Land of Eem: Actual Play
Join Ben Costa, James Parks, and George Higgins as they play the Land of Eem tabletop roleplaying game, inspired by the series of fantasy books: Dungeoneer Adventures and Rickety Stitch and the Gelatinous Goo.
Ben Costa and James Parks are the creators of Dungeoneer Adventures, Rickety Stitch and the Gelatinous Goo, and the tabletop roleplaying game, Land of Eem. They have been friends since the 2nd grade, and love making stuff together.
Lovers of fantasy, they strive to craft tales that celebrate the adventures of unlikely heroes. Ben and James grew up playing tabletop roleplaying games, creating countless characters and collaborative worlds with our pals, a pastime that paved the way for their creative careers, as authors and illustrators.
Land of Eem is a tabletop roleplaying published in partnership with indie game publisher, Exalted Funeral. and is about adventurers exploring and discovering the remnants of a forgotten better age. Described as The Lord of the Rings meets The Muppets, players portray lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. But for all its post-apocalyptic doom and gloom, Land of Eem is tonally quite lighthearted and droll.
Dungeoneer Adventures is a fun, middle-grade fantasy adventure series from Simon & Schuster, about the only human kid attending the adventure school, Dungeoneer Academy. The books are packed with illustrations and available at Target, Barnes & Noble, and Amazon, or you can ask for them wherever books are sold.
Rickety Stitch and the Gelatinous Goo is a fun YA graphic novel series from Random House, about a skeleton bard and his best friend on an epic quest to discover who he was when he was alive. The books are available through Exalted Funeral or online at Amazon, and you can ask for them wherever books are sold.
For more visit:
https://landofeem.com
Land of Eem: Actual Play
The Gator Maze Fiasco | Land of Eem Fantasy Actual Play S05EP08
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A hill that breathes, a lake that bites, and a knight who refuses to quit—just another day in the whimsical, family-friendly Land of Eem TTRPG Actual Play! This episode dives deep into hexcrawling chaos across the Quagmash, where danger is playful, heartfelt, and delightfully unpredictable. If you love lighthearted fantasy roleplay and tabletop RPG adventure, this one’s packed with memorable moments.
We kick things off with quick plugs for the Land of Eem RPG, then plunge into a swamp that rewards foolish bravery and stubborn optimism. After settling a debt with a grateful ghost, the party accidentally builds a campfire on a sleeping mound-creature the size of a hill—earning a friendly swat and the coziest campsite imaginable. From there, the tone shifts at a black lake as tentacles drag a bugbear knight beneath the surface. One conjured vine, one airborne rescue, and one timely gator attack later, Seth Grimtusk emerges battered but determined to claim the Wormslayer’s Tooth and confront Putrefex, the acid-breathing black drake haunting the Lost Willows.
We join forces with Seth as the journey spirals into orc ransoms, celebrity delvers, ominous warnings, and classic Land of Eem loot—a harpoon, a starry cape, a plague-beak mask, and laxatives (ridiculous until they aren’t). Guided by mushroom allies and dark omens, we turn toward Dark Shroom Tower, where the path to Harn Twinbeard—and dismantling the Tricky Toes—runs straight through relics, alliances, and draconic face-melting peril.
If you enjoy whimsical danger, party-building through promises, and fantasy worlds where mistakes become sanctuaries, you’re in the right place. Hit play, share your anti-dragon strategies, and help us plan our showdown with Putrefex!
Support the World of Eem
🌐 Explore the Land of Eem RPG, Quickstart Guide, blog, and free resources: www.landofeem.com
📘 Available now from Exalted Funeral and carried by many Friendly Local Game Stores
✏️ Created by Ben Costa & James Parks
🧭 Join the community on Discord and help shape future adventures!
If you enjoyed the episode, follow, subscribe, and leave a review—your support helps adventurers across the land find their way to our table.
Visit us at: https://landofeem.com
Support Us
Free Land of Eem Quickstart Guide: https://landofeem.com/quick-start-guide/
Land of Eem RPG: https://www.exaltedfuneral.com/pages/land-of-eem
Dungeoneer Adventures: https://www.amazon.com/dp/B0B41WM4YM
Rickety Stitch Comics: https://www.exaltedfuneral.com/products/rickety-stitch-and-the-gelatinous-goo-the-exalted-collection
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Hi.
SPEAKER_09:Hello.
SPEAKER_10:Hello.
SPEAKER_09:Happy Saturday, gents.
SPEAKER_08:And a do regon to you too.
SPEAKER_12:Welcome to the Land of Eam stream. Where we play Land of Eam RPG. A forthcoming RPG from us.
SPEAKER_01:Wow.
SPEAKER_08:Yes, we're going to play the Land of Eam RPG. It is forthcoming. There's going to be a crowd core crowdsource campaign announced very, very soon, along with some other exciting announcements surrounding the game.
SPEAKER_09:If you want to try out the game, you can check it out at landaveam.com and download the beta. Sign up for the newsletter for all the news and updates. You can also get on drive through a pg, landaveam.com.
SPEAKER_08:Plug over. Let's let's play the game. Plug not over. There is a Kickstarter goal that's going to happen where you can uh give George six X's for like two minutes.
SPEAKER_09:George is DMing himself into Victoria.
SPEAKER_08:I am. I am it's gonna happen.
SPEAKER_12:Yes. I'm getting some uh feedback or some uh I too am getting some feedback.
SPEAKER_08:Jeez, it's me. Hold on.
SPEAKER_09:Is that better? I don't know.
SPEAKER_08:No. No. It's you're plugged into the UHF adapter.
SPEAKER_12:I mean upside is you got it all.
SPEAKER_08:Yes, yes, that's good.
SPEAKER_09:I don't know why that happens. I just have to unplug. I gotta blame it. It's noodle. It is noodle.
SPEAKER_12:Um let's do a little recap from last time. A lot happened. You guys uh wow the ghost.
SPEAKER_10:A ghost.
SPEAKER_08:Yeah.
SPEAKER_09:The whole quest was a random encounter that just like spiraled into an hour and three minutes of adventure.
SPEAKER_12:Yeah, you helped a ghost um find peace. Uh they were you know lost in the quagmash. They wanted to get back to Bogtown.
SPEAKER_08:One to kill us.
SPEAKER_12:Not really. I mean, it could have happened, but but I'm hearing it again. Sorry. Yeah. It's just my voice repeating in my head.
SPEAKER_08:Ben Ben can't stand the sound of his own voice because he loves it too much. It's distracting.
SPEAKER_12:It's highlight the sound of your voice than it is in my brain.
SPEAKER_08:Yeah, yeah, yeah, yeah. We all process our voices. I think I talk like this sometimes. Laurel. Hardy.
unknown:Did you?
SPEAKER_08:Wow. I did not know.
SPEAKER_09:So stupid. Uh the Laurel Yanni thing that was like a whole thing.
SPEAKER_08:One of the weirdest moments in the OR is when I was still a student earth anesthetist, and um one of the CRNAs was going around to all the people who were operating and playing the Laurel and Yanni thing and being like, what do you hear? What do you hear? Like in the middle of a surgery. It's very bad. It's very bad. It's not how we are in the operating room, I swear.
SPEAKER_12:Can you say student nurse anesthetists like 40 times fast?
SPEAKER_08:I can't. I can't. Like I introduced myself when I was a still student, I would say I'm just part of your anesthesia team. Student nurse anesthetists. Hello. Anesthetist. Hello. Welcome back. Can you hear me? Do I sound any better? Yeah, you sound louder. Louder? Do I sound louder? I'm using I just switched to Yeti. Yeti? Yeti Watsanabe. Yeti spaghetti. Yeah, it's it's uh it's a deeper, richer, more uncuous tone to your voice.
SPEAKER_05:All right, then uh tell me that comes off normally.
SPEAKER_08:Okay, it does.
SPEAKER_09:This is my new normal. I'm I'm gonna use this mic from now on because I'm tired of other people saying like I can hear you sounds. Sorry, guys.
SPEAKER_08:Uh technical difficulties. I didn't mean to derail your story. Please continue. There's no story.
SPEAKER_12:Uh, we're talking about uh land of eam. Okay.
SPEAKER_08:And uh welcome to the aim stream. This smooth Saturday morning RPG experience. I love I love how there's a lull and there's just a total reboot.
SPEAKER_07:Welcome to the land of eam stream.
SPEAKER_08:Yeah, let's plug it again, boys. Let's plug it again.
SPEAKER_12:Plug it again. All right, so right here in the Gator maze. Uh you were in a red boot bandit hideout. Okay. Red boot. You infiltrated their base. Uh you brought down the pain on them. The barrels, too. Uh the ghost impaled their chief, her murderer.
SPEAKER_08:Yeah, she got vengeance.
SPEAKER_12:Indeed. Justice. Yeah, it's justice. And um Watanabe. And we left off with you guys in the Red Boot bandit hideout. I think George he had like befriended one of them.
SPEAKER_08:Yeah, let's go with that because my thought we didn't have any friends anymore. No, it was was it probably the guy who you used fast friends on them. You did. No, no, no, no, no. I don't have that. Did James use that? Then you cheated. I used oh no, she didn't have fast friends. I forgot. I leveled I leveled up. I forgot I had that. Yeah, yes. You larved up. I larvelled up in the middle of conflict. Not in the middle of conflict, but as we were traveling to the the uh Dili Bob, the hideout. Um, yeah, so I am uh wow, that's awesome. That's a great powerful skill. Once precession become chummy with NPCs out of conflict. So yeah, now we're we're chummy with perhaps the remaining red boots, or like one of the guys who turned on the red boot chief. Yeah, it was one of them. Yeah, yeah. Say uh thanks for thanks for getting our backs and doing the right thing.
SPEAKER_11:Well, yeah, there are rules, you know. It's rules to be a red boot in the quagmash.
SPEAKER_08:Uh we start backing towards the door. Yeah, rules. Definitely. Well, uh, you know, we're gonna leave you to clean up this mess here. Well, you know, actually, before we leave, I got a question for these uh for these red boot guys. Seeing that we uh, you know, maybe did you a favor, you're now in power. Um have you heard any rumors about Tricky Toes hanging out in the lost willows?
SPEAKER_10:Uh, you mean Harn? Yeah.
SPEAKER_12:Well, all I know is that he's probably there.
SPEAKER_08:Uh where exactly, I hold the map and point to Hexas. Yeah. A this hex, a this hex, or this hex.
SPEAKER_01:It's a really detailed map. Cool.
SPEAKER_08:Yeah, yeah, they're selling it uh on uh land of VM.com. Wow. Wall scroll.
SPEAKER_12:I mean, he points to the lost willows and he says, You're gonna have a tough time getting around in there. It's easy to get lost, hence the name.
SPEAKER_08:In the willows. Oh, I just thought that they were willows that people had lost and they could never find the willows again. Like individual willows, like they carved their initials into a tree. Yeah.
SPEAKER_12:Word of advice or a warning, or rather, there's also uh a black Drake that flies around.
SPEAKER_08:Oh that's great.
SPEAKER_10:Okay. Black Drake, lost willows. I think he was disappearing actually.
SPEAKER_08:I'm still standing there. I slowly back out the door. Um, I say, well, guys, uh, what are you gonna do now?
SPEAKER_03:Well, looks like I'm the I'm the chief. Life is good.
SPEAKER_08:Long live the chief. Life is good. He like bugs into the camera. Life is good.
SPEAKER_11:It's good to be the chief, you know what I mean?
SPEAKER_08:Wow, uh Q audience.
SPEAKER_11:He's Mel Brooks.
SPEAKER_04:Yeah, wow.
SPEAKER_08:I like to believe that they're all the uh Dwergs are just look like Mel Brooks.
SPEAKER_12:Do you uh you got any leads on some you know, little outposts of villages to steal from?
SPEAKER_09:This would be an opportunity to screw with a tricky toes, but I don't know what their activities in the Quagmash.
SPEAKER_08:Yeah, I don't know anywhere to really send them. Nor do I want to. Oh, yeah, it's a great place in the Gator Maze, and they all get um we could tell them about the um, wasn't there where do we rescue? There's like a sinking thing we pulled some dude out of. Oh, right.
SPEAKER_09:Um and he was all squirrely about it because it was treasure.
SPEAKER_08:We save saved Brian the Goblin from a sinking door, yeah.
SPEAKER_09:But Brian the Goblin had some treasure, right? So there was treasure down there.
SPEAKER_08:We would tell him about Brian Jones. You know Brian? Uh we saved Brian. We don't really know him.
SPEAKER_01:Oh, Brian when I take my head on that guy. Well he went that way.
SPEAKER_09:I I was I should I'm gonna I'm gonna snitch on him, be like he like went exactly this way, hanging around by an old ruin. Ruin.
SPEAKER_05:All right, boys. Gear up.
SPEAKER_08:We wait for them to leave.
SPEAKER_09:Sorry, Brian. My flaws are ruthless.
SPEAKER_08:There's one viewer out there named Brian who's wondering why you're apologizing to him. He stole your loot. Um, that is a terrible thing. I'm trying to find my flaws. Oh, interesting. Okay. Uh, can we wait for them to leave, Ben? Like, do they just leave? They gear up and get out of there. They go through their fridge. I was gonna see if they had a horde laying around.
SPEAKER_12:Uh I mean, then they're they're not that dumb to just like allow us to be the new Brian. Unless you want to trick them somehow.
SPEAKER_08:Trick them, toe gang. Um can't do I have anything to do? No, no, no. I don't want to waste all my abilities. I don't, yeah, I don't want to.
SPEAKER_09:Yeah, we're about to go to dangerous places.
SPEAKER_08:I don't want to be plum out of skills. Plum out of skills. All right, so uh we'll wish them well with their new conquest of you know, manhunting Brian, and we'll skedaddle.
SPEAKER_12:Okay. Uh I think I think like uh there's not much of the day left.
SPEAKER_08:Yeah, we we could just camp nearby. Yeah. I do it. I camp nearby. Are we able to move one hex in camp or just like that's it? I just don't want to be like prey to them in the morning or something.
SPEAKER_12:Uh they're they're friends with you.
SPEAKER_08:Okay, cool.
SPEAKER_12:Until they find out what we've taken. They'll even they'll even give you some of their uh uh ration for both of you.
SPEAKER_00:Oh, it's so rational.
SPEAKER_08:Thank you. Thank you. Very nice, very nice. What is this? Dried gator? This is delicious. A little gamey though. A little gata jerky, you know what I mean? Got some jerked gata. How many rations do we get, Ben? One each. One each. Look at that. It's Christmas Day, it's hearthlight.
SPEAKER_10:Hearthlight.
SPEAKER_08:Um, I love it. So uh we'll we'll bid them farewell. We'll go set up camp like 100 yards to the south, just the edge of a hex. Like right on the line. We see a line in the ground. In the Landabi, there are actually massive black lines of the ground that are hexes.
SPEAKER_12:Yes, the gods laid down the hexes.
SPEAKER_08:And thus the gods laid down the hexes and labeled them 33.26, 33.27, 33.28 with giant paint brushes. Yeah.
SPEAKER_12:Alright, guys. So you uh you set up camp in the deadly gator maze. Uh what what happens? It's just you two.
SPEAKER_08:I turn to Hooch. I say Hooch is kind of lonely without everyone else. I guess. I mean, it's kind of nice. Yeah. I mean, I just wonder what happened to Bello and Chini.
SPEAKER_12:You hear uh horrible sounds of roaring gators.
SPEAKER_08:No, that's probably what happened to me.
SPEAKER_12:Off in the distance.
SPEAKER_08:Yeah. Well, we gotta go through that tomorrow. That's fine. That's fine. And everything always turns out okay. Maybe I can fly above it, but then you have to figure out how to get through. Uh yeah, that's uh that's that's about uh that's about right.
SPEAKER_02:See, who what are we doing out here, man? I was just asking myself the same thing.
SPEAKER_01:I mean, we could just leave Bogtown forever and leave all these troubles behind us, but uh can't bail on the possibility that my mom's out there somewhere.
SPEAKER_09:No, no, of course not. And uh I don't want other uh other street rats to grow up like I did under the heel of the turkey toes or any gang.
SPEAKER_08:So you're you're what you're gonna adopt them all? No, no, I'm gonna train them how to be effective pickpockets and work for themselves. Yeah, how is that not just making a new gang?
SPEAKER_02:Well, they'll be working for themselves. It won't be any part of an affiliation.
SPEAKER_01:Worst of it, they won't be uh, you know, killing each other like the tricky toes and the offshoots of the tricky toes and the red boots and the soot fingers and the knuckle bones, you name it.
SPEAKER_08:I mean, all those all those all those gangs you named, I worry that they're just gonna gobble up all the little guys you make, the independent contractors. You don't you think casualties of it all?
SPEAKER_01:Maybe you're right. Maybe we should uh open up our own restaurant chain. Nah, I'm just kidding around, I wouldn't want to do that.
SPEAKER_08:Um if you had to open up a restaurant chain, what what would your specialty be? Restaurant chains are lame.
SPEAKER_01:I wouldn't want to do that, but if I did, maybe like a shrimp hut. Shrimp hut, what's a shrimp? It's like a sea bug.
SPEAKER_09:It's delicious. Why would you eat bugs? It's like a lobster cockroach.
SPEAKER_01:Lobster cockroach. Yeah, that sounds terrible. Put those on some Texas toast and you got to sell the sandwich. Texas.
SPEAKER_08:That like actually came out of me. I didn't even mean to.
SPEAKER_05:Texas toast, a little bit of garlic, and uh bam.
SPEAKER_08:The only word I understood there was garlic. Well, there'll be garlic there, and they got the garlic from Gilroy down here, you know? It's really good garlic. Best moral.
SPEAKER_09:That'll be the next sandbox.
SPEAKER_08:Gilroy. Gilroy. Oh my god. Um Gilroy and Centralia. I would love to play in it. Yeah, I would love the smell of playing in Gilroy sandbox. Um Ben, I saw you rolling. Yeah.
SPEAKER_10:He's rolling dread against Segway for our role-playing. Yeah.
SPEAKER_12:No, I mean that the night goes out, uh goes along without incident. Uhsky, roll up your rations, heal up for the next day.
SPEAKER_08:Oh, yeah. Hmm. Should do that. Is Ben froze? Oh, he's back. Okay. He froze for just a second, but I think he's good. I do not use all of my ration. Nor do I. That's great. I I look down half expecting a uh chicken with a lizard fused on its back to eat the rest of my rations, and then I snap out of my past life experience.
SPEAKER_12:Now, James, I recall that you like almost died last time, so I'm not sure what your courage is at, but uh yeah, I'm not either.
SPEAKER_09:I think I'm at two.
SPEAKER_08:I think I'm at two, but maybe someone can confirm or deny. I mean, scrolling up, it looks like it went. Yeah, two is fine. I don't know where mine is roll d6. Lacka D6. Oof, that'll do it.
SPEAKER_12:A nice whoppin' one courage for a night of rest in the gate of maze.
SPEAKER_07:Solid uh three out of twelve for going into the gate of maze. No idea how much what could happen.
SPEAKER_12:Yeah, so uh brand new day of travel. Got the nice uh peaty smell, wafting uh the nostrils as you scorch into the gator mage. Gator Gator Mage.
SPEAKER_08:The Gator Mage. That'd be the most terrifying thing. Yeah, he's the king of the Gator Maize, the Gator Mage. He has reptilian and amphibious uh Vanguard and spells a land of Eeme.
SPEAKER_09:Uh George, make a note of this because I'm already understanding like what your quest will be.
SPEAKER_08:Gaze of the Gator Mage. The Gaze of the Gator. I we I can picture the cover art for it right now.
SPEAKER_12:Um, so you guys get into a place that looks like uh the water turns like like a dark red.
SPEAKER_10:Ooh. Like like ew.
SPEAKER_01:Like the last guy that jumped in got mulched by gators.
SPEAKER_12:I mean, it looks like that, but that's impossible, right? Like the whole area can't just be tinged with red.
SPEAKER_06:Interesting.
SPEAKER_12:Um make a travel check, one of you.
SPEAKER_08:Go for it. You already got your one out of the ten. Hey, I'll take it.
SPEAKER_12:Noise. Where are you moving to?
SPEAKER_03:I don't know.
SPEAKER_08:Um wanna go directly south, southwest. Yeah, like south, maybe. Sure, sure, south. That's fine.
SPEAKER_12:And James, you can uh search for resources of your choosing.
SPEAKER_02:Yeah, I'm gonna do some fishing.
SPEAKER_12:Fisher obviously. Fisher price.
SPEAKER_09:It's wilderness. Fisher King. That's a four.
SPEAKER_08:Yeah, yeah, yeah. Uh all you find is a gator on your arm.
SPEAKER_12:A four. I believe that is uh you get unwanted attention.
SPEAKER_01:That's what I thought.
SPEAKER_12:Classic.
SPEAKER_09:That is a classic.
SPEAKER_12:All right. Uh the next portion of the day.
SPEAKER_09:I'm the worst woodsman the land of dream has ever seen.
SPEAKER_08:Well, we are city slickers. It's true. On our way to find Curly's gold.
SPEAKER_12:I mean, you guys can put your points into skills, you know, that's a thing.
SPEAKER_03:That's crazy.
SPEAKER_08:What's wrong with you, bitch?
SPEAKER_03:You're out of your mind.
SPEAKER_08:199. Are you out of your mind? You're out of your mind. Uh next next leg is me, and I'm gonna roll a rel check.
SPEAKER_06:Look at that leg.
SPEAKER_08:Do you want to use a quest point? Yes. Alright, do it. Quest point use. And like, what's wrong with you guys?
SPEAKER_12:No, that's fine.
SPEAKER_08:Yeah. I want a discovery that's gonna derail us yet again. Yeah, I I enjoy discoveries. I like going DZ. Discoveries roll a D I can do it in a row. He be go D Z at the Discovery Zone.
SPEAKER_12:Um, okay. Okay. You approach a thick grove of trees.
SPEAKER_08:Uh GM clarification is that a thick with two C's or a CK? I refuse to answer that. Just curvaceous trunks, man.
SPEAKER_12:Um, and you you see a creature that you've never gazed upon before, and it's like uh at first you're not even sure that it is a creature, but you can soon see that it's snoring and uh like this hill of trees is like you know, undulating with each breath.
SPEAKER_10:Hooch, hooch, look, it's XP.
SPEAKER_12:Wow. Uh chipmunks scurry over its back, and birds are tweeting. Um and you see that uh yeah, this looks like a nice comfortable place. It's like it snores kind of lulling you into a uh feeling it's like rhythmic around the sea, you know.
SPEAKER_08:Yeah, say hooch. I mean, we've already traveled two legs. You want to just call it put up our feet for a little bit and have a hexa hunting and fishing? I'm down for this, sleep for the night. Yeah, say uh what this is this is like a you can make a lore check. Yeah, what kind of creature is this? A Silverman lorry check. Uh I don't think it's a creature. I think it's just the quag mash. Alright, it's not a good check, it's probably like a one, if not a three. I didn't know I was Silori.
SPEAKER_12:Yeah, I don't I don't know what that means. You uh you think it's I just think yeah, a fairy is just part of the it's a fair big you're like really sure that this is a fairy.
SPEAKER_08:All right. This is what fairies look like. Uh they're big. Okay. Uh trees. Uh I mean, any minute now it's gonna start flying. Just wait. Can we like walk on it? We are walking on it. Oh, we're on it already. Oh, the whole hex is this thing. I don't know if that's true.
SPEAKER_12:No, I know you're not you're not like it's unclear if you're walking on it currently, but there's you could see that there's like a bigger mound in front of you.
SPEAKER_08:Can we forage on it? Yeah, I like it.
SPEAKER_12:Uh yeah, you will still still take the uh follow the same appropriate dread.
SPEAKER_08:Oh, okay. Uh we're both gonna forage, yeah. Uh I should we forage separately and risk double unwanted attention, or should I just assist you? I think we should risk a double unwanted attention. Is that how it works, Ben? I feel like that should be how it works.
SPEAKER_12:Yeah, and you're already already have one.
SPEAKER_08:We may triple it. Yeah, it's just trip triple down, triple down. That is a six. That is unwanted attention. Oh, double down. Double down. I mean, I got a four, so I think four to six. Now it's triple down. Is that triple and wanted attention?
SPEAKER_12:It is, and uh I'm so excited.
SPEAKER_09:I'm so excited. I choose not to use a quest point because this is unprecedented.
SPEAKER_12:Actually, sorry. Um yeah uh James, your earlier check, I think like three to five is just you get nothing. There's there's no unwanted attention. Do not oh so now uh now you have one one unwanted detention, but you also get a resource of your choice. What what were you looking for?
SPEAKER_08:I I like that, that's cool. Uh I always forgot all about that for plants.
SPEAKER_12:Okay, so you can roll that. Roll a D12.
SPEAKER_08:Number four. Four is the number.
SPEAKER_01:You found a dark shroom. Interesting. Just like the tower.
SPEAKER_12:Pirates of dark shroom. Dark shroom is uh see what it's useful for. Dark shroom. Something called Shadow Walk Potion.
SPEAKER_09:Ooh. Shadow Walk Potion. That's kind of cool.
SPEAKER_12:You can also eat it and become sick for 1d4 days.
SPEAKER_09:Oh, your pick.
SPEAKER_08:I mean it's your pick. I choose you. Uh well, Ben, what would we need to craft the Shadow Walk Potion? Or is it a one ingredient deal? It's like boil it, smash it, stick it in a stew.
SPEAKER_12:So it is a witch thing that you can't do on your own. Ah, okay.
SPEAKER_08:There is a witch here.
SPEAKER_12:Witch.
SPEAKER_08:Wow.
SPEAKER_12:Blinking cave wand. Incher Icar.
SPEAKER_08:Well, sorry, what kind of cave icher?
SPEAKER_12:Blinking cave incher.
SPEAKER_08:Blinking cave incher.
SPEAKER_01:Incher or icker? Both. Incher Icar. And incher.
SPEAKER_05:Little worm about this big. It blinks at you, it lives in a cave. You gotta squeeze out a drop from its butt.
SPEAKER_08:Yeah. Just roll it up like a tube of toothpaste. It's toothpaste in the land of eam. Is there toothpaste in the land of eam? Yeah. Only Glisten, though.
unknown:Wow.
SPEAKER_08:What flavor do they do in Land of Eam? Is it like mint the default flavor still? Or is it something like cinnamon water? You say dog water, Ben.
SPEAKER_05:Hot dog water. Oh, bog water. We guess like a donkey tooth steak. Like a donkey to flavor.
SPEAKER_01:Oh, that's rough.
SPEAKER_04:Tuna and turkey. Come on.
SPEAKER_12:Uh yeah, so you're crawling all over this uh giant creature. And it seems to when you pluck the dark shroom from it, it seems to like uh jostle a little bit.
SPEAKER_08:Jostle weed in. Thank you. Thank you. It's uh he's uh Flyn maker up in uh munch, you know?
SPEAKER_12:Yeah, and he's totally not problematic.
SPEAKER_08:Not problematic at all. Not a member of the Tricky Too Gang at all. Oh uh everyone's a member of Tricky Too Gang. Um, so I guess I guess we're gonna all right. So, James, do we light a fire on this undulating kind of mound? I don't know. Like, like, are we are we so stupid as to like do this? It's possible. Let's roll it. Let's let the dice roll aside. Yeah, yeah, yeah. All right, all right. Hi, uh D100. I'll have you roll, James. Hi. I'll roll a lore. We light the fire on the to determine if we're stupid enough to light it. All right, there you go. There you go. I like it. I like it. Yeah. That's weird. Yeah, yeah. I say, uh, hooch, what's going on? What are you doing? Help me light the fire.
SPEAKER_01:It'll be fine.
SPEAKER_08:We're gonna sleep so good tonight. It's nice, like the ground is warm, it's like like a waterbed.
SPEAKER_12:So you are lighting a fire on the thing? Oh, yeah, like a campfire on top of it.
SPEAKER_08:Yeah, like we're we're just making camp for the night. You're lucky we're not staking a tent.
SPEAKER_12:Okay, um the whole thing starts to shake. Um make a nimbleness check.
SPEAKER_08:Sometimes Ben is just exasperated with the levels of our stupidity. I succeed. I did I just roll a four? I did roll a four. I am not that nimble. Can I start flying though, Ben?
SPEAKER_12:Uh, it doesn't matter because uh this big arm just rises out from the dirt. Oh, there's like branches all over it and it slaps you.
SPEAKER_08:Just across the face.
SPEAKER_12:It's like so large that you just get swept up in it.
SPEAKER_08:Like it's swatting a fly or something.
SPEAKER_12:Getting hit by a tree.
SPEAKER_08:Yeah.
SPEAKER_12:You take 10 dread.
SPEAKER_08:I'm not unconscious.
SPEAKER_07:We shouldn't have let the dice decide.
SPEAKER_12:Uh this thing rolls over, like extinguishing the fire.
SPEAKER_06:Bad day, bad day, bad day.
SPEAKER_12:And you get a uh a glimpse of its face.
SPEAKER_08:Um look friendly if it weren't lit on fire.
SPEAKER_12:It's still sleeping. Oh like you've like moved the entire earth.
SPEAKER_08:I love it. How how big is this thing, Ben? Like for a frame of reference. Give us a frame of reference.
SPEAKER_12:It's like a hill.
SPEAKER_08:Oh, wow.
SPEAKER_12:It's like a big mound. Yeah. Gigantor with things growing on it.
SPEAKER_08:Wow. Um, so you just rolled over and put out the fire. What's his belly look like?
SPEAKER_12:Mud. Yeah, it looks like the earth and like just greenery growing out of it. It's like hard to tell, but you can you see like a big mouth open up and then it closes, and it's like hard to see again.
SPEAKER_06:I say it's a cave.
SPEAKER_05:Uh usually I'll meet you halfway guy, but uh that's this that's that's no cave. Wow.
SPEAKER_08:Um I um yeah, dude. Let's uh there's no way to communicate with it, I think. It seems like it's just sleeping. That's what we should have done instead of lighting a fire on top of it.
SPEAKER_10:Yeah.
SPEAKER_08:Or uh Brendo marches back on top of it and rolls out his bedroll and goes to sleep.
SPEAKER_12:Yeah, actually, you guys are completely safe sleeping here. Um not I'm not gonna roll a wandering intrude or anything.
SPEAKER_08:Hey, look at that. No one's foolish enough to intrude upon the peaceful slumber of this thing.
SPEAKER_12:Camping at this site will be safe, comfortable, and magical both now and the future.
SPEAKER_08:Wow, that's cool. Magical now in the uh wait where we're 3624, got it added to the list. Remember that's where we'll camp next on the way back. Always gotta come through here.
SPEAKER_09:That's uh one of the rare abilities that we uh rare times we'll be able to defeat terrible roles, right?
SPEAKER_12:But you managed to make it unsafe the first time.
SPEAKER_08:Yeah, that's weird. Yeah, hooch looks up, and Brendo has hand painted a sign that says do not light fires here, and he's about to like hammer it into the earth.
SPEAKER_06:Oh my god, wait! No, no, no, no, no, no.
SPEAKER_08:Uh he doesn't. I don't do that. Um, but yeah, let's let's rest up. I need to recover the 10 courage that I lost. I know. I need to recover courage too. Um, we have cold dog water soup. So see if I use a ration up.
unknown:Oh no.
SPEAKER_08:Oh no. Uh was it a one or a two for rations? Yeah. Uh yeah, we both finish our ration. Dang. That gated turkey was sure good. Yeah, we'll we'll fish. We'll fish along the way. Yeah. Oh, we could have had we still have road bread. That's good. And I'll get like really hungry and and eat the dark shroom and get really sick. I mean, one d4 days. It's the worst could happen. Days. Yeah. All right. Wild, wild stuff. Wild stuff. Okay. Wild wieldstuff.
SPEAKER_12:Wild and great. You guys can heal uh d6. I'll give you a d6 plus one because of the magical nature of your campsite.
SPEAKER_08:I am up to 11 out of 14.
SPEAKER_12:So uh who's gonna roll that uh travel check over?
SPEAKER_01:Yeah, yeah, I will roll. Okay. It's a four. It's fine.
SPEAKER_08:Four.
SPEAKER_12:Roll that D window.
SPEAKER_08:Yep. We're going to Los Willows, right? Or or were we gonna meet up with Fran at the Quagmash Tower or something? Is that a thing? Yeah, that's where we're at it. Yeah. Okay, cool.
SPEAKER_12:Twenty-six.
SPEAKER_08:Yes. Twenty-six gators come out of the maze.
SPEAKER_02:Twenty-six gators come out of the maze. Twenty-six gators in the maze.
SPEAKER_01:Take one gang, pass it around, twenty gators in the maze.
SPEAKER_12:You see someone in like like oversized chunky armor thrashing around in a black lake. And like the water's like thrashing. It looks like you know who's ever in there is having a lot of trouble.
SPEAKER_02:Ahoy there. Are you in need?
SPEAKER_12:He can't even hear you. It's like thrashing and you know the dinner has huge water on. I mean, huge helmet on.
SPEAKER_08:That's uh uh I'm gonna swashbuckle. Oh sorry, Ben, the water he's standing in, what does it look like? Is it is it like attacking him? Is it deep?
SPEAKER_12:It looks like it could be pretty deep. It's black, so you can't see down into it. And it is like rolling, like some something big is thrashing this guy around.
SPEAKER_08:Oh my gosh. And he's how deep into it, like uh he's standing enough, but like swinging at the water.
SPEAKER_12:No, he's like flailing at the surface.
SPEAKER_08:Oh. Um I'm gonna s use swashbuckler to create uh a vine hanging from a tree over the or the lake, like a sturdy vine.
SPEAKER_10:Okay.
SPEAKER_08:That maybe we could swing out on and rescue him because we're so strong. Yeah. This is gonna go poorly. I believe in you.
SPEAKER_06:Uh I'm gonna swash that buckle. Buckle that swash.
SPEAKER_08:Ooh. Uh let's see what my bonus is to perception. It's a plus one, so I give it another plus one to make it a six.
SPEAKER_10:Okay. Uh success with a twist.
SPEAKER_08:With the quest points, two out of four. Maybe the um vine is uh far out and difficult to reach, but it would get us to where he is.
SPEAKER_12:Yeah, I'm gonna say that uh Brendo, you could fly to it, but I was thinking maybe like it would be that it might have been possible without actually getting into the water.
SPEAKER_08:Yeah, can I try flying to get the vine and then flying the end of the vine to the guy in the water? Can I how far into the water is he?
SPEAKER_09:Could I like reach him with my man catcher and try to man catch him and pull him out?
SPEAKER_12:No. Uh Brundo, you you could you definitely do the first part of that.
SPEAKER_08:Like fly the vine to him.
SPEAKER_12:Fly to the vine.
SPEAKER_08:Fly to the vine, okay.
SPEAKER_12:And then given the nature of your flying, I guess. Um you'll just have to get close into the thick of the thrashing.
SPEAKER_08:I would do it. I would try to rescue this guy. I'll say, Ho thou adventurer!
SPEAKER_00:I'm flying you a vine. A vine, he says. They call it a vine. The code of vine.
SPEAKER_12:Alright, make a nimbleness check as you fly into the fracas.
SPEAKER_08:Fracas in, y'all! Um, can I act? Make this an acting check to act like I know what I'm doing? So I get advantage on the uh it's a seven. It's a seven. Take it.
SPEAKER_12:Alright. Um he grabs onto the vine. Uh but you see a tentacle wrapped around his legs.
SPEAKER_08:Oh boy. Can I um I'm gonna use slingshot and see if I can't like bullseye that tentacle to make it like go to the guy. Nice.
SPEAKER_12:Oh, like wicket the ewok.
SPEAKER_05:No.
SPEAKER_12:Oh what's your total though? I mean, is it three?
SPEAKER_09:It's it is three, but I still want that to happen. It's like great.
SPEAKER_12:Um what is the plus though?
SPEAKER_08:Um it doesn't hit the tentacle. Maybe it loosens the buckle on his boot that the tentacle is wrapped around. It uh knocks a sleeping gator like right in the head, waking me up in the water. You know what? Add something to the fire, add fool to the fire.
SPEAKER_12:All right, yeah. All right, um, let's get into a conflict. So at the top of the round, you've got a gator, you've got some creature with a tentacle in the water you can't fully see. And uh Brendo, this armored knight is grabbing onto the vine, and you're on the vine.
SPEAKER_08:You're too heavy, you're too heavy. Um, I will fly off the vine. But we're in conflict, you said, right? Okay.
SPEAKER_10:Let me think here.
SPEAKER_12:You know, perks up and moves towards the movement in the water.
SPEAKER_08:Uh, can I use narrator? Um, yeah. Uh I say, and then with a yoink and a spring and a strain, the bold knight pulled hard on the vine like a chain uh to make him kind of like get out of the water and swing out. Nice, beautiful, and it rhymed. It rhymed. Shonda rhymes over here. Sorry. Shawna rhymes the bard. Uh guy, what kind of check is this? Is that inspired check? So it's gonna be a plus three. I believe I believe we're in an eight with a plus one quest point to make it a nine. Okay, quest points, baby. Just burn it through quest points.
SPEAKER_06:Oh my goodness, gracious.
SPEAKER_12:All right, the knight uh yeah, shoots up on the vine, climbs like a uh a kid and a gym rope uh rope, okay? Jim Rope. Uh my name is Jim Rope.
SPEAKER_10:How is that not a name in the Lana Beam? It might be. It is now. So he is hanging there.
SPEAKER_12:You're flying. Hooch, what are you doing?
SPEAKER_09:That's a good question.
SPEAKER_00:Um basically you wrestling the gator that you woke up.
SPEAKER_09:No, no, I'm gonna run from the gator. I'm gonna like run to the can I try to get into the tree where the vine is hanging down, like maybe like onto a bow and help hoist them up.
SPEAKER_10:Take a bow. Yeah. Uh make a nimbleness check. That I can do. 11.
SPEAKER_12:Okay. Wow. It's such that uh it's gonna take another round for you to like actually help the guy just because you're climbing and then like navigating the branches.
SPEAKER_09:Yeah, that's cool. I'm like, I feel like I'm like Disney's Robin Hood up in the tree.
SPEAKER_12:Um I guess it's uh then the the gator attacks the thing in the water.
SPEAKER_08:Nice. It's our friendly gator.
SPEAKER_12:Successfully. Uh yes. So this thing is like completely absorbed in a gator fight. You see, it's it's like got black and red tentacles.
SPEAKER_04:Ooh, it's a dinoga.
SPEAKER_12:Something alive down here. Wow.
SPEAKER_05:Get in there. I don't care what you smell.
SPEAKER_12:Um so they're fighting. And uh on the next round, James, you can try to do something up from there.
SPEAKER_08:All right, yeah. I'm gonna I'm I want to try to hoist them up, like like pull them up to the tree branch that I'm standing on.
SPEAKER_12:Um Brendo, you can help with this. Uh if you want, you can both like do a mic check. You can add to his might check.
SPEAKER_08:But can I subtract from his mic check is the world concern.
SPEAKER_12:Um no, all you gotta do is if unless you can use the else. Yeah, you roll a six and add one to his.
SPEAKER_08:No, you know what? I'm gonna uh hold off because I might use owed if he fails it.
SPEAKER_10:Okay. Use your last quest point. Oh, sorry, book.
SPEAKER_08:No, no, I I haven't used ode yet. Oh, owed, sorry. Ode. Ode ode. Ode.
SPEAKER_12:Ode. So, Jimmy, let's see that.
SPEAKER_08:Show me your roll, baby. That's a 10. I am mighty. Nice.
SPEAKER_12:You hoist this guy right up into the tree. Still below you, there's a gator fight, and you see for the first time clearly that this is uh well, make a lore check. It looks like a squid or something.
SPEAKER_02:Oh, geez. Oh my gosh. Um it's a one.
SPEAKER_01:Yeah, it looks like a squid or something.
SPEAKER_05:Hey, what's that squid thing down there? Armored man?
SPEAKER_11:I don't know. Never seen it in these parts before, that's for sure.
SPEAKER_07:Us neither.
SPEAKER_11:Thanks. Thanks for saving me.
SPEAKER_02:No problem. What are you doing out here anyway?
SPEAKER_11:Searching for something.
SPEAKER_01:Oh, yeah, so are we? My name is Seth Grimtusk.
SPEAKER_10:Seth Grimtusk. My name is Hooch. That's Brendo. Hail. Seth. We should probably get the heck out of here while uh really getting the good. These two kaijus fight each other.
SPEAKER_12:Yeah, you guys can uh carefully cross back.
SPEAKER_08:Um I I turn to I turn to Hooch and I say, wait, do you see that on the horizon? And uh I I look over and and there's uh two goblins, actually two shrimp. No, two goblins in a in a mecca, like going together, like working in tandem, and it's like gonna come fight the kaijus. Wow, because it's Pacific Rim.
SPEAKER_12:I was like really trying to follow what you were saying.
SPEAKER_08:Ben, you should know better.
SPEAKER_05:One of them like starts out really small and then he like becomes huge.
SPEAKER_08:Yeah, it's true.
SPEAKER_12:Uh all right, so you guys get get out of the tree. Um he takes off his his helmet, and you see that he's a bug bear. He's swamp water.
SPEAKER_08:I start picking leeches off his face for him and eating them because they're a bird. Because I'm a bird, yeah. I just actually use my beat. Ooh, if you don't mind, boy. Yeah, it's a friendship ritual.
SPEAKER_11:Can't thank you enough. Uh how can I repay you?
SPEAKER_07:Well, uh, you know, we're headed to um Quagspire. Got any info?
SPEAKER_01:Uh you know, if you got any information or if you happen to be headed that way, maybe we could travel together in safety.
SPEAKER_11:I'll join you. Not going that way. I'm I don't know where I'm going. I'm searching for a lost relic.
SPEAKER_08:Ah, what uh what sort of relic? Sounds like a quest for us. I want the relic, so uh there's always other ancillary treasure with a relic. Everybody knows that. Fair enough.
SPEAKER_10:How much is it worth?
SPEAKER_12:I'm looking for something called the worm slayer's tooth.
SPEAKER_01:The worm slayer's tooth.
SPEAKER_08:Never heard of it. Uh so so let me get this straight. It's a guy who slew a worm, slain a worm, slayed a worm, and it's his tooth.
SPEAKER_11:It's like a magical sword.
SPEAKER_08:It's a really small sword if it's the size of a tooth. It's like a crown.
SPEAKER_11:I aim to kill a Drake, you see.
SPEAKER_01:This wouldn't happen to be the black Drake of the Lost Willows.
SPEAKER_11:The very same. Really?
SPEAKER_01:Because we happen to be having that. Yeah.
SPEAKER_11:I would recommend against that.
SPEAKER_01:Well, we've got business there.
SPEAKER_11:Putrifex is a mighty warrior.
SPEAKER_01:Oh, yeah. It's like a real monster. That's not like a oh, it's a lobster Johnson gang.
SPEAKER_05:Oh my god.
SPEAKER_09:Lobster Johnson, the scourge of the Skywags track. That's like a high fantasy enemy. This that's like that's we can't handle it.
SPEAKER_08:Yeah, this is too real. This is getting too real, Ben. Um, well, say, well, it's yeah, uh, what what is okay? First of all, we may be able to help you in the lost willows with putrefacts. Second of all, if we can retrieve the relic.
SPEAKER_09:Which if we if if he can help us retrieve a fugitive that we're after.
SPEAKER_08:Harn beard, remember?
SPEAKER_09:Oh my god.
SPEAKER_08:Twin beard. Yeah, harnbeard twin fang. Tricky toes. Who is this you speak of?
SPEAKER_01:He's the tricky toe boss, the rune in the bog uh town. And uh, we think that we can capture this guy, we can squeeze him for information and then destroy the organization from within.
SPEAKER_11:Heady stuff. Intrigue. I don't like it.
SPEAKER_01:That's why we need you. Because you're the kind of guy that doesn't like that stuff, but you can punch real good. Real good. As you can see, we're not tough, but we're smart. Yes, you proved that.
SPEAKER_08:I high five printo. It it knocks me out of the tree. He's only saved by his wings. Oh my god, oh my god. Why would you hit me like that?
SPEAKER_09:Hey, sorry, Chief.
SPEAKER_08:Um start preening my feathers.
SPEAKER_07:Uh what is we'll help you take out the dragon using our wits. You use your brawn, and we'll do the same in the lost willows for Twinbeard. What do you say? And I'll put my hand out to like hero tug him.
SPEAKER_12:His hand and forearm is like so much bigger than yours. It's like it, you're you hero tug his finger.
SPEAKER_08:He's just like, he's holding like my shoulder. Yeah.
SPEAKER_12:You now you now like get a better look at him, and like part of his armor on his leg has been crushed, and there's blood, and he like just doesn't seem to notice it. Hey man, like uh, you need some medical attention.
SPEAKER_08:That's not your blood, right? I don't know. I don't know. Wouldn't have noticed. Doesn't taste like my blood. Might not be my blood. It'll be fine. Um can I he has more courage? Soothing. I soothing music him. Probably doesn't matter, but I'm gonna do it anyways. Oh, it matters. Everything matters, George. This is the land of meaning counts in small amounts, you know. Uh I roll a d6. It's the land of me. I heal him for five courage, particularly his leg. I just like shred furiously at his leg on my guitar.
SPEAKER_12:You really know how to make it feel not magical, you know what I mean?
SPEAKER_08:But it's but it's it's not magical, it's trim technology. Or or or wondrous. Or uh I mean, I'm still shredding furiously on it. It doesn't change the fact that I'm shredding on my guitar man. You're the only one who made it not wondrous. That's a wondrous feat to me.
SPEAKER_12:No, I just mean that you're like aiming at his leg with your music.
SPEAKER_08:I didn't even process that part, man. Yeah, like takes it does it, it's like so not majestic.
SPEAKER_07:It's just like I'll shoot him with my music laser.
SPEAKER_05:That's how bard music works. He's an overwatched character. Wow.
SPEAKER_08:Um, this guy is like looking at me while I'm like playing my kitar really close to his leg.
SPEAKER_01:I think this is how it works. Uh we watched the bard around together. Yeah.
SPEAKER_00:I love it. Where'd you go to the show? Would you be happier?
SPEAKER_08:Would you be happier if like treble clefts come out of my instrument and become sutures to stitch his leg together? Would that be more magical?
SPEAKER_12:Magical wasn't the word.
SPEAKER_08:I I know what you're getting at. It's just like it's like very, very technical. Like you've pointed at a leg to heal instead of like, you know, I just play a song and it's soothing his spirits and curves. It's like crazy. No, right. No, I I I I I'm too literal. I'm too literal minded.
SPEAKER_12:It's years of conditioning.
SPEAKER_08:Yeah. Very Pavalo.
SPEAKER_12:Got you MP. Yeah, I already standing out.
SPEAKER_08:Um, and what are we doing?
SPEAKER_12:That was just the first part of the day. Um, yeah.
SPEAKER_08:Uh we look down into the water and see if there's a victor of the fight. Which kaiju has won?
SPEAKER_01:It's just a gator floating belly up. Every bone in its body crushed.
SPEAKER_08:Yeah, we see like a tendrils like or tentacles wrapping around it and pulling it under.
SPEAKER_12:The gator only wins if he gets uh oh nine or above nine or nine or above.
SPEAKER_08:I like those odds. Never tell me the odds. It's a 25% chance of successes.
SPEAKER_05:Whoa! The gator pulls it out.
SPEAKER_09:That's amazing. This gator is like 30 feet long.
SPEAKER_10:Yeah.
SPEAKER_12:We come out of the pool and it's it just has like several long tentacles in its mouth.
SPEAKER_01:It's like it's like like a seagull eating the hot dog. It's like yeah, yeah.
SPEAKER_08:It it looks at us with one eye and it starts chuckling like Thanks for the heads up.
SPEAKER_09:I high-five it and we'll leave.
SPEAKER_02:It eats you. Bites off my hand. Yeah.
SPEAKER_12:Alright. Uh next part of the day. You're not too far away from Quag Spire, but it's gonna take you know, unless you push.
SPEAKER_08:It's gonna I don't want to push. I don't want to push. I want to learn why this guy's hunting. He wants to push, but yeah, he's hunting drain. Yeah, he wants to push. Is it actually what did that musical artist ever do to you, sir?
SPEAKER_12:Well Brundo, make a travel check.
SPEAKER_08:I thought you're gonna say make a make a drink, make a courage check, like a yeah, take a toll vitality.
SPEAKER_06:Yeah, uh make a travel check. All right, travel check, travel check. It says six. I will make a travel check, I'll make a travel check. Seven. I will make a travel travel.
SPEAKER_12:Up in the road, make a uh d6, make a d6, like a d6. I make a d6.
SPEAKER_08:I make a one.
SPEAKER_06:Like a good name.
SPEAKER_08:We turn back around and we're on top of this hill. So, anyways, there's this really cool hill. Oh, we're here. Oh, here. It's uh make camp.
SPEAKER_12:I start lighting a fire. So you make no progress today. Um you kind of get turned in a circle in the same hex.
SPEAKER_08:We're all like fighting with each other which way to go.
SPEAKER_12:You guys probably probably got you know lost in conversation. What are you guys talking about with the bugbear?
SPEAKER_08:Actually, actually, Ben, I want to believe this. Um, because of his leg injury, he s walks slightly to the right, and he's just we're just following him, and he leads us in a circle because he's not walking straight. He thought he was following you. Yeah, yeah. We didn't really understand what it was going on. Oh, I uh we thought you were we were following you. Uh yeah, you're the one who knows. Wait, where is the relic, anyways, buddy? I mean, where is the theoretical relic at?
SPEAKER_11:I mean, that's a good question.
SPEAKER_10:Oh.
SPEAKER_11:I don't know where it exactly.
SPEAKER_12:Somewhere in the quagmash, I thought.
SPEAKER_08:Oh, so you've just been going a hidden dungeon somewhere. I think it's where that brand guy came out of. Maybe, actually. We must rescue where that hidden place is. We might have just sent a tricky toe gang there.
SPEAKER_09:Yeah, the Red Boot gang.
SPEAKER_08:The Red Boot gang. Yeah, there's just so many gangs, they're all the same to me. Red Boot Bandits. A lot of feet gangs. It's kind of weird. It is.
SPEAKER_09:Actually, I think that's actually probably exactly where it is, man. And we did just send the whole red boot gang there. Uh, should we go back? I would go back. Well, he needs it to kill the Drake, and we gotta kill the Drake to get Harnbeard.
SPEAKER_08:I say harnbeard every time, every time. And I hate to say it, weren't we supposed to meet up with Fran and Bellu and Cheney? Yeah, yeah. I say, You guys are well too hexed. We're almost yeah, we should go finish that off. I say, well, well, we tell we tell him we're I don't know. Let's should we camp for the night? First of all, yeah, let's camp for the night and we'll walk him through it while we're camping. So start a fire. I'll play some jams. Uh.red. Thank you. Voar.red to you too. Um start a fire, play some jams, and uh we settle in for the night. And I turn to this guy and I say, Seth, can call you Seth. Yeah. Seth, uh, we rescued a goblin named Brian from this sinking door. Uh he said there was a lot of treasure back where he was spelunking. I wonder if that might not have been one of the ways into the place you're looking for. I think he said he came from a different direction, right?
SPEAKER_09:Yeah, he came from a different entrance. Which we don't know where it is.
SPEAKER_11:It's a lead, that's for sure.
SPEAKER_09:Um we uh right now we're on our way to the quagspire because we've we have to explain, like we can't go there yet, but like fast forward five minutes, yeah. Yeah. Um like let us tell you our plan, like what we're what we're out here doing. So we're looking for Twinbeard, we're trying to gain enough um help to capture Twinbeard, and the only way that we're doing that is by making deals like we did with you to help other folks. Now, if we can help these folks at Quagspire, um, I'm sure that they would help you acquire the relic. And then we could all get Twinbeard together and rid Bogtown of the tricky toes once and for all. Would you be willing to do that?
SPEAKER_11:Who are these other people you're talking about?
SPEAKER_05:Uh, a couple of mushroom guys and uh a lady whose whose objectives align with our own.
SPEAKER_08:She's forgotten.
SPEAKER_11:Yeah, what are you doing at the quagspire?
SPEAKER_08:Brando, uh, we agree to ask for a friend. I I start reading it back from my my personal journal. Oh, yeah, Fran is a puddle jumper of the puddle jumpers association who wants to fully explore the quag mesh and uh make it safe. So we're we're helping her. I forget why we wanted to go to the quagspire though. I did not write that down.
SPEAKER_12:I think it was just to help her.
SPEAKER_08:Yeah, it was just to help her once to go in. She's gonna pay you. Yeah, right. She's gonna pay us or give us a way to triver. Weren't we gonna get a boat from uh the guy over at Old Chum Bucket? The old Chummin Bucket. Only if we catch all the fish. Oh, yeah. We've got one.
SPEAKER_03:We got one, yeah.
SPEAKER_08:And uh yeah, I mean that's kind of what the deal is, I suppose.
SPEAKER_12:Uh Seth says, Well, sounds like the best lead I've had in a while, so I'll join up with you.
SPEAKER_11:I'm not rushing headlong into future faxes domain.
SPEAKER_08:Yeah, I think you'd wanna really um prepare get your yeah, get your preparations done.
SPEAKER_11:That monster's been terrorizing the quagmash for years. He's gotta be stopped.
SPEAKER_08:Sounds like you have a personal vendetta with him. Did he did he take something from you?
unknown:I took my foot.
SPEAKER_01:I start playing. Laser's foot, quick! Lasers.
SPEAKER_09:Um you took your foot, eh? Your other foot?
SPEAKER_01:It's got like a wooden leg. My friend. Same as foot.
SPEAKER_11:Oh.
SPEAKER_10:Uh took your foot.
SPEAKER_08:Was it was your friend just a foot? Snamous foot.
SPEAKER_11:What don't what don't you understand?
SPEAKER_08:Uh named his friend Foot? His imaginary friend.
SPEAKER_07:God, it's like Harry and Lloyd.
SPEAKER_08:And we kept saying we're gonna be smart.
SPEAKER_11:Okay.
SPEAKER_08:Foot lampright. Foot lampright.
SPEAKER_11:Well, well, his name was actually P Foot Lamp Lampright. He was a gnome.
SPEAKER_08:Uh he's about this big, yeah. Okay. Pony hat, rosy cheeks. He was a gnome.
SPEAKER_09:P Foot. Yeah, losing your friends can be pretty awful, you know?
unknown:Yeah.
SPEAKER_09:You ever lost anybody?
SPEAKER_08:Ferendo has. I start sobbing, telling about my mom. We spend the rest of the night recounting my entire tale. And that's why we gotta take out the tricky toes.
SPEAKER_01:Yeah, I hate him.
SPEAKER_08:I hate him for you. That's good. I hate him. That's good, big guy. I'm like massaging his shoulders, trying to pump out the fight. Let the hate flow through.
SPEAKER_11:Hey, uh, while you're back there, you think you'd help me take off this armor?
SPEAKER_08:Yeah, no problem. We spend 40 years doffing his armor.
SPEAKER_12:Yeah, it's like most of your day now.
SPEAKER_08:Yeah. It takes exactly two travel checks to Don and Duff armor.
SPEAKER_12:All right. You guys are on the same page now with Seth Grimtusk. Page of Revenge.
SPEAKER_08:We're building our party, George. We're building the party. A couple of monks. That's my favorite party and the puddle jumper. Uh, I want really desperately to uh get a chicken, though. Well, we'll get a chicken. You just want to. I want to recreate the magic we had. Just chasing that dragon, you know.
SPEAKER_12:Well, that chicken, you know what I mean?
SPEAKER_08:Uh chicken dragon. Dragon chicken. It technically was technically. Um perfect. Uh I love it. I love all of it. All right, let's let's keep going. Wookie dok. Uh yeah, should we we should rest for the night, uh, make some dog water tea and get some courage back? So hard to not say what points. Oh, I uh bust out the two-person roadbread. All right, that's great. Roll it.
SPEAKER_06:I roll it, it counts for two people.
SPEAKER_08:Um what is it?
SPEAKER_10:A D8. Uh six.
SPEAKER_08:I don't remember. I don't either. It's the bredest of roads. Um d7. I roll a d7, I split the difference. It's a three. I mean, it's either a d6, d8, or d10. I'm just gonna keep rolling uh threes. Oh, it was a two on the d8. I don't know. Um, I think it was probably a a d6.
SPEAKER_12:Uh Seth has no food because it all got destroyed in the water.
SPEAKER_08:Oh, I hand him a rat. Well, can we continue to use the road bread again? It's like double risk it for the biscuit. Yeah, you'll have to roll it again. Robert It's a six, he somehow creates more bread as he eats it.
SPEAKER_03:You guys munch on the bread and fall asleep in a bread fit.
SPEAKER_08:Best sleep we have ahead. A bread food coma.
SPEAKER_12:You guys gain 10 pounds overnight because bread makes you fat.
SPEAKER_00:It's true. It's true.
SPEAKER_12:Uh nothing happens in the night. You guys are free to move on in the morning. To the quag spa.
SPEAKER_02:We go.
SPEAKER_08:I heal one hit punter. I am at 12 out of 14. Alright, uh, who rolled the last travel check? Was it you?
SPEAKER_09:I believe was it me? I don't think. I don't think I don't know.
SPEAKER_12:I think James are up.
SPEAKER_09:Okay.
SPEAKER_12:D6, my friend. So bump in a road.
SPEAKER_08:Asia. It's a bump in a log.
SPEAKER_12:One. You guys are lost in this hex for all time. I say all time.
SPEAKER_09:Yeah. So it's okay. Okay. It's cursed. Run out of food in this hex.
SPEAKER_07:Just never never get out.
SPEAKER_01:It's the case hex.
SPEAKER_09:Oh man. I know it's this way.
SPEAKER_01:No, yeah, over here.
SPEAKER_09:No, it's this way. It looks this looks the same. We were just here. I'm getting hungry already. Okay.
SPEAKER_11:I don't know if I should uh travel with you guys anymore. I mean, it's getting ridiculous.
SPEAKER_09:Nay, look, look. I mean, the quagmash is it's this way. It's probably it'll be fine. Follow me.
SPEAKER_10:George. I do it.
SPEAKER_08:Hey! Yes! You know what we discover? We discover a way out of this godforsaken heck.
SPEAKER_12:Oh okay. Roll a D100.
SPEAKER_08:D100.
SPEAKER_12:D100.
SPEAKER_08:Uh 66. We discover another bug bear who look exactly like this guy with his opposite leg crushed. They point at each other in combat ensues. And uh the paradox blows up the land of theme.
SPEAKER_09:I believe it um This is interesting.
SPEAKER_12:Uh it's sort of like an encounter. You you find um a hunting party of horses who've captured what looks to be a hunter, and he he he spots you behind them, they're like carrying them over their shoulders, and he says, Help!
SPEAKER_03:Help get me free. Look, if you give them money, they'll release me. Money.
SPEAKER_02:Money. Okay. All right.
SPEAKER_08:I look down immediately and like I walk around.
SPEAKER_05:I'm already holding the gold pouch. Yeah. You got silver. This is better, right?
unknown:Oh.
SPEAKER_08:Hooch has one silver pouch, yeah.
SPEAKER_09:One silver pouch. Okay.
SPEAKER_05:I so I'll I'll march like right up to him, like, hi, I have money.
SPEAKER_08:Verbatim, you say, hi, I have money.
SPEAKER_12:Uh the orches turn around and then they like point their spears at you.
SPEAKER_08:They say ungabunga.
SPEAKER_09:Hi, I'd like to. Hi, I'd like to to free your prisoner by uh paying his bail. I've got a ton of money, and it's for you.
SPEAKER_12:The largest one uh snorts and parts the crowd and uh grabs the pouch right out of your hand and sniffs it. Starts sniffing the coins, puts it back in. And he likes motions and uh they throw the guy in the mud.
SPEAKER_10:Thanks.
SPEAKER_07:I'll snort back at him and wave him goodbye.
SPEAKER_12:Um they start trudging off. And uh the hunter says, Oh, thank you. I I'm good for the money.
SPEAKER_11:I I can pay you if you go to puddle jump.
SPEAKER_02:Okay, cool. Who who are you, by the way? What's what are you doing out here?
SPEAKER_11:My name's Milo. I'm a big fame hunter.
SPEAKER_02:Big fame hunter. What were you doing all the way out here? Hunting something crazy.
SPEAKER_11:Yeah, you know, uh, I might have been poaching uh on orch territory, but uh we whistle for them to come back. Ways them both, you know, they they don't like other other people uh hunting their gators and whatnot.
SPEAKER_09:It's understandable, it's their territory.
SPEAKER_11:Okay, so here's well, I mean, you know, who says, but anyway, uh you know, go to Puddle Point, big fun, big big fame, angel, big fame hunter lodge, okay? Get up big fun there. Big fun, fame, hunter lodge. Go there, I'll I'll pay you two silver pouches.
SPEAKER_09:I tell you what, I'll do one, I'll do one better for you. Yeah, what uh what gets you lots of cred being a big fame hunter? I mean, obviously, you want fame, you want to be able to bag something that'll make you a legend, right? Oh no.
SPEAKER_01:Yeah, yeah, of course. Well, what if I told you that we're part of a hunting party on our way to go take out a black Drake in a lost hunting party?
SPEAKER_09:Elite. Look at this guy. I point to Seth.
SPEAKER_08:He's like he's he's bench pressing a tree trunk just like what we're okay.
SPEAKER_00:What's up, guys?
SPEAKER_12:He looks at Seth, says, Well, yeah, he's impressive. Look, I don't want to be mean, but I know what you're talking about.
SPEAKER_02:And you don't want uh any part? You don't want to be famous.
SPEAKER_05:It's not what's the matter, Colonel Stan.
SPEAKER_11:Look, have you ever heard of the Hinterlander?
SPEAKER_08:No. Who's that? Sounds cold.
SPEAKER_12:He's another hunter, and uh putrefex. Yeah, I mean, that's kind of his thing.
SPEAKER_08:Oh, you don't want to step on his toes? I mean, if you want to step on his toes, well, I mean that would be bad. Right, right. Or would it be really good because all he's done is talk about it, and now you're gonna do it.
SPEAKER_12:He really doesn't talk much.
SPEAKER_08:Well, maybe you'll gain his respect. It's very boring.
SPEAKER_12:Look, he's a filmmog outrider.
SPEAKER_08:He is humorless in this land of humor. Rendo almost has a spit take when he says Fellmog Outrider. Is he around here? Like, I'm gonna like just become more interested in hiring that guy to join us or finding out.
SPEAKER_02:Oh, so he's like around here. I should go talk to him.
SPEAKER_12:I mean, I don't know where he is. I saw him back at the lodge a few weeks ago.
SPEAKER_09:Okay, well, uh, you head back to the lodge. We'll come and collect our our two two two gold coins. Is that what you're offering? Yeah, that's eight.
SPEAKER_11:No, no, no. I was just gonna double two silver. Oh, he's really bad with math. Yeah, I am.
SPEAKER_09:Um, and uh maybe when we uh pick up our money, we can ask the Hinterlander if uh if he'd like to make this happen once and for all with a party of heroes that uh have known no equal. We don't even know.
SPEAKER_12:Seth overhears this discussion and says, is he gonna want the relic?
SPEAKER_11:Seth! No, it's yours, it's yours. It's yours. What what relic you guys talking about, huh?
SPEAKER_09:Hey, I uh this family heirloom is probably in the guy's board. It's I don't know what it is. It's like uh it's like a beef jerky maker or something.
SPEAKER_08:Beef jerky maker, show technology.
SPEAKER_12:You know, you're not the type of guys uh that I normally encounter in the quagmash. You sure you're in the right place? No, seem like a couple of city slickers.
SPEAKER_08:Oh, I'm sure. We're after the legend of Curly's gold, sir.
unknown:Shh.
SPEAKER_05:I'm Billy Crystal, and he's John Lovitz. Wow. I'm a cowboy.
SPEAKER_11:Look, if you wanna if you wanna hunt something like more your speed, why don't you come join me look for for the look for the uh great white riversore?
SPEAKER_12:It's a little easier, you know. It's it's bound to the water. I don't like this guy. See, the black drake, he's got the high ground, you know, he can go any way he wants.
SPEAKER_08:That's true. I guess that's what makes him uh more worthy adversary. I mean it's over now, he has the high ground, so he has the high ground. Uh I say that's nice. I say we're we're firmly committed to this current hunt. I'm gonna like I'm gonna like zhuzh.
SPEAKER_12:Well, let me just tell you. Are you familiar with black drakes and what they're capable of doing?
SPEAKER_11:Uh I mean, they literally burn the skin off your face. Just a blast of acid cloud.
SPEAKER_08:That's only if you get hit, duh.
SPEAKER_11:It's hard not to get hit.
SPEAKER_09:It's true. It's hard not to get hit. We'll we'll think of something. We got this far and we saved your butt.
SPEAKER_08:We looked behind him, and his actually butt has been bitten off. We did not save his butt at all.
SPEAKER_12:He's got a flap.
SPEAKER_08:Yeah, just a butt flap. Alright, you said you were in skiff? No, puddle point. Puddle puddle point.
SPEAKER_11:Got it. Go to puddle point and puddle jump. Go to the hunter lodge.
SPEAKER_08:Alright, we will. We'll be there and we'll be there to collect. I write it down in my quest log. Happy hunt.
SPEAKER_07:And to share the news with the Hinted Atlanta. And also with you.
SPEAKER_12:Yeah. He uh goes on his merry way.
SPEAKER_08:Seth immediately judges us for just giving money away like that. You're never gonna see that money.
SPEAKER_02:So this thing can like blast acid that's gonna melt our faces, guys. Like, how are we gonna deal with this?
SPEAKER_08:Uh Seth puts his helmet back on.
SPEAKER_05:Tink tink acid proof.
SPEAKER_09:All right. Well, between well, while we're doing our while we're gathering up our team, we'll we'll have to get some equipment along the way. Let's hope that Quagspire's got some treasure in it.
SPEAKER_08:Yeah, instead of like Oceans 11, we're gonna make Hooch's hundred. We're just gonna get 100 dudes. Yeah, get them all together. As many as we can like montage it with like really like quirky music playing.
SPEAKER_06:There's gonna be a montage.
SPEAKER_12:Uh as you as the day winds down, you actually uh come across Fran Fran and what a Chini and Bello. Yeah they seem to be walking uh back up north.
SPEAKER_04:Hey!
SPEAKER_03:It's the darndest thing. I mean, someone already ransacked Quagspire. What? Who hole in the wall?
SPEAKER_08:Oh man, I was really banking on the treasure there. Uh and then uh she says, Yeah, there is uh carved on the wall was Galen plus Riley were here.
SPEAKER_11:Yeah, you ever heard of them?
SPEAKER_09:No, no, no, actually, we may have because of all the articles in Done magazine. Yeah, yeah, that's true. Oh wow, they were uh they're way better than us.
SPEAKER_12:Yeah, yeah, there wasn't even a trace of anyone. I mean, it was kind of in in uh in shambles.
SPEAKER_04:Hmm.
SPEAKER_08:See, but that's good, right? Because that means that you've made the quag mesh safer already, or someone has, so that's one less thing you have to worry about, right? Except for the dark shroom tower.
SPEAKER_09:What's a dark shroom tower? That's where the mushroom was long ago. Oh, that's right. We promised them that they did the same deal with Seth.
SPEAKER_08:Make Seth. He's gonna join our team.
SPEAKER_11:How are you, ma'am?
SPEAKER_08:They immediately fall in love. It's their eyes like sparkle as they look at each other. It's a tall drink of water. What Ben to RP romance between himself?
SPEAKER_07:Between himself.
SPEAKER_08:Yeah. Uh um, yeah.
SPEAKER_12:So uh you know, it wasn't it wasn't a total waste. We found uh you know, some mundane items here. She dumps things out on the ground.
SPEAKER_08:Uh yeah, is the the worm tooth in there? Worm slayer tooth?
SPEAKER_12:No, but you can roll up some uh mundane items. Hopefully we get some mundane armor.
SPEAKER_05:I got a bicycle.
SPEAKER_12:Roll a d400.
SPEAKER_08:I don't know how to roll, George. Sorry, I'll take care of it. Just make a note us. Five D400, George. Oh my gosh.
SPEAKER_09:Five D400s. 74 712.
SPEAKER_01:Wow. Wow. That's number Wang.
SPEAKER_12:There's a cape. Oh it's kind of uh a dark blue with um stars on it.
SPEAKER_08:It sounds far better than just a mundane item. It's actually just a magician's cape from like the novelty shop.
SPEAKER_12:Yeah, it's it's not magical or anything, it's just a Merlin costume.
SPEAKER_08:Next we find a hat with stars on it, and then we find an uh old man beard. Find a bag.
SPEAKER_09:Got a bag. Bag that could be helpful. Though we'll have something to put our remains in after we die fighting the Drake.
SPEAKER_03:The Drake.
SPEAKER_09:Drake remorse.
SPEAKER_03:Heck the Drake!
SPEAKER_08:Was that a harpoon?
SPEAKER_12:A harpoon.
SPEAKER_08:Ooh, a harpoon might actually be helpful because we could if we could tag it, we could like tug it to the ground again. Tag and bag it. Yeah, I say, hooch, this is like a whale catcher to compliment your man catcher. I'll grab it.
SPEAKER_12:Uh, you find a mask. Um you guys can have input on what the mask is.
SPEAKER_08:Uh I want to say it's one of those Plague Doctor masks, but it's also big enough to fit my beak. Nice. Perfect.
SPEAKER_12:And lastly, you find laxatives. Yes.
SPEAKER_08:I won't tell you how we find out that they're laxatives, but we definitely know they're laxatives. We cook with them.
SPEAKER_09:Dude, I want the laxatives. It'll go with my bag of tricks. Yep. My Krog costume, the trick gum, laxatives, a broken hazmat suit, a sock with a coin in it.
SPEAKER_08:We're like the worst adventuring party.
SPEAKER_07:These are all the tools that a rascal needs to avoid combat.
SPEAKER_09:I am excited. The laxatives are wonderful. Like, that is gonna really.
SPEAKER_08:I can't wait to like wait. Didn't didn't we lit like literally just say moments ago that someone's backed up? No?
SPEAKER_09:Today? I don't think so. Someone backed up? There's all the internal monologue you're having.
SPEAKER_05:I'm going inside. Not anymore. Not anymore.
SPEAKER_12:I love it. Um all right, it's been an hour and a half. You guys uh have met up with old Franny and Bello and Cheney. It's probably a nice place to stop.
SPEAKER_08:Yeah.
SPEAKER_12:Yeah.
SPEAKER_08:We are making a mushroom stew. Bello and Sheenie are deeply offended.
SPEAKER_12:And uh Bellow and Cheney see that you found a dark shroom. Oh and they think it's an omen.
SPEAKER_08:Bad omen?
SPEAKER_12:An omen that they must go there now. They must find it.
SPEAKER_09:We're gonna go. We're gonna go as a team, but we're gonna take this thing down, whatever it is. Yeah, whatever evil is at dark shroom tower.
SPEAKER_11:Yeah. Next time, the evil at Dark Shroom Tower.
SPEAKER_05:Next time when the mean stream.
SPEAKER_12:Do some XP, my friend. Monster Jam. Sunday, Sunday, Sunday. Sunday, Sunday, Sunday.
SPEAKER_09:Just I can't stop doing that for 10 minutes. Yeah. It's satisfying, though. It's fine. It's really nice.
SPEAKER_12:Alright, did you complete a quest or objective? Yes.
SPEAKER_08:Uh I'm just reflexively answering. I'm sorry.
SPEAKER_12:No. You encountered a new creature. Yes, we did. You had a significant NPC encounter. You solved a problem creatively. You got into parallel and hijinks. You did not travel 10 or more hexes.
SPEAKER_08:We will never travel 10 or more hexes in the quagmash.
SPEAKER_12:It's impossible. I'll say you explored a new location like that, Gator Maze. Nice. That is 1, 2, 3, 4, 5 XP.
SPEAKER_08:1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11.
SPEAKER_12:Um ideals, flaws.
SPEAKER_08:Did I learn a story? You did snitch on a guy. Uh uh Ben, would I would you consider that I've learned the story of Seth?
SPEAKER_12:The story of Seth.
SPEAKER_08:The tale of Seth and Foot.
SPEAKER_09:Seth and Foot. This series of short stories called The Tales of Seth.
SPEAKER_12:Um I'm gonna say yes, but uh take a note that you you as a character feel invested in Seth Grim Tusk's story, then.
SPEAKER_08:Okay, okay. You'll sing his tale. Um I'm gonna just uh make a comment on my little character sheet here. I am invested in this. Yeah, man. That was that was an investment into that.
SPEAKER_12:Uh that was as if we weren't live. Yeah, I forgot we're live.
SPEAKER_10:Yeah. Ladies and gentlemen, that is that is like pure unadulterated Jimmy Boingo.
SPEAKER_08:That's how Ben and I work together hour on end.
SPEAKER_12:Um you guys you guys did talk, like I'm not sure what that means, if it's you know worth the uh relationships.
SPEAKER_09:You know, I think it's been bogged down because we haven't been engaging with the Tricky Toe gang like a little bit, you know, like we've been trying to get to Twinbeard for like six years, right? And that once we get to him and start like you know, interrogating him, it's gonna really advance the the main story plot, you know what I mean. But uh it's been a heck of an adventure to get there. Oh my gosh.
SPEAKER_12:I mean, yeah, Quagmash is Quagmash is wild, man. Dangerous place because it's like hard to spawn through.
SPEAKER_08:Nothing is more dangerous than dirt nap dunes. I mean, I mean we'll we'll see when we get to Los Bellas, man. Yeah, that's true, that's true. Because Terra Terror Island also uh uh we don't talk about Terror Island.
SPEAKER_05:What happens on Terror Island stays on Terror Island, okay? The Las Vegas effect, okay.
SPEAKER_12:Yeah, Terror Island is objectively the most dangerous place.
SPEAKER_01:Yeah, that's true. All of it.
SPEAKER_12:All right. Uh good times, my friends. It was and we will continue this adventure next time, next week.
SPEAKER_08:Indeed. And uh stay tuned for more updates about the release of the Lande Beam uh crowdsourcing campaign.
SPEAKER_09:Do check out landaveam.com. You can download the game for free. Check out the links in our in our uh at the bottom of this video.
SPEAKER_08:You can also grab the game there and uh do sign up for the newsletter so that you actually get the updates and can take advantage of some of those early adopter rewards. Yeah. So uh like George's six hexes. I'm just saying.
SPEAKER_12:Yeah, George's six hexes, the 20th stretch goal. If we get to a million dollars.
SPEAKER_08:A million dollars.
SPEAKER_00:A million dollars.
SPEAKER_08:A million dollars. I million. It's good. Alrighty, until next time, guys. Take it even peace.
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