
Land of Eem: Actual Play
Join Ben Costa, James Parks, and George Higgins as they play the Land of Eem tabletop roleplaying game, inspired by the series of fantasy books: Dungeoneer Adventures and Rickety Stitch and the Gelatinous Goo.
Ben Costa and James Parks are the creators of Dungeoneer Adventures, Rickety Stitch and the Gelatinous Goo, and the tabletop roleplaying game, Land of Eem. They have been friends since the 2nd grade, and love making stuff together.
Lovers of fantasy, they strive to craft tales that celebrate the adventures of unlikely heroes. Ben and James grew up playing tabletop roleplaying games, creating countless characters and collaborative worlds with our pals, a pastime that paved the way for their creative careers, as authors and illustrators.
Land of Eem is a tabletop roleplaying published in partnership with indie game publisher, Exalted Funeral. and is about adventurers exploring and discovering the remnants of a forgotten better age. Described as The Lord of the Rings meets The Muppets, players portray lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. But for all its post-apocalyptic doom and gloom, Land of Eem is tonally quite lighthearted and droll.
Dungeoneer Adventures is a fun, middle-grade fantasy adventure series from Simon & Schuster, about the only human kid attending the adventure school, Dungeoneer Academy. The books are packed with illustrations and available at Target, Barnes & Noble, and Amazon, or you can ask for them wherever books are sold.
Rickety Stitch and the Gelatinous Goo is a fun YA graphic novel series from Random House, about a skeleton bard and his best friend on an epic quest to discover who he was when he was alive. The books are available through Exalted Funeral or online at Amazon, and you can ask for them wherever books are sold.
For more visit:
https://landofeem.com
Land of Eem: Actual Play
Land of Eem Fantasy Actual Play S04EP02 | The Edge of Doom or Whatever
Have something to say? Send us a Text!
Land of Eem Actual Play | Into the Volcano – Magma Monsters, Pirate Ambushes & the Truth About Weldar
Terror returns in this high-stakes episode of the Land of Eem Actual Play Podcast as Riley and Galen brave the deadly shores of Terror Island once more—this time with the reluctant Weldar in tow, a former villain now humbled in a tight Hawaiian shirt.
From their first steps back into the jungle, danger is relentless. A run-in with Yaljack pirates sends our heroes fleeing through uncharted terrain. Coastal waters prove no safer, as bubble geese—strange jellyfish-like creatures—create deadly vortexes that nearly pull Riley to her doom.
Amid the chaos, we glimpse a more personal side of the journey. Around the campfire, Weldar shares the tragic tale of his father, a fallen Felmog Knight, sparking rare compassion from Riley and cautious doubt from Galen.
The suspense peaks as the trio encounters a pterosaur nest. Armed only with knowledge from the Bearskin of Trivia, they attempt to outwit the creature by standing perfectly still—until their captive imp bolts, sealing its fate and sparing their own.
As they ascend the volcanic cliffs, they encounter Volcanoids—magma-born guardians who explode to protect their territory. With the Rickety Curio of Infinite Doors in hand, the group faces a pivotal choice: escape through a magical portal, or risk everything to reach the treasure rumored to lie within the volcano.
Will they survive? Or will Ulfrex’s forces beat them to the heart of Terror Island?
Visit us at: https://landofeem.com
Support Us
Free Land of Eem Quickstart Guide: https://landofeem.com/quick-start-guide/
Land of Eem RPG: https://www.exaltedfuneral.com/pages/land-of-eem
Dungeoneer Adventures: https://www.amazon.com/dp/B0B41WM4YM
Rickety Stitch Comics: https://www.exaltedfuneral.com/products/rickety-stitch-and-the-gelatinous-goo-the-exalted-collection
Join Our Patreon: https://www.patreon.com/ricketystitch
Join Our Discord Community: https://discord.com/invite/CMq7BsK
Subscribe on YouTube: https://www.youtube.com/@LandofEem
no-transcript.
Speaker 2:Happy Saturday, gentlemen. How are?
Speaker 1:y'all.
Speaker 2:The happiest of Saturdays.
Speaker 1:Welcome to the Land of Eam stream. This is the second episode of Season 4. Season 4.
Speaker 2:The Adventures of Riley and Galan, galene Galengon.
Speaker 1:Galan, you guys are way down in Terror Island.
Speaker 2:Oh god, that's right. We almost died Again. I mean, you know, as is tradition.
Speaker 1:Princess Funnybone hello.
Speaker 2:Hey, princess Funnybone, welcome everyone. We're about to play some Land of Eem, a new tabletop rpg inspired by the rickety stitch and gelatinous goo uh graphic novel series, as well as um other stuff inspired by our own twisted fantasies.
Speaker 2:Yeah, you can download the game for free at land of eemcom where you can get the beta rules and you can sign up for updates about the upcoming Kickstarter. We'll have lots of updates and lots of announcements in the near future, so do sign up. You can also check it out on DriveThruRPG if you're so inclined and if you already play and you're looking for a group or you want to expand your group or find a GM, check out the Discord. All the links will be in the description or you can get them at landabeamcom. Plug complete man. Check out those plugs. Yeah, it's a good plug. Yes, indeed, yes. Oh, princess Funnybone saw Ghostbusters Afterlife and is trying to emotionally recover from it. I haven't seen it yet.
Speaker 2:I haven't seen it yet. I haven't seen it either. No spoilers, but I'm looking forward to checking it out, as a huge Ghostbusters fan myself. If you're a Ghostbusters fan, you should check out our other Ghostbusters stream. That's right.
Speaker 1:We did stream it.
Speaker 2:We've got two episodes. We film one around Halloween every year.
Speaker 1:Yeah, as a little break break, I'm a little scared to go to the theaters.
Speaker 2:I don't know, I'm not, I ain't afraid no ghosts, I am, I am afraid of covid, I don't find myself, uh, enjoying the theater experience as much as I used to, and so I don't know, what I'll do, but I am excited to see it me too.
Speaker 1:It's like the first movie that I actually want to see in a long time.
Speaker 2:I did want to see Dune and I did want to see the Green Knight. I love Dune. I love Dune too. I haven't seen the Green Knight yet, but I'm thinking I might rent it this weekend watch Dune.
Speaker 1:Couldn't get through it, got bored, turned it off. Probably never going to watch it again.
Speaker 2:Ben, I can't tell if you're serious or not, he's serious, he's serious, you got bored in the Denis Villeneuve classic Dune. No, I mean, I get it, I get it.
Speaker 1:I did not get bored.
Speaker 2:I'm one of the guys that also likes the David Lynch Dune for like a ton of reasons that are like oh related to the.
Speaker 1:Yeah.
Speaker 2:Like me and Logan Cunningham. We both like have some love for that, for that can't be Dune version.
Speaker 1:Yeah.
Speaker 2:And I'm proud, I'm not afraid to say it Patrick Stewart with a pug.
Speaker 1:That was my favorite thing ever.
Speaker 2:It's good stuff, Anyway. Season four. That was my favorite thing ever. It's good stuff, Anyway. Season four episode two.
Speaker 1:Let's recount the deeds from last time, you guys. Mr Deeds from last time sailed from Lookout Island over here to Terror Island. You saw some lights, some torches, some people on the shores of the island and then you went over here and disembarked and tried to journey onto the island, but then you fought a Blinks, a terrible, invisible cat, and you just got your butts handed to you. Riley was wounded.
Speaker 2:I was wounded, I was critically hit, knocked out, I critically missed and lost the Nimbus Hammer for the rest of the adventure. Yeah, that was rough. It was a rolling disaster. Bernard did not guide my hand. No, it was a disaster.
Speaker 1:So you did the respectable thing to do, and that was flee for your lives.
Speaker 2:We did. We fled for our lives.
Speaker 1:Now you're back at the ship. Weldor has offered to join you.
Speaker 2:I don't know if we can join him. We lost Georgie's face. No, it's coming back. I'm just restarting the camera. There's been a frequent delay. That keeps happening for some reason. No worries, I just thought we lost you again. I exist. I still live. Sorry, we will see. Yeah, so well, dar is offered to come with us, but I don't. I don't know if I need you know. It's like bringing a guy who's not in his prime. Is he more of a liability or is he going to be a just another warm body for Blinks to attack, which might actually be helpful?
Speaker 1:I could still cut you down, Galen.
Speaker 2:Yeah, yeah, come on.
Speaker 1:He twirls his sword and flies out of his hands.
Speaker 2:I say that same thing happened last episode. Wilder, I say maybe Riley can fashion you one of those never drop straps that you just leashes to the bottom of your sword and goes around your wrist or something. I mean it's not that complicated to get some string tied on, I think yeah, you know it's.
Speaker 1:I don't need a hilt string. Okay, um oh, I'm an accomplished fell mog outrider.
Speaker 2:I just need to say I just need to say I really appreciate that at one point this was an antagonist of ours that we were fearful of. Now he's like put on 40 pounds and he's in the next D. Now we just antagonize him. I say, look, weldart, can you even fit into your armor? You're gonna need the. You're gonna need it.
Speaker 1:I don't need armor in a sweaty jungle, just need this Hawaiian shirt. Hawaiian, I don't need armor in a sweaty jungle, okay, just need this Hawaiian shirt.
Speaker 2:Hawaiian, I got it from the big island. Okay, say, what is that A?
Speaker 1:place near Conch. Yeah, yeah, yeah.
Speaker 2:On the other side of the Scalawag Strand which just leads into the Pacific.
Speaker 1:Wow, wow, princess Money.
Speaker 2:One says now he's that friend you make jokes about. Yes, he is, he is. He's our George, costanza George is getting angry, george is getting upset, all right.
Speaker 1:How do you want to approach this terrible thing you have to do?
Speaker 2:Charge right back in. I think we are going to go right back in Light a day. We did joke about shelling the island from the ship to soften it up. For us. That might not be a bad idea. We have two cannonballs. We can just fire one into each. Hex. Wow, just lands into some palm trees. Go towards the impact sites. I think that, for better or worse, I think bringing Weldar with us is wise.
Speaker 1:Oh, I 100% agree I now have the Nimbus Hammer.
Speaker 2:It's come down from the heavens again Amazing. Weldar with us is wise. Oh, I 100% agree. I now have the Nimbus Hammer. It's come down from the heavens again Amazing.
Speaker 1:Riley is wounded. You could spend some days to recuperate, some downtime, but then the forces of evil progress.
Speaker 2:Riley, you're back to 14 out of 14. I'm at 19 out of 23. But you are wounded. I am wounded, which isn't good. I don't have anything that can remove my wound on my person, so I would have to chill. Just gotta get some medpacks, you know.
Speaker 1:Just gotta get some medpacks, you know, just gotta get some you know. Stamples Chicken soup.
Speaker 2:Amp Stimpels. I gotta get a Fallout. Stimpak, yeah, you gotta get a Fallout boy. Stimpak. Okay, I'm willing to go in Wounded George, but just because usually when I are when I, when I get critically hit, it's it's like one shot and I'm down, so it may as well.
Speaker 2:Um, yeah, I respect it all right I say we, I say we just charge back in. I say, welder, grab your gear and another hawaiian shirt and maybe some hawaiian pants, if those are a thing, grab your gear and another Hawaiian shirt and maybe some Hawaiian pants, if those are a thing. Conch, conchwine, conchwine Conchwine shirt. Although the shoes are Crocs brand, it's Emmanuel Conchian. All right, I'm down, let's do it. How deridean of you.
Speaker 1:George, thank you. Thank you, ben. All right, I'm down, let's do it. How deridean of you, george.
Speaker 2:Thank you, ben. All right, I just need that level of acknowledgement in my life.
Speaker 1:Sometimes Make a travel check as you head into the jungles Got to roll that P12.
Speaker 2:Got to get a six. Not the worst, not the best. I will take a mediocre start If it's a Blinks. If we encounter a Blinks again, I might flee immediately and Welder's going to be like I got this Whoa.
Speaker 1:So you're minus three, which is great.
Speaker 2:Oh God, I hate that. I forgot it's so dangerous here.
Speaker 1:I love it, yeah Round two I do love it yeah.
Speaker 2:Round two. I do love it actually. I love the extreme danger here I'm hating it Okay.
Speaker 1:Okay, that puts it at a regular or a dangerous encounter. It's a roll of D100.
Speaker 2:It's going to be another blinks, Kat. Oh wait, Are there 100 things that you guys filled out in this table for Terror Island?
Speaker 1:Terror Island has its own perilous encounter.
Speaker 2:Oh, perilous, it's only dangerous, not perilous.
Speaker 1:Five Five, One, two and five.
Speaker 2:Wow, think exactly the same, george. I love it. I love it. I like to believe that I grew up in a southern california version of albany valley you did um, all right you.
Speaker 1:You come across some uh yowl jacks who are deboning this huge fish on the shore. The tallest one sees you and starts licking his chops. They look like they might be pirates.
Speaker 2:I don't know if I'm using this ability in a way that you're going to jive with, but I really want to do it. I want a discerning eye, create a weakness or vulnerability in someone or something. I want a discerning eye that the Yaljax are all red tooth. Yaljax Wait, is it red tooth?
Speaker 1:Red tooth, one from the crack.
Speaker 2:Yeah, yeah, exactly. Okay crack, yeah, yeah, exactly, okay um and I want to walk up to him. Be like Dylan, you son of a.
Speaker 2:I'm gonna say the minus one to that all right, I appreciate you giving me the opportunity to make this role. I'm going to pep talk you so that you can get an advantage. I'm pretty sure you're right. You should let them know. Thunderblade's arrived. Yeah, maybe we'll box some. This is going to be great. I do it. Who done it? You do it. I got a seven plus let me see what roll. It is One minus one, so it's a flat seven.
Speaker 1:Alright, success of a twist. One of them. They're not all red tooth. Just one guy. He says hey, I know you.
Speaker 2:I assume the pugilist pose. I say yeah, I know you. I assume the pugilist pose. I say yeah, I remember you too.
Speaker 1:The other yelljack. Pirates around him are not, you know. They're still pulling out their weapons and inching closer.
Speaker 2:I say hey, hey, man, we go way back. We don't mean you any harm. I saw a friendly face over here I could tell from his red teeth and we just wanted to come by and say, hello, catch up with an old mate.
Speaker 1:Hey guys, hold up. Why are you on the island?
Speaker 2:I mean, I could be asking you the same question. Look at this guy. Well, there's a Hawaiian shirt. I say, you know? He said there were more Hawaiian shirts around here, so we're just checking it out. You know, fortune and fame. Yeah, From what I understand, Terror Island was actually known as Hawaii.
Speaker 1:All right, I'm going to put an end to this.
Speaker 2:I'm going to put an end to this Like a frustrated substitute teacher. I'm going to put an end to this I never read it ever came out.
Speaker 1:It was an accident on my part.
Speaker 2:Well, I mean, you know, you just lean into it, it's fine. George is an instigator. Yeah, you know I'm here, oh man.
Speaker 1:The red tooth says hey, listen, I advise you, just go sail back to the crack or wherever you were, because there's bad news on the island.
Speaker 2:What kind of bad news.
Speaker 1:Look, there are powers at play. You know, don't want to get involved, we're told to kill anyone we see. Oh, so you.
Speaker 2:Dylan's one of the powers.
Speaker 1:Yeah, dylan.
Speaker 2:Dylan.
Speaker 1:I thought I thought it was Dylan as I walked up to him I said Dylan, you son of a. Dylan, sorry, I'm sorry, I thought your name was.
Speaker 2:Dylan.
Speaker 1:It is Dylan. It's pronounced Dylan.
Speaker 2:I've only seen it in writing. I'm sorry, but you're One of the powers. I knew he was big stuff when I met him Back in the crack. This guy could box his way out of a bag.
Speaker 1:I'm a mook. I mean, let's be real here.
Speaker 2:But you're working, you're making a little some clams for the powers Bandy clams, geyser clams.
Speaker 1:Yeah, no, I got a job with the Daggerhearts, Got it.
Speaker 2:Got it. Yeah, they got some moolah. I say, wait, if you're still working for the dagger hearts, didn't they get spanked back at their base? I mean, that's the word out on the water. What, yeah, at the cove, at the lighthouse, you know the address is uh like, uh, 1930 how do you know that um we talk of we? Talk to the Scalawag strand.
Speaker 1:Yeah.
Speaker 2:How long have you been on the Island?
Speaker 1:Just uh, I don't know less than a week.
Speaker 2:Well, when we were sailing down from Hornswoggle, we came across a merchant who was sailing North. Uh, we traded for some wares and you know he, he gave us that information, told us it's clear of the lighthouse because there was a big battle make a trickery check, yeah things I should. I say hey, hey, um right, let me borrow your hat real quick doesn't work that way.
Speaker 2:I know, I know it's a seven. Let me see if I have. I probably have a penalty in trickery. But let me scroll up, check trickery minus one. So me scroll up and check Trickery minus one.
Speaker 1:So, it's a six.
Speaker 2:It's a success with a twist, so maybe he was not aware of that. No, he seemed aware of that, seemed aware of that. Now, he seemed aware of that Um seemed aware of what the the?
Speaker 1:he's not aware of any attack.
Speaker 2:Oh, on the Island itself, or the, uh, their pirate base? Yeah, so what would the twist be? Um, he believes that where I got the information from. Maybe he won't believe the information I don't know.
Speaker 1:get an idea, ben I think he buys what you're saying. He just, uh, he still thinks that you guys need to shove off.
Speaker 2:Shove off.
Speaker 1:I'd say, hey, all right, we'll give you a pass, but if the guys see you around, I mean I can't stop them from killing you.
Speaker 2:Fair enough, we're just going to supply. We're going to hang out for a little bit just to get enough supplies so we can get out of here.
Speaker 1:So you're saying the whole base is taking over? Yeah.
Speaker 2:That's right. From what the merchant told us, it was a joint operation between the Cyclops, the Woodenfoots and the there's another one in there, but they all banded together to take out the base. There's a lot of smoke rising from the cove. We could see it in the horizon when we were sailing down here.
Speaker 1:I knew it was fishy. That Felmar guy probably led us away. Which Felmar guy?
Speaker 2:I say he kind of looked like this one. I point it.
Speaker 1:No, he was in shape scariest looking guy I've ever seen. His name is Thrang.
Speaker 2:Thrang. We know this guy.
Speaker 1:I say he came to the island.
Speaker 2:Oh no, that's the guy we marooned. Oh no, oh no, I knew I knew that guy. Yeah, I was like it's either the pirate captain who's searching for a treasure or what. Yeah, I say Thrang. Yeah, I knew I knew that guy. Yeah, I was like it's either the pirate captain who's searching for a treasure or what. Yeah, I say Thrang. Yeah, we used to sail with Thrang A while back. It's kind of a jerk. Well, you know, there's one thing.
Speaker 1:Wait, so you're the ones.
Speaker 2:I'm sorry, what was that? You sailed near him. You sailed near him Kind of in a formation.
Speaker 1:You know the guys around him. The pirates are getting angry now.
Speaker 2:Because we haven't left.
Speaker 1:Well, all the information that's spilling, they're putting it together that you were.
Speaker 2:We haven't left.
Speaker 1:Well, the all the information that's spilling is um they're putting it together that you were the ones that knew where the treasure was based on, what thing came to them with.
Speaker 2:See, got to think on our feet. I've said too much, I'm sorry, um, let's see. Look, we just want to look out for everybody, because if the dagger hearts are no more, that means you guys aren't going to get paid, so you can shove off, yeah, as far as I'm, take care of yourselves.
Speaker 1:There's no reinforcements coming for you all right, you guys are, you guys are going to enter a conflict I demand parlay.
Speaker 2:Uh, here are the people.
Speaker 1:I ran into the jungle yeah, yeah, can we run?
Speaker 2:Should we run? Should we run in the jungle? You can't run, I say. We never run, let's run so we stand there like a second and then we just bolster yeah, you'll never catch us. Yeah, I'm fine with that. We got information from them and maybe we can actually avoid combat All right.
Speaker 1:This is the beginning of the arc where we realize we can just run.
Speaker 2:Oh, that's why we don't run. Oh, it's an 8. I think I'm still minus 1. Yeah, it's a 7.
Speaker 1:Okay, I'm going to say you run into the jungle, but you guys get a little lost from doing that.
Speaker 2:Okay, okay, great, we end up in 10.33.
Speaker 1:Roll Roll a D6.
Speaker 2:Uh-oh, oh, oh it's a real. Spaghettios moment. Nice, would you have made us go out into the water? I was wondering how you're going to do that. Yeah, just start swimming into the water, start drowning, just drown. Yeah, into the water, start drowning, just drown. Yeah, awesome, we've made progress. That's about as far as we would have moved in one day, anyways.
Speaker 1:That was the first part of the day and you have the second part of the day. You're in the cove area where you saw the lights on the previous night. I see.
Speaker 2:It's probably these guys, or maybe.
Speaker 1:Make another travel check, I don't know. Or maybe Make another travel check, I don't know it's a four, that's with a minus three. Yeah, okay, roll a D100.
Speaker 2:Three, three. You know, george, just occurred to me that we're on the other, like they were on the opposite side of the island, that we need to be should we if we'd only landed from the north center? I assume so that was my plan the entire time.
Speaker 1:Because you guys are going through the water here in this like cove area.
Speaker 2:Ben is smirking. It's imperceptible, but I know it's there. I'm not. He is.
Speaker 1:He is. You see a weird school of jellyfish lighting up the night and they're drifting towards you.
Speaker 2:Interesting. We should avoid Jellyfish. I hear they're great on a sandwich. I go out to the jellyfish, you go out to the jellyfish.
Speaker 1:No, I don't do that, I'm just teasing, I'm sorry. If you want to get away, you'll have to swim. Yeah.
Speaker 2:Let's make. Don't do that, I'm just teasing, I'm sorry. If you want to get away, you'll have to swim. Yeah, let's make swim checks. Yeah, athletics. Oh man, can I grab Riley Just like start swimming. That's five for me. I can use a quest point and make it six.
Speaker 1:You're minus three to athletics.
Speaker 2:Oh, I'm sorry. Uh, that's eight I was eight. I'll give it a point to give it nine. Sorry I was doing minus three because that's trouble, all right that would be horrible.
Speaker 1:All right, you guys start swimming away and they give chase and you guys are Well ahead of them. But you get A good look at what's chasing you. I don't know, you've never seen anything like it. They have Sort of a goose neck and some weird jelly head with a beak.
Speaker 2:Why is everything in Land of Eam a goose?
Speaker 1:Before you can get to the shore it honks us to death. You feel a tug, like like the. The current is like pulling you back. Oh no, oh, oh no, galen, this doesn't affect you at all, because you just easily made it.
Speaker 2:That's because of the legs. It's all the legs. I am going to be sucked out to sea.
Speaker 1:I mean you're doing pretty well against the current, but it's a thing that's happening, yeah, so either you can make another check or Galen can help you, or something.
Speaker 2:I'm going to make a jack of all trades. That I am a water polo champion, or I was captain of the water polo team in River Country, and so I've got some swimming chops to try to make this Chippy chops. Yes, oh, yeah, look at that, yes.
Speaker 1:All right, yes, oh yeah, look at that. Yes, all right, as you're struggling against the, the current, you see that, like the, the creatures are spinning their tendrils, creating this kind of vortex. Uh, but you're able to pull out of it and make it to the shore with Galen Oof.
Speaker 2:I stomped.
Speaker 1:You're right.
Speaker 2:Totally waterlogged. There's seaweed in my hair and I'm totally bedraggled, mm-hmm.
Speaker 1:The creatures stare at you and then just go back into the water.
Speaker 2:Can I?
Speaker 1:make a little conch shell at them in defense yeah, nice at you. And then just go back into the water.
Speaker 2:Can I make a little check to see whatever? Yeah nice. Yeah, you can make a wilderness check. Yeah, I'll make a wilderness check or whatever. Oh man, I've never seen those things before in my life.
Speaker 1:Yeah, I mean, do you know them to be jellyfish, at least because they're translucent and glowing and have these tendrils?
Speaker 2:It's a weird creature, we're not marine biologists, although we do have Amaru's Legends of the Sea. I think that would just give us more of a bonus, right? We can't already max to 3? Yeah, I'd say it gives you advantage in that case. Alright, inquiring minds need to know that would have been a 6 Okay inquiring minds need to know that would have been a six.
Speaker 1:Okay, okay, these are called bubble geese. It's a bubble goose. It's a bubble goose.
Speaker 2:I'm going to put a bullet in my bubble goose.
Speaker 1:Attacked by a flock of bubble geese. Flocks of bubble geese.
Speaker 2:Flocks of bubble geese Flippy, floppy Flocks of bubble geese. That's amazing. I'm grateful that we survived Me too. Skin of Artivus Cool, well, we've somehow managed to only move two Hexaseas.
Speaker 1:It's just the way it is in the jungle man.
Speaker 2:Yeah, it's a slog. It's always a slog. We got to set up camp for the night. Yeah, I'm just glad we didn't actually get into combat and lose some hit points. I want to get this minus one off of me.
Speaker 1:I'm camping. All right's, let's use these questions. I've got some questions for you guys now so you can ask each other stuff. Bachelor number one do you know what I mean? Love it to take off the creative weight from your minds. Feel the relief already. Now you go a couple ways here. You know there's I also have like a small, a much smaller table of like alright, a prompt for you to tell your own story or if you want to ask the other person a question. The question list is longer currently.
Speaker 2:I choose question, I roll a D40. Settle in for the night. Look over at Weldar. Look over at Riley.
Speaker 1:Look at our pitiful fire. I'm raining water out of my hair.
Speaker 2:Yeah, the bubble geese are still illuminating the water. It's almost beautiful in a way. Uh, fire doesn't really warm us, though. As the cold winds of terror island sweep across us, you can hear the zap of electric eels hear the some sort of screeching far off jungles hear the yowls of a blinked cat.
Speaker 1:Okay, your question is to someone of your choice. Do you still know anyone from back home?
Speaker 2:You might ask Weldar that I say Weldar, you know you've been cut off from society in your Felmog life. Do you even still know anyone from back home?
Speaker 1:You mean from our village.
Speaker 2:Yeah.
Speaker 1:Besides you guys.
Speaker 2:Yeah.
Speaker 1:Well, I mean everyone's dead right it's not entirely true.
Speaker 2:I think more people got out than you you think got.
Speaker 1:After my father was, you know, killed on his On a quest. You knew about that right.
Speaker 2:I looked, riley, I didn't know that, weldar, yeah it's.
Speaker 1:I don't even really know how he died. Really sorry to hear it.
Speaker 2:Do you ever try to find out?
Speaker 1:uh, yeah, I did I got what happened tight lips think ships no loose lips.
Speaker 2:I think ships no loose lips.
Speaker 1:He only ruins the moment he died on some quest in the Quagmash. Quagmash We've been to Quagmash, don't even have his body.
Speaker 2:I mean, he could probably still he was a Felmog Knight, right yeah, they never sent. You guys don't send search parties to find each other, find where each other fell, or to retrieve bodies.
Speaker 1:You've been to the Quagmash.
Speaker 2:Yeah.
Speaker 1:Sinks in the mud. I mean, Do you know what?
Speaker 2:he was trying to do.
Speaker 1:Find some artifact.
Speaker 2:Weldar looks suddenly really pathetic. He's lost his way. He was a proud knight, now he's overweight in his way. He like was a proud knight, now he's like overweight in his not Hawaiian shirt, you know kind of tight, lipped by the fire and like has no real answers or insights yeah, he's like a man who's never questioned his existence?
Speaker 1:yeah, yeah.
Speaker 2:I'm gonna say, you know, I don't know anybody from back insights yeah, he's like a man who's never questioned his existence. I'm going to say, you know, I don't know anybody from back home anymore other than you, weldar, I enjoy. One of the reasons I've kind of liked having you around is because we were all pals back in the day. You know before, it's like a lifetime ago. My mother, she moved back to Felmog. You know before, in the before, in the long, long time ago my mother.
Speaker 1:she moved back to Felmog. She always hated it here, the muck lens.
Speaker 2:Yeah, there's muck, it's muddy, it gets everywhere. She hated it. I remember her always saying that when we came over for dinner.
Speaker 1:Yeah, that only happened once. She never wanted to go back to your house again we were at your house, if I remember correctly oh right, yeah, she just didn't want us, she hated you guys. You did clog her toilet. She thought you were lowborn. I mean, yeah, there's no, no arguments from us. No argument there you know, I used to want to find out what happened to my dad. I just stopped caring at some point it's never too late.
Speaker 2:I mean, uh, can I use the bearskin of trivia about um? I don't think it works this way, but let me see. Nah, he's not a creature or a critter. I was going to make up a trivia fact about Felmog armor. Yeah, well, you know, we know some people in the Quagmash that maybe would have heard a rumor that we could track down. We happen to know the Big Orch Assuming he's still the Big Orch, we know him. Yeah, he's basically our.
Speaker 1:If he's still in charge.
Speaker 2:He may be able to help us track down at least a clue. Maybe somebody heard something or saw something, or you know.
Speaker 1:Yeah.
Speaker 2:It's not every day Felmognite goes traipsing around through the Gragmash.
Speaker 1:The idea of I suppose. I guess we could talk about it more if we make it out of here alive.
Speaker 2:That's true. It's like a.
Speaker 1:Skeeter the size of a cat buzzes over the fire.
Speaker 2:I tell Waldar, I say maybe you should make it your quest to recover your dad's armor. You can bring it to your mom, yeah, reminder of how much she hated this place.
Speaker 1:I've never actually been to Felnaug. Oh yeah, it's a journey.
Speaker 2:Maybe in six years, when that sandbox comes out, we can go visit.
Speaker 1:Yeah, anyway, I need some air. He gets up, walks away. You hear the zap plunges into his back, sucks out all of the money. It's just instantly mummified.
Speaker 2:You hear the zap Plunges into his back and sucks out all of the money. It's just instantly mummified. Yeah, dear my mom, I love her. Amazing. You know, riley's like not gonna, not gonna make fun of well dar anymore she's gonna like, unless it's like egregious but like strong possibility, galen still will. Riley's got kind of a soft spot for the guy, even though you know she no longer has a crush on him, does she?
Speaker 2:she could get back, got kind of a soft spot for the guy, even though she no longer has a crush on him.
Speaker 1:Does she? She could get back.
Speaker 2:You know she sees the potential underneath that Jelly Billy. It's less about that and more about his loss of ambition. He's kind of just listless After everything that Marley and Galen have been, and just, he's kind of just listless After everything that Riley and Galen have been through. She's eager to get things done, to do the work, do the work.
Speaker 1:Riley, do you have a question, that you want to roll a d44? I do d44.
Speaker 2:40, 40, 40, 40, 40, 40.
Speaker 1:Oops no-transcript.
Speaker 2:I mean, do you really think we'll find any answers here? I think probably just depends on the question you're asking, right? Yeah, I guess you're right. I think there are answers on Terror Island, but it might not be to the questions you want to know about.
Speaker 2:We might be uncovering answers that you know, will shake the foundation of the Mucklins to its core. What do you want to know about? How many licks does it take to get the center of a clam decane and pull one out like oh god, it's disgusting. Why does it taste like?
Speaker 1:your uh, sona and buck mutter as he writes. Yet again, galen deflects the question, afraid to dive too deep.
Speaker 2:Word Zona. Word Zona Galen, hearing that is immediately ashamed.
Speaker 2:And he says Riley, I just I hope we can find out. You know what was so important about this island and what it has to do with the Sarpathia. I'm getting really tired of chasing these Sarpathia guys and not feeling like I'm making any progress and it's really, I think, wearing on me. That's partly our own fault we got tons of side quests and things like that on me. That's partly our own fault. We got tons of side quests and things like that. But I want to head off this fight before it gets too big for us to be of any use in.
Speaker 1:I hear that.
Speaker 2:Maybe get that eye of Eck. I hear that, without saying anything, I'm going to gesture for him to hand me the clam decaying and then I'm going to taste it myself and then, like, immediately give it back.
Speaker 1:that's disgusting who thought of this?
Speaker 2:well, there's like I'll take him out of school.
Speaker 1:I think it's pretty good he bites through it, you know yeah, he's a candy cane biter yeah, he bites it and he's like, oh nice, he's got a clam center, bandiclam center.
Speaker 2:Just when Riley's about to say something, she settles in and stays quiet.
Speaker 1:You go to sleep to the sounds of Weldart just chewing. It's like on a piece of gristle Clammy gristle Got clam jerky.
Speaker 2:Is that a thing in Land of Eam?
Speaker 1:Yeah.
Speaker 2:In Land of.
Speaker 1:Eam. You can make jerky out of anything.
Speaker 2:That's exactly what I was going to say. I knew it. I knew it. You can make jerky out of anything in Land of Eam. Get this man some clam jerky, bubble goose jerky. Next question man, some clam jerky, bubble goose jerky? Next question Alright, alright. The symphony of giant insects actually puts Riley to sleep because it's for whatever reason. The drum of the insects and the beats of their wings is far easier to fall asleep to than the belches of Old Knockin' as he shuffles across the deck all night eating noodles. I love it.
Speaker 1:I love it. I love it.
Speaker 2:I'm loving it. As I fall asleep I hear Zonienbach saying that was kind of a half-hearted effort to overcome the guilt I instilled on Galen, but I'm proud of him today. That's a crude drawing of Galen sleeping yeah. Crude drawing of Galen sleeping, yeah. But a very, very detailed drawing of Weldart slumped up against a log with a giant beer gut and a clam decay in his beard His beard Because now he has a full beard.
Speaker 2:He looks exactly like Jack Black God he does but like three months ago, he looked like Rob Lowe. Yeah, this is an incredibly fast de-evolution. Yeah, all right, I sleep. I dream of glowing sarpathia eyes.
Speaker 1:You wake up to some sort of thing like sniffing through your packs, pulling out rations and food.
Speaker 2:I instinctively kill it. It's a small child Yoda Yoda Food.
Speaker 1:It's a small child, yoda. It looks like a bright red imp.
Speaker 2:Hey, what are you doing?
Speaker 1:It shoves one of your rations. You're carrying rations, right.
Speaker 2:Nah, man, I've just been living off the land. Yeah, we have. I have one luminous monkfish. That's what I'm carrying. Oh wait, no, we put that in the slurry last time. Yeah, I got bad news. I thought we restocked rations, but I did not record it. If we did, we have nothing. He ate our last ration. Spit that out. What are you doing? On the other end of the ration as he's trying to shove it in his mouth, is actually Claudia Like trying to eat some of it too.
Speaker 1:Get back.
Speaker 2:She spits a fireball at him. You pirates.
Speaker 1:Who are you? What are you doing? Why are you eating our food?
Speaker 2:Then no one ever feeds me.
Speaker 1:I have to find my own food. You live on the island Marooned no no.
Speaker 2:What a maroon. I hate this place. How'd you get here?
Speaker 1:Came on the ship.
Speaker 2:What ship?
Speaker 1:The Scimitar, scimitar, scimitar.
Speaker 2:Scimitar, that doesn't sound like a Daggerheart ship.
Speaker 1:Ah, you Daggerhearts, huh.
Speaker 2:No.
Speaker 1:I'm going to tell the master you're here. No, hey, hey, hey.
Speaker 2:It looks like the bottom of the screen. That is comically running after you.
Speaker 1:Wait, wait, wait.
Speaker 2:It's going to get bad, it's going to be real bad. Can I juridic rope him still while he's within range?
Speaker 1:Yeah, Make a nimbleness check though.
Speaker 2:My worst ability. I'm really dead, bernard. That's not bad. Espn the Ocho. I barely died, bernard. That's not bad, okay. Okay, it's ESPN the Ocho. You want to use a quest point on it? I don't know if I really do. I can give you an instant one. No, I'll use quest point.
Speaker 1:I'll use quest point. I don't know if I really do. Okay, you just are quick enough to pull out the rope and launch it, and it wraps around the imp's foot, gotcha.
Speaker 2:Hey, he immediately gnaws off his own leg. Emotionlessly does it, he does start gnawing on the rope.
Speaker 1:Hey where do you think you're going?
Speaker 2:Quit it, quit it. I start reeling him in and I kind of bop him on the head to stop him from gnawing on the rope. Ow.
Speaker 1:Why are you doing this Stop?
Speaker 2:it. Who's your master? What's going on here? You stole from us Now. You owe us. Yeah, what's going on here? You stole from us Now you owe us.
Speaker 1:Yeah, I'm never telling you.
Speaker 2:Is your master goldfregs, a cruel.
Speaker 1:No, clearly it is so it is so what if it is Well?
Speaker 2:you know, maybe, george, do we want to make a deal with Sky Always, maybe we will go see him. We've got business with little Frex. I look at George like super answers. Oh yeah, he's trying to find the treasure in the scallywag strand. That's right. Oh, and we have the map to his treasure crud. Maybe we shouldn't go. I don't think so, tim, I don't think so either. Um, I say where's your master now? We fed you. We could be your masters. He doesn't feed you. Why stay with him?
Speaker 1:They're already up the mountain. Well, they're not going to find anything. How would you know?
Speaker 2:Pull out, put the visor down on the trickery helmet, yeah. Well, because anything that was here already got snaked by that Sarpathy. Galen shrugs. That's exactly what I was going to say. But yes, no, it wasn't. We're so good, we finished each other's sandwiches.
Speaker 1:Make a check. Oh, oh, a check. Oh no, that's a three. Oh yeah, serpathia with us.
Speaker 2:Oh, that's bad.
Speaker 1:They're gonna eat ya.
Speaker 2:Not if we eat them first. I we eat them first. I immediately eat the imp Ribbit.
Speaker 1:I thought that's what you meant, just like Kirby. Yeah, you're coming with us.
Speaker 2:It's like tie him up, Like go. Yeah, it's good, it's good babe. Yeah, let's go on him. Yeah, it burns, it doesn't burn.
Speaker 1:It's right down.
Speaker 2:It's tied to my wrist. It's not burning me.
Speaker 1:This thing is moving. It's wriggling on me.
Speaker 2:Yeah, it squeezes tighter. Yeah, that's right, you be nice to the druidic rope. I gently Galen here. He's a powerful sorcerer, ooh. Don't want to mess with him. I make a trickery check. Let's see if he believes it. No, no, he doesn't.
Speaker 1:I know tricks, you know got him, just got this rope. Now this rope. This is a powerful sorcerer.
Speaker 2:It wraps around his mouth A little bit, that's right.
Speaker 1:The watcher will feed you to the blinks, blinks the seas, so they're headed up the mountain.
Speaker 2:So maybe we don't go that way, but we have the map, but we gotta get there. Oh yeah, maybe we can. James, do you have a creative ability to be able to study this map and, like, find a shortcut or something?
Speaker 2:um, so not exactly okay, although we have fb, we can move quickly because she's got some barding now, but actually doesn't work that way. Um, I don't exactly have a power that would help in this situation. Okay, but uh, if we could, what do you say? If he's headed up the mountain, maybe we head up the volcano, or I don't know, yeah, I just yeah either way, they're ahead of us, so maybe we could avoid him.
Speaker 2:Or I don't know, yeah, I just yeah. Either way they're ahead of us, so maybe we could avoid them. Hmm, we need to find no, I don't know we need to find a way out, fast way to get up. If we only had the flying machine shoot.
Speaker 1:I can fly.
Speaker 2:We just like both like look at him, great, I mean fly. We just like both like, look at him Great, I mean that helps us. How, yeah? I say, well, maybe he could fly up. You know to different why we, the droidic rope, could do that itself, like latching up the side of the mountain and then we climb up on it.
Speaker 1:What do you expect to do?
Speaker 2:Expect to win.
Speaker 1:Ulfrix has a whole army, oh yeah, yeah, we've got a whole ship full of Sarpathy.
Speaker 2:Yeah, well, we're the guys that destroyed Hex, whatever it was. Yeah, the 13.19. Yeah that whole temple, that whole Sarpathy temple gone. That was us.
Speaker 1:These guys you ever heard of? Bagrath the Blanched.
Speaker 2:No, nope, no. Losers, no, nope, no losers.
Speaker 1:Uh welder says guys, I, I, I've heard of those, those dudes yeah, yeah I've seen one of them come over here.
Speaker 2:Okay, we go over to I like and then like stomp over to welder okay. So who are these guys?
Speaker 1:The Risen?
Speaker 2:I don't even know what he is.
Speaker 1:He's some sort of People say he's undead.
Speaker 2:RZA.
Speaker 1:The Risen. Oh, but he wears Felmog armor.
Speaker 2:I'm pretty sure I can.
Speaker 1:It's like some sort of slave of Ulfrex's.
Speaker 2:Oh my gosh, these are like legit bad guys, alright, so I'm pretty sure we might be able to fix that situation, specifically the undead guy, um, so you're saying I wonder if we can use the wraith keeper relic that we got interesting to like, convince him to turn on ulfrix because we can communicate with him, perhaps even parlay with him, and then they go, maybe like if he's enslaved or something and wants his freedom. But that's a big if we don't know that. If we can get that treasure first and get off the island, we win the game.
Speaker 1:They're going to find a treasure. They're going gonna find it first.
Speaker 2:The drug rope just starts squeezing him. He's lying, you're lying, I'm lying, I'm dying, I'm not.
Speaker 1:We've been here for weeks.
Speaker 2:You guys took weeks and you've not even found the treasure yet.
Speaker 1:It's cause of that Stupid Wally, wally, wally. The Free Buddha Love that guy Gray Waffles.
Speaker 2:After we find the treasure we're going to go there and burn it down Over our dead bodies, nobody's going to work me like that place. We've got to change the name of the stream to the quest to save Wally's Waffles and Worgs. That's the new quest.
Speaker 1:That is the main quest.
Speaker 2:Alright, do it for the hot haunches Hip hip, hooray Ah. We gotta beat him to the treasure and get that. Yeah, agreed. Well, we know exactly where it is, so we just gotta find and occupy the same hex as them Because they're already in the vicinity. Probably Can we take a look at the treasure map that we have Not let the imp see it.
Speaker 1:Not let the imp see it, yeah.
Speaker 2:If you want to get out of there mind your own business. Yeah, I jab him with a carrot of pain. Ow ow, yeah. See if I can triangulate where we are based on our location.
Speaker 1:Yeah, make a realms check.
Speaker 2:Okay, 10. Nice.
Speaker 1:Nice, nice, yeah, so following the map would take you to do, you think, 11, all right, 12, 30, 12, 30. Okay, that's the tip of the volcano.
Speaker 2:Okay, so they, they kind of know that it's there, but we could maybe find exactly where it is. George, we're like a day and a half away. Yeah, I think we gotta risk it and go up the volcano. Okay, I agree, and if there is an eye of Ek in it, we throw it into the volcano. Naturally, it's the easiest. We pull a freaking Frodo and Sam. I like the idea that after we throw it in the Serpati, just one after another dive into the volcano to see if they can retrieve the Iovec. I am the chosen one Sam.
Speaker 2:Wriggling down into the yeah, this is like immediately getting immolated as they jump into the volcano. Ulfric screaming what are you doing? Why would you do this? You do it for the master. Ulfric screaming what are you doing? Why would you do this? You fool, You're doing it for the master, my army, yeah, I mean, we've basically just had to make this a reality. Now We've laid out the let's totally. So we're totally going to golem. We're totally going to golem the imp, because if he gets away from us we're doomed.
Speaker 1:Mm-hmm.
Speaker 2:And we and we're going to start trudging up the volcano and George is going to roll the first check. I like that we are keeping the imp around instead of just executing him.
Speaker 1:Yeah, we wouldn't do that.
Speaker 2:No, we're not those kind of people.
Speaker 1:For pity's sake.
Speaker 2:All right, george was playing alone. I would do it if I was playing alone Is this the first check of the day. This is skyrim. Yeah, george, packing, packing with a shovel, I put, I put like any witnesses, I just put a cauldron on their heads so they can't see and then they can't report the crime. That's how skyrim works.
Speaker 1:It's perfect yeah, so this is uh.
Speaker 2:So this was the night, so you could wait, but ben sorry, was that not the first check of the day that we made and we rolled on the dangerous encounters table and then we found this imp?
Speaker 1:no, this is a wandering, this is overnight wanderer creature.
Speaker 2:okay, gotta. Okay, we wake up, not refreshed, and we begin our journey. Hey, yes, I discover a path to 12.30. And George.
Speaker 1:DMs himself Shoots and ladders.
Speaker 2:Oh, we're there. It's Candyland, you know, we find one of the maintenance elevators and just hang out.
Speaker 1:Alright 100 for your discovery.
Speaker 2:This is wild stuff. I like the idea that Ben refuses the discovery and just looks at the perilous encounter table and pulls something from there and says that's what you discovered.
Speaker 1:Find a lich having a picnic yeah it's a lichnick. One blinks.
Speaker 2:One blinks.
Speaker 1:Said it and I forgot. It was discovered Beautiful 37, Ben. Yeah, a volcanic well bubbles up, creating a delicious stew of clams, snails and hermit crabs.
Speaker 2:Oh sweet, it's perfect for this island and the fact that we have no rations. Man, I get out the thermos that Riley's always carrying around. Okay, actually you know what I'm going to use. According to plan, be like, got a thermos. Why not? Why not, according to plan, got 40 thermos. No, I'm kidding, oh no, oh, I do it, oh, you do.
Speaker 1:Okay, you make it.
Speaker 2:You make it. All right, I do. I bring I thought to bring a thermos to fill it with water, but I'm going to fill it with the clam soup, so that we've got some rations. We're just going to be thirsty the entire time, but it's fine. Well, it's just, I guess it's.
Speaker 1:I mean, we don't really factor in water into the game. We're not drinking salt water.
Speaker 2:Yeah, I'm getting weaker. We die in three days.
Speaker 1:All right, cool, I'll say you'll have enough rations for your time on the island.
Speaker 2:Amazing. Thank you, nice.
Speaker 1:Thank you, benevolent, that was a good find.
Speaker 2:Yeah, that was a fortunate son. We are Fortunat. Fortunat San, we are Fortunato. Estamos fortes amados. Great, perfect, I love it. We move one hex.
Speaker 1:Yeah.
Speaker 2:Okay, so I say all right, Riley, I feel like we're making good progress. Sam sure knows the way back.
Speaker 1:They're going to find you.
Speaker 2:Cannon, cannon, if you want any soup, you'll come Help.
Speaker 1:Help, master I start shouting.
Speaker 2:I immediately cover his mouth. Yeah, I wrap the elastic snail around his head like a gag. It cuts to him being gagged, and then we're continuing up the mountain.
Speaker 1:But first he bites your hand, Riley.
Speaker 2:Ow.
Speaker 1:Take three Dredd.
Speaker 2:This is the most. This is like a surprisingly high damage bite it's his only defense weapon.
Speaker 1:He's got real sharp teeth, yeah, and a big mouth.
Speaker 2:Well, yeah, weldar laughs and we both immediately turn and glare at him and put him in charge of the prisoner. It cuts to Weldar carrying the employee. Yeah, yeah, oh, land of Eme, um, oh, land of him, um, okay, we can well there have a weapon. Still, he has a sword, right, okay uh, yeah, okay I offer him the axe Go ahead.
Speaker 1:I rolled a one. You guys, hey you guys. Come across a Felmagnite who is urinating into the foliage. He's taken off part of his armor.
Speaker 2:I turn to Welder. Can we steal it? Can we steal part of his armor? It's just his codpiece, useless. Can we try to sneak around him? Could george can't sneak and I don't want to just shove?
Speaker 1:him off the cliff I do um. You hear the muffled uh cries of the imp. I knock him out.
Speaker 2:Yeah, I'm wondering if we shouldn't, and I want this to be in real time while I make the decision. He's actually peeing this long. It's like an Austin.
Speaker 1:Powers scene. He's holding a hard time in the armor, yeah.
Speaker 2:He's a big guy. I turn to.
Speaker 1:Welder and I say let me take this guy out. What if it makes noise? If there's one guy here, there's others.
Speaker 2:Yeah, this guy could be on guard. It means we're close, is he really?
Speaker 1:peeing off the side of a cliff. No Foliage, oh is that?
Speaker 2:is he really peeing off the side of a cliff? No foliage, no, um, um. Uh, can I use? Can I use I for clues? Uh-huh and spot like a python, like hanging in a in the tree and maybe like see if I can't take a tree and maybe like see if I can't take a stick and just like shove the Python so it falls on top of them. Not that it, not that it would kill him or anything, I just want to you know.
Speaker 2:I love the idea that. Okay, okay, if you can make the Python appear, I'm going to create a fact about pythons. All right, I have two clues. Okay, totally, I have for clues it totally is there? That's a crit. Try to bear skin a trivia that pythons really love. Little wriggling worms. Wow, is that what I'm going with? Bear skin a trivia, it's a six.
Speaker 1:Are you going? A little blue here, just a little bit, georgie boy.
Speaker 2:Is it too blue for the stream, because I can certainly change that.
Speaker 1:I'm not sure that James is following. I am following James, understands.
Speaker 2:James is is dumbfounded, um, um.
Speaker 1:I don't know they, just they necessary. Yeah, I was just trying to figure out.
Speaker 2:I was thinking if I had a power that would make it so that the, the film log guy, had like a phobia of the snakes but like oh, interesting. I have nothing that would indicate or do that. Well, that would be really funny, because he's working with a serpathy Like this and why he's like on guard out here, cause it isn't like yeah, yeah it all it all would make sense.
Speaker 1:Do you have something with the eye for weakness?
Speaker 2:yeah, I can discerning eye. That actually is something I can do it's like you just overhear him saying like weird snake guys. Don't like him, it's like he's muttering himself as he's going to the bathroom. You know what? You narrated it perfectly. I'm going to use a quest point and I'm going to use discerning eye. Ah, god bless, it's not true. He says I would kill every one of them if I could.
Speaker 1:I love killing snakes I'm not scared of them at all.
Speaker 2:It has the opposite effect as you hear the time he catches it by the neck not today, snake man we happen to get the arnold schwarzenegger of all these guys. Yeah, the time they throw snakes at me, it's going to be the snake soup tonight. You know, when he catches us completely off, the rails stick around stay away and listen.
Speaker 1:So what are you guys doing?
Speaker 2:so I am going to shove the snake onto him. Yeah, we've established that. He's not necessarily like he doesn't have a phobia, but anyone would not like a snake. The snake onto him. Yeah, we've established that he's not necessarily like he doesn't have a phobia, but anyone would not like a snake shoved onto him.
Speaker 1:Okay, what are you using to shove on?
Speaker 2:I was just going to grab a branch and move the snake off the tree limb.
Speaker 1:Can't make a nimbleness check.
Speaker 2:Okay, I pep talk you first, you pep talk me.
Speaker 1:I'm the thing I have oh oh yeah give you a plus two.
Speaker 2:Yeah, that's the one plus two nimbleness. Okay, oh, it's crit man super. Look at this guy, look at this, it's a 15 it go.
Speaker 1:It goes right around his head, obscuring his vision.
Speaker 2:He's being everywhere we hear the can crumple of his helmet, as it's like yeah, get it off, get it off, get it up yeah, so he's struggling with that let's like rush past him, like while he's struggling with that thing. Yeah, I love it. We have to make nimbleness checks to avoid getting hit by the stream that's still going the splash is spinning around like a sprinkler. I will never not drag this stream down with my horrible, horrible sensibility. As new as a risk. When you invited me to stream with you, I deliver every time.
Speaker 1:It's a risk we're willing to take because you can be here every week.
Speaker 2:Consistency- Ben loves consistency. All right, drink some watts, you know. All right hearts from narrating all this, all right. So you guys uh rushhmm how do you want to see beyond him? Are you saying which X? Oh, okay, okay, do you want to kind of search around? Yeah, that's exactly what I was going to do Search around to see if we can get a bead on where they are and then, once we know, continue to follow the map.
Speaker 1:But avoid them Right? One of you make a search, One of you make a sneak. I will make a sneak.
Speaker 2:George, I appreciate you.
Speaker 1:Nine, I will make a search two all right two okay, um, um, you have, uh quietly found nothing thank you man, thank you uh welder is just there's no being judgmental hint of where, uh, the felmog or serpathy are, but you have progressed forward quietly um to the next hex perhaps um to the next hex, you will need to make another check. Go for it. Should I roll travel check?
Speaker 2:I think it was your turn. That is an 11. Should I use a quest point to get a discovery? I mean, why not? I'll do it. I'm going to use a quest point and get a discovery.
Speaker 1:So that's minus three, by the way. Oh, definitely using quest point to get a, I will be using a quest point, that's for sure.
Speaker 2:I'd be using a quest point, I'd be using so.
Speaker 1:Making eight and nine yeah.
Speaker 2:I-y-y-b-u. Yeah, Aye, aye, aye be used.
Speaker 1:Okay, riley, you can search for resources if you would like, on the mountain. You know, what I will.
Speaker 2:When am I going to get resources on Terror Island?
Speaker 1:Yeah, Look at this guy. Look at this. What are you doing? Elemental yes.
Speaker 2:Elemental P Elemental P Sorry, I got like the whatever the equivalent of just a runaway mouse, you know.
Speaker 1:So what was your roll?
Speaker 2:Eight. Oh wait, no, Is it search, yeah Ten or wilderness, right, Actually wilderness sorry, ten. Ten.
Speaker 1:Okay, you have gathered 1d6 materials and a random elemental component.
Speaker 2:Beautiful, four materials, amazing, that was a good roll. That is a good roll and 12.
Speaker 1:A weirding gem.
Speaker 2:Weird, isn't it weird? I saw weird. I think, it's weird Weirding gem. I think that's the one that doesn't have rules. Perfect, oh, did we add rules? At one point it didn't, but now it does.
Speaker 1:Weirding gem. It's used in place of another elemental component for a crafting recipe, except for Starfall.
Speaker 2:That's super good. It is super good. Welder says that's weird.
Speaker 1:Huh, huh Huh, you guys are on the cliff of this volcano. Um, you can actually start to feel the heat of the magma riley's like kind of excited by this.
Speaker 2:She's like I can't believe we're here after all she's got the seasons's got the heat sweats.
Speaker 2:You know I do Sweating hairs matted to my face, but I'm beaming like ear to ear. I've never seen Riley look so radiant, because she's just invigorated by the nearness of our goal. Galen, on the other hand, is feeling more and more terror because he feels like he's going to lose something. Galen, on the other hand, is feeling more and more terror Because he feels like he's going to lose something important, but he doesn't know what. And he looks at Claudia and he's fearful.
Speaker 1:You guys make camp, settle in, drink some soup from the thermos.
Speaker 2:Still warm. I love it. You share it around. That's bad.
Speaker 1:Yeah, yeah.
Speaker 2:It's like I just had this image of General Kale and Willow going what goes on here?
Speaker 1:barging into our tent right oh lord, oh lord, um ba da ba, ba, ba ba da ba ba, boo ba da ba ba boo 12-star.
Speaker 2:Pathy, I can only assume.
Speaker 1:You hear a frightening roar?
Speaker 2:is it a familiar roar? Hey holly, welcome to the stream, hey, welcome. Hey, you hear a frightening roar holly is just in time for more cats. I imagine that would be the. My biggest fear right now is another blinks cat classic a frightening roar, you say yeah it.
Speaker 1:I mean, it almost sounds like a dragon roar, oh no, which you've heard before.
Speaker 2:I'm less frightened of a dragon than I am of a blinks cat. That's ridiculous, for I'm less frightened of a dragon than I am of a blinked cat.
Speaker 1:That's ridiculous.
Speaker 2:And yet it's true. Can I put out our fire? Yeah, we put out the fire.
Speaker 1:Yeah, I'm going to smother the fire and see if we can't find some place to hide, we just retreat into the shadows of the foliage.
Speaker 2:Yeah, I'm going to put a smother the fire and like see. If we can't like find some place to hide, we just retreat into the shadows of the foliage. It just covers our faces.
Speaker 1:I'm going to make a sneak check, both of you.
Speaker 2:I know that's not the worst sneak check I've ever made at the seven.
Speaker 1:Okay, okay, after a couple moments, you guys settle into this hiding spot behind some bushes. Okay, you see a bobbing head of a giant. It almost looks like a dragon, but it looks like something completely unique. It's like walking on two legs.
Speaker 2:Oh, no, is that a wyvern?
Speaker 1:No, it's massive, it's a. It has no wings, it's like some sort of worm, but it walks on two legs and it's just plowing through the trees on the mountainside.
Speaker 2:Hmm, so the tree is just toppling as it goes. I think Galen thinks it's almost beautiful. Uh, the strength that shows as it just knocks trees down.
Speaker 1:Well, the your metal check will decide that, oh no.
Speaker 2:Roll metal checks um. Just has to be above six what is your total? I get a 12, so I stand up and look at the creature and all wow. I use a quest point to make it a six and I also stand up. But I'm standing behind Riley, kind of like.
Speaker 1:You guys are also hiding, so you probably don't want to stand up. No, we.
Speaker 2:Holy cats, holy worms, worms, you know this thing you like.
Speaker 1:See it's big eye, like it could possibly see you, but it just keeps going and you hear some shouting down below from sound like men oh this is awesome.
Speaker 2:Are they chasing it or are they being chased? Do they do this? And see that uh-huh, can we try to follow like carefully and want to travel through the night and like follow this thing I was gonna say follow the voices of the oh okay, not follow the creature. Oh, that's kind of awesome.
Speaker 2:It just turns into like it will become zoologists, the first people to ever see this thing. It's Kong Skull Island. That's what's going on right now. It's Kong Skull Island. Yeah, but I was going to say, since they can hear the shouting, we can find them now. Oh, I see. Yeah, that's actually all that makes sense. It's true, all of it.
Speaker 1:One of you make a perception check to see how that goes. Oh boy.
Speaker 2:You perceive better than I do. You've been rolling really well today. Yeah, excellent Eleven.
Speaker 1:Okay, you think you have a bead on where they are If you can get down there without being seen by this creature.
Speaker 2:Can we wait for them to pass? Does the creature not see them? It seems the creature's just passing by. Should we make the creature see them? Just saying You're sort of on a cliff.
Speaker 1:You watch this thing kind of pass by and then like somewhere in the distance, below canopy of trees, it's like noises and stuff. Yeah, um, I am going to.
Speaker 2:I'm going to use.
Speaker 2:I'm going to use this quest point and do I for clues on a boulder that I think if galen could help me, I could push it over and it would like roll down and make a ton of noise right into it towards where you hear yeah, towards where the, and then hopefully, the creature catches wind to what the sound is and follows it all the way, roll down and make a ton of noise right into it, towards where you hear that, yeah, towards where they, and then hopefully, the creature catches wind to what the sound is and follows it all the way down. Hold on real quick. What's your? What's your bonus to your inspiring order or to your ability that you're going to do Search? Plus two. All right, I give you another plus one to max you at plus three, but let me make sure I do this. I I wish I could give you advantage. I'm sorry, that's four.
Speaker 1:And this was to notice a boulder.
Speaker 2:This is to notice a boulder. I don't succeed. I'm inclined to say there's no boulder, but maybe there's something else less advantageous what if it's like we think it's a boulder, but it's really the eggs of a giant creature? Oh my god oh my god we can roll down the hill it's like I pick it up and notice that it's not a boulder. It's like a giant egg, and I'm like oh no, there's going to be some problems if we do this, but it might still work out, I like that.
Speaker 2:Yeah, I, because I'm thinking I can feed it. I don't want to throw the egg because Riley doesn't want to hurt whatever is inside the egg. But Riley is going to go straight into danger and try to sneak in and put the egg in the camp. Oh, OK.
Speaker 1:It's a large egg. It's a large egg. It's like a boulder-sized egg. Oh, it's a boulder-sized egg. Yeah, that's kind of what I was thinking too.
Speaker 2:Oh crap, I think that it would survive the roll down the hill. Yeah, if it's that big I always think of like an ostrich down the hill, yeah if it's that big, I always think of like an austral.
Speaker 1:Have you ever seen, like held an ostrich egg? They're like yeah, I've borne witness to it.
Speaker 2:Yeah, yeah, they're thick um she'd a big egg tooth crack with that, you know. I mean, yeah, can I listen on the inside? Can I hear like a creature in there? You hear a slow heartbeat. It's warm.
Speaker 1:Yeah.
Speaker 2:Warm, but we don't know if it's retained heat from the midday sun and, like I mean, you could try to identify the egg.
Speaker 1:Oh, no, yeah, final sim.
Speaker 2:Oh, final sim, Final sim. Yes, identify the egg oh what is this? Does philo oh no, we said, it gives automatic success.
Speaker 1:I forget oh, he has certain parameters, he's not just any check, I forget zoologist uh, it's like an archaeo, um, uh, great for history, archaeology or lore.
Speaker 2:All right, it's fine, he, he gives a 12. We use him.
Speaker 1:Oh, hello Good day Philo. We're in Terraria.
Speaker 2:Halfway up the volcano at the center of Terraria, he's like put me away, put me away, you madman.
Speaker 1:No, no, I love it. I've always dreamed of coming here. I never made it in life, so never felt so alive as now.
Speaker 2:Well, here we are. It's amazing, isn't?
Speaker 1:it. Ah, you found an egg, the egg of a pterosaur.
Speaker 2:A pterosaur. Yes, yes, yes.
Speaker 1:I would back away from this slowly and Do not approach it, you see, you will draw the ire of its mother. Ah, so you don't want to be?
Speaker 2:near it, I hurl it into the distance. Yeah, I just like we shove it and it rolls into the camp. Whoop, whoop, whoop, whoop.
Speaker 1:That's not exactly what I had in mind, but I say thanks, Byleth, we're done with you.
Speaker 2:We'd like to create a lot of trouble for the guys down there. They're bad.
Speaker 1:So you pushed it.
Speaker 2:Yeah, I'm going to push it. Yeah, well, both of us will push it.
Speaker 1:I imagine it like slowly getting started Like yeah, you definitely need the help of Galen.
Speaker 2:I mean, I'll make a, I'll use a feat of strength on it.
Speaker 1:I think you just make a might check okay either way releasing the pterosaur yeah it's like Rodan, I just roll it.
Speaker 2:Oh, there we go.
Speaker 1:I scrolled all the way up.
Speaker 2:Oh, thank god, because I was looking at a much higher in the thing. Okay, it is strumpf, strumpf maximus. It's strength and finesse.
Speaker 1:You know, it's just effortless, just rolling the egg the egg starts, starts tumbling, picks up speed and breaks through the, falls off the cliff and breaks through the canopy and you see the creature, the giant, dragon-like creature, dive after it into the canopy.
Speaker 2:Wait.
Speaker 1:So his form disappears. Riley does this to listen to what happens. This is what you hear, hey guys.
Speaker 2:We just found dinner. Look at this egg. Wait, wait, what's that? What's that going through the trees? Oh my god. And then half a dozen Wilhelm screams.
Speaker 1:What? And then?
Speaker 2:Or Ben can tell us what really happens.
Speaker 1:You hear a screech above you.
Speaker 2:Okay, yep, or Ben can tell us what really happens?
Speaker 1:Yeah, you hear a screech above you.
Speaker 2:Okay, yep, oh my gosh, I hope the two dinosaurs go at it. It's like the land of time forgot.
Speaker 1:Yeah, the screech is directed towards you. You feel the hot, musty air just blow on the back of your head. You spin around and you see a pterosaur with its huge wingspan made a huge mistake good thing we've got this trusty abacus.
Speaker 2:I hold up. It's not a good thing.
Speaker 1:It's not not a good thing you, you look above and you see that there's like this kind of nest way above you and there are also like a couple other giant eggs in this area.
Speaker 2:Run.
Speaker 1:You have a couple options.
Speaker 2:Bearskin and Trivia. Pterosaur's vision is based on movement. Jeez, can I just try it? Will you allow it or no? I just feel like these will now be super perilous checks. Don't move, oh, oh, my god. We could release the imp right now If it works, if it's based on movement, could release the imp right now If it works.
Speaker 1:Just release the imp.
Speaker 2:Got a couple of things going, let's do it. I'm going to make this lore check and I'm going to really make it. Oh my god Terrasaurus vision is based solely on movement. If you don't move, it can't see you.
Speaker 1:I'm going to throw a little wrench into this.
Speaker 2:Yes, Pterosaur's vision is based solely on movement. If you don't move, it can't see you. I'm going to throw a little wrench into this. You got to make metal checks to not move. Yes, I knew it. I'm fine with that, I'm totally fine with it. Oh man, first I kind of like whip the druidic rope so it releases the imp. It's like oh, you guys, let me go.
Speaker 1:Yeah, so everyone make a metal check. I'm going to make one for Waldar as well.
Speaker 2:I'm going to pep talk Galen and tell him like, don't move, Thank you. And so that you get advantage on this. I really appreciate it.
Speaker 1:It'd be really funny if Riley bolts Don't move.
Speaker 2:I'm just trying to hedge our bets so that we don't both die. It's great, it's great. Okay, that's a nine. Oh my gosh, no, it's going to be above a 9. Oh my gosh, no, it's going to be above a 6. It's a 7. The 4 is a 7.
Speaker 1:We'll figure out what that means after everyone.
Speaker 2:I let out a little hurt.
Speaker 1:Oh boy, and the imp doesn't even need a check, he's bolting. What was right, riley, what is your check metal? Chain, I think nine, I thought that was for no, I can just do that.
Speaker 2:Oh wait, no, it's got to be on a six plus. Oh shit, all right. 12 nice riley like, defiantly looks up at the beast in its eyes as like wind blasts her. She, like, loves everything about the move, all right.
Speaker 1:The imp and weld are just like back away and bolt. It's going to be random. Oh gosh, who the terrorist or goes?
Speaker 2:Please the imp, please the imp this is nice God's one, two, three is the imp Eyes on me? You know, yes, yes, the imp Eyes on me. You know, yes, yes, yes, wilder has got brown pants on all of a sudden.
Speaker 1:He's wearing shorts.
Speaker 2:It looks like he's wearing pants. Now you know what I mean.
Speaker 1:Yeah, Alright, the pterosaur just like swoops, yeah, alright. The pterosaur just like swoops and just gulps the imp like instantly, yeah, and he goes. Oh my gosh, this has been really good. A total jerk oh my gosh, this has been really good.
Speaker 2:A total jerk. Yeah, oh my gosh.
Speaker 1:As this is happening, Weldar slowly crawls back to you guys. He's paralyzed with fear.
Speaker 2:I help him up to his feet. Come on, we're only one hex away. Yeah, I say well there, what's that smell?
Speaker 1:The terror sword dives off the cliff down into the canopy towards like all this commotion that you're hearing.
Speaker 2:Two dinosaurs fighting in a camp while they're running back and forth. It couldn't have worked that better, man.
Speaker 1:The reason I love playing.
Speaker 2:Monster Hunter. What you're?
Speaker 1:hearing, though definitely doesn't sound like Felmog Knights in Sarpathy. It sounds like pirates and they're getting just demolished, oh jeez.
Speaker 2:Oh well, that's one thing solved, I guess. They're working for them, though, at least. Yeah, right, because the red tooth that we found was saying they were working for these guys. Yeah, the trifecta of darkness. All right, let's keep going, man, let's get to 12.3. Yeah, it's the night. We should just finish resting for the night, though. Well, we got to leave the nest of the pterosaur. We're safe here, it's just. Everybody don't move. Yeah, you accidentally roll over in your sleep and get devoured yeah, um yeah, I don't know, ben.
Speaker 2:Are we now unsafe and have to travel through the night?
Speaker 1:you don't have to travel, but you do.
Speaker 2:You need to move can we get to 12, 30 I mean I'll roll it think it's.
Speaker 1:No, it's like moving within the same hex, but Okay. Oh okay, I'm gonna roll to see if you run into more trouble. Sure.
Speaker 2:Nice.
Speaker 1:No, no, you're able to find a new spot to camp and you don't sleep well. There are a lot of unsettling sounds throughout the night.
Speaker 2:I'm going to say this whole thing is you guys are tired the following day. Last thing you hear from the pirate camp below is I don't want to be a pirate. There's a million puffy shirts are suddenly snuffed yeah, yeah, all right.
Speaker 1:Um, you guys are tired this next day.
Speaker 2:Yeah, make a check to reach the top of the volcano, all right here we go, here we go, here we go, here we go, here we go, here we go. Here we go. Here we go, here we go, here we go, here we go. It's 12. Nice, nice, oh wait, no, I only have plus two.
Speaker 1:But it's. I used my last quest point. It's minus three.
Speaker 2:I used my last quest point to make it a nine. Does that mean there's no discoveries? I guess, if you roll a natural 12 and you have a plus three, yeah, okay, all right, you did that, didn't you?
Speaker 1:Yeah, we did, I did do that.
Speaker 2:Yeah, that's true. That's how we got the soup Soup, that's how we got some soup.
Speaker 1:I love soup.
Speaker 2:Y'all do soup.
Speaker 1:Okay, what is your total? Sorry, nine.
Speaker 2:Nine, alright, you travel up the.
Speaker 1:What is your total? Sorry, nine, nine, all right, you travel up the volcanic mountain. You do pass as you're traveling up. You see inside a sort of cave, like these rocky shapes moving about inside Rocky shapes. They're like dripping magma. Oh no, magma, lords.
Speaker 2:Magma lords. Let's not get seen by those guys. Yeah, I'm kind of like nearly out of powers. Yeah, let me see, I mostly still can only intimidate them. I'm definitely out of. Well, we don't know anything about them. Them, I wonder if we could talk to them. Uh, yeah, for them, do we have to? Even we just ben, you just said we saw them in the cave. We're moving past. Right, we don't have to go past them. We just use just like flavor text or we have to deal with them.
Speaker 1:Yeah, I mean it's giving you an idea of what's like inside the volcano.
Speaker 2:Yeah, yeah, magma means inside yeah, we don't have to necessarily until we want to destroy the eye of ec. Then we have to go. Um, it's, it's possible that the treasure isn't in the volcano, unless Wally put it in the volcano specifically to protect it. Yeah, does our map imply anything along those lines, ben?
Speaker 1:Why don't you make a lore check?
Speaker 2:Alright.
Speaker 1:I shrug, I shrug, I shrugged, I don't know. There's nothing specific.
Speaker 2:It just shows like, yeah, x marks a spot type of thing. Yeah is there, is that ketchup on the map?
Speaker 1:they kind of like you like terrible in it?
Speaker 2:yeah, oh my god I'm sorry, I'm sorry, I'm sorry as you're trying to like fix it, it blows away in the wind to the top of the volcano. Oh my god, um. Well, what do you think, george I galen? I think, um, if I was wally, I might try to sneak this treasure into the volcano. It would be the last place they would look. You know they might be trying to look everywhere outside and it's deep within. You know what? Let's commit to that?
Speaker 1:Commit to Believing believing. The treasure is inside the cano going in alright, so you did see a way in. Those creatures were in it. So how do you want to approach that?
Speaker 2:do we think that they are sentient? I'll make a make a lore check on these creatures, I guess, to see if I know anything about or have heard anything about them, or wilderness, what do? You want to look at. Could I check out? Emery's legends of the sea just oh yeah, in case these guys don't exist anywhere else, go for it. We had our dog read that whole thing, right, the Dorg, oh yeah. You can read a whole book. I say, hey, snoop Dorg, tell us more about. No, it can't be that. I'm sorry.
Speaker 1:Snoop Dorg.
Speaker 2:Wow, it's the worst. It's the worst.
Speaker 1:We got to come up with a better name for the Dorg Dorgan worst. It's the worst. We gotta come up with a better name for the Dorg Dorgon.
Speaker 2:That's just calling a thing, a thing, champ. Champ is a good name. How you doing, champ? It's a very presidential Dorg Dorgon. I say hey, hey, buddy Champ, can you tell us about the magma lords?
Speaker 1:um magma.
Speaker 2:Maybe we should randomly generate his name none of us can speak dorgan. He says he is a magical. None of us can speak Dorgan he is a magical.
Speaker 1:He's not a real Dorgan, he's like a statue. So he says you must mean the Volcanoids that's the one.
Speaker 2:that's the one they look like Volcanoids. That's the one. That's the one they look like Volcanoids. That's the ticket.
Speaker 1:Their minds are unknowable. They do not speak as beings like us, but they do seem to um communicate with each other.
Speaker 2:I wonder if we could like communicate by drawing into the ground straw bag heart. Um, I mean, we could certainly try, uh are they are, they a good place to end the stream before we go into the volcano that would be, uh, I agree I, as are they known to be hostile or territorial yes, very oh, dear, oh we just, yes, very, oh dear, oh, we just like trim the pain.
Speaker 1:They're also known to sacrifice their bodies for the good of their territories. No Lord, oh boy. So they're exploding in a hail of magma and ash.
Speaker 2:It's like they're the most dangerous thing on Terror Island. So if, okay, so here's the thing. Right, if the treasure is at the heart of the volcano, we might be able to open a doorway to it. If we can find an artifact, something like an item, that has come from the heart of the volcano, does that make sense? Using the curio of infinite doors? Oh interesting. Say that again. Using the curio of infinite doors?
Speaker 1:oh interesting say that again right.
Speaker 2:So if we can find, if we can object from the heart of the volcano, like if that's where the treasure is, I think that we would just assume that if we could place it into the curio of infinite doors and then open a doorway to its point of origin. I think the threat here is that we open a door directly into like a magma ocean yeah it would be like the worst use of the door because, like the door would just open and be forever open.
Speaker 2:I guess we don't have to like walk through it, don't have to go in if it's like obvious that it's like a lake of fire, but if it's like the center of the volcano, it's just like fountains of lava. Make this into a powerful weapon. It just magmas everything we pointed at. Actually. Yeah, that'd be a great way to take out Ulfrax. Open a door to a magma. Go inside, yeah, go inside, I don't know.
Speaker 1:Yeah, I think this might be a good place for us to kind of yeah, this is a great place to end it, good place for you guys to think, good place for me to uh figure out what's gonna happen. I got no idea, okay, classic I'm classic.
Speaker 2:Okay, we'll see, all right uh, that was super fun thanks. Yeah, that was great, everybody thanks for joining us everybody, the land of stream. We'll be back next Saturday at 11am Pacific.
Speaker 2:Same bad channel you know what I mean I do. If you want to play the Land of Eam and check out all the goodies, you can check out LandofEamcom and join the newsletter to get a free Land of Eam beta rule set that you can play with your friends. You can also check out a DriveThruRPG. I do stress do sign up for the newsletter because you'll get all the updates about the game. You can find groups in Discord and learn about our upcoming Kickstarter.
Speaker 1:Yeah, and I know I've kept saying this for the past few weeks, but big news about the game is on the way. It's on the horizon, on the way we're excited.
Speaker 2:It's on the horizon. On the horizon and if you just want to learn more about the world or dive into a story, do check out Rickety Stitch and Gelatinous Goo. It's a three-part graphic novel series. It was published by Random House, from Ben and I that inspired the Land of Eam game. You can ask for it anywhere books are sold.
Speaker 1:We just announced a new series, dungeoneer Adventures, that's coming out next year, so pre-order that.
Speaker 2:Let's see the cover.
Speaker 1:Visit.
Speaker 2:LandonBeamcom, you can check out everything. Look at that cover, dungeoneer Adventures. I will be doing a two-part audio book reading Dungeoneer Adventures.
Speaker 1:It's going to be completely independently produced. It's not sanctioned by the publisher.
Speaker 2:I'm going to plug it every time we stream.
Speaker 1:Actually, you know what would be amazing?
Speaker 2:If George did a really dramatic lore read. If you come to the YouTube channel there'll be a playlist of Land of Eam lore like 10-15 minute videos of just impassioned reading.
Speaker 1:Just read the bestiary, the pterosaur.
Speaker 2:A pterosaur is 20 yards tall. He's measured in yards, not meters. A challenge rating of 15. Yes, I cannot see you if you do not move.
Speaker 1:Bestiary and like assign challenge ratings to it.
Speaker 2:I would do it, I would 100% do it. That would be actually helpful. Yeah, man, this seems like a 10. What does that mean? I don't know.
Speaker 1:It mean I don't know, man feels like look at this guy, just like, look at this guy. He looks like a 10. He's dead I mean, that's one thing that's notoriously difficult to do, like dnd, like everyone complains about how it's kind of meaningless yeah yeah look, we got levels and we don't disagree.
Speaker 2:Okay, yeah, that's like that's enough, that's it, that's all you need, more than enough although I've always loved the idea of putting together the player bestiary.
Speaker 1:That's, yes, that has like ratings, like that, yep ratings like that. Yep, there's no stats or anything, but it's like danger 40.
Speaker 2:You can get a visual idea that you shouldn't punch a Volcanoid in the face because your hand will melt off. Ha ha, ha ha.
Speaker 1:And you don't want to use your axe? I do, because that'll only feel them. We'll heal them, give them fuel, give them fire, yeah it's true, we have no way to physically fight them.
Speaker 2:I don't think so. We have to. I don't know. Riley and Galen are going to meet offline and come up with a plan. You know what I mean by that plan. You know what I mean by that it means next week, right like 10 minutes before we start streaming. So what do you want to do about these guys?
Speaker 1:I don't know on stream well, all right, until next week. We'll see you then, yeah take it easy everybody goodbye now bye.