly hat majestic. Yeah, the hat is actually two times the size of me yeah, you could sleep inside the hat. Yeah, riley has been sleeping I often do.
Speaker 2:I often do because he doesn't even notice me.
Speaker 1:It's like wearing a lapel pin when I jump on it. Yeah, a day lapel I'm gonna move us three while this conflict um starts. It's one, two, three. That gets us kind of of away from the island. Um, I guess, since we fumbled the map, we'll have some panels well, that's a treasure map right oh, you fumbled the treasure map.
Speaker 1:I assumed you meant the braille map that linoleum was using, but that's the one I meant. I didn't know there was a. Are there two though? Yeah, I mean there's the Braille map, and then there's the map from Hornswoggle to Terror Island, which was on the back of a menu from.
Speaker 2:Wally's Waffles and Wargs.
Speaker 1:Yeah, I'm okay with losing the Wally's map more than the I don't know. I don't know how much it really matters. I feel like there wasn't a lot of detail on it right.
Speaker 2:Let's roll it 50-50.
Speaker 1:Alright, call it Matt. I didn't. I don't know which one's which. I hadn't decided which one Alright, alright.
Speaker 2:Which one's which? I'll roll it.
Speaker 1:I thought you made a Braille map of the Wally's map oh that's right, that. A Braille map of the Wally's map, oh, that's right. That's what.
Speaker 2:I did.
Speaker 1:Maybe we're left with a Braille map for better or worse. Yeah, it's useless to everyone except for the blind sailor.
Speaker 2:Yeah, we got to keep Linnell, I'm inclined to say that you lost both maps. I'm fine with that.
Speaker 1:I'm fine with that. It adds. With that, it adds to the drama. The drama mean yeah, yeah, okay. So both maps are overboard.
Speaker 2:maps are gone like if if james really wants to get this xp, like that's, that's for it wow.
Speaker 1:well, he's not so so slavishly beholden to the XP as I am.
Speaker 2:I'm just saying We'll probably have time for another check, another check. Yeah, go for it.
Speaker 1:I'll roll it. That's a six. Oh, all right, meh.
Speaker 2:Guys, it's all bumps on the sea, you know.
Speaker 1:I'm looking for nines all the time. I'm just like it's the end. We've had some really good travel checks in the past. Recently we were due for some rough water.
Speaker 2:So another D6. Roll it Yep.
Speaker 1:Three. At least it wasn't another inter-party conflict more exhaustion.
Speaker 2:Um so yeah, should have rolled disadvantage the previous night. Of courage, george.
Speaker 1:I see.
Speaker 2:You can do that again.
Speaker 1:Let me roll that disadvantage check and we can retroactively apply it. Let's see that would have been. It would have been a five.
Speaker 2:What do you mean?
Speaker 1:Oh no, I I was. I was rolling disadvantaged on my travel. Check retroactively, um you're saying courage. I realized what you're saying. My brain didn't actually process the words coming out of your mouth. I'm sorry, um remind me the rolling twice.
Speaker 2:Uh, is it. Is it D10?
Speaker 1:D6. Got it it's going to be two. So.
Speaker 2:I get 10 out of 23. You can do that again.
Speaker 1:I can also cook. Everyone's just eating Norks.
Speaker 2:Four. So you would have gotten four courage, four courage back. Yes, yeah, you'll need to. You could fish, guys. I'm fishing, that's a possibility.
Speaker 1:That's true, we got all this water. We're not fishing over here, you know water water, water, water, water, water water. I'll make a fishing check. Wilderness 11 I'm going to use a quest point and make that a 12 gaming the system gaming the system, baby, let's see where did my rulebook go. There we go Fitching.
Speaker 2:Um.
Speaker 1:You all carry on.
Speaker 2:Actually, the rulebook is not going to help you.
Speaker 1:Oh shoot that's right.
Speaker 2:Scalawix strand isn't in there. Yeah, it's in the. Mucklin sandbox setting. So just roll a d12 going to help you. Oh shoot, that's right.
Speaker 1:Scallop strain isn't in there, yeah.
Speaker 2:It's in the.
Speaker 1:Mucklin sandbox setting.
Speaker 2:So just roll a d12.
Speaker 1:Which I'm all about?
Speaker 2:You don't have to roll, you just get it.
Speaker 1:Whatever you want, I get fish, fish locations. I'm going to take a sour keister clam. Look at that. Now I'm going to get a. No, I'm going to get a sour keister clam. Forget it, let's do it All right. Oh, sour keister clam, what do you do with this? Nobody knows. Oh, syracuse, to clam, what do you do?
Speaker 2:with this, nobody knows. Hey, holly, nice to see you again. We're actually finishing up early today. Got some things going on so we got to end the stream a little early this week. Still still on the high seas headed to Hornswoggleport next time.
Speaker 1:Right-o Indeed Yarr, that sounds like a plan, guys. We're going to Empire at the court says I Thanks for accommodating my schedule today. Yeah, no worries, man.
Speaker 2:No problem, dude, it was a blast.
Speaker 1:We'll be back next week at 11 yep, thanks everybody for joining us for our adventuring. If you want to play Land of Eam, check out what's going on here. You can download it for free at landofeamcom. You can get it at drive-thru rpg. And do sign up on the website for news, because we're going to be launching a kickstarter which will include bajillions of sandbox stuff, items and goodies and beautiful books with beautiful art. Stay tuned.
Speaker 2:That's awesome. Holly plays it.
Speaker 1:Holly DuPay, hit up our Discord.
Speaker 2:Go to learn you should hit up our Discord. Go to learnmecom and join our Discord. Love to talk to you about it. Yeah, love to hear your thoughts Awesome.
Speaker 1:All right, everybody See you guys next week.
Speaker 2:Thanks everyone for joining.
Speaker 1:Fare, they well Fare they well Take care. Bye-bye.