
Land of Eem: Actual Play
Join Ben Costa, James Parks, and George Higgins as they play the Land of Eem tabletop roleplaying game, inspired by the series of fantasy books: Dungeoneer Adventures and Rickety Stitch and the Gelatinous Goo.
Ben Costa and James Parks are the creators of Dungeoneer Adventures, Rickety Stitch and the Gelatinous Goo, and the tabletop roleplaying game, Land of Eem. They have been friends since the 2nd grade, and love making stuff together.
Lovers of fantasy, they strive to craft tales that celebrate the adventures of unlikely heroes. Ben and James grew up playing tabletop roleplaying games, creating countless characters and collaborative worlds with our pals, a pastime that paved the way for their creative careers, as authors and illustrators.
Land of Eem is a tabletop roleplaying published in partnership with indie game publisher, Exalted Funeral. and is about adventurers exploring and discovering the remnants of a forgotten better age. Described as The Lord of the Rings meets The Muppets, players portray lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. But for all its post-apocalyptic doom and gloom, Land of Eem is tonally quite lighthearted and droll.
Dungeoneer Adventures is a fun, middle-grade fantasy adventure series from Simon & Schuster, about the only human kid attending the adventure school, Dungeoneer Academy. The books are packed with illustrations and available at Target, Barnes & Noble, and Amazon, or you can ask for them wherever books are sold.
Rickety Stitch and the Gelatinous Goo is a fun YA graphic novel series from Random House, about a skeleton bard and his best friend on an epic quest to discover who he was when he was alive. The books are available through Exalted Funeral or online at Amazon, and you can ask for them wherever books are sold.
For more visit:
https://landofeem.com
Land of Eem: Actual Play
Land of Eem Fantasy Actual Play S05EP02 | How Not to Catch a Firebug
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Step into the whimsical chaos of Land of Eem Actual Play, where family-friendly fantasy RPG meets hilariously bad decision-making! In this episode, Brendo the Welkin Bard and Hooch the Mushroom Rascal are tasked by Inspector Maisel Underbrink with capturing Vern “the Burn” Mancini—Bogtown’s most notorious arsonist.
But in true Land of Eem fashion, things quickly spiral out of control. Instead of a straightforward arrest, our heroes hatch a bizarre plan involving more arson, shady insurance schemes, and gambling with Bogtown’s most dangerous crime bosses. When Mayor Galsy’s boat goes up in flames—with her still aboard!—Hooch leaps into action for a daring rescue while Brendo gets dragged through back alleys by a pyromaniac who just can’t quit his lighter.
As if fire and fraud weren’t enough, the Copper Hats arrive, led by the legendary “good cop” Officer Parney. Against all odds (and thanks to some fast talking), our heroes manage to spin the chaos in their favor—Vern ends up in chains, and somehow Brendo and Hooch are hailed as unlikely heroes.
From the smoky docks of Warfrat Row to the grimy tables of Grunknug Casino, this adventure captures everything that makes Land of Eem a one-of-a-kind tabletop RPG actual play: whimsical danger, eccentric NPCs like Emor Chunch the vigilante, and a constant tug-of-war between factions in Bogtown’s underworld.
✨ Whether you’re looking for a family-friendly TTRPG actual play, curious about how to play Land of Eem, or just love lighthearted fantasy roleplay full of spectacularly bad plans, this episode delivers nonstop fun.
🔮 Play Land of Eem today!
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– Free Quickstart Guide available
📦 Available now at Exalted Funeral and FLGS everywhere
✍️ Created by Ben Costa and James Parks
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Hey there, hi, oh, whoa, nice.
Speaker 3:How you guys doing. You know Pretty good, okay, can work with that.
Speaker 1:Okay, ready to play. Some Land of Eamon Bogtown.
Speaker 2:Yeah, we are.
Speaker 3:Yeah, welcome to the new campaign. This is our second episode. We've got Brendo the Welkin Bard and the Mushroom Dungeoneer I'm a rascal, actually the Mushroom Rascal. I'm a rascal. Yeah, yeah, yeah.
Speaker 1:But I do have a lantern and a pick because I'm from the Underlands.
Speaker 3:Yeah, that's what's throwing me off, I guess.
Speaker 2:Yeah, indeed, indeed, we're going to be playing land of EME. If you want to follow along, check out the map, see the beta rules and play on your own. You can go to land of EMEcom and download the beta rules for free. You can also get them on DriveThruRPG and sign up for our newsletter to find out about the crowdsourcing campaign that we'll be announcing.
Speaker 1:The date of very soon Plug over.
Speaker 3:Yeah, we promise it's coming soon.
Speaker 1:You know, soon might be like four months, but you know We'll let you know when the date drops, so that you can sign up for news and whatnot.
Speaker 2:And whatnot, and do we already plug Discord? Can you come join us in Discord?
Speaker 3:Oh yeah, yes, please do Right.
Speaker 2:If you Get it off the website, yeah, get off the website.
Speaker 1:I'll put it in the link of the video too, so you can yeah, jump over there. I'll do that now. Um, oh yeah, you know it's psychological.
Speaker 3:So let's kind of recap what happened last time.
Speaker 2:Let's do it.
Speaker 3:You guys infiltrated the Copper Hats to get Hooch's man catcher back, man catcher back, yeah. Because it was taken on the streets by the copper hats we liam neeson'd it and it took me a second you used a particular set of skills, got it back. You kind of established yourselves as new recruits or at least brendo did and kind of shouldn't get in the way of that copper hat.
Speaker 2:that was a bad idea yourselves as new recruits, or at least Brendo did and it kind of shouldn't get in the way of that copper hat.
Speaker 3:It was a bad idea. Yeah, then you encounter those guys again. They were part of a team that was bringing in a fugitive criminal of the gutter mouth gang, kat Jeebles, and they told you to go to, uh, the sunken and saloon, and totally forgetting that. Um, you guys first met inspector Maisel under brink at Pandora's cider house, who you're now you've proven yourself to by getting the man catcher back.
Speaker 2:Reclaiming the man catcher? Yeah, she thinks she might have a use for us in the town. Watch that her and Under wait, the Galzean and Underbrink are creating.
Speaker 3:Yeah, and yeah, she's looking for assistance.
Speaker 2:And we're two for the price of one, because we don't know how money works. That's true. I do not know how money works.
Speaker 3:That's true, I do not know so yeah, let's uh jump right in, and you guys are pandora cider house, where cider house rules wow all right, well, I'm gonna knock back a I think I've taken some actual like courage damage.
Speaker 2:I took some dread with that one. Yeah that's the one Like in real life, yeah, like I took real physical dread because I wanted to make the joke and you beat me to it. So let's set the scene. We're back in Pandora's. Are we any closer to the? Um, the, the concert the secret concert um the secret concert. Yeah, because music is outlawed right now in the town of bogtown you let me know.
Speaker 3:Do you want to just jump ahead to the day of the concert or do you have stuff to do before then?
Speaker 2:um, I think, did we check in with underbrink last time on stream, or did we? We just kind of show up, show back up we? We checked in with her. Yeah, we touched base, we got on as the assistants, um, and then we probably drank some cider. Uh, I think I want, before we fast forward to the concert day, we can like kind of carry on the conversation with under brink, uh, regarding like what exactly she needs us to do or if there's any current leads she wants us to work on.
Speaker 1:And, did I hear right, we should probably check out the sunken in saloon as well.
Speaker 2:Oh yeah, I mean, cause that's where they uh the copperheads.
Speaker 3:Yeah, said they hang out there.
Speaker 2:Yeah, maybe we can gather some information there. Indeed, we can go incognito. We can go like a browser mode, you know.
Speaker 3:Yes. So Inspector Underbrink says I've got a lead on one of Dwag Chumbray's hench bosses. Are you familiar?
Speaker 2:Who Dwag Chumbray?
Speaker 1:Dwag Chumbray.
Speaker 3:Yeah, who's that guy? He is the local Bogtown leader of the Tricky Toes.
Speaker 2:Ah, I see.
Speaker 3:Some say he rules the entire gang across the Mucklins, although there are some conflicting reports on that.
Speaker 2:They think the Tricky Toe gang has run out of Bogtown. It's crazy.
Speaker 1:Is it?
Speaker 2:I don't know, I mean, I believe it this is the only city I've ever known well, look around we look out like through the swinging doors and there's literally like six tricky toe guys just picking their knives with daggers on the street, or picking their teeth with daggers on the street, or picking their teeth with daggers Love it.
Speaker 3:So this guy, his name is Vern the Burn Mancini.
Speaker 2:Was that a name generated or was it off the dome?
Speaker 1:Oh, that's in the sandbox.
Speaker 2:Oh, okay.
Speaker 3:He's got a bit of a reputation for starting fires and whatnot.
Speaker 2:Okay, we got a fire bug on our hands.
Speaker 3:huh I think he's behind the recent arson that took place in Shanty Row.
Speaker 2:That's no good. Those are hard-working people there. I need some muscle to bring him in. Well, look, no farther than us, your newly hired muscle.
Speaker 3:She squeezes your arm.
Speaker 2:It's like a bird bone and mine is like a udon noodle.
Speaker 3:My bones are hollow, it's fine. Alright, so he hangs around at Grunknug Casino. Okay.
Speaker 2:Okay, you're just trying to bring him in, or?
Speaker 3:for questioning or um, yeah, bring him back here back back here.
Speaker 2:You got. You got some kind of prison down here we don't know about don't worry about it oh, okay, okay, yeah, boss. I look at a hooch and I shrug let's do it. Yeah, I say uh, all right, let's uh. Maybe we'll head down to the casino today. Um, um, um, um bet, how long would it take for us to get there, or is it just across town or?
Speaker 3:it's across town, it's in gutter span yeah, maybe we can.
Speaker 2:Uh, we can mosey on over there okay, cool. I'm sorry, I was looking at my character yeah see if I could like do gambling do I have any gambling powers yet because the question is do you have any money. I do not have money, but why would I need that? I don't understand my works I have to give money to play a card game.
Speaker 3:Yeah, she says you know what. That's a good point. Take these copper coins. Only use it to enter into a game of chance. If that's what you need to do, okay.
Speaker 2:Got it. Petty cash, petty cash. I immediately start fighting with Hooch because I know he's going to spend it. I try to take the coins away from Hooch. I hold it. It's fine, I'll hold it. I'm already pointing to things on the menu like pancakes and.
Speaker 3:Okay, let's do it's uh casino royale this thing man all, right now, make a realms check to go to that side of town let's see as you pass by, you know not great tricky toe gang members I mean it's the five.
Speaker 2:You know, maybe, uh, maybe not going to be a safe journey after all. Oh dear, I feel like I don't want to bump, james, you have to as well oh, oh, okay, that's an eight. There we go.
Speaker 3:Okay, George.
Speaker 2:Roll a copper coin's usage die. Oh no, all right, all right, did not expend them entirely.
Speaker 3:It feels a little lighter, but you still got a lot in there.
Speaker 2:I'd like to be horrible, horrible. It's like she gives us the coins to go on this, on this mission, and we immediately get pickpocketed I mean, that's uh bog town baby that's bog town, oh man I uh move it. Move the pouch closer to my center, like just uh, guard it a little better. I guess I could feel it get tugged on.
Speaker 3:You're walking through town and you notice a goblin. Looks like a regular, you know, like an old man, an old goblin.
Speaker 2:Old goblin man.
Speaker 3:Sitting in a rocking chair under an awning and he's oiling a large crossbow.
Speaker 2:Hey, uh.
Speaker 1:Hey, old-timer.
Speaker 2:Yeah.
Speaker 1:So, uh, what's been going on on the streets lately?
Speaker 3:A lot of whippersnappers running about stealing things.
Speaker 2:Shooting with your crossbow.
Speaker 3:Not on my watch.
Speaker 2:We like. Look at the far wall and he's pinned like five pickpockets to the wall. Hey, let me down. What's going on here?
Speaker 3:You shut up.
Speaker 1:You don't look like a copper hat.
Speaker 3:Copper hat Can't rely on those losers. I disagree with you, you disagree with me.
Speaker 1:I said I can't say that. I can't say I disagree. We all start to let loose.
Speaker 2:Yeah, we just go yelling, Start yelling in his ear. I said I can't. I can't say I disagree, we all start to let loose. We just go yelling, start yelling in his ear. I said I can't, I can't, you can't what?
Speaker 3:You know a couple of fellas like you. I suggest you just turn back around this place, ain't for the faint of heart?
Speaker 1:Well, maybe we're trying to clean up the streets as well. Oh yeah, In fact, maybe you could watch our backs.
Speaker 3:What do you say? I ain't moving from this chair.
Speaker 1:Well, until we round the corner at least.
Speaker 2:It's like three feet away.
Speaker 1:Once we pass that mailbox, we're good.
Speaker 3:Of course, yeah, you know, there is one good copperhead. Oh yeah, name is Officer Parney. But he's just one man, you know Can't fight the gangs by himself, officer Parney. But he's just one man, you know, can't fight the gangs by himself. He patrols the streets, but there's too much street for an old guy like him.
Speaker 2:He's an old man. Eh, that's a young man's game being a foot patrol officer.
Speaker 3:There's no country for old men.
Speaker 1:Crooked, he's no country for old men.
Speaker 3:He's the last good cop.
Speaker 2:I say you know, what we need is, we need some citizens on patrol.
Speaker 3:What do you mean?
Speaker 1:Well, if he's the last good cop, then maybe. What was the name of the town group that Underbrink is part of?
Speaker 3:Town Watch.
Speaker 1:The Town Watch. Yeah, Like maybe you'd be a good candidate to join the Town Watch. Just concerned citizens banding together to patrol the streets.
Speaker 3:You got a brochure or something.
Speaker 1:Yeah, I don't Check out. Come visit us at Pandora's Cider House. We'll walk you through enrollment.
Speaker 3:I don't go to that part of town. It's a rip-off. Then you run into copper hats, Take your money right out of your hands Everywhere you go. They're taking things.
Speaker 1:Now get off my lawn, though We'll bring you some literature.
Speaker 3:How about, as you're talking, he fires a shot. It pins another guy to the wall the opposite side of the street.
Speaker 2:Can I attempt to walk over there and pluck the purse out of the guy's hands and put it in my own pocket? Reverse pickpocketing.
Speaker 1:Hey, that's not yours.
Speaker 3:Make a nimbleness check.
Speaker 2:In about five seconds, you're going to get pinned on the wall too.
Speaker 3:A four gonna get pinned on the wall too. Oh, a four, um you fail to do it, um, and people and the guys, like everyone, pinned against the wall like tries to grab at you. But you've managed to step back and you're a few feet away where you can taunt them.
Speaker 2:You're immediately being taunting, yeah.
Speaker 1:You guys think you're tough? Come on, brendo, let's get out of here.
Speaker 3:What gang are you with, huh?
Speaker 2:What gang Nunya Nunya Business? Oh, Nunya business.
Speaker 1:The Nunya gang, nanya Nanya Gang. Oh, that would have been.
Speaker 3:That's such a good thing.
Speaker 2:I like the idea that we are now the Nanya Gang and there are only two of us.
Speaker 1:Nanya Business Peace.
Speaker 3:They're shaking their head yeah, we've.
Speaker 2:We've failed to like intimidate them at all. Yeah um. All we've done is like remember our faces until they're yeah exactly all we've done is draw attention to ourselves. Yeah, you take a long walk off a short bog. Um, we'll, uh, we'll tip. All right, what's this guy's name? Ben, now, that's my favorite thing to do is a good question um all right, we're. We're currently randomly generating a name. Is this included in the? Yeah, it's in the beta rulebook, right?
Speaker 3:yes, yes, my computer is being slow though that's unfortunate.
Speaker 2:There we go, I can do it.
Speaker 1:Wow, there we go, I can do it Wow, meanwhile, on the streets of Bogtown.
Speaker 2:I turn to Hooch and I say, Hooch, I think it's a good idea to do this Citizen's Sound Patrol thing.
Speaker 3:Yeah, I mean, if you guys can look it up.
Speaker 2:Oh, yeah, sure, yeah, I mean, if you guys um can look it up, I oh, oh, you know what? I don't know if I have the edition with it in it yeah you do random npc table, okay, I do, all right.
Speaker 2:So we got a 57, so it's going to be emor, uh, emor, and then 33, uh, chunch, emor, chunch, and uh, let's, uh. We already know he's a goblin. So, ben, can you roll two more d100s? We can get a his old profession before he, uh, before he retired. I can do it. Or, yeah, james, go for it.
Speaker 3:Yeah, my computer is dying right now.
Speaker 2:It's fine 16 and 79.
Speaker 1:Okay, I finally got it open myself.
Speaker 2:For some reason.
Speaker 1:It was slow on my end too. I don't know what that's.
Speaker 2:Imor Chunch Goblin Miner. And let's see what the little detail is about him. Shall we goblin miner who can't believe his eyes?
Speaker 1:I can't believe. You two are walking down this street in broad daylight. This is the most dangerous place in town right.
Speaker 2:He thinks we're absolutely crazy for being out here and he's convinced that he's the only thing keeping the peace.
Speaker 1:Old man chunch.
Speaker 2:Yeah, I love the random NPC generator, it's one of my favorite things. So we'll wave to Emor and say we'll be back with a pamphlet on the town watch thing, okay.
Speaker 3:Yeah, you do that.
Speaker 2:Yeah, you don't even have to move from your stoop, you can just be in charge of this little section.
Speaker 3:Wasn't planning on it.
Speaker 2:Wouldn't have it any other way. Twang Wow. Hey, what's the big idea? Just like a conversation is constantly filled with little interjected yeah, we get nowhere. Yeah, um, yeah, we'll. We'll start carrying on towards the uh, grunk dog casino, casino okay, uh, you pass through.
Speaker 3:Uh, gutter span um it's. It's much more dilapidated than the other parts of town. It's like a run down, just dirty trash in the streets, dark corners, um, I see, and there are no copper hats in sight. It's just a lot of a lot of leering at you as you walk the streets, people hanging out in corners and alleyways. There doesn't seem to be any like local, like peasants or commoners just going about daily business.
Speaker 2:Yeah, it's like all gang members.
Speaker 1:Sad times. People afraid to leave their homes.
Speaker 2:Are there competing?
Speaker 1:The Tricky Toes are oppressing people.
Speaker 2:I know right. Are there any competing gangs to the Tricky Toes really?
Speaker 3:There's the Guttermouth gang.
Speaker 2:Okay, that's true, and we're in the gutter span, but there's the gutter mouth gang. Okay, it's true, and we're in the gutter span, but there's no relation well, that's where they derive their name there is a relation. I see a direct correlation, direct 100 correlation. Um yeah, so we're kind of just making our way through.
Speaker 3:Yeah, so you, eventually you find a really garish building with a bunch of lanterns and actually a light like a neon light, that's like flickering. There's a big sign that says casino. This is it.
Speaker 2:It's spelled with a backwards K Two E's Casino Casino. This place looks mildly terrifying.
Speaker 1:Just let me do the talking. This is my kind of place.
Speaker 3:And I'll suck in my gut and push the doors open. Yeah, it's sort of like a saloon vibe. There are people playing cards dice probably playing some. Rummy.
Speaker 2:Rascal even oh oh we lost ben casta so playing some rummy rascal yeah rascal rummy. Well, that's too bad. We seem to have lost our Benny boy.
Speaker 3:No, worries, he'll be back in a moment. I'm sure.
Speaker 1:Yeah, I turn to.
Speaker 2:Hooch, and I say, hey, hooch, I don't even know what half these games are.
Speaker 1:Neither do I. We'll just play them and learn as we go. We got all those coins. We got infinite money.
Speaker 2:Infinite, infinite money One bag, one bag of copper coins. It's all we need. Let's see Infinite, infinite money One bag, one bag of copper coins. It's all we need. It's all we need. Let's see. Got a text from Betty Boy. So, yeah, should we divert the stream to talk about the game for a minute before we, we can, yeah, whatever you want man Cool.
Speaker 1:Well, let's see if I can share my screen.
Speaker 2:I can always stream some monster honey. No, that's classic.
Speaker 1:So, all week Ben and I have been working on Well, not all week, ben. I have been working on um well, not all week, ben and I just finished um, specifically, ben, just finished the final art and delivered it to simon and schuster.
Speaker 2:For dungeoneer adventures number one, amazing.
Speaker 1:And then we jumped immediately into the mucklin sandbox so that we can prepare it for editing.
Speaker 2:So how, yeah, how far along are you guys in the sandbox itself like so preparing for editing the sandbox is essentially complete. All six regions are essentially done, and what we're doing is going through where we left notes to finish out individual locations or specific quests and things.
Speaker 1:And over the course, like my six X's.
Speaker 2:Yeah right, and I spent a lot of time last week applying heroic titles that can be earned throughout the you know, like Waffle Slayer and Warg.
Speaker 1:Slayer Like the Wally's Waffles and Warg's.
Speaker 2:Howlin' Hot Challenge title. Well, the idea is to put at least 10 titles in each of the regions that you can earn by completing quests.
Speaker 1:Oh, that's cool.
Speaker 2:Welcome back Ben.
Speaker 1:Benjamin Casta.
Speaker 2:That's amazing. Do the titles confer any sort of bonus, or is it just kind of like?
Speaker 3:They do.
Speaker 2:They do actually. Well, they vary in what they can do, but you know, but a lot of them will provide you a little pocketed. I can do this once for session or this particular type of people react to me forever in a certain way. Once I accomplish this, the Howlin' Hot Challenge, you get mad props forever for completing it. You walk into Wally's Waffles and Worgs and people just start cheering and throwing waffles at you.
Speaker 3:It's like your norm at Cheers Yay.
Speaker 2:You have your own stool. It's perfect.
Speaker 3:Alright, I'm back. I don't know what is going on with my comp.
Speaker 2:It's all good it happens to me all the time. Usually you're the rock the time. Yeah, usually you're the rock solid one.
Speaker 1:Yeah.
Speaker 2:So yeah, let's cut back to the casino. What was it called? Again, Grub Nums Grub.
Speaker 1:Nub Harrius Grub.
Speaker 2:Nug, grunk Nug. This is the literal conversation happening between me and Hooch. Is it Grunknug?
Speaker 1:Let me get a coaster. What's a coaster?
Speaker 2:Who's a coaster?
Speaker 1:Al's a coaster. Why is a coaster?
Speaker 2:I think Hooch's eyes are probably immediately caught by some gambling table. This is basically Hooch's Riley 2.0 when it comes to gambling.
Speaker 3:As you guys are just looking around wide-eyed.
Speaker 2:Yeah.
Speaker 3:Just like constantly being bumped into by people who are just passing.
Speaker 2:And trying to pickpocket you constantly.
Speaker 3:No, no, they're just getting angry like out of the way.
Speaker 2:Oh.
Speaker 3:These are real tough customers, oh no, they're just getting angry Out of the way.
Speaker 2:These are real tough customers. I do not have any way to intimidate anybody. I have a minus to intimidate.
Speaker 1:I mean, just look at us. We're the least intimidating party ever, but I do have a power that might come in handy to get some respect in here.
Speaker 2:If we care about that, okay, or do we want to be on the down low and just like keep our ears open? I think that'd probably be the latter, to not call attention to ourselves so it's tempting. Yeah, are we literally here to to where's this guy? To capture vern the burn mancini? Is that our goal? This is one of those things we're like. We, yeah, we'll just charge down there and we never really like because we have to identify him first she needs muscle to bring him.
Speaker 2:That was what she wanted, right to bring him to, okay.
Speaker 3:So I mean, the one thing you've got on your side is a man catcher, yeah right that's just that's my primary weapon.
Speaker 2:You got a rancor too, you know. Um, uh, I I'm gonna use okay, ben, so this guy's a firebug, right, I'm gonna use my one of my creative abilities and it's called gossip role plus realms once procession, create a negative or secret rumor. Route a person, place or thing. Uh, the rumor I want to create is that um verne to burn verne to burn. Mancini uh has his, has a secret flame that it's kind of like his own version of an eternal flame and if it goes out or if anything happens to it, he really freaks out. So it might be something we could kind of hold hostage to get it to do what we wanted to, or at least come with us. Uh, but we don't know where it is, it's just rumor that it exists what is this ability?
Speaker 2:uh, gossip. I'm like, you guys wrote it, I I'm just using what I read, so like creating a secret rumor about Vern the Burn.
Speaker 3:Okay.
Speaker 2:All right, let's see. Let's see, bernard, if you're here, guy by dice you did. I'm sorry, it's okay, that's a four.
Speaker 3:It's definitely not true.
Speaker 1:It's a failure with a plus.
Speaker 3:I think perhaps. Yeah, I'm going to give you a bonus to a search check to find the guy.
Speaker 2:Okay, fair enough Based on this.
Speaker 1:Based on the rumor.
Speaker 2:Yeah, yeah, james, do you want to kind of search for him?
Speaker 1:Yeah, I was going to I'm just going to like go to one of the gambling tables, nice and uh, although I didn't take, I didn't choose gambling as a hustle, but I want to go to one of the gambling tables with the coins and be like deal me in, and then I'll be like a chatterbox, like asking questions and try to what kind of game are you?
Speaker 2:uh, you're sitting there and playascal Rummy.
Speaker 1:I'll play some Rascal Rummy.
Speaker 3:Brendo, you could search with your knowledge just to like scope.
Speaker 2:I'm going to scope out the joint B12 plus one. Ooh, not rolling well today, that's a three.
Speaker 1:We ain't found stuff?
Speaker 2:Yeah, you're not seeing anybody with any sort of flame? Yeah, I turn to Hooch, who's already left my side. I'm like wait, hooch, oh, he's over at the game. I put the entire bag of copper coins onto a table. Yeah, I pat around and the copper coins are gone.
Speaker 3:Yeah, brendo, um, just to you know, propel the story forward. You do, uh notice, like the most raucous table that you can bring hooch to okay it seems to be the most um it's happening happening yeah, it seems to be the most.
Speaker 2:Um, it's happening, happening, yeah, uh. So, brendo, let's, uh, I, I say you want to maybe maybe that table over there. Okay, got bigger stakes for your one copper pouch. All right, I'll like mosey through the crowd and get out of the way, Make way make way.
Speaker 1:A real gambler coins onto the table and say deal me in.
Speaker 2:Yeah, what kind of game has this been?
Speaker 3:This is a game of Rascal Rummy.
Speaker 2:A lot of Rascal Rummy tables going on.
Speaker 3:Manticore's high and Kaleidoscorpions wild. Okay, wow all right, many colors everyone uh looks at you because they've never seen your face before and you're a mushroom. It's not super common.
Speaker 2:Mm-hmm.
Speaker 3:Make a charm check. Oh boy, eight, All right. Success with a twist. Everyone kind of nods, except there's there's one guy who Is giving you the stink eye.
Speaker 1:It's a dratch A dratch.
Speaker 2:Okay, awesome, I'm going to use freak out on him when I like, turn and give him Like a sneer or like a crazy face, a dratch. Okay, awesome, I'm going to use Freak Out on him where I turn and give him a sneer or a crazy face. Hear him, I'm going to be like Randall in Time Bats I'd steal the teeth from old ladies, or whatever.
Speaker 1:I'm the hardest to rescue around.
Speaker 2:Oh jeez, it's an intimidate power, but I'll go for it. You can do it. I will use a quest point to make it a seven.
Speaker 3:Six is the same.
Speaker 2:Oh, you're right.
Speaker 3:So yeah, dang it Well that was my success, success of the twist. So what's the twist? Do we think?
Speaker 2:The other people are not Like it cancels my charm check With the other people at the table.
Speaker 3:Yeah everyone is a little.
Speaker 2:Like awkward. So the dratch is scared, but everyone else is like not impressed who's this guy? Yeah, with the idea of a mushroom using crazy eyes the dratch actually.
Speaker 3:Uh gets up and says yeah, yeah, I'm going to sit this one out. He goes off.
Speaker 2:I take a seat. No, I don't. Actually, if you did, we may be able to cheat together. I got something locked and loaded to help you out. Okay, all right.
Speaker 3:All right, the dealer starts dealing the cards.
Speaker 2:We don't have any rules, rules for this, yet I think we should. I think it's yeah, what, what are? What are we betting? Are we trying to get anything out of this table? Besides, like, my plan was to like kind of run my mouth to see if. I could identify or draw Mancini to us. Identify and or eat Mancini, yeah, okay.
Speaker 1:Just talk about fire. The entire time I was going to be like, oh you know, like, ah, man Mancini, I owe a ton of money on this boat. I got, I got to win big. You know, I kind of wish the thing would just go away. Pay somebody a fortune To make that thing go away, cause it's insured or whatever Insurance fraud in the land of Eam. I don't know where that came from Cause, it's insured or whatever.
Speaker 3:Yeah.
Speaker 2:Insurance Not enough man Not enough it's insured, or whatever, yeah, insurance. Episodes of burn notice not, not enough, man not enough, not enough, like you know how that is yeah oh gosh I'm brendo west and I'm a spy. Um yeah, so who's just trying to get people's attention, or like, just try to like put the feelers out there?
Speaker 1:man, is it just me, or is anybody else burning up in here?
Speaker 3:uh, make a trick just like, let this continue.
Speaker 2:Trickery check yeah, um, I'm gonna use uh a fibbing and, once per session, gain advantage on a tricky check nice, thank god, that's 12 nice.
Speaker 3:You see one guy across the table. He's a big, brutish lookinglooking boggart. He says, oh, I could help you with that. Oh, yeah, you're going to cut me in huh, let's go get a drink you and I huh. In the middle of the game.
Speaker 2:Say Hooch, why don't you bet him that? Uh, you know, bet for his services.
Speaker 3:So, hooch, your cards are not great. Roll to five, that's what your deal is.
Speaker 2:Oh, uh, Ben, can I narrate it?
Speaker 3:Narrate what oh the game.
Speaker 2:Yeah, sorry, I have, I was was gonna do it I didn't realize you're rolling for that.
Speaker 3:Well, I'm just saying, like that's where you're starting. I'm gonna give you a minus one to your narration because he's starting with bad cards okay, maybe on the next hand.
Speaker 2:Uh, I'll narrate it because that's that was gonna narrate the hand. Does that make sense? Maybe on the next hand I'll narrate it, because that was going to narrate the hand.
Speaker 3:Does that make sense? Probably just going to do this one time.
Speaker 2:Nah, dude, we're doing like a whole session of completely rambling.
Speaker 3:We're doing eight hands, yeah.
Speaker 2:I was just going to say, yeah, I was going to narrate what his hand was, but maybe not anymore. I'll let you guys play it out. We'll go from there, all right, well.
Speaker 3:I mean, I'm just saying you can use that power. It's just it's about bluffing and stuff, you know. It's like.
Speaker 2:Not when you got them. You know, not when you get narrated that great hand cards. That's what I was gonna do. I was gonna, I was gonna narrate them to have, really, um, let's see, let's see if it even happens, how about that? And go from there, okay, uh. So uh, brando starts like singing a little ditty and he goes, and then hooch was dealt his cards, these sticky little things. He looked them in the eyes and yelled wargs full of scrock wings.
Speaker 1:I'm gonna push the entire bag of copper coins to the center of the table.
Speaker 2:Like is my bet yeah, oh uh, whatever penalty ben that you're gonna put it it was minus one okay, so then it's just a tan that's a success. Um success with these you.
Speaker 3:You find yourself um the tables cleared, except for you and the fellow that you called out or responded to you.
Speaker 1:So I'm going to say so, are you in, or you want to play with something a little bit higher stakes, like a favor?
Speaker 3:Yeah, a favor huh, what's the favor I get from you?
Speaker 1:Well, you know, I'll do your taxes.
Speaker 3:This guy huh Funny guy Taxes, can I?
Speaker 1:No, for real, this guy, uh, funny guy taxes. Um can I no, for real, but.
Speaker 2:I got information. Can I create a positive fact about this guy? I would use my good news ability. Sure, uh, the positive fact is going to be that you know, he just likes the idea of someone owing him one kind of Godfather style, like you know calling you in the future. So we don't necessarily have to like name something.
Speaker 1:This is gonna bite us in the butt so bad oh, totally, totally, totally, totally. Yeah, that's a, that's a 12 it's just gonna lay to like six quads he has like a big toothy grin.
Speaker 2:I tell you what I like the cut of you. You owe me one. Yeah, he's like turns into Tony Soprano. We do nothing about the Tricky Toe Gang. It's all about us running like errands for this guy we become part of the Tricky Toe Gang.
Speaker 3:All right, we become part of the tricky toe gang.
Speaker 2:all right, uh, let me give you a a roll off. It's a roll off, george. You could use that again if you want. By which?
Speaker 3:thing west point the narrator. Yeah, just throwing that out there, but uh, otherwise, oh yeah, no, I'm using it again, okay.
Speaker 2:All right. So let's see, in the heat of the dice rolls it wasn't looking nice but Riley, but Hooch pulled it out and threw some amazing dice. So let's do roll a 12 plus, I do Fire. Where did it go? It's gonna be plus three because I rhymed. Baby Love again. Oh.
Speaker 3:Classic. Yeah, your dice rolls paired with your bad cards that you bluffed, beat out. Burn the Burn, mancini Burn the Burn, mancini it's me carrying Hooch on my shoulder Gets up the whole table shakes. You guys have made some cash here.
Speaker 2:Two copper watches Pretty classic, I'm going to say to Mancini, so you owe me Means.
Speaker 1:You got to meet me down at the docks tonight. Meet us at the cider house. I mean the cider house Land for the docks.
Speaker 3:I'll go to the docks. I ain't going to the cider house. Don't go that way.
Speaker 2:Brando's rolling his eyes why?
Speaker 3:Do everything at the docks. That's what we do.
Speaker 1:You you meet me down at the docks and we'll take care of, uh, my little problem. Sound good to you, say, their insurance.
Speaker 2:I'm gonna spit into my hand and put it out to like make a deal he hawks a loogie. Our hands are so gross like we can't get them apart for a second.
Speaker 3:His hand is like twice the size of yours. It just like envelopes you.
Speaker 1:A little tiny, inarticulate muffin hand.
Speaker 3:Our dealer hands you a pouch of gold coins.
Speaker 2:Oh, wow, so our copper coins got turned into gold. Yeah, I look at the gold coins and like I start to head towards the bar.
Speaker 1:I pluck them out of his hands.
Speaker 2:I say you know, you know what here? I give him a pouch of copper coins that we still have and I say go on.
Speaker 1:Nice.
Speaker 2:I buy a Nakadaki tube stick, expensive tube stick.
Speaker 3:Yeah, you should roll to see if you use it um, I will actually see the trash like looking at you guys handle your money from across the room oh, I do not want to be relieved of my gold coins.
Speaker 2:Um, I I turn to hooch and I say hey, hey, hooch, that was. That was some pretty clever stuff. So, all right. So I got a plan. We're going to have to go down to the docks we just got to burn down a random boat that's unoccupied and then say our insurance guy, our insurance guy's back at Cider House and have him meet us for the cut at Cider House. Maybe we can go that way.
Speaker 1:That's not a bad idea, so all we got to do is burn down somebody's boat.
Speaker 2:Yeah, that's it. It cuts to us standing at the docks with a dratch lurking in the alleyways.
Speaker 3:Yeah, you get to the green docks, as they're called. They're just covered in moss.
Speaker 2:Sorry, did you want to do anything with the dratch? That was just him eyeing us. Oh, it's happening in the background yeah, oh my god, we're being followed by a dratch like uh, we walk by um emor and uh, we hear a thing and uh, the dratch is pinned against the wall. Can I? You know what? I narrate that that that's so good. It's not rhyming, but it might actually work. It's an eight.
Speaker 3:So you're using another quest point.
Speaker 2:Yeah, yep, I have two out of four quest points left. I narrate that you were sitting right there with a crossbow just waiting for something like this.
Speaker 1:Hey Twang, you know what? We're sitting right there with a crossbow, just waiting for something like this, hey.
Speaker 3:What is the twist, though?
Speaker 2:Yeah, oh God, maybe the twist is that the Trach is actually an undercover member of the Town Watch.
Speaker 1:The Trach is a detective. Yeah, he's also working for working. You just blew six months undercover.
Speaker 3:I'm gonna, I'm gonna change that to he's. He's a copper hat undercover oh, that's, it's fine.
Speaker 2:Uh, I don't know if we want to stop now that he's pinned up against the wall and see what's up. Oh, what if he's Officer Parney?
Speaker 3:He's not. This guy is a young thrash.
Speaker 1:He's like Ethan Hawke in Training Day.
Speaker 2:Wow, he ain't no, denzel, you're saying yeah.
Speaker 3:This is not something you actually know. This is you're saying yeah, this is not something you actually know. This is just like meta knowledge.
Speaker 2:Right, it's a really funny idea though. He's an undercover cop, let's just bolt. I'm kind of scared of drudges. They're huge and tough.
Speaker 3:Yeah, this all happens while I'm getting an echo. I, I'm getting an echo.
Speaker 2:I too am getting an echo. Is that better, hello?
Speaker 3:Hello, I think so. Yeah, that's perfect. Nope, nope, nope. Classic Got a lot of technical difficulties today.
Speaker 1:No kidding.
Speaker 3:Hello, hey, there we go. Okay, I think it's good. Alright, you make it to the green docks. It is a place that's actually fairly residential. Um, this is down on Warfrat row and it's not a nice area by any stretch of the imagination, but it's not completely inhabited by thieves. There's like families, dock workers, traders, and there are lots of boats on the docks that are sitting in the bog.
Speaker 2:Is boat insurance a? Thing?
Speaker 3:Probably, it's probably just not common.
Speaker 2:I feel like my character I feel like I'm like standing like right over a boat holding a torch ready to torch it, but I'm like I can't do this, friend. Oh, I can't burn somebody's boat uh, I say we just gotta find one that looks like it's like a yacht yeah I mean make a perception check with disadvantage to possibly know that oh boy.
Speaker 2:I? I have an idea that's gonna maybe get me some x. What is my? Oh, where did it go? Flaws, put my foot in my. Okay, maybe not. I have an idea, and the idea is that I'm going to create a positive fact using good news about Underbrink, and that the fact is going to be that she owns a boat that's insured. What?
Speaker 1:We can't burn her boat.
Speaker 2:Yes, we can? Yes, we can.
Speaker 1:Look, it's insured, right. Yeah, oh my gosh.
Speaker 2:Yeah, I'm just going to do that. We're going to try that. We're going to try that it's her houseboat, or you know what. Should it be Galsy's boat? Mayor Galsy, the mayor's boat. It's pretty funny. Okay, all right, mayor Galsy's boat, we're going to have Burn Mayor Galsy's boat and Burn the burn is not going to know. It's not ours, apparently. All right, I'm just going to make that fact up, that the mayor has an insured boat that we know about. There we go Role plus realms. Okay, it's an eight. I'm going to spend a quest point. No, I used a quest point to use this again. So we're gonna go with the eight and then the drawback.
Speaker 3:Drawback cannot be that it's not insured um, okay, so yeah, um, vern, the Burn Mancini shows up, is the boat ablaze? Are you setting it on fire first? Yeah, that was our plan no, no, no.
Speaker 2:We were gonna have him do it right because we were gonna have him help. That's the premise of it. Is you?
Speaker 1:were having.
Speaker 2:Mancini, burn the mayor's boat and then, we were gonna collect the appearance of.
Speaker 1:Pandora, cider House, and then right spring on him with everybody and, amazingly enough, now we can just pin the arson.
Speaker 2:I didn't think of this. Let's keep going, let's see how this shakes out.
Speaker 1:It shakes out with the bars closing on us.
Speaker 2:yeah, oh man, all right. Sorry, carry on. I have one quest point left. It shakes out with the bars closing on us. Yeah, oh man, all right, sorry, carry on. I have one quest point left.
Speaker 3:Vern comes and he has his tools to light things up. You know what I mean. He's got some oil, some rags, some Molotov cocktails, wow.
Speaker 2:The idea that Molotov is a thing. I said type molotov cocktail no, no, no they're actually bottles of rascal cider yeah, rascal top cocktails, you know yeah and he says this the boat, this is the boat.
Speaker 3:This is it.
Speaker 2:Checking it out, we pat the hull. Yeah, this is it. Sure appreciate it if you made our problems go away.
Speaker 3:And a light comes on in the boat.
Speaker 1:I say wait, Don't lay it away.
Speaker 2:Too late.
Speaker 1:Actually that's pretty good. Too late. He throws it at the boat and it lights on fire and I'm gonna we'll have to scramble to save this person on the boat.
Speaker 3:He's like alright A murder. Yeah, he's like alright a murder, too Nice.
Speaker 2:We say uh, oh, boy yeah. Completely untraceable murder, go on. I'm going to jump onto the boat to try to find the person and get them off.
Speaker 3:Hey, what are you doing? Get out of here.
Speaker 2:No, no, no, wait for him to. We should wait for Vern to leave, and then we go see the person James' face, james' face, james' face.
Speaker 3:Vern grabs you, Brendo, and starts pulling you along. He says, he's got a big meaty arm hand like around your wing.
Speaker 2:I look back and I say I gotta get Hooch. Meet us at the Cider House for your cut.
Speaker 3:You guys are gonna, you gotta dash, you burn and dash.
Speaker 2:Yeah, yeah, I know, I know, I know I'm gonna grab him. Do you think he's a goon or a bruiser? The person on the boat? Or Vern Vern? He's a champion, he's a champion.
Speaker 3:He'd be a bruiser.
Speaker 1:Oh, okay, I'm gonna go for it, I'm gonna, I'm gonna like roll might, and uh, try to knock him out like I'm gonna do like a headbutt with my giant mushroom head so, but you're, that would make you jump off the boat oh right, I can't yeah, I'm gonna go after the person boat.
Speaker 3:Oh right, I can't.
Speaker 1:I'm going to go after the person.
Speaker 3:Yeah, so you're going after the person. The flames are licking behind you, there's a door. It looks like the person doesn't even know this is happening yet.
Speaker 1:I'm going to start hammering on the door Like you got to get out of here. There's a fire.
Speaker 3:The mayor herself opens the door.
Speaker 1:Oh no, madam Mayor, I got to get you out of here. Your boat's on fire.
Speaker 3:It was lit by a what she like, scrambles to get her things and the flames just like roar so fast, just lights up faster than either of you could have imagined.
Speaker 2:It's a tinderbox on the ocean.
Speaker 3:There's really no time for her to get her things. Make a nimbleness check. Uh, nine, all right, you're able to hop out of the way, um, avoid the flames, but you're going to have to like jump out of the window Cause it pushed you inside. Okay, can I like?
Speaker 1:I'll be like have to like jump out of the window Cause it pushed you inside. Okay, can I like I'll be like this way jump out of the wind like go straight into the bog make a might check, because you're going to have to carry her on your back or something 12.
Speaker 2:Amazing.
Speaker 3:Amazing.
Speaker 2:I like the idea of like he a. He's a mushroom, so he like probably has to put her on top of his like mushroom to like get her diving out of a burning boat.
Speaker 3:Yeah, yeah, it's like backdraft wow, wow um brendo, you're being pulled along, and then you hear an alarm, a siren, and you hear the clopping of feet.
Speaker 2:I say Vern, come on this way.
Speaker 3:Make a sneak check.
Speaker 2:Am I sneaky? I am not D12, 10. Not bad, I say, come on, buddy.
Speaker 3:Nice, you guys duck behind a corner while a group of Copperhats come to put out the fire.
Speaker 2:Oh yeah, Go on.
Speaker 3:Hooch, you're in the water with Mayor Gullsey and she's looking you straight in the eyes. She says you saved my life.
Speaker 2:They're in love.
Speaker 1:I mean, I'm sorry, I didn't vote for you.
Speaker 3:That's what she's like holding onto your head like a life raft.
Speaker 2:Yeah, yeah.
Speaker 3:Um, she says, oh well, that's kind of awkward, but um, it doesn't change a thing. I, uh, I'm indebted to you. You know this. This has to be the work of the guttermouths. You're probably right, unless it's the turkey-toe gang and they just want me to think it's the guttermouths.
Speaker 1:I mean, it could be anybody. Why speculate? It's just you're safe.
Speaker 3:There was already an attempt on my life the other night.
Speaker 2:Really.
Speaker 3:From.
Speaker 2:I'm not there.
Speaker 3:From I was burgled. That's why I was staying in the houseboat.
Speaker 1:So you're saying you have nowhere to go? The guilt is crushing me.
Speaker 3:Don't worry about that.
Speaker 1:I mean, a boat like this has got to be insured.
Speaker 3:It is.
Speaker 1:Okay alright, that's good. At least you got your health. Anyway, I'll catch you later.
Speaker 3:We're going to need to give our statements To the Copperheads. At least you got your health. Anyway, I'll catch you later.
Speaker 1:Oh, we're going to need to give our statements to the Copperheads. Oh well, the thing is, madam Mayor, mayor, there she is. I might be wanted for some petty theft and I'm just trying to get by. But I'm a good guy and you said you owed me. If you could keep me out of this.
Speaker 3:Make a charm check with advantage.
Speaker 1:Oh lord.
Speaker 2:Eleven oh advantage, Advantage, okay Eleven.
Speaker 1:Eleven.
Speaker 3:She looks you over and I'm tempted to make it a 12.
Speaker 1:I'm gonna do it. I'm gonna make it a 12 and use a cross point.
Speaker 3:Alright. She kisses you on the cheek and says go.
Speaker 2:And like won't quite let go of my hand. You're dragging her through the bog as you're trying to.
Speaker 1:Farewell, madam Mayor. I bolt, I'm just swimming as fast as I can.
Speaker 3:You turn around and you see that the copper hats have dove in and are pulling her out. That's hilarious.
Speaker 2:This is beautiful.
Speaker 1:This is beautiful. All right, now we got to freaking, bring in.
Speaker 2:I mean, he's on board, he's got to meet us there, he's got to meet us there.
Speaker 3:Yeah, cut to Brendo and Vern the Burn. He's like, uh, she probably lay low here for a while.
Speaker 1:Yeah, well, we, we. Uh, you're not there, I'm not there.
Speaker 3:Yeah, he whips out a lighter.
Speaker 2:Say wait, are you cold at it? Oh, we spend the next three hours staring into the flame. We say nothing.
Speaker 1:Yeah, Brando's like. I get it now, let's go bring another boat down.
Speaker 2:There's like seven more boats in the harbor. Let's do it.
Speaker 3:So you guys ain't affiliated yet, are you?
Speaker 2:No, no, we like to be free agents, you know? No, that don't work around here.
Speaker 3:Well, we're new to town. We like to be free agents, you know. No, that don't work around here. Well, we're new to town If you ain't with us, you're against us. So, uh, I could put in a good word.
Speaker 2:Let's say uh, I mean that might not be a bad idea, but uh, we should conclude this business first. You know I don't like leaving loose threads. I got to tie up these quests neatly.
Speaker 3:Your friend won't rat on us right.
Speaker 2:No, no, I've known Hooch for a long time. I could believe a little mushroom like that anyways, right, eh?
Speaker 1:Eh, eh.
Speaker 3:Tch, tch, yeah, eh, a little mushroom like that anyways right, yeah, yeah, yeah yeah, just do that for like 10 minutes. Listen, I'm not joking though, okay you're. You're either in the tricky toe gang or, uh, we got problems um, ben real quick.
Speaker 2:He's, he's trickye, he's not the gutter mouth or whatever.
Speaker 3:Yeah, smash mouth okay, he's a hench boss. Oh yeah, that's right, that's right yeah okay of Dwag Trumper, yeah, say yeah.
Speaker 2:You know Tricky Toe are everywhere. They're like the big thing. I mean there's got to be no one against you who'd be crazy enough to stand against you.
Speaker 3:Oh, there are plenty. You're not one of them, are you?
Speaker 2:No, what do you think I get a death wish? That's right so why don't you come?
Speaker 3:down to the Heart Warm Hotel. This weekend we got some tryouts. See if you got the stuff.
Speaker 2:This makes me think of Joker tryouts and that terrifies me. Wow, we're going to have tryouts, say. Is there going to be like a physical challenge, like an aggro crag, like what kind of tryouts?
Speaker 3:Oh yeah, plenty Physical mental emotional spelling contest yeah see if you crack under pressure.
Speaker 2:I don't crack I like ceremony eyes down, hey, I know, I just don't like when people challenge me. You know, like when authority challenges me, I don't like that. You know what I mean I do. Yeah, I started staring at the fire. I like light another fire and I start staring at it.
Speaker 1:The power.
Speaker 2:Yeah, it burns me a little bit and I say I feel alive. Throw a torch into the power yeah, it burns me a little bit and I say I feel alive.
Speaker 1:Throw a torch into the deck.
Speaker 2:No, go on.
Speaker 3:Hooch, make a search check to see if you can find your fellow arsonists. Not looking good.
Speaker 1:That's a six?
Speaker 3:Okay, you do, but you've got copper hats on your heels. They saw some shape darting in the night. A couple of them went after you.
Speaker 1:Hey guys, we gotta get out of here. Hey, he went that way, oh no.
Speaker 3:Great, great great. You brought trouble. All right, I'll take care of this. He sets the building you're next to on fire. Oh my gosh, that'll keep him busy. Let's go down this alley. All right, I got a That'll keep them busy, let's go Down this alley.
Speaker 1:Alright, I Gotta Burn down the whole neighborhood, isn't it?
Speaker 3:great. The green docks Are gonna be the orange docks, cause they're gonna be on fire. Get it Alright.
Speaker 2:I roll a Might check to try to knock him out.
Speaker 1:Straight up, punch him in the face. Oh please. Oh, that's I'll. I'll use a. No, that's a six. It's a six.
Speaker 3:All right, success with a twist. He weighs 400 pounds, but the Copperhats find you in the alleyway. There's two of them.
Speaker 1:We got him, we got him, we got the scumbag.
Speaker 3:Halt, don't move Any of you. Put your hands up. They come and they've got spears.
Speaker 2:No problems officer.
Speaker 1:You made it just in time. We just got this guy. Look at it. He's got all the oil and the rags on him. He just lit this building on fire. What's the reward?
Speaker 3:The reward Everyone's gonna have to come in for questioning this is Fern, the Burn Mancini.
Speaker 1:I say Sweet Chuck is that you. Sweet Chuck, sweet Chuck, sweet Chuck, sweet Chuck. This is three, three foot bugger Holding a banana Freeze.
Speaker 2:I say, hey, it's me, it's Jonesy. We were in the academy Uh.
Speaker 3:Where is this coming from?
Speaker 1:Last quest, when I was Last quest, when he pretended to be in the academy.
Speaker 3:What was your name, though?
Speaker 2:It was Jonesy.
Speaker 1:Laravel Jonas, no, jonas, laravel Jonas. Yeah, laravel Jonas, sorry.
Speaker 2:It's me, jonas, sweet Chuck.
Speaker 3:You going to roll something.
Speaker 2:No, no, trickery chuck. Uh, you're gonna roll something. No, I don't know um trickery. Uh, I create a negative secret rumor, positive fact, a rumor about an npc. Uh, I mean, I guess I could create a positive fact about this place in time like that. That is sweet chuck, in fact, that he showed up I could narrate, I could just narrate it too.
Speaker 3:With your last quest point.
Speaker 2:My last quest point. I narrate that that's Sweetchuck and he's like on board for letting I just narrate it to Sweetchuck. That's enough to write there. Well yeah, I mean on board for letting I know just narrate the sweet check, that's enough to write there. Well, yeah, I mean, let's want to talk it out. Yeah, you say, and then something happened like and then sweet chuck shows up, recognizing, recognizing me as jonas, the minute, uh, he shines his light on my. What am I?
Speaker 3:Oh, my god Welkin.
Speaker 2:I was going to say Wardle, I don't know why, shining his light into my Welkin eyes and the recognition blossoms in his brain. Alright, ah, damn, no, no, last quest point, it was worth it, it was worth a shot.
Speaker 1:Oh boy, he's like sweet Chuck.
Speaker 2:I ain't no, sweet Chuck.
Speaker 1:I'm officer Ironhide.
Speaker 3:Jonas, I don't even know what you're talking about. They come in and they I'm Officer Ironhide, jonas, I don't even know what you're talking about. They come in and they grab Vern the Burn and start cuffing him. The other guy starts pulling you out of the alleyways as the flames spread across this building and they call out hey, we need backup.
Speaker 1:Let us help. We gotta put out the fire.
Speaker 3:Alright, but there's fishy business going on here.
Speaker 1:You're darn right. We got Mancini's right over here. You guys are gonna be heroes, you're gonna get medals or whatever. Meanwhile, this building's burning down. Uncuff us so we can get some buckets.
Speaker 3:You haven't been cuffed yet.
Speaker 2:Is there, like a? Can I search for a well, or anywhere where we can get some buckets going to create a daisy chain to put the fire out? Fire Brigade special ability.
Speaker 3:Yeah, I mean, the closest thing would be the bog water.
Speaker 2:Yeah, that's what I mean. I use a quest point. I don't have to make bog water flammable.
Speaker 1:Wow.
Speaker 3:Just cause the most havoc at all times.
Speaker 2:You know how we do.
Speaker 3:Yeah, why don't you make an athletics check or something?
Speaker 1:Alright, I'm going to make athletics.
Speaker 3:Brenda, are you going to be helping out? No, twelve.
Speaker 1:Oh, 12. 12 athletics I'm back to 11.
Speaker 2:It's the water, or was that roll one roll ago? We're both like paragons of athleticism when it comes to bucket passing. It's you know team building activity we used to do as kids.
Speaker 3:With your help you're able to put out the flames, but they've got the Burn Mancini in their custody.
Speaker 1:Well, at least he's off the streets, I guess.
Speaker 2:We needed to get him out to the cider house.
Speaker 3:A different officer comes up to you and says you showed a lot of courage today. You ever think about being a recruit for the Copper Hats.
Speaker 1:Yeah.
Speaker 3:I'm Officer Parney.
Speaker 1:Officer Parney, we've heard all about you. You're like a good cop.
Speaker 2:We all look at his copper hat and it's the cleanest copper hat you've ever seen. He wears the old uniform with, like shiny buttons. Yeah, each button is individually polished. He doesn't look all paramilitary goblin whatever.
Speaker 3:Yeah, yeah, wow, he doesn't have tactical belts, like he's not hanging out with anyone. Yeah, yeah, wow, he has tactical belts, he's by himself, he's not hanging out with anyone. Yeah, he says. Well, you know, I don't want to disparage my fellow copper hats, but we all do things differently, you know. But I see something in you.
Speaker 2:I say we've heard of you, Officer Parney.
Speaker 1:We have.
Speaker 2:You're a paragon of copperheadism in the best of ways. You embody the old traditions of copperheadery.
Speaker 1:And that vigilante E Moore Chunch likes you.
Speaker 2:Yeah, if E Moore's on your side, I mean it says a lot, right there.
Speaker 3:Well, that old man's a firecracker, ain't he? Yep, something like that. Why don't you come down to Gutter Span at some point?
Speaker 1:Yeah, why don't we? You know, we'll check in with you, maybe next week after we uh, kind of cool down, yeah all this, there's a lot of excitement well, that's.
Speaker 2:That's the job of a copper hat a lot of excitement say what are you guys going to do with vern the burn?
Speaker 3:I don't know. They'll probably put him in a cell for a few days and let him out. I say, what are you guys going to do with Vern the Burn?
Speaker 2:I don't know, they'll probably put him in a cell for a few days and let him out. He looks really like dejected as he says that I say well, actually I don't know that we can get him involved with underbrink stuff yet, but I wonder if we we should talk to underbrink about it. We should talk to underbrink stuff yet.
Speaker 3:We should talk to Underbrink about it.
Speaker 2:We should talk to Underbrink. Yeah, I say we're going to follow up on our connections and see if we can't make it a more permanent stay in the prison cell. Your connections, we'll be in touch. And I wink at him who are you? I say we're not.
Speaker 1:None of your business.
Speaker 2:Yeah, we have our own gang. It's the Nanya gang.
Speaker 1:None of your business.
Speaker 2:I say we'll look you up, Arnie, Arnie Alright.
Speaker 3:You go off into the night.
Speaker 2:Where do you go? I think we should go to pandora's and explain ourselves. Wait, wait, pan. Oh yeah, pandora's insider house. Yeah, I just can never remember this pandora cider house. Yeah, I agree completely. We should end, end this quest with speaking to Lysel.
Speaker 3:Yeah, you'll have to wake her up in her room at the inn.
Speaker 2:We break into her room and we say oh, so you're not a night owl.
Speaker 1:We got some news.
Speaker 2:Yeah, good news and we got bad news.
Speaker 3:She opens the door and she looks like she's draped in a robe that just looks not unlike her overcoat.
Speaker 2:It's kind of ridiculous that she's wearing something like that. It's like her dressing overcoat.
Speaker 3:Yeah, she looks up at you with wild hair and says you've been gone a long time.
Speaker 1:Yeah.
Speaker 3:Worst.
Speaker 1:You weren't wrong too, so we didn't get Mancini. Well we did get him, we got him.
Speaker 2:We turned him over to the copper hats because reasons Uh yeah, they kind of were forced to mayor Copperhats because reasons yeah, they kind of were forced to give him up.
Speaker 1:Mayor's boat burned to the ground Saved her. She's fine.
Speaker 2:It's insured. In fact I kind of felt like a little thing between us.
Speaker 1:I don't know.
Speaker 2:She looks real skeptical, as you guys are like, we're just like talking in circles around the actual truth of the matter.
Speaker 1:Look, we screwed up I say well, you know we've custody.
Speaker 2:Yeah, we've contained. We were wondering do you have any abilities to like, because she's an inspector? Right, I'll talk to the mayor. Yeah, maybe she can get him transferred.
Speaker 3:I have to pull some strings, but it's better than nothing.
Speaker 2:Right, he's in one place. You don't have to hunt him down. You know where he is. We definitely earned this gold pouch that we gambled into.
Speaker 3:You did yes.
Speaker 1:And we met Officer Parney. He seemed like a nice guy.
Speaker 2:Maybe we should recruit him.
Speaker 3:He's old.
Speaker 2:It's okay.
Speaker 3:So he's planning on retiring.
Speaker 2:Maybe he can retire to an academy position.
Speaker 1:He might be useful to you know, maybe we can get him promoted to commandant.
Speaker 2:Commandant Pony, I tried speaking about this before.
Speaker 3:actually, Even though he is one of the good ones, he's still very much a copper hat, believes in the old ways.
Speaker 2:Well, what if we got him to train the town watch, teach them the old ways?
Speaker 1:What if we flooded the copper hats with a bunch of good people.
Speaker 2:That's actually not a bad idea.
Speaker 1:Cause he was looking to recruit us, cause he thought we were good people.
Speaker 3:His mistake, but still look, you could try these things. It's tall order. No one wants to be a copper hat.
Speaker 1:Okay, well, maybe we can ping him for information.
Speaker 2:Yeah.
Speaker 1:Time to time, find out what's going on, if you feel like you can persuade him.
Speaker 3:I couldn't.
Speaker 1:Well, we're very persuasive, we'll give it a shot. Also, we could potentially go undercover as Copperheads. In fact, we did have an opportunity that we may have ruined to go undercover in the Turkey Toe Gang because I punched him in the face when he tried to burn down that house he may not remember it.
Speaker 2:that house he may not remember it. You never know.
Speaker 1:He may not remember.
Speaker 3:My sources did inform me about the other day that someone infiltrated the Copper House.
Speaker 2:Oh, nice yeah, Someone was us.
Speaker 3:I put two and two together, I don't know. Go back to that Well, multiple times.
Speaker 1:I mean maybe once more.
Speaker 2:You certainly are bold, maybe twice.
Speaker 1:Well, you didn't hire us to be smart.
Speaker 2:You hired us to be muscular.
Speaker 3:Given that you didn't actually bring Chumbray and I'm going to have to probably use some cash to pull some strings, are we square with your gold pouch that you managed?
Speaker 1:to earn. I mean, I thought maybe we could like I don't know, like we could keep the oh alright, that's fine too. Yeah, no, we're cool, we're cool.
Speaker 2:All to wash you know the experiences we made along the way is our payment and the gold coins. We're officially richer than Riley and Galen.
Speaker 3:That's not true. You guys have like 40 ancient coins.
Speaker 1:Well, I guess we'll leave you to go to sleep and maybe we can catch up a little bit more in the morning. Yeah, rando and I are going to go to sleep and maybe we can catch up a little bit more in the morning.
Speaker 2:Yeah, and I and I are going to go split a burrito downstairs Nack and donkey burrito, my favorite.
Speaker 1:We'll go split a personal pan pizza downstairs.
Speaker 2:Yeah, I got her span Chimichanga.
Speaker 3:Just a bunch of trash.
Speaker 1:On a fried dough.
Speaker 3:All right, she says goodbye and shuts the door.
Speaker 2:We kiss her goodnight. It's awkward.
Speaker 3:She backs up and says whoa.
Speaker 2:She tastes the storage. Thank you.
Speaker 3:And she keeps pressing the button.
Speaker 2:You have a speech impediment for the next quest.
Speaker 1:Yeah.
Speaker 3:Alright, guys, I think that's it for today.
Speaker 1:Classic bog down.
Speaker 3:Yeah, let's do some XP. What did you do today? I?
Speaker 2:don't feel I actually snitched on somebody Because he did burn the boat, even though it was at our.
Speaker 1:We suggested it.
Speaker 2:That was my favorite use of the narration ability.
Speaker 1:yet there will be many more, I mean.
Speaker 3:I'm willing to give you an XP for that. It technically happened. You know it's not like it's going to happen a lot and it'll have consequences because I did punch him in the face after.
Speaker 1:It's not directly connected.
Speaker 2:It really connects me to snitching on him, which is probably not good because he's a tricky show gangster.
Speaker 3:He's a hench boss, yeah.
Speaker 1:Yeah.
Speaker 2:Did we talk our way out of trouble?
Speaker 1:I feel like that's all we do. Yeah, I feel like this campaign that's going to be easy XP, but I'm trying to think of an instance going to be easy xp, but um, I'm trying to think of an instance. Um, well, I'm going to say that you did complete your objective in a way nice and uh clean, but but it certainly happened, not clean I would say it was creative though yeah yes yes, and you had a significant npc encounter found a relic the mayor, you got a mayor's relic, it's true.
Speaker 3:Hijinks, parallel hijinks, yeah, um explore a new location or point of interest um the docks.
Speaker 2:I don't know that's. It's weird, we weren't wearing bogtown specifically.
Speaker 3:You know it's like a casino span gutter span yeah, they go to span yeah so that's five, okay, and then, uh, what about your ideas?
Speaker 2:Yeah, none for me. What are yours again? They're not great for for me as a player, cause I remember we randomly rolled them. It was like idealist, to diffuse a tense situation with humor and flaws, to put my foot in my mouth. I mean, you could change them if, like, I may end up doing that.
Speaker 1:Yeah, you don't you put your foot in your mouth with doing that.
Speaker 2:Yeah, you don't. You put your foot in your mouth with Underbrink. I kissed her goodnight. Oh it's, it's canon. It's canon, baby, and roll the dread. Then it's canon, yeah.
Speaker 1:Evacuated your bowels, oh man yeah, no, I'll look into.
Speaker 3:Maybe ought to find those a little bit later, but that's uh, 5xp plus james, you earned your yeah, your stuff man yeah and once again I didn't uh bring in barney glug, just classic that's hilarious maybe he just won't be a thing.
Speaker 2:We'll meet him in like part two of the campaign.
Speaker 1:Yeah, the search for the lost whalen city of the campaign yeah.
Speaker 3:The search for the lost Wayland City. Okay, cool dudes, Cool Good times.
Speaker 2:That was super fun. If anybody else wants to play or find a group to play with, check out landaveemcom to download the beta rules and our Discord, which is now. I updated it during the stream. It's now. The link is in the description of this video. And um, find a group and play some land beam and if you want to dig into, like where land beam kind of got started. You can check out our graphic novel series rickety stitch and the gelatinous goo. Um, it's available on our website amazon.
Speaker 1:Anywhere books are sold, you can ask for it, or maybe even your local library, where you can ask for it also keep an eye out this year for dungeoneer adventures which, uh, we just finished.
Speaker 3:It's uh yeah, when you out of our hands and at the publisher. It's going to be printed soon. It's coming out may of this year and um, everything's coming up. Moog Brothers, you know what I?
Speaker 2:mean yeah, I do, yes, I do Awesome. All right, take it easy, everybody have a wonderful weekend Until next time, bye-bye now.